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Wardec balancing

First post
Author
Nevyn Auscent
Broke Sauce
#321 - 2016-03-13 04:47:32 UTC
Defenders being able to force an end to the war has to be balanced with attackers being able to force a surrender. Otherwise it's simply OP. Not to mention the fact that any large alliance simply becomes undeccable by a small group trying to harass them.
Stop being stupid Joe, you've had this explained to you many times.
Joe Risalo
State War Academy
Caldari State
#322 - 2016-03-13 04:56:51 UTC
Nevyn Auscent wrote:
Defenders being able to force an end to the war has to be balanced with attackers being able to force a surrender. Otherwise it's simply OP. Not to mention the fact that any large alliance simply becomes undeccable by a small group trying to harass them.
Stop being stupid Joe, you've had this explained to you many times.


You can force a surrender... By being better and keeping them from being able to destroy the structure.

Also, a small entity has all the capability to be able to harass a large entity... By going to null sec and hitting them.
The problem isn't that changes to the mechanic would stop them from being able to harass large entities, but rather that they're taking advantage of the safety of HS in order to harass.

They're not wanting to bring a major alliance to it's knees. They're wanting to get kills to pad their KB...

If you don't like the idea of a small entity actually being able to lose... well.. You're playing the wrong game.
Iain Cariaba
#323 - 2016-03-13 05:35:18 UTC  |  Edited by: Iain Cariaba
Joe Risalo wrote:
If you don't like the idea of a small entity actually being able to lose... well.. You're playing the wrong game.

It is possible, just not probable with the attitude you have going here.

Whenever wartarget come in your system, undock half a dozen **** fit cruisers and make him dock up. I know you hate this though, because they're not feeding you easy kills. Strange how it's okay for you to use those tactics, but not them.

Anyway, if you make them dock up every time they come around you, well, that isn't any more fun for them than it is for you. If the wardeccer doesn't get any kills off you because your corp made him dock up, he lost the war.

If you don;t like the idea that war isn't fair... well... you're playing the wrong game.
Joe Risalo
State War Academy
Caldari State
#324 - 2016-03-13 05:50:00 UTC
Iain Cariaba wrote:

It is possible, just not probable with the attitude you have going here.

Whenever wartarget come in your system, undock half a dozen **** fit cruisers and make him dock up. I know you hate this though, because they're not feeding you easy kills. Strange how it's okay for you to use those tactics, but not them.

Anyway, if you make them dock up every time they come around you, well, that isn't any more fun for them than it is for you. If the wardeccer doesn't get any kills off you because your corp made him dock up, he lost the war.

If you don;t like the idea that war isn't fair... well... you're playing the wrong game.


Yes... continue to support a broken game mechanic in which avoidance of pvp is the best way to play..
That will get you far.


It's so funny watching the defenders of the current mechanic flip flop so much.

One second, you're saying that if players don't like wardecs, they can stay NPC, drop corp, never undock, take a week off etc. etc. etc..
Then they next second, they're complaining about people staying in NPC corps, dropping corp, never undocking, taking a week off etc. etc. etc...

Basically saying, they want plenty of targets and they want those targets to know they don't have to be a target... Unless not being a target interferes with their need for targets.

They can lose, they can't lose - defenders can win, defenders shouldn't be able to win in a new mechanic because they didn't start the war - current mechanics allow little guys to harass big guys, the current mechanic has forced little guys to merge into large entities and little guys can't harass big guys anymore.
Defenders of the current mechanic have literally done a 180 on their narrative for everything they have tried to suggest or disprove.


... And no.. War is not fair, but last time I checked this is a freaking video game.
Starrakatt
Empire Assault Corp
Dead Terrorists
#325 - 2016-03-13 06:48:00 UTC
About the Wardec Structure thing...

Just throwing ideas around, food for thought.

- Corp/Alliances can only have so many Wars running simultaneously.
- Anchored structure (POCO like) allows a number more Wardecs, or maybe a multiplicative of Wars, if the base number of Wars is low.
- For even more Wars, wardeccing Alliance/Corp GOT to have a Wardec module or rig fitted in a Citadel.

Effects:
- Low number of Wars: No changes, as it is.
- Average number of Wars: Need a Structure deployed (POCO like) which can be shot to end wars prematurely.
- Large/mass Wardecs: Agressors GOT to have a Citadel, which can be shot.

When I was in FA, I have seen many wardecced corp/alliances gang up on us to take down some POCO we had in our home system, they had massive numbers, we couldn't do much and lost the structures. I has happened, it would again.

The more Wars running, the more at risk the aggressor would gets. Wardeccing big, bad, angry alliances (say, Goons) could end up really badly, for example.
Joe Risalo
State War Academy
Caldari State
#326 - 2016-03-13 07:15:50 UTC
Starrakatt wrote:
About the Wardec Structure thing...

Just throwing ideas around, food for thought.

- Corp/Alliances can only have so many Wars running simultaneously.
- Anchored structure (POCO like) allows a number more Wardecs, or maybe a multiplicative of Wars, if the base number of Wars is low.
- For even more Wars, wardeccing Alliance/Corp GOT to have a Wardec module or rig fitted in a Citadel.

Effects:
- Low number of Wars: No changes, as it is.
- Average number of Wars: Need a Structure deployed (POCO like) which can be shot to end wars prematurely.
- Large/mass Wardecs: Agressors GOT to have a Citadel, which can be shot.

When I was in FA, I have seen many wardecced corp/alliances gang up on us to take down some POCO we had in our home system, they had massive numbers, we couldn't do much and lost the structures. I has happened, it would again.

The more Wars running, the more at risk the aggressor would gets. Wardeccing big, bad, angry alliances (say, Goons) could end up really badly, for example.


Well.. I'm not against this suggestion, except for them being attached to a Citadel.
From what I understand, those things are quite powerful.
It would be nearly impossible for most entities to do anything.

They're also going to be relatively expensive and I also don't feel it's fair to force deccers to have to purchase a Citadel in order to wardec as it's essentially a significant price increase to wardecs.
It would also be extremely easy to take advantage of, and would provide a significant advantage to null entities who would be able to place the war rig on an XL Citadel deep into their personally well secured space.
Black Pedro
Mine.
#327 - 2016-03-13 08:48:11 UTC
Joe Risalo wrote:
Also, a small entity has all the capability to be able to harass a large entity... By going to null sec and hitting them.
The problem isn't that changes to the mechanic would stop them from being able to harass large entities, but rather that they're taking advantage of the safety of HS in order to harass.
The point isn't that you can't harass large groups in nullsec - wars have little meaning there. But why should those entities be allowed unfettered access to highsec because they can opt out of a war at anytime by blobbing a beacon? Why should only small, highsec corps have to deal with wars? And how will you shoot the Goonswarm XL Citadel if they can end the war by bringing more numbers to destroy something you can't possibly defend?

You are just giving the larger groups permanent CONCORD protection, while forcing small, new corps to take the brunt of the burden of being content for wardeccers.

Joe Risalo wrote:
They're not wanting to bring a major alliance to it's knees. They're wanting to get kills to pad their KB...
They want to shoot something in a game about shooting spaceships. Large groups should have to defend their stuff just like everyone else. They should not enjoy extra security because they are too large for any other entity to beat them in a single battle. They should be on their toes and open to harrying and harassment just as much as a solo highsec corp.

Quote:
If you don't like the idea of a small entity actually being able to lose... well.. You're playing the wrong game.
It's not about small entities losing. It is about small entities being prevented from even trying by poorly designed game mechanics.

I am not sure why you keep pushing this still-born idea. There is no chance, at least with the current way structures are being implemented, of this proposal ever being implemented. CCP will let you see your structure bash attempt through to the end and that will take 7+ days for a citadel. There will be no way to end a war before that ever implemented no matter how much you want it. Wars may change, but CCP will not give you the safety you crave.

You will never be able to isolate your corporation's assets from the rest of New Eden. They are intended to be vulnerable to all-comers.
Joe Risalo
State War Academy
Caldari State
#328 - 2016-03-13 09:20:23 UTC
Black Pedro wrote:
Joe Risalo wrote:
Also, a small entity has all the capability to be able to harass a large entity... By going to null sec and hitting them.
The problem isn't that changes to the mechanic would stop them from being able to harass large entities, but rather that they're taking advantage of the safety of HS in order to harass.
The point isn't that you can't harass large groups in nullsec - wars have little meaning there. But why should those entities be allowed unfettered access to highsec because they can opt out of a war at anytime by blobbing a beacon? Why should only small, highsec corps have to deal with wars? And how will you shoot the Goonswarm XL Citadel if they can end the war by bringing more numbers to destroy something you can't possibly defend?

You are just giving the larger groups permanent CONCORD protection, while forcing small, new corps to take the brunt of the burden of being content for wardeccers.

Joe Risalo wrote:
They're not wanting to bring a major alliance to it's knees. They're wanting to get kills to pad their KB...
They want to shoot something in a game about shooting spaceships. Large groups should have to defend their stuff just like everyone else. They should not enjoy extra security because they are too large for any other entity to beat them in a single battle. They should be on their toes and open to harrying and harassment just as much as a solo highsec corp.

Quote:
If you don't like the idea of a small entity actually being able to lose... well.. You're playing the wrong game.
It's not about small entities losing. It is about small entities being prevented from even trying by poorly designed game mechanics.

I am not sure why you keep pushing this still-born idea. There is no chance, at least with the current way structures are being implemented, of this proposal ever being implemented. CCP will let you see your structure bash attempt through to the end and that will take 7+ days for a citadel. There will be no way to end a war before that ever implemented no matter how much you want it. Wars may change, but CCP will not give you the safety you crave.

You will never be able to isolate your corporation's assets from the rest of New Eden. They are intended to be vulnerable to all-comers.


All valid points.

I just want to point out that I do not want safety.
I want a mechanic is which fighting is promoted as opposed to deterred.
You can argue that wardecs do promote fighting inherently, but they really don't.
They promote hit and run tactics as well as aversion.

In a game where everyone claims it's not for the risk averse, why then do so many support a mechanic that promotes risk aversion?

Wardecs both now and in their previous iteration hinder the game and what many people claim and/or want it to be.
Wardecs are the sole cause of players not joining player corps.
They're the the starting block to the development of risk aversion among the Eve player base.

I want wardecs to be more like all the other pvp aspects of Eve.. You win some, you lose some, but for the most part, you have fun.

Sure, I've had fun deccing people and blowing up their stuff, but they didn't.
However, outside of HS, myself and the people getting blown up and blowing me up were having fun.

Wardecs are the stepping stone into the development of pvp in Eve.
As they sit now, they do nothing but promote aversion to pvp and the farming of others as opposed to the challenge of fighting a hostile to which you may or may not win.


Regardless of how it's done, wardecs need to be developed in a way that nurtures the involvement of the player base with the pvp aspects of Eve.
They should be the training wheels of pvp, similar to how RvB uses it. They don't just wardec each other to shooting mining barges and take advantage of the unprepared and inexperienced; They actually go out in fleets to meet each other head on with completely disregard to the potential for loss, all in exchange for having a ton of fun.

Again, before Eve is pvp centric or anything else, it is a game. The whole purpose of a game is to enjoy yourself.
Wardecs are generally only fun for one side of the coin.
It needs to change.
The Bigpuns
United Standings Improvement Agency
#329 - 2016-03-14 14:44:22 UTC
Please understand, I come at this completely as a carebear, I haven't researched the wardec problem thoroughly, and I don't know if my little suggestion is ridiculous or has already been suggested, but here goes:

How about wardecs are effectively free when deccing another warmongering entity (eg marmite and p i r a t could have at each other all day long), but costly when deccing a peaceful entity? It would seem to fit lore and spirit of the game stuff to me, but like I said, I don't know if it's workable or what the costs would actually be.
Daichi Yamato
Jabbersnarks and Wonderglass
#330 - 2016-03-14 21:17:41 UTC
The Bigpuns wrote:
Please understand, I come at this completely as a carebear, I haven't researched the wardec problem thoroughly, and I don't know if my little suggestion is ridiculous or has already been suggested, but here goes:

How about wardecs are effectively free when deccing another warmongering entity (eg marmite and p i r a t could have at each other all day long), but costly when deccing a peaceful entity? It would seem to fit lore and spirit of the game stuff to me, but like I said, I don't know if it's workable or what the costs would actually be.


My problems with your concept:-

Why should it be more expensive to dec a peaceful corp? Lore wise, many 'peaceful' corps are responsible for the deaths of thousands of people every day when they run missions. And anyone in any player corp has essentially declared they are open to being decced. If they didnt want to do that they'd stay in npc corps.



Problems with the mechanic:-

How does the server know whos a war mongering entity and whos peaceful?
- I can be a peaceful player but when i defend myself i kill other players. does that make me a warmonger?
- I can be an otherwise peaceful player but bumpers keep harassing me so i wardec them. Does that make me a warmonger?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

The Bigpuns
United Standings Improvement Agency
#331 - 2016-03-15 08:48:16 UTC  |  Edited by: The Bigpuns
Daichi Yamato wrote:
The Bigpuns wrote:
Please understand, I come at this completely as a carebear, I haven't researched the wardec problem thoroughly, and I don't know if my little suggestion is ridiculous or has already been suggested, but here goes:

How about wardecs are effectively free when deccing another warmongering entity (eg marmite and p i r a t could have at each other all day long), but costly when deccing a peaceful entity? It would seem to fit lore and spirit of the game stuff to me, but like I said, I don't know if it's workable or what the costs would actually be.


My problems with your concept:-

Why should it be more expensive to dec a peaceful corp? Lore wise, many 'peaceful' corps are responsible for the deaths of thousands of people every day when they run missions. And anyone in any player corp has essentially declared they are open to being decced. If they didnt want to do that they'd stay in npc corps.



Problems with the mechanic:-

How does the server know whos a war mongering entity and whos peaceful?
- I can be a peaceful player but when i defend myself i kill other players. does that make me a warmonger?
- I can be an otherwise peaceful player but bumpers keep harassing me so i wardec them. Does that make me a warmonger?


The server can decide a peaceful corp by checking to see if it declared war itself in the last week (or any other timescale). That's a simple one.
Being a peaceful player is not the issue, as players are not wardecced, corps/alliances are.
There are other ways of dealing with bumpers. If wardecs are your preferred method...

With the lore problem, yes I kill thousands of people myself as a mission runner. I thought Concord liked me killing pirates though, which is why they pay me to do so...

I didn't say people in player corps shouldn't be able to be wardecced. I know that's what the npc corps are for. I'm just saying it's an idea if it's more expensive to dec a corp or alliance that doesn't want to engage in pvp.
Black Pedro
Mine.
#332 - 2016-03-15 10:40:55 UTC
The Bigpuns wrote:
I didn't say people in player corps shouldn't be able to be wardecced. I know that's what the npc corps are for. I'm just saying it's an idea if it's more expensive to dec a corp or alliance that doesn't want to engage in pvp.
Why should not wanting to PvP be a viable defense against PvP in this PvP game?

The whole point of an open-world sandbox game is for you to compete with the other players, usually in contests that can only have one winner. You are intended to have to defend yourself and your stuff from other players. Making it so not spending any effort on your defense makes you harder/more expensive to attack, kind of breaks the game.

If you want meaningless, consensual fights you can just go on a roam until your ship explodes. While many players are into these masturbatory contrived fights, plenty of others engage in wardecs and PvP as part of their efforts to gain wealth and power. They are looking to gain influence in the sandbox just as much as your "peaceful" corp is, although they are using violence and guile rather than the production and trade that is your approach.

If you are playing this "real" core Eve game, then you are in a full-time, competitive, PvP environment and should not be given extra free protection for deciding you do not want to be the aggressor. If you are generating resources and doing industry without firing a blaster you are still influencing the shared economy and universe of New Eden just as much as the most violent pirate group in the game. You need to be vulnerable to other players and they need to be vulnerable to you.
Joe Risalo
State War Academy
Caldari State
#333 - 2016-03-15 13:38:25 UTC  |  Edited by: Joe Risalo
Black Pedro wrote:
The Bigpuns wrote:
I didn't say people in player corps shouldn't be able to be wardecced. I know that's what the npc corps are for. I'm just saying it's an idea if it's more expensive to dec a corp or alliance that doesn't want to engage in pvp.
Why should not wanting to PvP be a viable defense against PvP in this PvP game?

The whole point of an open-world sandbox game is for you to compete with the other players, usually in contests that can only have one winner. You are intended to have to defend yourself and your stuff from other players. Making it so not spending any effort on your defense makes you harder/more expensive to attack, kind of breaks the game.

If you want meaningless, consensual fights you can just go on a roam until your ship explodes. While many players are into these masturbatory contrived fights, plenty of others engage in wardecs and PvP as part of their efforts to gain wealth and power. They are looking to gain influence in the sandbox just as much as your "peaceful" corp is, although they are using violence and guile rather than the production and trade that is your approach.

If you are playing this "real" core Eve game, then you are in a full-time, competitive, PvP environment and should not be given extra free protection for deciding you do not want to be the aggressor. If you are generating resources and doing industry without firing a blaster you are still influencing the shared economy and universe of New Eden just as much as the most violent pirate group in the game. You need to be vulnerable to other players and they need to be vulnerable to you.


Wow..... this is the first time I've ever seen someone express roaming for PvP as a lesser action than wardeccing......
You managed to belittle risk taking while trying to express that eve is a full time PvP game..

For that reason alone, I'm going to agree with the other gentlemen.

In order to be able to declare war against another corp, you must declare yourself a war corp.
As a war corp, you are free to declare war on any corp, however, in doing so, you make it free for any other war corp to declare war on you.

If you're going to express the avoidance of hostile PvP while expressing the need for aggressive pvp... well, you are no better than any carebear.
The Bigpuns
United Standings Improvement Agency
#334 - 2016-03-15 13:58:22 UTC  |  Edited by: The Bigpuns
He still seems to be ignoring what I'm ACTUALLY saying as well. At no point have I said that player corps or alliances should not be deccable (btw, loving the new words that can be created in an EVE context). But carebears are paying players too, and to say that carebears should lumped into the same category as PVPers, well, it's big-brush tarring time.

I also dont see this as a pure PVP game. You can sit in your starter corp and not be that worried about it.. But the main issue is that it's a game. I want to play this game in a manner of my choosing. I do understand that undocking carries a risk of exploding in a variety of manners.

In any other context, there would be a word for people who say I have to play the game their way or not at all. In EVE, it comes under the heading of "content creation". Specifically, that my "content" is negatively "created" by people looking to fluff out their killboards with easy victims.

If the whole point of EVE is to compete against other players in a Thunderdome type environment, why does PVE content even exist. The whole argument that it is a PVP game is taken a bit too far. Yes, I can be subjected to unwelcome PVP at any point. But I choose not to engage in it any more than trying to avoid it. Thats where my contest is, in trying to escape the PVPers. I'm not advocating total protection for people not wanting to engage in PVP, just a balancing of the mechanism to make it easier/cheaper to make war on warmongers, and more expensive to make war on peacekeepers. Seems logical, even if it's not desirable to PVPers. My main concern with this mechanism would be that it may also help protect PVE'ers who run missions for the pirate corps, which would not be lore-friendly from a concord perspective.
Daichi Yamato
Jabbersnarks and Wonderglass
#335 - 2016-03-15 14:28:21 UTC
The Bigpuns wrote:
He still seems to be ignoring what I'm ACTUALLY saying as well. At no point have I said that player corps or alliances should not be deccable (btw, loving the new words that can be created in an EVE context). But carebears are paying players too, and to say that carebears should lumped into the same category as PVPers, well, it's big-brush tarring time.

I also dont see this as a pure PVP game. You can sit in your starter corp and not be that worried about it.. But the main issue is that it's a game. I want to play this game in a manner of my choosing. I do understand that undocking carries a risk of exploding in a variety of manners.

In any other context, there would be a word for people who say I have to play the game their way or not at all. In EVE, it comes under the heading of "content creation". Specifically, that my "content" is negatively "created" by people looking to fluff out their killboards with easy victims.

If the whole point of EVE is to compete against other players in a Thunderdome type environment, why does PVE content even exist. The whole argument that it is a PVP game is taken a bit too far. Yes, I can be subjected to unwelcome PVP at any point. But I choose not to engage in it any more than trying to avoid it. Thats where my contest is, in trying to escape the PVPers. I'm not advocating total protection for people not wanting to engage in PVP, just a balancing of the mechanism to make it easier/cheaper to make war on warmongers, and more expensive to make war on peacekeepers. Seems logical, even if it's not desirable to PVPers. My main concern with this mechanism would be that it may also help protect PVE'ers who run missions for the pirate corps, which would not be lore-friendly from a concord perspective.


EVE is a PVP game at its core (read the faq). And yes the point is to compete in a Thunderdome environment. PvE is mostly a means to generate resources and is still competitive in itself.

Being a paying customer doesn't mean CCP should alter the game to your playstyle. You paid to play the game as it is. You can play how you want, but others can play with you how they want.

There is still the issue of 'whats a war monger?'. Your definition is too simplistic and punishes corps for interacting with eachother and taking justic into their own hands. You can be a peacekeeper and wardec another corp because they are evil, but that makes you a warmonger? You can liberate assets from other warmongers, but that makes you a warmonger?

What you're really promoting is that everyone be nice, leave eachother alone and play hello kitty in space. But you can achieve this with npc corps and social corps.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Black Pedro
Mine.
#336 - 2016-03-15 14:29:18 UTC
The Bigpuns wrote:
I also dont see this as a pure PVP game. You can sit in your starter corp and not be that worried about it.. But the main issue is that it's a game. I want to play this game in a manner of my choosing. I do understand that undocking carries a risk of exploding in a variety of manners.
You can stick your head in the sand and wish really hard that Eve is about something else other than PvP, but it is not. CCP makes this explicitly clear in New Pilot FAQ and elsewhere. Since you clearly haven't had time to read it, I suggest you start with the introduction to Chapter 7 and go from there.

Eve is a sandbox game which means you have much freedom to do what you want, but it a single-shard, competive PvP sandbox. Denying that is fine, but if you hope to understand why certain changes to the game are possible, and why some are not, you need to understand the major foundation of the game design. Of course no one can stop you or Joe from coming here and suggesting all sorts of changes to the game, but I'd think at some point you would look a little closer at what type of game you are actually playing when almost none of them are ever implemented. The game is coming up for its 13th birthday, and CCP has not completely acquiesced to the constant bleating for more safety, so what makes you think they are going to let you engage in economy-altering levels of grinding or industry in safety now?

Bottom line: you are intended to be vulnerable. This is not a mistake, or an oversight or anything else on the part of CCP. It is the central design of the game. Corporation assets and their benefits will never be made to be invulnerable (at least as long as CCP Seagull is still at the helm), nor will you be given the ability to isolate yourself from the rest of the sandbox because you do not want to be exploded.

"Peaceful" corps will not be made harder to attack than others because that defeats the purpose of declaring war on someone. If you want a consensual fight, you can just go to lowsec and have a brawl. The very purpose of wardecs is to allow players to start fights with each other without their consent in high security space, not just engage in honourable duels.

Here's a free idea you can get behind that is compatible with the game design and that will give you the safety you seem to want: social corps - corps that don't have taxes or structures, but are immune to wardecs. That concept respects risk vs. reward and allows non-PvP players to splash around in the sandbox without worry of having to mount a full defence to an opponent.



The Bigpuns
United Standings Improvement Agency
#337 - 2016-03-15 16:26:22 UTC
Lord...

Read what I wrote. That may help you see what I'm saying, instead of what you think I probably might be saying.

Honestly, I get it. It's a sandbox. It's primary purpose is pvp. But it's a game. I accept the risks that when I undock, someone can blow me up. That's fine. But I choose not to engage in that aspect of this (huge and multifaceted) game in any active way.

But I came to this thread as some people have recognised that wardecs need rebalancing, and this was my two cents. I'm not saying "make carebears carefree" or anything. I don't know what the relative costs would be, and frankly I don't care. I don't let wardecs interfere with the way I choose to play. But as a way of altering the current system, it was just a suggestion. Now calm yourselves.
Daichi Yamato
Jabbersnarks and Wonderglass
#338 - 2016-03-16 00:40:06 UTC  |  Edited by: Daichi Yamato
I have read what you wrote. You want it to be harder to dec players who dont themselves make wardecs. Not players who work to protect themselves. Not players willing to put any effort into their defence. Just players who dont do something. Players who avoid taking matters into their own hands. Players who want to have their cake and to eat it too.

You keep saying its a game as if that means it should be easy going. But its actually a highly competitive and challenging game that deliberately puts players in eachothers crosshairs, and thats how many people like it. A game no one is forced to play. Hell, no one even forces you to be in a position where you can be wardecced. So no one gets to whinge about wardecs when they are in every sense of the word optional.

There is a demographic of players that look at games as a way to challenge themselves rather than a way to get easy validation. Not every game has to be easy and relaxed.

You say its just a suggestion, but when we say your idea is the anti-thesis of EVE, you reply with arguments like 'just a game' 'im a paying customer' 'not a PVP game' and 'forced to play the way i dont want to'

No you dont get away with that.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

TheExtruder
TheExtruder Corporation
#339 - 2016-03-16 08:56:10 UTC  |  Edited by: TheExtruder
I think ccp might still be in 'buff nullsec mode' in terms of pvp mechanics. We might have to wait a couple of months more before they are ready to do anything major for highsec
Shalmon Aliatus
Bluestar Enterprises
The Craftsmen
#340 - 2016-03-16 09:46:55 UTC
Quote:
From the mentioned player FAQ:

6.5 HOW DO I DECLARE WAR ON ANOTHER CORPORATION/ALLIANCE?
Any corporation or alliance in EVE Online can initiate a vote among its
members to declare war against another corporation or alliance. Corporations
or alliances at war can fight among themselves without interference from
CONCORD. A beleaguered corporation defending against attackers may hire
in allies or mercenaries to assist them if they wish.

7 PVP (PLAYER VERSUS PLAYER)

The essential core concept of EVE Online is that it is full time PvP in a sandbox
environment. As has been mentioned in previous sections any player can
engage another player at any time in any place. In high-sec space there
may be consequences if a pilot attacks another without just cause, but they
can still make that attack if they wish. In low-sec and null-sec, there are no
limitations to PvP at all. Some of the wide variety of PvP styles are described
in more detail below

7.2 CAN I AVOID PVP COMPLETELY?
No; there are no systems or locations in New Eden where PvP may be
completely avoided. The safest systems are the ‘rookie systems’ where new
players start their journey in EVE. In high-sec systems, you are less likely
to be attacked since CONCORD will exact retribution on pilots who attack
another pilot without good reason. But, for example, if you are flying a ship
with a high value cargo, a player may attack you to destroy the ship and steal
anything from the wreck if they think that it’s worth the effort. Such attacks
are known as ‘ganking’ and if the profit they’ll make is sufficient, pilots are
willing to accept the expense of losing their ship to CONCORD and having
their security status lowered for their crimes. So it will be up to a pilot to remain
vigilant wherever they may be flying and be ready for anything at any time


First about hiring mercs to assist in war: In most cases there is no point doing so. It will only result in either more targets for the agressor or the agressor completely avoiding combat and looking for easy kills. And most mercs want to get paid for this, so you are loosing even more ISK on top of not being able to play.

Now about PvP:

Should there be an opt-out of PvP ?
-No

Should I be able to avoid PvP by decisions I make ?
-Yes, but the only choice you have at the moment is not undocking. While this option became more interesting with Project Discovery, it still has a massive effect on your gaming experience. There are players who have no interest in PvP at all and telling them to either not have their own corporation or HTFU is something you can justify with the PvP sandbox, but it doesn't solve any problems.

Wardecs (in most cases) don't lead to big fights. The only war currently going on in New Eden is RvB. Because both sides want the war. The other wars are usually very onesided.

In my opinion you should be safe in high-sec (besides the ganking). But I think there should be a lot less high-sec in comparison and you should have a reason to leave this safe space. At the moment high-sec is a big space with no risks except the occasional wardec that you avoid by not playing the game. The only competition is in exploration, ice mining and market activity (aka 0.01 ISK war). Ore mining: endless belts. Missions: endless supply of damsels you can rescue.