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Player Features and Ideas Discussion

 
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Idea. The module for electronic masking of the ship.

Author
Alk
Red Snow Co.
#1 - 2016-03-15 11:02:27 UTC
This should be a passive device in the high slot.
When installing the module comes complete disconnection from the local chat.

With this device the pilot can not see the local chat and does not appear in it.


Jonah Gravenstein
Machiavellian Space Bastards
#2 - 2016-03-15 11:35:44 UTC  |  Edited by: Jonah Gravenstein
Alk wrote:
This should be a passive device in the high slot.
No, there is already a high slot module that fills this purpose, it's called a cloak.

Quote:
When installing the module comes complete disconnection from the local chat.
Once again no, there's already enough complaints about afk cloakers, removing them from local will result in a deluge of tears. Not to mention that'd it'd be OP as feck.

Quote:
With this device the pilot can not see the local chat and does not appear in it.
That's called a wormhole.

In the beginning there was nothing, which exploded.

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Feyd's Survival Pack

TheExtruder
TheExtruder Corporation
#3 - 2016-03-15 11:56:55 UTC
Dont think this would work well. Too many game mechanics would be disrupted by this.

-1
Lugh Crow-Slave
#4 - 2016-03-15 13:21:12 UTC
So I can't see him but he just needs an alt to see me




Nope
FT Diomedes
The Graduates
#5 - 2016-03-15 13:44:44 UTC
Lugh Crow-Slave wrote:
So I can't see him but he just needs an alt to see me




Nope


Now combine this with combat Recon ships and/or cloaked ships. Hilarity ensues. And by "hilarity" I mean "bad gameplay."

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Alk
Red Snow Co.
#6 - 2016-03-15 15:03:02 UTC
At the moment, many rightly say that in the zero level of security systems - safer than in the Empire

Loсal +1, oll farmers warp to pos, or station.

Zeros should be a dangerous place.
Jonah Gravenstein
Machiavellian Space Bastards
#7 - 2016-03-15 17:35:21 UTC
Alk wrote:
At the moment, many rightly say that in the zero level of security systems - safer than in the Empire

Loсal +1, oll farmers warp to pos, or station.

Zeros should be a dangerous place.
It is a dangerous place, which is why the occupants have set up their own intel networks and safety nets. Null residents know attackers are on the way long before they actually arrive in system.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Cartheron Crust
The Tuskers
The Tuskers Co.
#8 - 2016-03-15 19:55:01 UTC
Maybe you appear on dscan and overview as different ship type of the same class. Until someone locks you, then you appear to them as your actual ship. Would be a marginally better gimmicky idea imo.
The Knight WhosaysNO
Imperial Academy
Amarr Empire
#9 - 2016-03-15 20:47:39 UTC
NO
Iain Cariaba
#10 - 2016-03-15 23:34:18 UTC
Alk wrote:
At the moment, many rightly say that in the zero level of security systems - safer than in the Empire

Loсal +1, oll farmers warp to pos, or station.

Zeros should be a dangerous place.

Just because the players in nullsec have instituted their own security measures, something which was 100% intentional when CCP started the game, doesn't mean you need a new fancy way to sneak up on people. Use the tools provided and stop being bad at the game.