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Please reduce the number of SOV timers

First post
Author
Rain6637
GoonWaffe
Goonswarm Federation
#21 - 2016-03-15 08:54:43 UTC
A glaring symptom of this new sov system seems to be the opposite of the HP grind system. By limiting attackers to 1, you've also reduced the response to near 1.

I can show up and jam the attacker, damp them, or shoot them. What I've found after several quick response fleets is the attackers are mostly Exodus small gangs ringing a doorbell. That type of gameplay does nothing for me, but I can appreciate their good fortune through game design.

Compare this to at least 50 duders required in the past, and entosis looks a lot like pure harassment.

Now. I think it's clear this thread was started out of frustration and there's no way to spin that. It does prove my point, however, that entosis is probably not the type of thing customers enjoy.

I think capture should look like a pool of 500 or 1000 entosis minutes, with a cap on simultaneous entosis modules based on ADM.

The logic behind it is to swap capitals needed in the past with subcapitals, each with an entosis link. This breaks up the capital requirement of HP grinds, and also solves the small gang harassment.

I am posting this as one of Asher's children who enjoyed 50-man Ishtar HP grinds in Querious and other parts of Sov space.
Rain6637
GoonWaffe
Goonswarm Federation
#22 - 2016-03-15 08:59:14 UTC
Entosis feels very artificial as a game mechanic, but I realize there has been a lot of development and code and effort all around to bringing it into the game. I'd prefer it went away completely, but that's probably an unrealistic expectation.
Sequester Risalo
German Corps of Engineers 17
Federation of Respect Honor Passion Alliance.
#23 - 2016-03-15 09:36:41 UTC
Rain6637 wrote:
I can show up and jam the attacker, damp them, or shoot them. What I've found after several quick response fleets is the attackers are mostly Exodus small gangs ringing a doorbell. That type of gameplay does nothing for me, but I can appreciate their good fortune through game design.


If you are right, then there is no need for a fleet to defend every system. Put 10 guys per system on "entosis duty" and let the others do as they please. Tne OP will then have his entosis free days. Problem solved.
Rain6637
GoonWaffe
Goonswarm Federation
#24 - 2016-03-15 11:01:11 UTC  |  Edited by: Rain6637
Eli Apol
Definitely a nullsec alt
#25 - 2016-03-15 11:09:17 UTC
"Just one more nerf"

Sounds like those damn carebear haulers all over again.

but what would I know, I'm just a salvager

Rain6637
GoonWaffe
Goonswarm Federation
#26 - 2016-03-15 11:18:15 UTC
Sequester Risalo wrote:
Rain6637 wrote:
I can show up and jam the attacker, damp them, or shoot them. What I've found after several quick response fleets is the attackers are mostly Exodus small gangs ringing a doorbell. That type of gameplay does nothing for me, but I can appreciate their good fortune through game design.


If you are right, then there is no need for a fleet to defend every system. Put 10 guys per system on "entosis duty" and let the others do as they please. Tne OP will then have his entosis free days. Problem solved.

FYI you're posting on a character in an industry corp with two lowsec Nighthawk losses, w/ pods.

It's times like this I pretend you're a dev. There's something about a smug forum retort that just feels different.

So I start to investigate. Your corp has 8 characters, and three of them were born within a day of each other, from 2014/03/27 to 2014/03/28.

Devs are also given three accounts to play for free, for "gameplay experience." Take one CCP character from the possible 9, and there's your 8 character corp.

Now let's look at that date 2014/03/27 and compare it to the list of CCP characters and their born dates. What are the odds that Sequestor Risalo is born, say, within 24 hours of a CCP.

I figure the time difference is accounted for by an artist at CCP taking that first day to model the CCP character after the new CCP person. Because there's no way each and every CCP is so skilled at making their character in their likeness.

Going down my list of birth dates I see that there is, in fact, a CCP born date that falls within my criteria.

What are the odds?
Zappity
New Eden Tank Testing Services
#27 - 2016-03-15 11:20:20 UTC
Rain6637 wrote:
Entosis feels very artificial as a game mechanic, but I realize there has been a lot of development and code and effort all around to bringing it into the game. I'd prefer it went away completely, but that's probably an unrealistic expectation.

I think we will see a citadel-like damage cap make an appearance in sov structures after it has been validated after release. Probably something like Asher's idea about ADM affecting EHP.

But it would be a shame to see guerilla tactics disappear entirely.

Zappity's Adventures for a taste of lowsec and nullsec.

Frostys Virpio
State War Academy
Caldari State
#28 - 2016-03-15 12:15:28 UTC
Zappity wrote:
Rain6637 wrote:
Entosis feels very artificial as a game mechanic, but I realize there has been a lot of development and code and effort all around to bringing it into the game. I'd prefer it went away completely, but that's probably an unrealistic expectation.

I think we will see a citadel-like damage cap make an appearance in sov structures after it has been validated after release. Probably something like Asher's idea about ADM affecting EHP.

But it would be a shame to see guerilla tactics disappear entirely.


What you call guerrilla tactics I started calling a big game of ding-dong-ditch a few months ago.
Rain6637
GoonWaffe
Goonswarm Federation
#29 - 2016-03-15 13:14:15 UTC
Yeah I feel like calling it guerrilla tactics lends it more credibility than it deserves.
Commander Spurty
#30 - 2016-03-15 16:02:24 UTC
So all you're [op] saying is that "you can't play the game you want to play"?

Sounds like someone else's "punchline"

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Xeno Szenn
Pandemic Horde Inc.
Pandemic Horde
#31 - 2016-03-17 04:49:42 UTC
I think having a window is part of the issue. the old system had no window so the window is actual a bouns to the defender then again i don;t live in sov.
Hawk Aulmais
Federal Navy Academy
Gallente Federation
#32 - 2016-03-17 05:20:29 UTC  |  Edited by: Hawk Aulmais
Kuetlzelcoatl wrote:
Maintain less Sov.



largest alliance with the least amount of sov.....

http://prntscr.com/ag9rgz ............. who needs less sov?



edit: PH doesnt care about sov and TEST is moving

edit2: it wouldnt be a terrible idea to limit the vulnerability like citadels will be. "The weekly vulnerability window design hasn’t changed much from the last blog. This still represents a specific amount of hours that have to be assigned on a weekly basis, during which the structure will be vulnerable."

why not the same mechanics for sov structures based on the ADM? so adm 1 is 4 hours, adm 2 is 3.5, adm 3 is 3, adm 4 is 2.5, adm 5 is 2, and adm6 is 1.5.

or does that make too much sense?

#ccp would love a response to this
Nat Silverguard
Aideron Robotics
Aideron Robotics.
#33 - 2016-03-17 06:02:20 UTC
Hawk Aulmais wrote:



largest alliance with the least amount of sov.....



your alliance size is meaningless and irrelevant if you are lazy and/or incompetent to protect your space. What?

Just Add Water

Hawk Aulmais
Federal Navy Academy
Gallente Federation
#34 - 2016-03-17 06:16:24 UTC
Nat Silverguard wrote:
Hawk Aulmais wrote:



largest alliance with the least amount of sov.....



your alliance size is meaningless and irrelevant if you are lazy and/or incompetent to protect your space. What?



Kinda hard to defend when you have 4-6 different alliances constantly sov-lazoring it with no real intention of moving in....or entosis bombs like PH has been doing. Just proves there is little risk to the attacker when 20 mallers can spread out and hit 20 structures at the same time.
Lucas Kell
Solitude Trading
S.N.O.T.
#35 - 2016-03-17 12:32:06 UTC
Rain6637 wrote:
Entosis feels very artificial as a game mechanic, but I realize there has been a lot of development and code and effort all around to bringing it into the game. I'd prefer it went away completely, but that's probably an unrealistic expectation.
Not that unrealistic. From the phrasing used around citadels I imagine sov will be part of them and fall under their defense mechanics in the long run.

Sequester Risalo wrote:
If you are right, then there is no need for a fleet to defend every system. Put 10 guys per system on "entosis duty" and let the others do as they please. Tne OP will then have his entosis free days. Problem solved.
Does it need to be explained to you why a game designed to entertain players shouldn't have mechanics which make people stand on "on duty", or can you figure that one out on your own?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Sequester Risalo
German Corps of Engineers 17
Federation of Respect Honor Passion Alliance.
#36 - 2016-03-17 12:49:59 UTC
Lucas Kell wrote:
Sequester Risalo wrote:
If you are right, then there is no need for a fleet to defend every system. Put 10 guys per system on "entosis duty" and let the others do as they please. Tne OP will then have his entosis free days. Problem solved.
Does it need to be explained to you why a game designed to entertain players shouldn't have mechanics which make people stand on "on duty", or can you figure that one out on your own?


I know that this spells not fun. But wass the old system any better? Will citadels be any better? Having an appointment with a reinforcement timer or watching your one man citadel at given times also holds very little entertainment value. Big alliances have the advantage of spreading the unfun parts out across a huge number of players and still complain.
Lucas Kell
Solitude Trading
S.N.O.T.
#37 - 2016-03-17 13:31:11 UTC
Sequester Risalo wrote:
I know that this spells not fun. But wass the old system any better?
Well, yes, it was. There were far fewer times where things were just being timered up for a joke because it took much more commitment to do it and there were more fights revolving around it. Now it's a lot of one on one entosis vs ecm "fights" almost constantly with the occasion minor escalation. The best fights are still being generated around POS attacks which are based on the old system.

Sequester Risalo wrote:
Will citadels be any better? Having an appointment with a reinforcement timer or watching your one man citadel at given times also holds very little entertainment value.
But right now under the entosis system you still have appointments with a reinforcement timer it just takes one dude to trigger it and it takes almost no commitment from the attacker so it happens constantly. Both attacking and defending are effectively mining too which makes it all the less interesting. Citadels will take at least a small force to assault and you'll need to be committed to the fight if you want it to have any impact.

Sequester Risalo wrote:
Big alliances have the advantage of spreading the unfun parts out across a huge number of players and still complain.
That's because small groups who don't hold sov or don't care about the sov they hold aren't negatively impacted, so why would they complain? They get to cause a massive reaction and risk losing one ship to do it.

In my mind the system should only really benefit attackers who actually want to take sov, so there has to be something that commits them to seeing it through. This whole ringing the doorbell then running away yelling "lol, made you react" thing should actually be documented as a prime example of terrible game design.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Xeno Szenn
Pandemic Horde Inc.
Pandemic Horde
#38 - 2016-03-17 15:34:34 UTC
Honestly it should always be vulnerable artificial limits on attacking is what we have but it's bad game design. Having to commit small ships and harass a group has always been a part of eve since I’ve been playing. Stealth bombers, Sluiced ganking with desires, and Even afk cloaking. These tactics are something the Imperium and SMA have used and continue to use I’m certain. If the enemy only has 10 ships attacking, you then you should only need 10 ships to kill them. Just because you own space doesn’t entitle you to keep that space it’s up to you to defend it and fight for it. Why should you be entitled to leave your space and own it when no one else is? If a wormhole group deploys way from there wormhole I’m sure they would lose it. If a fw militia deploys to null sec, they would lose their space. Why should owning sov make it so you don’t have to live in your space and hold it? Also let’s say they would reduce the vulnerability windows why do you think 3 to 5 days is a good option that seems to give the defender a massive advantage while artificially limiting the attacker. Would you be ok with 24-hour vulnerability windows on those 3 to 5 days? It would limit the days you had to defended but force you to actual defend on those days and would bring back the ability to make timers for whenever the attacker wanted to make them.
Lucas Kell
Solitude Trading
S.N.O.T.
#39 - 2016-03-17 15:52:58 UTC
Paragraphs are your friend.

Sure, using small ships to harass has always and will always be a thing, but using a single small disposable ship to actually contest soc, that's new, and dumb.

If a wormhole group deployed away from their wormhole, they'd only lose it if someone put in the effort to take it. If a WH group left I couldn't show up in a single frigate and take over the wormhole.

Vulnerability windows are only required because they've lowered the bar for attacking sov to a point that without vulnerability windows people who can't field a fleet in all time zones would constantly wake up to find they have no sov. Those windows are to allow geographically local groups to ensure they have a chance to defend themselves.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Xeno Szenn
Pandemic Horde Inc.
Pandemic Horde
#40 - 2016-03-17 16:29:08 UTC
If it only takes a single ship to take sov is that sov defend? and they did lower the bar to attacking sov but they also gave bonuses to the defender in the forum of vulnerability timers. Again why should you not have to defend your space if it only takes 1 ship to attack then it only takes 1 ship to defend. You have 3000+ people in your alliance so taking out alts at least more than 1000 people spread that over a tz you probably have at least 200 people on in all tz’s except au. So for 10 people attacking you and 10 responding that leaves 190 free to do whatever else. I don’t see how that eats up all your game time. If I’m wrong, please correct me on it but taking a small percentage of your numbers to defend doesn’t seem like an overburden to me.