These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Upcoming Feature and Change Feedback Center

 
  • Topic is locked indefinitely.
 

[Citadels] Changing NPC taxes

First post
Author
Lucas Kell
Solitude Trading
S.N.O.T.
#1061 - 2016-03-14 20:23:09 UTC
Rob Kaichin wrote:
Lucas, what am I doing wrong that means my message isn't getting through?
Posting on the EVE forums Lol

Honestly, arguments often end up in the realms of semantics, and players in EVE tend to be aggressive so it rapidly gets heated and the point of the debate gets lost. Comparisons with real world systems tends to accelerate that so I'd tend to avoid them where possible.

How to recover from the downward spiral of semantic arguments I've not yet mastered. I usually just keep going until everything explodes in a fiery ball of rage and the ISDs fix it. P There's probably better way.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Teckos Pech
Hogyoku
Goonswarm Federation
#1062 - 2016-03-14 21:03:38 UTC
You sure do use quite weasel words quite a bit. I have not agreed with your analogies. Take the Tobin tax analogy, it is not like a Tobin tax. Tobin taxes are on both the purchase and the sale. They are designed to limit short term transactions. Tobin taxes are designed to limit traders ability to make money of small movements in prices, very small. You would buy and sell very, very quickly. To be clear, the Tobin tax is very small, something like 0.1% on both the purchase and sale. The idea is that even with such a small tax rate to buy then sell rapidly you'd need to see a very large movement in prices. Here is an example, the Tobin tax is 0.1% and the annualized domestic interest rate is 5%, then to hold a foreign currency for a year you'd want an interest rate of at least 5.2%. If you are going to hold it for a month, the interest rate has to be 7.4% and for just a day 77%.

Now if you want to say, "A tax reduces the number of transactions." That's different, but no damn need to bring in the name Tobin. All taxes tend to decrease the number of transactions.

As for price increase I have not argued there will be no tax increase. I have disputed the claims that the price will rise by the sum of the increase in the tax rate and the increase in the broker's fee. The actual price effect will be more varied and depend on the price elasticities of supply and demand.

As for these changes are you finally admitting that it may a lead to a portion of traders to move from NPC stations to citadels? That the effects on the in game economy will not be horrible? That the in game economy is far more robust than your earlier claims?

Quote:

in creating a market. I meant that CCP (as the owner of the NPC corps and NPC stations) was the government, and players will be taking some of that ability, thus acting like CCP. (As CCP is the only one able to own Highsec and LS markets.)


And this is helpful in terms of analogy as the analogy that my cat's are like lions. Yes, they are both members of Felidea, yes they both have tails and four legs, and hunt and so forth, but CCP has vastly more power in forcing players to comply with its desires than any player controlled entity does. Just as I don't have to worry about my cat's killing me with a single swipe of their paws.

I also love how you quote me and then leave off the but that shows how player run citadels are not like a government.

It is amazingly predictable. CCP suggests a change and there is a subset of players whose initial reaction is: "Oh my God, you just killed the game!" And yet....here we are. But who knows maybe this is the time, and those who said it would kill the game can come here and...crow....oh....wait.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#1063 - 2016-03-14 21:04:30 UTC
Lucas Kell wrote:
Rob Kaichin wrote:
Lucas, what am I doing wrong that means my message isn't getting through?
Posting on the EVE forums Lol

Honestly, arguments often end up in the realms of semantics, and players in EVE tend to be aggressive so it rapidly gets heated and the point of the debate gets lost. Comparisons with real world systems tends to accelerate that so I'd tend to avoid them where possible.

How to recover from the downward spiral of semantic arguments I've not yet mastered. I usually just keep going until everything explodes in a fiery ball of rage and the ISDs fix it. P There's probably better way.


Probably any forum to be quite honest. P

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Drago Shouna
Doomheim
#1064 - 2016-03-14 21:40:07 UTC  |  Edited by: Drago Shouna
Lucas Kell wrote:
Drago Shouna wrote:
Nope, we mine everything, including different ice.

Maybe grouping all ice into one would be better, we still have to use all 3 slots but at least we have the same facilities as now. The L and XL still get the advantage of not having to use all 3 slots.
Or you could just use a large citadel. If you are mining everything from all corners of the universe and want a complete refining hub, that would seem like the type of thing a large citadel is for. I think the mediums are designed to be small corp outposts with a subset of the facilities.


Ok let me make something simple.

As the markets stand right now I can buy a Medium Pos, Reprocessing Array and Compression Array for around 315m isk.

In that I can "Reprocess all the things" Literally everything I mine.

So how about we look at the price differences (estimates)

For a Medium Citadel you are looking at..roughly..700m in materials to manufacture 1 Citadel (yes this is the high end)
We would need 2 Citadels to reprocess what we can now, so 1.4bn. Then we have rigs to buy, each BPO is estimated at 100m.
So I have no idea what they'll cost, 20/25m maybe per rig to start..I would need 4. This is all before fuel costs.

2 Medium Citadels would be possibly around 1.6bn (est) Could be nearer 1bn, who knows?

(this is before individual module costs)

For a Large Citadel 3-7bn in materials to build..rig BPO 500m each.

These are all before manufacturing costs and me/te invention costs etc.

So where exactly is the incentive to build one for small corps? It's much cheaper to absorb the NPC costs in a station and do everything there. Or stop compressing and just go back to selling raw ore.

Trying to recoup the losses in a small HS corp would be a waste of time, I was looking forward to Citadels, but the more devblogs I read the more nervous I'm getting.

Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

Welcome to EVE.

Teckos Pech
Hogyoku
Goonswarm Federation
#1065 - 2016-03-14 22:20:37 UTC
Drago Shouna wrote:
Lucas Kell wrote:
Drago Shouna wrote:
Nope, we mine everything, including different ice.

Maybe grouping all ice into one would be better, we still have to use all 3 slots but at least we have the same facilities as now. The L and XL still get the advantage of not having to use all 3 slots.
Or you could just use a large citadel. If you are mining everything from all corners of the universe and want a complete refining hub, that would seem like the type of thing a large citadel is for. I think the mediums are designed to be small corp outposts with a subset of the facilities.


Ok let me make something simple.

As the markets stand right now I can buy a Medium Pos, Reprocessing Array and Compression Array for around 315m isk.

In that I can "Reprocess all the things" Literally everything I mine.

So how about we look at the price differences (estimates)

For a Medium Citadel you are looking at..roughly..700m in materials to manufacture 1 Citadel (yes this is the high end)
We would need 2 Citadels to reprocess what we can now, so 1.4bn. Then we have rigs to buy, each BPO is estimated at 100m.
So I have no idea what they'll cost, 20/25m maybe per rig to start..I would need 4. This is all before fuel costs.

2 Medium Citadels would be possibly around 1.6bn (est) Could be nearer 1bn, who knows?

(this is before individual module costs)

For a Large Citadel 3-7bn in materials to build..rig BPO 500m each.

These are all before manufacturing costs and me/te invention costs etc.

So where exactly is the incentive to build one for small corps? It's much cheaper to absorb the NPC costs in a station and do everything there. Or stop compressing and just go back to selling raw ore.

Trying to recoup the losses in a small HS corp would be a waste of time, I was looking forward to Citadels, but the more devblogs I read the more nervous I'm getting.


Or use a citadel owned by someone else? Become a larger corp to justify the added expense, maybe even let others use your citadel too and charge them?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Rob Kaichin
Aliastra
Gallente Federation
#1066 - 2016-03-14 22:33:40 UTC
Teckos Pech wrote:
~Tobin Tax~

Now if you want to say, "A tax reduces the number of transactions." That's different, but no damn need to bring in the name Tobin. All taxes tend to decrease the number of transactions.

As for price increase I have not argued there will be no tax increase. I have disputed the claims that the price will rise by the sum of the increase in the tax rate and the increase in the broker's fee. The actual price effect will be more varied and depend on the price elasticities of supply and demand.

As for these changes are you finally admitting that it may a lead to a portion of traders to move from NPC stations to citadels? That the effects on the in game economy will not be horrible? That the in game economy is far more robust than your earlier claims?


Hey man, it was the 3rd line this time! You gotta progress that far to read the post, surely?

Yes, I'm saying the tax will reduce the number of transactions :P. (IN NPC STATIONS)

I'm glad we agree that prices will go up. (IN NPC STATIONS)

As for 'doomsaying' (using my own word), I think I was always admitting those things. I just didn't like some of those things. :P It's all about the continued NPC viability for me.

I never said my analogies were good, I tried to insist they were awful, but they were mine, so they worked for me :humph:

Anyway, now we've reach a point where we can agree on most things, what else is there to talk about?

I'd still like to see a usage-case analysis based on player corporations if CCP could rustle one up.
Rob Kaichin
Aliastra
Gallente Federation
#1067 - 2016-03-14 22:46:57 UTC
A question to the more knowledgeable guys, the transaction fee mentioned in the updated post is the Sales tax, right?

I've just been calling it the wrong thing since forever.
Lucas Kell
Solitude Trading
S.N.O.T.
#1068 - 2016-03-14 22:48:11 UTC  |  Edited by: Lucas Kell
Drago Shouna wrote:
Ok let me make something simple.

As the markets stand right now I can buy a Medium Pos, Reprocessing Array and Compression Array for around 315m isk.

In that I can "Reprocess all the things" Literally everything I mine.

*snip*

So where exactly is the incentive to build one for small corps? It's much cheaper to absorb the NPC costs in a station and do everything there. Or stop compressing and just go back to selling raw ore.

Trying to recoup the losses in a small HS corp would be a waste of time, I was looking forward to Citadels, but the more devblogs I read the more nervous I'm getting.
The incentive is that you get a more robust structure with more available features and an asset recovery system that protects you from losing all of the contained items. If you are running a big enough organisation that you are mining all types of high and low end ore and ice from all quadrants, then the outlay for a large citadel should be no problem. If you can't afford one then it sounds like you could just afford to mine two types of ice instead and grow organically over time.

Rob Kaichin wrote:
A question to the more knowledgeable guys, the transaction fee mentioned in the updated post is the Sales tax, right?

I've just been calling it the wrong thing since forever.
Yup, on the market it's called Sales Tax.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Rob Kaichin
Aliastra
Gallente Federation
#1069 - 2016-03-14 22:54:38 UTC
And another thing (thanks Teckos), if these things are going to replace PoSes, will they gain the ability to build Supercaps?

Will they be able to build Supers in LS?
Teckos Pech
Hogyoku
Goonswarm Federation
#1070 - 2016-03-14 23:03:19 UTC
Rob Kaichin wrote:
And another thing (thanks Teckos), if these things are going to replace PoSes, will they gain the ability to build Supercaps?

Will they be able to build Supers in LS?


I would presume so in terms of building. Supers, IIRC, require sov and I do not know if that is changing. Given proliferation, I'm going to guess, "No." But it is just a guess, so take it with a shovel of salt.

If this was in a dev blog somewhere I missed it. If it isn't, presumably they will tell us Soon™.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Sgt Ocker
What Corp is it
#1071 - 2016-03-14 23:48:12 UTC
Lucas Kell wrote:
Drago Shouna wrote:
Ok let me make something simple.

As the markets stand right now I can buy a Medium Pos, Reprocessing Array and Compression Array for around 315m isk.

In that I can "Reprocess all the things" Literally everything I mine.

*snip*

So where exactly is the incentive to build one for small corps? It's much cheaper to absorb the NPC costs in a station and do everything there. Or stop compressing and just go back to selling raw ore.

Trying to recoup the losses in a small HS corp would be a waste of time, I was looking forward to Citadels, but the more devblogs I read the more nervous I'm getting.
The incentive is that you get a more robust structure with more available features and an asset recovery system that protects you from losing all of the contained items. If you are running a big enough organisation that you are mining all types of high and low end ore and ice from all quadrants, then the outlay for a large citadel should be no problem. If you can't afford one then it sounds like you could just afford to mine two types of ice instead and grow organically over time..

That is an answer, just not one that addresses the question Drago asked.

Not everyone wants to "grow organically" or any other way - Some people like playing in small groups. Just because CCP can't design the game so small groups can prosper doesn't mean they shouldn't exist.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Moac Tor
Cyber Core
Immediate Destruction
#1072 - 2016-03-15 00:35:09 UTC
CCP Ytterbium wrote:
With that in mind, base reprocessing yield of the reprocessing service: 50% (also includes compression free of charge)
All of the rigs below give the same bonuses: Tech I rigs will give 52% if the structure is in high-sec, 55% otherwise. Tech II rigs below will give 55% if the structure is in high-sec, 60% otherwise.

Medium rigs (only apply to Astrahus):
  • Tech I and II rigs that applies for high-sec ores: Veldspar, Scordite, Pyroxeres, Omber, Kernite and all variants.
  • Tech I and II rigs that applies for all other ores: Arkonor, Bistot, Crokite, Dark Ochre, Gneiss, Mercoxit, Spodumain, Hedbergite, Hemorphite, Jaspet and all variants.
  • Tech I and II rigs that applies for: Clear Icicle, Enriched Clear Icicle, White Glaze, Pristine White Glaze, Dark Glitter and Gelidus
  • Tech I and II rigs that applies for: Blue Ice, Thick Blue Ice, Glacial Mass, Smooth Glacial Mass, Glare Crust, Krystallos.

  • Large rigs (only apply to Fortizar):
  • Tech I and II rigs that applies for all ores.
  • Tech I and II rigs that applies for all ices.

  • X-Large rig (only applies for Keepstar):
  • Tech I and II rigs that applies for all ore and ices.

  • And that should cover everything. Please keep in mind this is still WIP and subject to change based on constructive feedback.
    [/list]

    I'm not keen on the extreme rise in the broker fee and transaction tax, although this re-processing rig change is very much welcomed and a sensible move.
    Daichi Yamato
    Jabbersnarks and Wonderglass
    #1073 - 2016-03-15 00:55:00 UTC
    Drago Shouna wrote:
    Lucas Kell wrote:
    Drago Shouna wrote:
    Nope, we mine everything, including different ice.

    Maybe grouping all ice into one would be better, we still have to use all 3 slots but at least we have the same facilities as now. The L and XL still get the advantage of not having to use all 3 slots.
    Or you could just use a large citadel. If you are mining everything from all corners of the universe and want a complete refining hub, that would seem like the type of thing a large citadel is for. I think the mediums are designed to be small corp outposts with a subset of the facilities.


    Ok let me make something simple.

    As the markets stand right now I can buy a Medium Pos, Reprocessing Array and Compression Array for around 315m isk.

    In that I can "Reprocess all the things" Literally everything I mine.

    So how about we look at the price differences (estimates)

    For a Medium Citadel you are looking at..roughly..700m in materials to manufacture 1 Citadel (yes this is the high end)
    We would need 2 Citadels to reprocess what we can now, so 1.4bn. Then we have rigs to buy, each BPO is estimated at 100m.
    So I have no idea what they'll cost, 20/25m maybe per rig to start..I would need 4. This is all before fuel costs.

    2 Medium Citadels would be possibly around 1.6bn (est) Could be nearer 1bn, who knows?

    (this is before individual module costs)

    For a Large Citadel 3-7bn in materials to build..rig BPO 500m each.

    These are all before manufacturing costs and me/te invention costs etc.

    So where exactly is the incentive to build one for small corps? It's much cheaper to absorb the NPC costs in a station and do everything there. Or stop compressing and just go back to selling raw ore.

    Trying to recoup the losses in a small HS corp would be a waste of time, I was looking forward to Citadels, but the more devblogs I read the more nervous I'm getting.


    Last time i read there will be other structures that are specialised for resources and reprocessing.

    Citadels are the largest and most generic of the new structures.

    EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

    Daichi Yamato's version of structure based decs

    GetSirrus
    Imperial Academy
    Amarr Empire
    #1074 - 2016-03-15 03:04:25 UTC
    Moac Tor wrote:
    CCP Ytterbium wrote:
    stuff about rigs from here

    I'm not keen on the extreme rise in the broker fee and transaction tax, although this re-processing rig change is very much welcomed and a sensible move.


    Why is this welcome? I can foresee it will be a PITA to manufacture Medium Citadel Rigs in decent volume owing to over-complexity. Picture this: a different rig for each of the missile damage type. This sort of hair-splitting does not incentivize industrialists to be citadel owners within high-sec.

    Fitting a variety of refining rigs is just a larger scale of fitting cargo expanders. And we all know how well that turns out. Plus I would assume there will be further specialised rigs for manufacturing and research. That's before we get to rigs which enhance defense/attack.

    To see the future we can gaze into the past. When the 11% tax was introduced, this was thought it was bring about the end of long term NPC corporation membership. A fixed 11% tax verses a 100% tax (i.e wardec) for some is a quick answer. So a slight increase in sales taxes, pfff, vs that 100% chance of attack. It is the same quick answer it was years ago.
    GreyGryphon
    The Spartains
    #1075 - 2016-03-15 03:24:06 UTC  |  Edited by: GreyGryphon
    Lucas Kell wrote:
    Rob Kaichin wrote:
    A question to the more knowledgeable guys, the transaction fee mentioned in the updated post is the Sales tax, right?

    I've just been calling it the wrong thing since forever.
    Yup, on the market it's called Sales Tax.

    It's called the "transaction tax" or "sales tax" in-game. I imagine "transaction fee" was a typo in the updated post. For anyone that is curious, it is the percentage of the sales value (quantity * price) that is charged to the seller even for immediate transactions.
    GreyGryphon
    The Spartains
    #1076 - 2016-03-15 04:59:05 UTC
    I thought I would try to recap the market changes.

    1. I think that we all agree that citadels must succeed for the continued health of the game. There is some contention on whether NPC stations need to be healthy.
    2. I think that most of us agree that broker's fees need to rise some, but some including myself and possibly CSM believe that 5% is too high.
    3. There is concern that these changes will hurt newer/average players because trade may not move into citadels. However, if trade does move into citadels this will help newer/average players.
    4. There is some concern that someone (maybe null groups) will be able to dominate most of the ISK collected by players in high sec.


    My thoughts on each
    #1 Nobody knows where this is going to go exactly, so I would like to see NPC stations continue to be a decent alternative in the near future. I am not convinced that a flat increase on taxes and fees will drive traders out of NPC stations, and I do not want to find out how high brokers fees must rise to force traders into citadels. I am confident that these increases will cause inflated prices if traders stay in NPC stations.

    #2 I can not believe that there is no push to apply a order modification fee to raise the amount of broker's fees collected. I feel like this would add a reasonable amount of difficulty to station trading. See my other posts to see why. Some of you in favor of these changes have said that you do not plan on moving into citadels. Then are these changes really serving their purpose?

    #3 Conclusion: we need to find a way to move players into citadels that MOST can agree on and without relying on sticks.

    #4 I think this has the potential to be very damaging for the game, but I am not sure if it is inevitable. I would like to see the creation of different trade guilds that manage XL market hubs and redistribute the wealth rather than funneling it to one place.

    Anhenka wrote:
    Lot of us nullsec players are thinking really long term here. We have been playing for years, and will continue playing for years, and want the game to continue improving, even if it means some short term inconvenience.

    Realize that there are people outside of nullsec that want the game to improve and have been playing for years and will continue for years. The game is supposed to be a sandbox, so remember not to alienate anyone too quickly or easily.
    Gevlon Goblin
    Science and Trade Institute
    Caldari State
    #1077 - 2016-03-15 06:17:54 UTC
    The Jita trade is centralized for a reason. People want to shop everything at one place (look how they buy skillbooks for 10% markup 2 jumps from the NPC seller). Sellers go where buyers are. So either all the Jita trade will move to the Goon citadel, or none of it. It's all or nothing. The broker fee is merely a function of what CCP wants. If they want an ISK sink on Jita, they set the (max standing, max skill) broker fee to 1%. If they want Goons to have free top-down income, they set higher. The current 3.5% means that [someone within] CCP believes that the "health of the game" needs Goons to get about 15T/month free income. They need to pay out 5-10T to PL to not harrass them.

    Please note that unlike Tech or ratting money, this income source was created especially for Goons, as in highsec you can't use capitals (there goes PL) and can't practically use logies (logi repping non-corpie gets suspect and can be shot by any bystander). So a highsec citadel fight is a pure N+1 DPS fight. No one else can win this but Goons, they could probably hold it alone, but for the sake of not having to move 2000 nerds in 10% tidi gate-to-gate from Torrinos to Jita, they'll toss PL, NC. and Russians a couple T.

    And no Lucas, I'm not crying. I already have a counter. You filty little lobbyst won't have Jita! See tomorrow's post.

    My blog: greedygoblin.blogspot.com

    Teckos Pech
    Hogyoku
    Goonswarm Federation
    #1078 - 2016-03-15 07:19:12 UTC  |  Edited by: Teckos Pech
    Gevlon Goblin wrote:
    The Jita trade is centralized for a reason. People want to shop everything at one place (look how they buy skillbooks for 10% markup 2 jumps from the NPC seller). Sellers go where buyers are. So either all the Jita trade will move to the Goon citadel, or none of it. It's all or nothing. The broker fee is merely a function of what CCP wants. If they want an ISK sink on Jita, they set the (max standing, max skill) broker fee to 1%. If they want Goons to have free top-down income, they set higher. The current 3.5% means that [someone within] CCP believes that the "health of the game" needs Goons to get about 15T/month free income. They need to pay out 5-10T to PL to not harrass them.

    Please note that unlike Tech or ratting money, this income source was created especially for Goons, as in highsec you can't use capitals (there goes PL) and can't practically use logies (logi repping non-corpie gets suspect and can be shot by any bystander). So a highsec citadel fight is a pure N+1 DPS fight. No one else can win this but Goons, they could probably hold it alone, but for the sake of not having to move 2000 nerds in 10% tidi gate-to-gate from Torrinos to Jita, they'll toss PL, NC. and Russians a couple T.

    And no Lucas, I'm not crying. I already have a counter. You filty little lobbyst won't have Jita! See tomorrow's post.


    The problem is Gevlon you keep down playing the amount of effort involved.

    Your initial post was: Print 30 trillion ISK and never log in...'

    Never mind that no ISK is printed, and not logging in would not dissuade competiton.

    Now you have tried to argue that it will be a coalition like OTEC, where NS alliances will agree not to engage each other.

    Problem is it is not just other NS alliances they have to worry about.

    Have you ever even read history or are you too busy running nonsensical time series analyses to bother? If you had you might realize that guys like Rockefeller had issues with refineries opening up and making his life difficult. He had to keep on top of his game to ensure his market share was not eroded and in the end it was eroded anyways.

    Whom ever wants to try and capture all of the HS broker's fees will have to constantly knock over any competing citadel. And in HS this is not exactly an easy task since capitals are not allowed in HS so the cartel to take over HS will have to be willing to do it only with sub caps.

    You keep making the sneering statement that such a coalition can deploy 1,000 F1 pushers at the behest of poop socking trader like you. Problem is that has to be one of the most boring types of game play around. And it is not just Perimeter, but all the surrounding systems and the systems surrounding Amarr, and Dodixie, Rens and Hek.

    You constantly down play the costs to make your hypothesis sound more reasonable, but in the end it is a load of dishonest clap trap.

    Edit: And on noes...Gevlon is going to post tomorrow. Everyone take cover!!!! Roll

    "The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

    8 Golden Rules for EVE Online

    Geronimo McVain
    The Scope
    Gallente Federation
    #1079 - 2016-03-15 07:46:06 UTC
    Frostys Virpio wrote:

    How much ISK worth of implant does your "young player" has in his head that is at risk of being blownup causing him a major loss but would warrant creating a jump clone (5 million ) + jumping out of it (5M or new 1M proposal) for a grand total of 6 or 10 million ISK.

    A young player who needs to train almost everything needs a lot of implants. 4x +3 implant are around 32M ISK. Thats really a lot for young players. And young players tend to get blown up a lot. Otherwise the young player will not implant which will hamper his progress significantly. Even 5 Mill are nothing to a vet but 900.000 is a lot for young players because they also have a low income. Same goes for the taxes. Old players can get around it, young players that really need the income will have to pay.

    The clone insurance was bound to the SP amount, why not skip the tax for everyone below 5-10 Mill SP? You can also raise the taxes with the sold amount. For a bigger batch there are more wheels to grease. So make the tax raising from the current account from 30M Isk till it maxes out at 80M (numbers just a wild guess).

    This way you will have the intended effect on the vets but don't hamper the noobs.
    Lucas Kell
    Solitude Trading
    S.N.O.T.
    #1080 - 2016-03-15 07:51:40 UTC  |  Edited by: Lucas Kell
    Sgt Ocker wrote:
    That is an answer, just not one that addresses the question Drago asked.

    Not everyone wants to "grow organically" or any other way - Some people like playing in small groups. Just because CCP can't design the game so small groups can prosper doesn't mean they shouldn't exist.
    But it's not about small groups being unable to prosper, it's about someone wanting all the benefits of a large citadel in a medium citadel so they don't have to fork out the isk. He asked what the benefit is if he can't do everything and I told him.

    Gevlon Goblin wrote:
    The Jita trade is centralized for a reason. People want to shop everything at one place (look how they buy skillbooks for 10% markup 2 jumps from the NPC seller). Sellers go where buyers are. So either all the Jita trade will move to the Goon citadel, or none of it. It's all or nothing.
    Well that's not entirely true. Chances are most trade will stay in stations with a sizable chunk moving to citadels for lower fees. Especially if they don't get CREST working for citadels. I certainly won;t be putting all my eggs in one vulnerable basket.

    Gevlon Goblin wrote:
    Please note that unlike Tech or ratting money, this income source was created especially for Goons,
    lol, no it wasn't. Stop being so bad at propaganda.

    Gevlon Goblin wrote:
    And no Lucas, I'm not crying. I already have a counter. You filty little lobbyst won't have Jita! See tomorrow's post.
    Sure you are. And to be honest mate, if goons want a citadel there nothing you can do to stop them. Other players perhaps, but since you go out of your way to cripple yourself by refusing to put in effort or work with other players and will only pay people pittance to do stuff, there's no chance of you having any meaningful impact.

    Teckos Pech wrote:
    Edit: And on noes...Gevlon is going to post tomorrow. Everyone take cover!!!! Roll
    I know right?

    The Indecisive Noob - EVE fan blog.

    Wholesale Trading - The new bulk trading mailing list.