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Getting "killed" in EVE

Author
gfldex
#21 - 2012-01-07 14:57:56 UTC
Grakulus Silmaril wrote:
my ship


Is it really your ship? What if a zombi apocalypse hits London and eats the servers? You just take it with you to another game, right? Accumulating wealth, bling or killstats have ultimately no meaning in a pretend-universe. Your objective is to have fun. If wealth is helpful to achieve that, fine, go for it. But don't be afraid to lose stuff that you are entitled to use only as long as you get a very real company some very real money. You are just entitled to use it - it's not yours. Can you really lose it?

If you take all the sand out of the box, only the cat poo will remain.

Tas Nok
Hedion University
Amarr Empire
#22 - 2012-01-07 15:55:02 UTC
The cardinal rule as you have heard here bears repeating, don't fly what you can't afford to lose!

That said the purpose of bling mods on your ship, or bling implants in your clone, serves two purposes:
1. to allow you to create a better/more efficient fit for your ship you currently do not have the skills to be able to fit properly
2. once you have better skills, the bling mods allow you to take an ordinary fit and make it more deadly/quicker than anything without bling.

A good example of #1 is a PG or CPU implant which will offset low skills in weapon upgrades and advanced weapon upgrades

a good example of #2 is any shield tanked with a caldari invul field, its about 10% better than the easily obtained T2 version and costs about 200% more.

Once you get into bigger ships, esp supercaps, bling is the rule not the exception, since a 2bil mod on a 20bil supercarrier isn't a big deal.

so bling can be had, at a price, but as the KM linked above, fitting with too much bling is just going to make you a target, as a newer player I used to run by the rule that no mod should cost more than the ship. Once I got into T3's and capitals that rule is modified to, no mod is allowed to cost more than everything else (including the hull) it helps keep things sane and reasonable if I lose a ship.

and finally to address your original question directly, yes, the ship is gone forever, and if you get podded so are you (you should end up in a medical clone, ALWAYS MAKE SURE ITS UPTO DATE!) but you can sometimes recover things, or have a friend scoop the loot and even the salvage might get you partly back into a new ship. You should not rely on this though. Once you undock, you need to consider that ship lost, returning in one piece is a bonus, because eventually it will die.

A note about bling ships, as a previous poster said, these are extremely rare and they are not likely to leave the owners hands anytime soon (they stay docked), http://www.eve-wiki.net/index.php?title=Unique_Ships explains the origin of most of them and why they are so rare.

Tas Nok
Hedion University
Amarr Empire
#23 - 2012-01-07 15:55:56 UTC
The cardinal rule as you have heard here bears repeating, don't fly what you can't afford to lose!

That said the purpose of bling mods on your ship, or bling implants in your clone, serves two purposes:
1. to allow you to create a better/more efficient fit for your ship you currently do not have the skills to be able to fit properly
2. once you have better skills, the bling mods allow you to take an ordinary fit and make it more deadly/quicker than anything without bling.

A good example of #1 is a PG or CPU implant which will offset low skills in weapon upgrades and advanced weapon upgrades

a good example of #2 is any shield tanked with a caldari invul field, its about 10% better than the easily obtained T2 version and costs about 200% more.

Once you get into bigger ships, esp supercaps, bling is the rule not the exception, since a 2bil mod on a 20bil supercarrier isn't a big deal.

so bling can be had, at a price, but as the KM linked above, fitting with too much bling is just going to make you a target, as a newer player I used to run by the rule that no mod should cost more than the ship. Once I got into T3's and capitals that rule is modified to, no mod is allowed to cost more than everything else (including the hull) it helps keep things sane and reasonable if I lose a ship.

and finally to address your original question directly, yes, the ship is gone forever, and if you get podded so are you (you should end up in a medical clone, ALWAYS MAKE SURE ITS UPTO DATE!) but you can sometimes recover things, or have a friend scoop the loot and even the salvage might get you partly back into a new ship. You should not rely on this though. Once you undock, you need to consider that ship lost, returning in one piece is a bonus, because eventually it will die.

A note about bling ships, as a previous poster said, these are extremely rare and they are not likely to leave the owners hands anytime soon (they stay docked), Unique Ships explains the origin of most of them and why they are so rare.

Tas Nok
Hedion University
Amarr Empire
#24 - 2012-01-07 15:56:42 UTC  |  Edited by: Tas Nok
Triple post ftw!! (posting bug is getting annoying)

The cardinal rule as you have heard here bears repeating, don't fly what you can't afford to lose!

That said the purpose of bling mods on your ship, or bling implants in your clone, serves two purposes:
1. to allow you to create a better/more efficient fit for your ship you currently do not have the skills to be able to fit properly
2. once you have better skills, the bling mods allow you to take an ordinary fit and make it more deadly/quicker than anything without bling.

A good example of #1 is a PG or CPU implant which will offset low skills in weapon upgrades and advanced weapon upgrades

a good example of #2 is any shield tanked with a caldari invul field, its about 10% better than the easily obtained T2 version and costs about 200% more.

Once you get into bigger ships, esp supercaps, bling is the rule not the exception, since a 2bil mod on a 20bil supercarrier isn't a big deal.

so bling can be had, at a price, but as the KM linked above, fitting with too much bling is just going to make you a target, as a newer player I used to run by the rule that no mod should cost more than the ship. Once I got into T3's and capitals that rule is modified to, no mod is allowed to cost more than everything else (including the hull) it helps keep things sane and reasonable if I lose a ship.

and finally to address your original question directly, yes, the ship is gone forever, and if you get podded so are you (you should end up in a medical clone, ALWAYS MAKE SURE ITS UPTO DATE!) but you can sometimes recover things, or have a friend scoop the loot and even the salvage might get you partly back into a new ship. You should not rely on this though. Once you undock, you need to consider that ship lost, returning in one piece is a bonus, because eventually it will die.

A note about bling ships, as a previous poster said, these are extremely rare and they are not likely to leave the owners hands anytime soon (they stay docked), http://www.eve-wiki.net/index.php?title=Unique_Ships explains the origin of most of them and why they are so rare. (not sure if the list is complete though)
Ira Theos
#25 - 2012-01-08 02:12:39 UTC  |  Edited by: Ira Theos
Grakulus Silmaril wrote:
Kahega Amielden wrote:
Stop talking about "in other MMOs altogether.. Unless you've played an MMO that actually remotely resembles EVE (and to my knowledge there are none), that comparison is ultimately just misleading.

To be fair CCP state most clearly that its a MMORPG so if its a mistake to think of it as such, then its an easy mistake to make.


Well Grakulus,

CCP also claims it is a "game" when clearly most of it's mechanics are so far out of balance as to make the word "game" unapplicable.

After you have finally wrapped your head around the fact that you are potentially dead the moment you undock, you will get to move on to the even less thrilling aspects of Eve, like what your ultimate function in Eve can be.

When you have finally understood that your ultimate goal in Eve life is to become a rent paying serf used as cannon-fodder to defend the assets of a Zero Oligarch in a Russian RMT Plantation, you will probably unsub like most players of Eve do at the six month mark.

Enjoy Eve until you figure it out! Lol
Bienator II
madmen of the skies
#26 - 2012-01-08 13:22:06 UTC
if you die in a t3, you die in real life

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Tau Cabalander
Retirement Retreat
Working Stiffs
#27 - 2012-01-09 09:12:57 UTC  |  Edited by: Tau Cabalander
Tas Nok wrote:
Triple post ftw!! (posting bug is getting annoying)

Simple rule: do not use the percent sign % in a post that also uses URL tags. You can though in posts that use auto-links.

Example (enter full URL for auto-link): https://forums.eveonline.com
Jarnis McPieksu
Aliastra
Gallente Federation
#28 - 2012-01-09 10:43:29 UTC
Tau Cabalander wrote:
Tas Nok wrote:
Triple post ftw!! (posting bug is getting annoying)

Simple rule: do not use the percent sign % in a post that also uses URL tags. You can though in posts that use auto-links.

Example (enter full URL for auto-link): https://forums.eveonline.com


...because programming internet spaceship forums (using a customized third party forum software) is Hard :lolccp: Lol
My Neutral Toon
Doomheim
#29 - 2012-01-09 18:37:23 UTC
I didn't read anyone's replies so this may have been said


- Don't fly what you can't afford to replace
- Don't look at eve in the same eyes you do ANY other game. its more a hobby than a game.
- There is no long term grind for the "best gear". The best gear is fitting the right ship with the right mods for the task at hand. the higher skills you have, the higher Meta/Tech items you can buy. But there is no "Grand sword of the Damned" that will drop from a high level boss and kills everything in the game... The closest you get to that is Faction drops...

...Can't. Tell. If ...Troll? Or Serious....

Butt Hurt about Harrasment? Read first GM post: https://forums.eveonline.com/default.aspx?g=posts&t=88362&find=unread

Malcanis
Vanishing Point.
The Initiative.
#30 - 2012-01-12 10:47:55 UTC
Grakulus Silmaril wrote:
Vimsy Vortis wrote:

In EVE ships are expendable tools that you use to perform a task .


Jarnis McPieksu wrote:

In EVE you should never seek what is statistically/"theorycrafted" as the "best" ship and/or module for doing job X. Instead, you should figure out which one is the most cost-effective or straight up cheapest.


Perhaps these two quotes get to the heart of the leap of thinking that is required of me in EVE? In other MMOs I think in terms of my character and his/her bling gear. In EVE perhaps I have fallen into the trap of thinking of my ship as my character - to be fitted out with the best gear I can find. And as such, it's hard to imagine gameplay that allows for losing that gear every time I lose a PVP or get ganked going about my business. It seems that EVE definitely requires me to bust out of the gameplay logic that has become ingrained over so many years in other games. It is however, compelling for that reason and for others to...


Very much so. Your standard MMO is a game where the aim of playing is to efficiently maximise various numbers on your character sheet. EVE is poorly structured to support this kind of playstyle - you can play EVE this way, but it will be rather frustrating and unfulfilling. Many of the complaints you'll see on the EVE forums stem from people trying to do this, or thinking that they need to do this, and failing to realise their error.

EVE is intended to be radically different from 'normal' MMOs. "Normal" MMOs like WoW are 'won' by getting the highest level/best DPS/highest crit, etc. In EVE the aim of the game is to do things. Skillpoints are gained automatically because you're meant to spend time using your skills to achieve your goals, not grinding them just for the sake of having the highest possible skill. Ships and modules are (with a very few extremely rare exceptions that can be ignored) easily replaced commodity items, because owning a specific ship or fit isn't intended to be an end in itself, but a means to achieve your goals.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

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