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[Citadels] Changing NPC taxes

First post
Author
Drago Shouna
Doomheim
#1041 - 2016-03-14 15:48:41 UTC  |  Edited by: Drago Shouna
Ok am I mis-reading something in the dev blog?

According to the new one it says that for a Medium Citadel I need 4 separate rigs for full refine facilities even though only 3 slots are available? wtf?

Whereas L and XL citadels still only get 3 slots, but only need 2 and 1 rigs for full refining facilities. That's a pretty big disadvantage for a small corp wanting a Medium Citadel.


Medium rigs (only apply to Astrahus):
Tech I and II rigs that applies for high-sec ores: Veldspar, Scordite, Pyroxeres, Omber, Kernite and all variants.
Tech I and II rigs that applies for all other ores: Arkonor, Bistot, Crokite, Dark Ochre, Gneiss, Mercoxit, Spodumain, Hedbergite, Hemorphite, Jaspet and all variants.
Tech I and II rigs that applies for: Clear Icicle, Enriched Clear Icicle, White Glaze, Pristine White Glaze, Dark Glitter and Gelidus
Tech I and II rigs that applies for: Blue Ice, Thick Blue Ice, Glacial Mass, Smooth Glacial Mass, Glare Crust, Krystallos.

Large rigs (only apply to Fortizar):
Tech I and II rigs that applies for all ores.
Tech I and II rigs that applies for all ices.

X-Large rig (only applies for Keepstar):
Tech I and II rigs that applies for all ore and ices.

Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

Welcome to EVE.

Marcus Tedric
Zebra Corp
Goonswarm Federation
#1042 - 2016-03-14 16:03:24 UTC
Drago Shouna wrote:
Ok am I mis-reading something in the dev blog?

According to the new one it says that for a Medium Citadel I need 4 separate rigs for full refine facilities even though only 3 slots are available? wtf?.....................


Not mis-reading - if you want all 4 then build 2+ Medium Citadels and anchor them near each other even.

Don't soil your panties, you guys made a good point, we'll look at the numbers again. - CCP Ytterbium

Lucas Kell
Solitude Trading
S.N.O.T.
#1043 - 2016-03-14 16:04:12 UTC
Rob Kaichin wrote:
There was a time when the CFC had a bigger enemy than them to fight?

Man, I must be forgetting something huuuuuge.
Depends how you're counting size. We tend to have more characters because we have a ludicrous amount of alts, but most are utility alts. In terms of sov, N3/PL were quite a bit bigger that us while working against us, and the fountain war saw a sizable coalition form against us. Even the proviblock where everyone and his nan dogpiled in against us would be a pretty good example. Or do other groups cooperating not count?

Also, are we talking smaller groups as in literally anyone smaller in numbers than us, no matter by how much of a margin? Because the way you worded that by saying "Which might be a problem if there aren't any smaller groups to go after...." originally made it sound like you want to pretend most of our content was smashing down hundred man alliances. If PL for example counts as a "smaller group", then there will definitely be "smaller groups" still in existence after the change.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Rob Kaichin
Aliastra
Gallente Federation
#1044 - 2016-03-14 16:05:12 UTC
In this way, you gain an ephemeral 'something' for the cost of twice the Citadel.

Oh yeah, you can go 'back in the good old days' where you could have 1 PoS or 1 Station to do the job.

I wonder how Citadels are meant to be competitive when they can't even do the same job a bog-standard NPC station can.
Lucas Kell
Solitude Trading
S.N.O.T.
#1045 - 2016-03-14 16:07:37 UTC
Drago Shouna wrote:
Ok am I mis-reading something in the dev blog?

According to the new one it says that for a Medium Citadel I need 4 separate rigs for full refine facilities even though only 3 slots are available? wtf?

Whereas L and XL citadels still only get 3 slots, but only need 2 and 1 rigs for full refining facilities. That's a pretty big disadvantage for a small corp wanting a Medium Citadel.
Seems OK to me. That's the benefit of paying out for a bigger citadel over a medium one. I imagine for most places though having just two types of ice refining and all the ores would be suitable, since you'd be mainly looking to refine local ice, would you not? If a medium could do everything a large could there'd be no point in sizing up.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Drago Shouna
Doomheim
#1046 - 2016-03-14 16:10:08 UTC
Marcus Tedric wrote:
Drago Shouna wrote:
Ok am I mis-reading something in the dev blog?

According to the new one it says that for a Medium Citadel I need 4 separate rigs for full refine facilities even though only 3 slots are available? wtf?.....................


Not mis-reading - if you want all 4 then build 2+ Medium Citadels and anchor them near each other even.


Oh yeah that's gonna be great fun defending 2 Citadels under a wardec for a hs indy corp :/

At least with a pos we could just drop it.

Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

Welcome to EVE.

Drago Shouna
Doomheim
#1047 - 2016-03-14 16:14:23 UTC
Lucas Kell wrote:
Drago Shouna wrote:
Ok am I mis-reading something in the dev blog?

According to the new one it says that for a Medium Citadel I need 4 separate rigs for full refine facilities even though only 3 slots are available? wtf?

Whereas L and XL citadels still only get 3 slots, but only need 2 and 1 rigs for full refining facilities. That's a pretty big disadvantage for a small corp wanting a Medium Citadel.
Seems OK to me. That's the benefit of paying out for a bigger citadel over a medium one. I imagine for most places though having just two types of ice refining and all the ores would be suitable, since you'd be mainly looking to refine local ice, would you not? If a medium could do everything a large could there'd be no point in sizing up.



Nope, we mine everything, including different ice.

Maybe grouping all ice into one would be better, we still have to use all 3 slots but at least we have the same facilities as now. The L and XL still get the advantage of not having to use all 3 slots.

Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

Welcome to EVE.

Lucas Kell
Solitude Trading
S.N.O.T.
#1048 - 2016-03-14 16:37:25 UTC
Drago Shouna wrote:
Nope, we mine everything, including different ice.

Maybe grouping all ice into one would be better, we still have to use all 3 slots but at least we have the same facilities as now. The L and XL still get the advantage of not having to use all 3 slots.
Or you could just use a large citadel. If you are mining everything from all corners of the universe and want a complete refining hub, that would seem like the type of thing a large citadel is for. I think the mediums are designed to be small corp outposts with a subset of the facilities.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Teckos Pech
Hogyoku
Goonswarm Federation
#1049 - 2016-03-14 17:12:03 UTC
Rob Kaichin wrote:
Teckos Pech wrote:

And maybe that is your problem? You are like an old time classical economist trying to look at the water-diamond paradox from only one perspective. For decades they were wrong until Alfred Marshall came along and basically said, "You're doing it wrong." Part of the impact on the market is going to be the impact to the "normal guy". In your hubris you appear to have forgotten that and think all that matters are the traders.

Is a transaction involving a car a financial transaction? Yes, but certainly not the type Tobin was referring to in regards to a Tobin tax. Not even freaking close.

Your VAT analogy sucked, badly. You literally add no value to the commodity. You are an arbitrage trader.

What you are paying with the Broker's fee is a price. Now it will become, in many instances a price set by players as opposed to CCP.

I was trying to help your income tax analogy, not substitute my own. (I don't think that a VAT is comparable, but it is closer than income tax to me.)

I'm (whilst not wholly convinced by them) advancing Lucas' arguments that the success of a Citadel's markets will be based on their ability to attract traders. Looking at the attraction of the Citadel and comparing that to the attraction of NPC stations is what I'm trying to do, by raising the idea of a Tobin Tax. I'm focussing on ensuring that both market locations are healthy.

Broker's fees are fees paid to the market operator to hold a position (in Eve). Increasing that is a transaction tax.

Oh, and about the Mord thing. He wrote a "can anyone defeat them?", not a "no-one can defeat them". It was a question of ability, not a declaration of fact.


The issue of the Tobin tax is a red herring issue and nonsense. What CCP is doing is what it has been doing for years. Move things they controlled over into player's hands as much as possible. Now it is broker's fees. They will not be a tax, but a price that can be set by citadel owners.

As for both markets being health (NPC stations and citadels) I don't care. I want the overall market and game healthy. If that means ultimately NPC station trading goes the way of the dodo...so be it. Just as damn few of us use a horse and buggy to get around in. The economy moves on.

And no, it is NOT a transaction tax, it is a fee and is more accurately described as an explicit transaction cost (as opposed to implicit transaction costs). Calling a fee a tax then all prices are taxes and that is just daft.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Rob Kaichin
Aliastra
Gallente Federation
#1050 - 2016-03-14 17:39:42 UTC
Once again, the Tobin tax is what I consider the impact on the market to be similar to.

(Broken records go screeeeetch)

The levying of a tax on what is essentially a financial speculation (because I'm comparing to the base line, which I guess you forgot) is a transaction tax.
Teckos Pech
Hogyoku
Goonswarm Federation
#1051 - 2016-03-14 17:50:43 UTC
Rob Kaichin wrote:
Once again, the Tobin tax is what I consider the impact on the market to be similar to.

(Broken records go screeeeetch)

The levying of a tax on what is essentially a financial speculation (because I'm comparing to the base line, which I guess you forgot) is a transaction tax.


Dude, prices are NOT taxes. Stop comparing things that are not alike.

A tax is usually levied by a government. Citadel owners are not governments. Second they are often levied to pay for public goods, there are no public goods here. Taxes maybe levied to curb a negative externality and to the extent that a subsidy is a negative tax to promote a positive externality.

It is no more a tax than the park entry fee at Disneyland is a tax.

You are completely wrong in your approach here in many different ways. Looking at just traders, insisting that the NPC station strading post change be "healthy" as opposed to the market being "healthy". Now, you want to insist that this change is a tax which carries with it a whole host of different issues than if a firms costs go up (or down) for some reason.

Trying to argue by analogy when you do not have to is just plain old vanilla stupid. Don't be stuck on stupid.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lucas Kell
Solitude Trading
S.N.O.T.
#1052 - 2016-03-14 17:54:15 UTC
Are you guys now seriously arguing over terminology? Let's make this simple. CCP have set it up as two values:
- Sales tax: Applies to all transactions, an amount that gets paid to NPCs upon the sale of a product which is the same in stations and citadels
- Brokers fee: an amount paid to a broker for processing non-immediate transactions

The two points being considered for impact are:
- Default sales tax and broker fees being increased
- Players being allowed to act as brokers and receiving the associated fees

Brokers fees are only relevant to players looking to post non-immediate orders, with immediate orders only seeing an increase in prices as the traders pass the brokers fees down the line. For an instant buyer/seller, the locations they buy/sell their goods has no impact on their fees.

I'm (quite surprisingly) with Teckos, that the economy as a whole is what's important and that it's unlikely to cause significant long term negative impacts. If NPC stations do become obsolete, this is only evidence that citadels are favoured and doing exactly what they are supposed to.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Teckos Pech
Hogyoku
Goonswarm Federation
#1053 - 2016-03-14 17:56:11 UTC
If any entity in the game is like a government it is CCP. Note when CCP sets broker's fees it is universe wide and nobody can avoid them at all.

Player run citadels are similar, in that if you want to access the market via their citadel you will have to pay, but you can shop around for the best deal. It is like saying, "I must pay for a loaf of bread at the super market, therefore the price is a tax." Under this definition all prices become taxes which is just stupid and useless.

Here is one of the problems with the view of "all prices are taxes" taxes (except in the cases of externalities and perfect information--hah on that last one BTW) are by definition distortionary. Prices are not.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Rob Kaichin
Aliastra
Gallente Federation
#1054 - 2016-03-14 17:56:36 UTC
Quote:
I'm focussing on ensuring that both market locations are healthy.


Did you miss the 'both'?

Similarly, Traders, not players. Financial position, hence entry to market, hence transaction tax.

I've said all this before.

Finally, "Citadel owners are not governments"?

They're acting as one, or as much of one as Eve has. NPC stations are 'government' run, essentially.
Teckos Pech
Hogyoku
Goonswarm Federation
#1055 - 2016-03-14 17:58:23 UTC
Lucas Kell wrote:
Are you guys now seriously arguing over terminology? Let's make this simple. CCP have set it up as two values:
- Sales tax: Applies to all transactions, an amount that gets paid to NPCs upon the sale of a product which is the same in stations and citadels
- Brokers fee: an amount paid to a broker for processing non-immediate transactions

The two points being considered for impact are:
- Default sales tax and broker fees being increased
- Players being allowed to act as brokers and receiving the associated fees

Brokers fees are only relevant to players looking to post non-immediate orders, with immediate orders only seeing an increase in prices as the traders pass the brokers fees down the line. For an instant buyer/seller, the locations they buy/sell their goods has no impact on their fees.

I'm (quite surprisingly) with Teckos, that the economy as a whole is what's important and that it's unlikely to cause significant long term negative impacts. If NPC stations do become obsolete, this is only evidence that citadels are favoured and doing exactly what they are supposed to.


Lucas,

Taxes carry with them extra baggage prices do not. It is just that simple. As such...yeah, sadly we are arguing terminology. I think your description is correct. A rare moment where we agree.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#1056 - 2016-03-14 18:04:32 UTC  |  Edited by: Teckos Pech
Rob Kaichin wrote:
Quote:
I'm focussing on ensuring that both market locations are healthy.


Did you miss the 'both'?

Similarly, Traders, not players. Financial position, hence entry to market, hence transaction tax.

I've said all this before.

Finally, "Citadel owners are not governments"?

They're acting as one, or as much of one as Eve has. NPC stations are 'government' run, essentially.


Considering I used the word 'both' it is obvious I did not. I consider your criteria to be irrelevant so long as the market is healthy. If that means healthy citadels and NPC station trading, fine. If it means healthy citadels only, fine. If it means health NPC station trading only, fine, but too bad that Dev time was at least partially wasted.

Citadel owners are not governments. You don't like their fee? Leave. Go where it is cheaper. Don't want to pay their fee, set up your own. Just because nobody gives you a loaf of bread for free does not mean the price they charge is a tax and they are a government FFS.

And simply because a trade is a financial transaction does not make a fee to the citadel owner a tax. It is a fee, a price. There will be no dead weight loss for example unless you think that the true price for accessing the market is zero.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Rob Kaichin
Aliastra
Gallente Federation
#1057 - 2016-03-14 18:31:59 UTC
Yeah, we're, unbelieveable, disagreeing over terminology.

" It is like saying, "I must pay for a loaf of bread at the super market, therefore the price is a tax." "

I must pay for a loaf of bread, but the higher price at this shop is due to a tax levied by the government. This happens. The increase in price is an increase in tax.

This, surely, is not contestable.

Still, in a surely rarer situation, I too am in agreement with Lucas.

Apart from one section: I don't see the failure of NPC stations to be a desired or desirable outcome.

NPC stations provide opportunities and situations that Citadels won't, and it's worth keeping that, I think.

But this is so assuredly outside what we're meant to be talking about that I'm not sure it's worth raising.
Rob Kaichin
Aliastra
Gallente Federation
#1058 - 2016-03-14 18:38:55 UTC
The both was from my post. I thought you knew that too. :P

God, I'm talking about NPC stations sometimes and Citadels others. Do I need to spell it out? It appear I do :(.

Still, we both agree with Lucas, who thinks that we agree with each other apart from terminology.

Can we just chalk this down to a "I say Potato, you say Spud" kind of thing?

Teckos Pech
Hogyoku
Goonswarm Federation
#1059 - 2016-03-14 18:53:58 UTC
Rob Kaichin wrote:
Yeah, we're, unbelieveable, disagreeing over terminology.

" It is like saying, "I must pay for a loaf of bread at the super market, therefore the price is a tax." "

I must pay for a loaf of bread, but the higher price at this shop is due to a tax levied by the government. This happens. The increase in price is an increase in tax.

This, surely, is not contestable.

Still, in a surely rarer situation, I too am in agreement with Lucas.

Apart from one section: I don't see the failure of NPC stations to be a desired or desirable outcome.

NPC stations provide opportunities and situations that Citadels won't, and it's worth keeping that, I think.

But this is so assuredly outside what we're meant to be talking about that I'm not sure it's worth raising.


What a load of pure Bravo Sierra. No. Just no. Simply because I charge you for access to something you value and for which I have incurred a cost to provide to you...does not make it tax nor I a government. That is just bullshit.

NPC stations are not going anywhere. But they could effectively become irrelevant if players find that citadels meet or exceed whatever they were getting from NPC stations.

As for your Tobin tax, I've gone back and read about it. Again, a bullshit analogy. Utter bullshit. The idea of a Tobin tax is to reduce volatility in the foreign exchange markets, reduce the prevalence of foreign exchange crises, lead to better macroeconomic outcomes and raise money for development of less developed countries. But the issue all hinges on a...wait...wait...a foreign exchange market. Second a Tobin tax is paid twice. Once when you buy, then again when you sell. Broker's fees just do not fit this bill.

We don't have a foreign exchange market in Eve unless you count PLEX and to be quite honest I see no need for a Tobin tax there.

So we have ruled out the Tobin Tax, the VAT tax. One could argue it is sales tax, but that is nonsense too. Nobody argues that a fee to gain access to something desirable that the charging party has paid for is a government and that its asking price is a tax.

The idea of trying to link the borker's fee to being a tax is more disingenuous nonsense to justify leaving traders with their existing fee structure and the ISK they are currently making--i.e. it is pure and simple rent protection. "Don't touch my profits!!!!!"

This is just another iteration in the direction CCP has been going since the game first came out. Move more activities into the hands of players.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Rob Kaichin
Aliastra
Gallente Federation
#1060 - 2016-03-14 20:15:37 UTC  |  Edited by: Rob Kaichin
This is tiring.

I say "analogy", you say "nowhere near comparable", I say "analogy", you say "bravo sierra".

They're analogies. I've been talking the results of the Tobin Tax in relation to Market Trading. Ironically, you agree with me, but you fiercely deny it. In fact, you vigorously support it. I say " less market volume, fewer market traders, so on and so forth" and you snarl 'no no no!' The trade, as in Sweden, will go elsewhere.

I'm saying that "prices will increase at a location due to the changes" and "the prices rise will be due to the changes". You say "nonsense". But you agree that NPC station prices will go up!

I'm talking about NPC stations and you're talking about Citadels. All the negatives I identify are your positives.

As for the VAT/sales/consumption/whatever, I was trying to articulate a more sensible, from my perspective, interpretation of how you saw the fee acting. We both agree on the results of the changes though.

Finally, as for our pseudo-disagreement over Governments, I said

Quote:
Players can act like a government


in creating a market. I meant that CCP (as the owner of the NPC corps and NPC stations) was the government, and players will be taking some of that ability, thus acting like CCP. (As CCP is the only one able to own Highsec and LS markets.)

And you go
Teckos wrote:
What a load of pure Bravo Sierra. No. Just no. Simply because I charge you for access to something you value and for which I have incurred a cost to provide to you...does not make it tax nor I a government. That is just bullshit.

Nobody argues that a fee to gain access to something desirable that the charging party has paid for is a government and that its asking price is a tax.

But you also go:
Teckos wrote:
If any entity in the game is like a government it is CCP.

Player run citadels are similar


So, we agree.

Lucas, what am I doing wrong that means my message isn't getting through?