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[Citadels] Changing NPC taxes

First post
Author
Rob Kaichin
Aliastra
Gallente Federation
#961 - 2016-03-13 18:39:08 UTC  |  Edited by: Rob Kaichin
Teckos Pech wrote:

As for the risk/reward and broker's fees, CCP is making the change to induce players to move and to induce players to set up citadels in HS.

Can you stop your completely and totally intellectually bankrupt attempt to try and justify NOT having citadels in HS? Your ability to turn on a dime and go 180 is indeed impressive, but it also underscores you dishonesty.

It's a shame that I was honestly convinced by the arguments of others, but you have such little faith in your side that you believe I'm lying. It underscores the total lack of confidence you have in what you say.


If the players are taking no risks, they get no rewards. That's Pedro's position which I'm restating.

The players are taking no risks, which Anhenka agrees with. Which you agree with too.

The person taking the risk is the person who owns the citadel. They're the one who deserves the reward, right?

So the system should reward the Citadel owner whilst not rewarding the Citadel users. After all, the users take no risk in living in the Citadel: their assets are safe, their ships are safe. There's no charge for living in the Citadel. To keep it running, only the owner pays.

What am I missing here from your (general) arguments?

If it's all about RISK and REWARD, we can't shy away from that.
Rob Kaichin
Aliastra
Gallente Federation
#962 - 2016-03-13 18:42:45 UTC
@Anhenka and the other guy whose name I can't hope to spell.

CCP Devblog wrote:


X-Large Structure hulls will cost around 30-70b+ ISK in materials to build.



It's gonna cost ~700bil to buy the BPO, ~100 bil to build and fit it. Total price = 800bil.
Anhenka
Native Freshfood
Minmatar Republic
#963 - 2016-03-13 18:45:10 UTC  |  Edited by: Anhenka
Kuekuatsheu wrote:
Anhenka wrote:


Your second point is illogical on so many counts. It both assumes people will move, because it is easier for traders both old and new, but that then start ranting about the effects of high broker fee's on new traders, and how somehow the prices will stay the same and it will just be traders that take the bite. What?

You state that the current minimum broker fee at an NPC station is 1%, which is completely and totally wrong. The current MAXIMUM broker fee is 1%. With max standings and skills, it gets down to .1875%

B: Citadel AOE weapons and doomsday style weapons do not work in highsec, and a citadel without them has very little in the way of damaging offensive weapons. You have to actively defend them in highsec, they have poor weaponry there.

C: "Trillions of isk to build a large Citadel": It's 3-7 Bil. That's pocket change. Thousands of players have enough isk to buy and build one out of their own pocket change. I have 20 bil in my pocket atm, and I'm just a bog standard nullsec ratter who dabbles in trade.

D: You assume nobody else will build and defend a citadel, that the only the Goons will. And that CFC will declare war on the other dozen or hundreds of other groups that build citadels and open them for trade, and spend hundreds of man-hours bashing each and every one. Large citadels will be able to have well over 150 million EHP, which has to be bashed by subcaps, and you think are going to bash each and every one? For which they will need to wardec the target of owner citadel with every single member of the CFC that has members show up to help bash. This will happen roughly 10 minutes after hell freezing over. X-L Citadels will likely have over 500 million EHP if fit with hardeners.

Try reading, not flaming, keep abreast of changes, etc.

1. I stated only that their is a financial incentive to move, people go where the money is, fact!

2. Never mentioned current max or min brokers fee, gave 1 figure for it + tax combined.

3. Never mentioned AoE weapons, read again.

4. I know the current cost for XL citdael is 1.2 trillion to build, 700 billion blueprint, idk about the rest, reasonable assumption of scaling down of costs still stands.

5. All citadels take a minimum of 30 minutes to destroy. They use a scaling system, doesn't matter if u have 4 ships or 100, still takes minimum of 30 minutes to force a reinforcement timer.

I've already stated my opinion of people like you. It's not illogical to make founded conclusions rather than skim reading and rage typing, I'll leave that to you.


1: I can get gas cheaper at a gas station across town for 4 cents cheaper, while this is an incentive, it an an insufficient incentive to ever change my habit of filling up at the station next to my house. Similarly, I would not move to a citadel to save a max of .2% broker fee's, nor would many others. Saying "fact" after a statement does not make reality bend to your will.

As to your not talking current min or max broker fee's,
Kuekuatsheu wrote:

The solution to this is to farm standings with both the faction and corporation that own the NPC station to an modified standing of 10. Aswell as leveling both Accounting and Broker Relations to V.
This will reduce that figure from 7.5% to 2%.

However you can set the broker's fee in a citadel to 1%, same as the minimum you can get with Broker Relations V and standings of 10.
Both of these statements are entirely incorrect by the way, as a side note from the "I didn't talk about broker fee's" bit.

As for you not talking about AOE citadel weapons,
Kuekuatsheu wrote:

Plus the "effort" plus defending their own (large citadels have access to the AoE ECM's and AoE Neuts which are being developed for Super-Carriers in Citadel. With a fleet of 50 defending ships in-front of that citadel, it would be impossible to destroy with Sub-Capital vessels.


As to 4: Entirely incorrect. I have honestly no idea where you pulled that 1.2 Trillion number from, original plan for an XL Citadel was a BPO of 700 bil with a construction cost of 70 Bil, per http://community.eveonline.com/news/dev-blogs/building-your-citadel-one-block-at-a-time

They then doubled the construction cost to 135-140 Bil, while keeping the 700 bil isk BPO cost. Per https://forums.eveonline.com/default.aspx?g=posts&m=6368506#post6368506

As to 5, Yes there is a minimum amount of time to reinforce one, which is irrelevant to what we were talking about, which is that the high HP buffer makes it a serious pain in the ass to grind, even with no defensive modules.

Also on a side note, they never edit the actual dev blog posts, they just post changes in the associated thread. Here's a Wayback copy of the original safety blog from the day it was posted. Full statement about asset security from the moment they posted the blog.

https://web.archive.org/web/20150814015922/http://community.eveonline.com/news/dev-blogs/i-feel-safe-in-citadel-city/
Rob Kaichin
Aliastra
Gallente Federation
#964 - 2016-03-13 18:58:23 UTC
Man, more changes in threads. What's the point in reading the devblog if half the info is wrong in future.

Thanks for proving me wrong Anhenka, I obviously misread that part of it.
Kuekuatsheu
Federal Navy Academy
Gallente Federation
#965 - 2016-03-13 19:00:43 UTC  |  Edited by: Kuekuatsheu
Anhenka wrote:

1: I can get gas cheaper at a gas station across town for 4 cents cheaper, while this is an incentive, it an an insufficient incentive to ever change my habit of filling up at the station next to my house. Similarly, I would not move to a citadel to save a max of .2% broker fee's, nor would many others. Saying "fact" after a statement does not make reality bend to your will.

As to 4: Entirely incorrect. I have honestly no idea where you pulled that 1.2 Trillion number from, original plan for an XL Citadel was a BPO of 700 bil with a construction cost of 70 Bil, per http://community.eveonline.com/news/dev-blogs/building-your-citadel-one-block-at-a-time

They then doubled the construction cost to 135-140 Bil, while keeping the 700 bil isk BPO cost. Per https://forums.eveonline.com/default.aspx?g=posts&m=6368506#post6368506

As to 5, Yes there is a minimum amount of time to reinforce one, which is irrelevant to what we were talking about, which is that the high HP buffer makes it a serious pain in the ass to grind, even with no defensive modules.

Also on a side note, they never edit the actual dev blog posts, they just post changes in the associated thread. Here's a Wayback copy of the original safety blog from the day it was posted. Full statement about asset security from the moment they posted the blog.

https://web.archive.org/web/20150814015922/http://community.eveonline.com/news/dev-blogs/i-feel-safe-in-citadel-city/


1. WTF?

2. New (post-citadel) minimum is what I stated and you managed to misquote me, which is impressive. Not the old (live) one.

Your original remark stated I quoted the live version. I will happily admit until you typed it, I had no idea what the live minimum brokers fee is, because I don't have maxed standings.

3. E-War, not Weapons... I mean really, how long have you played this game. Weapons do damage... concept!

4. CSM are debating the costs are to low for citadels atm, set to increase... a lot more.

5. At-least you admitted you were wrong.

6. New minimum is 3%, old minimum is what did you say 0.1875%... the whole point of the thread is that is a big increase. Nothing you've said changes that, you even admitted it yourself, so what are you arguing about?!

Edited: Because of the length, man it's a forum post not a doctoral thesis.
Insert remark about the length of my original post after this, because you read never read the end remarks, to which I can only say "Touché".
Teckos Pech
Hogyoku
Goonswarm Federation
#966 - 2016-03-13 19:18:54 UTC
Rob Kaichin wrote:
Teckos Pech wrote:
Rob Kaichin wrote:
Teckos Pech wrote:
Tampering with markets to suit some end often blows up in the faces of not just those doing the tampering, but everyone else in those markets.

CCP is making a simple change and announcing it ahead of time.


The irony is palpable.


They are not trying to make the market better though now are they? They are trying to make an in game item better, much like tiericide.


I tire of you.

Here, suitably emphasised to suit your failing eyesight.


By tampering I don't just mean a simple change in tax rates. That happens all the time with very predictable and even small effects on the economy. Especially when announced ahead of time. Don't believe me look at the research of people like Joel Slemrod.

What I'm talking about are things like trying to promote home ownership in an economy, but doing via indirect means like lowering lending standards, bailing out insolvent banks, setting up a system with inter-generational transfers where one generation is subsidized to consume more and more goods. These things set up perverse incentives. Take for instant bailing out insolvent banks, privatizing profits while socializing losses is a recipe for disaster. These things were done to try and backdoor the desired effects. There is no backdooring here. It is quite straight forward.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#967 - 2016-03-13 19:25:08 UTC
Rob Kaichin wrote:
Teckos Pech wrote:

As for the risk/reward and broker's fees, CCP is making the change to induce players to move and to induce players to set up citadels in HS.

Can you stop your completely and totally intellectually bankrupt attempt to try and justify NOT having citadels in HS? Your ability to turn on a dime and go 180 is indeed impressive, but it also underscores you dishonesty.

It's a shame that I was honestly convinced by the arguments of others, but you have such little faith in your side that you believe I'm lying. It underscores the total lack of confidence you have in what you say.


If the players are taking no risks, they get no rewards. That's Pedro's position which I'm restating.

The players are taking no risks, which Anhenka agrees with. Which you agree with too.

The person taking the risk is the person who owns the citadel. They're the one who deserves the reward, right?

So the system should reward the Citadel owner whilst not rewarding the Citadel users. After all, the users take no risk in living in the Citadel: their assets are safe, their ships are safe. There's no charge for living in the Citadel. To keep it running, only the owner pays.

What am I missing here from your (general) arguments?

If it's all about RISK and REWARD, we can't shy away from that.


It remains to be seen doesn't it with regards to rewards and there are risks with a citadel you do not face with an NPC station.

**** off the owner for some reason, he may cut off your access in which case your stuff is tied up for 5 days. How much revenue would be lost in that situation for you? Not to mention the time it would take to move to a new citadel, if there is one, or go back to an NPC station?

Similarly if on the off chance it is destroyed. **** happens. Goons dropped a bunch of sov once because 1 guy went on vacation and forgot to put enough ISK in the relevant wallet.

So yeah, I see your turning on a dime as rather suspicious. You have a very clear incentive to push against these changes....and you seem determined to use any argument that is convenient.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Kuekuatsheu
Federal Navy Academy
Gallente Federation
#968 - 2016-03-13 19:25:57 UTC  |  Edited by: Kuekuatsheu
Teckos Pech wrote:

By tampering I don't just mean a simple change in tax rates. That happens all the time with very predictable and even small effects on the economy. Especially when announced ahead of time. Don't believe me look at the research of people like Joel Slemrod.

What I'm talking about are things like trying to promote home ownership in an economy, but doing via indirect means like lowering lending standards, bailing out insolvent banks, setting up a system with inter-generational transfers where one generation is subsidized to consume more and more goods. These things set up perverse incentives. Take for instant bailing out insolvent banks, privatizing profits while socializing losses is a recipe for disaster. These things were done to try and backdoor the desired effects. There is no backdooring here. It is quite straight forward.

I might not like what you're saying, but I agree your arguement is well thought out and relevant, furthermore I appreciate the time you've taken to make a coherent and salient point.

This will require much consideration.
My hat goes off to you sir.
Teckos Pech
Hogyoku
Goonswarm Federation
#969 - 2016-03-13 19:27:34 UTC
Kuekuatsheu wrote:
Anhenka wrote:

1: I can get gas cheaper at a gas station across town for 4 cents cheaper, while this is an incentive, it an an insufficient incentive to ever change my habit of filling up at the station next to my house. Similarly, I would not move to a citadel to save a max of .2% broker fee's, nor would many others. Saying "fact" after a statement does not make reality bend to your will.

As to 4: Entirely incorrect. I have honestly no idea where you pulled that 1.2 Trillion number from, original plan for an XL Citadel was a BPO of 700 bil with a construction cost of 70 Bil, per http://community.eveonline.com/news/dev-blogs/building-your-citadel-one-block-at-a-time

They then doubled the construction cost to 135-140 Bil, while keeping the 700 bil isk BPO cost. Per https://forums.eveonline.com/default.aspx?g=posts&m=6368506#post6368506

As to 5, Yes there is a minimum amount of time to reinforce one, which is irrelevant to what we were talking about, which is that the high HP buffer makes it a serious pain in the ass to grind, even with no defensive modules.

Also on a side note, they never edit the actual dev blog posts, they just post changes in the associated thread. Here's a Wayback copy of the original safety blog from the day it was posted. Full statement about asset security from the moment they posted the blog.

https://web.archive.org/web/20150814015922/http://community.eveonline.com/news/dev-blogs/i-feel-safe-in-citadel-city/


1. WTF?

2. New (post-citadel) minimum is what I stated and you managed to misquote me, which is impressive. Not the old (live) one.

Your original remark stated I quoted the live version. I will happily admit until you typed it, I had no idea what the live minimum brokers fee is, because I don't have maxed standings.

3. E-War, not Weapons... I mean really, how long have you played this game. Weapons do damage... concept!

4. CSM are debating the costs are to low for citadels atm, set to increase... a lot more.

5. At-least you admitted you were wrong.

6. New minimum is 3%, old minimum is what did you say 0.1875%... the whole point of the thread is that is a big increase. Nothing you've said changes that, you even admitted it yourself, so what are you arguing about?!

Edited: Because of the length, man it's a forum post not a doctoral thesis.
Insert remark about the length of my original post after this, because you read never read the end remarks, to which I can only say "Touché".


1. He is talking about opportunity cost. For me it is Costco gas. It is 10 cents cheaper at Costco than the closest gas station. I never go to Costco, the lines are so long that any savings is trivial relative to the time I have "lost" sitting in my car looking at the ass end of the car in front of me.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Anhenka
Native Freshfood
Minmatar Republic
#970 - 2016-03-13 19:30:05 UTC  |  Edited by: Anhenka
Kuekuatsheu wrote:
[
1. WTF?
2. New (post-citadel) minimum I listed and you managed to misquote me, which is impressive. Not the old (live) one, but you are mixing and matching those two to make your points.
3. E-War, not Weapons... i mean really, how long have you played this game. Weapons do damage... concept!
4. CSM are debating the costs are to low for citadels atm, set to increase... a lot more.
5. At-least you admitted you were wrong.
6. New minimum is 3%, old minimum is what did you say 0.1875%... the whole point of the thread is that is a big increase. Nothing you've said changes that, you even admitted it yourself, so what are you arguing about?


1: Was to demonstrate that just because there is an incentive, does not mean there is a sufficient incentive to change how people behave in game. I was under the impression that you were opposed to the increase on the basis that the difference between current broker fee's and as low as 0% broker fee's on a Citadel was low enough to encourage migration of trade.

2: Post Citadel is 5% broker fee base, 2.5% tax base, with adjusted values of 3.5% Broker fee, 1% Transaction fee at an NPC station with max skill and max standings, per https://forums.eveonline.com/default.aspx?g=posts&m=6384247#post6384247

While it does seem that I misquoted you, and god knows how I managed to do that while copy pasting, it's still not your statement of 3%.

3: A scram, a jam, a web, a neut, a damp, a paint, they are still weaponry even if they don't deal DPS. Ewar of all kinds is considered a force multiplier, and are absolutely vital in combat. The strong, long range, targeted ewar on Citadels massively amplifies the ability for a defending fleet to kill the target.

With just 2 webs, a scram, and a paint, a ship that could normally go 1k a second is doing closer to 50m/sec, with a 50% increased sig radius, and is a total sitting duck for a defending fleet shooting at him. Damage is the least useful stat on a defending structure. Go look up "Dickstar"

Been playing for 7 years btw, mostly in null, some WH, some lowsec. I get around.

5: I did no such thing. From the start, I was arguing that the Citadels were difficult to siege due to high HP buffer. and then you show up and go "But wait there's a minimum time it takes to kill it!" Not exactly seeing how a minimum time due to damage mitigation makes it any easier.

6: New minimum is 3.5, but we already went over that. The thread is not arguing if it is a big increase, the thread is arguing if it is an appropriate increase, which you appear to disagree with, and I agree with.

As to the most important bit, #4. Be ready to show your source, cause despite spending way too long reading these forums, following each dev post, watching the reddit forum, and being relatively connected in game, I have heard nothing about a nearly 10X increase over current build requirements.

So if you have any information on the subject that's not rumors you think you hear without a source, lay it out please.
Kuekuatsheu
Federal Navy Academy
Gallente Federation
#971 - 2016-03-13 19:32:59 UTC  |  Edited by: Kuekuatsheu
Teckos Pech wrote:

1. He is talking about opportunity cost. For me it is Costco gas. It is 10 cents cheaper at Costco than the closest gas station. I never go to Costco, the lines are so long that any savings is trivial relative to the time I have "lost" sitting in my car looking at the ass end of the car in front of me.

The trials of living in America, here in the UK, with 80% fuel duty and 20% tax on-top of it, people go very long distances for cheap fuel. Then again the queues are never long cause very few people can afford to buy more fuel than is entirely necessary in this country.

I suppose I just don't understand the economic reason for not maximizing potential gains.
I'm narrow minded in that regard.
Lucas Kell
Solitude Trading
S.N.O.T.
#972 - 2016-03-13 19:36:00 UTC
Rob Kaichin wrote:
At the risk of engaging into a chicken and egg situation, if there's an incentive for 'louts' to move (which there is: clones, geography, cheaper taxes) then the traders should follow, no?
No, because the 'louts' don't pay brokers fees and taxes are fixed, so they would pay no less at a citadel. You have to entice the traders before the instant order players will move.

Rob Kaichin wrote:
It's been said by most of the people on the 'pro-Taxes' side that the risks of living in a citadel are low to nil.

I am, reluctantly, somewhat convinced by their arguments. In most cases, there will be little to no risk.

However, if we take the line of argument that Pedro has led the charge on, little risk means little reward.

So here's the bombshell: because Citadels are so little risk, there shouldn't be a big reward for living in them.
Living in a citadel might be low risk, but I imagine owning one, especially a popular one, would not be so low risk.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Teckos Pech
Hogyoku
Goonswarm Federation
#973 - 2016-03-13 19:57:31 UTC
Kuekuatsheu wrote:
Teckos Pech wrote:

1. He is talking about opportunity cost. For me it is Costco gas. It is 10 cents cheaper at Costco than the closest gas station. I never go to Costco, the lines are so long that any savings is trivial relative to the time I have "lost" sitting in my car looking at the ass end of the car in front of me.

The trials of living in America, here in the UK, with 80% fuel duty and 20% tax on-top of it, people go very long distances for cheap fuel. Then again the queues are never long cause very few people can afford to buy more fuel than is entirely necessary in this country.

I suppose I just don't understand the economic reason for not maximizing potential gains.
I'm narrow minded in that regard.


I am maximizing potential gains, it is just that not everything is money, but also how you spend your time. Would I rather spend $1.2 more on a full tank of gas and have an extra 30 minutes to do something far more entertaining that being in a queue waiting? For me the answer is yes.

If it were an issue of driving a few extra miles with no queue, I might drive the few miles.

For similar reasons I don't expect a mass exodus from Jita 4-4 to Perimeter. The opportunity cost of doing so will be quite high. I imagine it will happen slower and people will do the following, as a position in Jita 4-4 is unwound they'll move to a citadel, if there is one, and set up a new position there.

And there is alot of inertia behind Jita 4-4 as well. People go there in large part because if they have a large shopping list they can fill it entirely at Jita 4-4 even if it costs a bit more. That is why you see skill books on sale in Jita even though people could buy them cheaper.

So, I am not even convinced that people will be setting up a trade citadel near Jita. It might happen, but I'm not entirely convinced.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Aaron Honk
Distributed Denial of Service
#974 - 2016-03-13 20:08:09 UTC  |  Edited by: Aaron Honk
.
Kuekuatsheu
Federal Navy Academy
Gallente Federation
#975 - 2016-03-13 20:10:11 UTC  |  Edited by: Kuekuatsheu
Anhenka wrote:

So if you have any information on the subject that's not rumors you think you hear without a source, lay it out please.

3.5% is worse than 3%, you are right, I do disapprove. The information I got about Citadel costs was earlier in this thread, and I don't care about it cause I have no plans to build one, however I do disapprove of your remarks about their costs.

Market integration isn't available for Medium Citadels, so your original remark about there cost being 3-7 billion is no more accurate than mine. I was out by a factor of 9x over, yours was 11x under, including the 70 billion ISK blueprint you need to acquire first. My issue is you using figures that suit you, same issue you have with me.

I will happily admit to being ill-informed, but you know and yet you still lie about it:-

Every comment you make about the potential gains of citadels uses the current (live) 0.1875% minimum broker fee to justify player gains, you're well aware that 3.5% minimum (w/e) is what it will change to when Citadel goes live, so please use that figure in your equations of citadel economic viability.

The CSM agree that the tax is to high though, that's a good thing.

CSM minutes come in the PDF format, so unfortunately don't link well. Go read them yourself, its only 79 pages.
CSM X Summit II Minutes
Kuekuatsheu
Federal Navy Academy
Gallente Federation
#976 - 2016-03-13 20:17:33 UTC  |  Edited by: Kuekuatsheu
Aaron Honk wrote:
Kuekuatsheu wrote:
Teckos Pech wrote:

1. He is talking about opportunity cost. For me it is Costco gas. It is 10 cents cheaper at Costco than the closest gas station. I never go to Costco, the lines are so long that any savings is trivial relative to the time I have "lost" sitting in my car looking at the ass end of the car in front of me.

The trials of living in America, here in the UK, with 80% fuel duty and 20% tax on-top of it, people go very long distances for cheap fuel. Then again the queues are never long cause very few people can afford to buy more fuel than is entirely necessary in this country.

I suppose I just don't understand the economic reason for not maximizing potential gains.
I'm narrow minded in that regard.

I set up 1-2 jumps buy orders for 20 to 30% cheaper prices and still manage to get sales, people are that lazy. but for traders, I'm not sure. My point is that I don't see people moving unless traders do.

No-one knows, hasn't gone live yet, however to quote myself (I'm not a fatuous egotist, honest):
Kuekuatsheu wrote:

The solution to this is to farm standings with both the faction and corporation that own the NPC station to an modified standing of 10. Aswell as leveling both Accounting and Broker Relations to V.
This will reduce that figure from 7.5% to 4.5%.

However you can set the broker's fee in a citadel to 3.5%, same as the minimum you can get with Broker Relations V and standings of 10. Therefor the only skill you'd need is Accounting V. Not Broker Relations, Social or Connections Skills.
That's a nice 2 months of skill training you don't need to bother with and not to mention not having to farm standings. Seriously no one will do this if they don't have to! So, every new trader will go to a citadel.

Combined with the fact all T2 modules + ships come out of Null, an alliance could have all it's haulers selling T2 in their own citadels to promote them, now that would be a economic incentive to move.

Idk if it will happen, honestly I'm scared it will, but I broke my crystal ball and can't see the future (sarcasm), but it is a situation that warrants some concern.

Edited: Because my original statistics were proved wrong by Anhenka, happy to admit I am not perfect.
Aaron Honk
Distributed Denial of Service
#977 - 2016-03-13 20:22:10 UTC  |  Edited by: Aaron Honk
.
Rob Kaichin
Aliastra
Gallente Federation
#978 - 2016-03-13 20:29:16 UTC
I wrote a long reply which got swallowed:

By 'louts', I meant non-efficient market users, not non-intelligent ones: broker's fees will be incurred by people listing buy orders to replace the lack of courier contracts (Clever CCP is clever?). Furthermore, people who use 'sell all' can create market orders if there's not demand for their items.

So I see people creating demand for items which Traders will satiate. The risk-indulgent traders will have a first mover advantage which should make them a premium on top of their usual margins.

Using 'louts' was a failure of effective communication on my part, sorry.

As for Owning vs Occupying, that's exactly my points. I'd like to see a system which prioritises Rewards for the owners, not the occupiers. No risk, no reward.
Anhenka
Native Freshfood
Minmatar Republic
#979 - 2016-03-13 20:31:50 UTC  |  Edited by: Anhenka
Kuekuatsheu wrote:
Anhenka wrote:

So if you have any information on the subject that's not rumors you think you hear without a source, lay it out please.

3.5% is worse than 3%, you are right, I do disapprove. The information I got about Citadel costs was earlier in this thread, and I don't care about it cause I have no plans to build one, however I do disapprove of your remarks about their costs.

Market integration isn't available for Medium Citadels, so your original remark about there cost being 3-7 billion is no more accurate than mine. I was out by a factor of 9x over, yours was 11x under, including the 70 billion ISK blueprint you need to acquire first. My issue is you using figures that suit you, same issue you have with me.

I will happily admit to being ill-informed, but you know and yet you still lie about it:-

Every comment you make about the potential gains of citadels uses the current (live) 0.1875% broker fee to justify player gains, you're well aware that 3.5% (w/e) is what it will change to when Citadel goes live, so please use that figure in your equations of citadel economic viability.

The CSM agree that the tax is to high though, that's a good thing.

CSM minutes come in the PDF format, so unfortunately don't link well. Go read them yourself, its only 79 pages.
CSM X Summit II Minutes


Medium Structure hulls will cost around 350-700m ISK in materials to build.
Large Structure hulls will cost around 3-7b ISK in materials to build.
X-Large Structure hulls will cost around 30-70b+ ISK in materials to build. (Now adjusted to Roughly 125 Bil)

And there is a step between medium and XL you know, it's Large, and they are able to use a market module.

They are roughly 7 bil. The blueprint is 70, but factoring that into the price of every single Citadel is ridiculous. We don't factor a Titan BPO into the cost of a titan, we factor in the cost of a titan BPC.

At 75 Bil, a titan BPO is remarkably close to the 70 Bil Large Citadel BPO, so we can make an eyeball valuation on the cost.

A 0ME/0PE titan BPC looks like it run around 330 mil. Of course, that's not taking into account relatively stagnant demand for titan BPC's, so let's go ahead and triple that to 1 Bil to account for high initial demand across the first six months or so for Fortizar BPC's.

That raises the price to 8 Bil. Not 77 Bil. Factoring in a BPO for the cost of each and every citadel is ridiculous.
Kuekuatsheu wrote:

Combined with the fact all T2 modules + ships come out of Null, an alliance could have all it's haulers selling T2 in their own citadels to promote them, now that would be a economic incentive to move.


Very little of the t2 production actually happens in null. Since each region is limited to specific racial types and tendencies to certain higher moon types, it's nearly impossible to do advanced t2 production in null.

Most alliances ship the moongoo directly to market either pure or with a stage 1 reaction. But the absence of a supply of t2 minerals in proportions to the requirement of production means you either ship moongoo to market and sell it, or import loads of other peoples stuff from highsec to your nullsec, process it all and ship it back to Jita for sale. And that's very uncommon, mostly limited to the areas within JF range of Jita, since undocking in a freighter with a few 10's of billions worth of stage 2 refined moongoo in the cargo tends to turn out poorly.

Typically moongoo is sold in jita, repurchased by t2 producers who run industrial scale reaction farms, taking a relatively small profit across a ton of towers to result in some serious money.

I for one would love a way to source a broad selection of moongoo more locally in lowsec/nullsec, even if it came partially at the expense of static moons.

CCP, WTB Comet mining.

Getting kind of off topic though.
Kuekuatsheu
Federal Navy Academy
Gallente Federation
#980 - 2016-03-13 20:32:55 UTC
Aaron Honk wrote:

Deleted the rest of this post cause spam (mostly mine).

That sounds right on paper but I can use a citadel and still have my buy orders in jita, I just have to setup a 1jump BO in a citadel that is 1 jump away from jita.


In this case the alliance that owns it will gain 3.5% of the value of your buy order cause they can set the broker's fee of their citadel, minimum is 3.5% in an NPC station, so if they do the same, they are competitive even with max skilled/standing traders, making a lot of ISK. Which is what this discussion is about, the broker's fee is very high.

Maybe you knew that already, I'm starting to feel like a stuck record, but I feel like it's a rock and hard place situation. Every trader pays more of there seller orders value in tax + brokers fee, citadel owners (mostly Null-Sec alliances, who have the manpower to defend them) get tons of ISK. And new players have to trade in citadels or loose 7.5% of their seller orders value to tax + broker's fees from the higher rate NPC stations.