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[Citadels] Changing NPC taxes

First post
Author
Rob Kaichin
Aliastra
Gallente Federation
#901 - 2016-03-12 22:55:47 UTC  |  Edited by: Rob Kaichin
Anhenka wrote:


https://en.wikipedia.org/wiki/Enlightened_self-interest

Seriously, read it. As far as it applies to EVE, it's that by giving everyone else a low cost, stable, reliable place to trade, a Citadel benefits the owner far more than if acting out of immediate selfishness. Closing a citadel doesn't make sense since you can only make money when they list orders, you get nothing more when they cancel it, and you get nothing more when they use the asset recovery to retrieve their stuff, and you lose all the future income you might have had.



It's worth pointing out that a player run Jita could, depending on the actions of the owners, be directly harmful to the amount of conflict in this game: locking out players of any opposed alliances and their Alts would inhibit them from accessing the largest market.

Enlightened self-interest means you don't help the guys who shoot you.
Lucas Kell
Solitude Trading
S.N.O.T.
#902 - 2016-03-12 23:02:37 UTC
Sgt Ocker wrote:
Lucas - pretty close to what I expected from you, anyone who has spent as much time as you hiding behind a giant coalition would have the same opinion.

Who cares if X amount quit because they are being harassed by Goon wannabees. No single group would be able to stand up to Goons and their pets if they decide to attack your Citadel, not everyone has a few trillion isk to pay Tishu.
Grr blobs. I have 16 accounts of which one single character is in SMA. They could literally come out and say "we're putting in citadels and banning anyone in the Imperium from owning one in highsec" and I'd still agree with these changes. Hell, I've wanted increase trading taxes and more trading risk as far back as I can remember caring even remotely about the market (which is far longer than my membership of SMA).

Amusingly you say "not everyone has a few billion to pay Tishu", but look at the size of tishu. If there was an Imperium citadel in highsec and people really wanted it gone, it would be. I think what scares you more is that Imperium would put up a reasonably priced citadel with no trick and make a fortune while people would be too busy benefiting from it to attack it.

Sgt Ocker wrote:
"All they can do" and you honestly don't see that as a scam and a way to steal peoples isk? Pay the owner fees to set up your trade, then he can just kick you out when he feels like - Has SCAM, THIEVES don't move to a Citadel, written all over.
Problem is someone at CCP also thinks it is ok for the power blocks to rip off anyone they choose or we wouldn't be having this discussion.
CCP wants to force players to use facilities that are deliberately open to misuse and theft of others isk by their owners.
But they won't be stealing anyone's isk. If they played tricks, people would recover their stuff to the same system - for free - and then not use the citadel, then they'd have a massive citadel doing nothing. It's in their their best interest to not do anything bad and reap the rewards of running a quality market hub.

Sgt Ocker wrote:
And no, the margin on a lot of stuff is small because it is not worth using or has had its value removed by module terricide. I used to do quit well buying and selling named T1 afterburners and mwd's. Those same items today sell for less than it costs to haul them to market. How much will they be worth to a re-seller with higher market costs to sell them?
No, it's really not, that's just you failing to understand how markets work.

Sgt Ocker wrote:
So like CCP you believe Xlarge Citadels should only be owned by the richest groups in Eve - The groups who saved their isk just to try and build a future for their groups have no place because they don't have a few hundred bil to replace a citadel at the drop of a hat.
No, like CCP I think they should be able to be owned and attacked by anyone, and it's up to players to decide who should have them. Yes, when people work together they achieve more and because of that and the utter lack of effort from people who hate us, the Imperium and groups like us are likely to thrive. There is no real reasonable way to twist game mechanics so that cooperation doesn't grant a benefit, but at the same time it doesn't take a giant to slay a giant, it takes a dude with a well placed stone. Unfortunately most people are too busy throwing stones at each other, at other stones, and strangely at themselves while screaming "CCP BAN GIANTS".

Sgt Ocker wrote:
It really is probably a good idea the same people who play at being game designers for CCP don't actually have anything to do with running CCP, they would go broke in no time. A player driven market in eve is not achievable while ever CCP manipulate it. Doing it with Plex and Aurum sales is bad enough, now they are directly manipulating the markets with game mechanics.
But they aren't manipulating it, they are changing some base fees, that is all. The market will have a quick flex and straighten itself out in no time.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Anhenka
Native Freshfood
Minmatar Republic
#903 - 2016-03-12 23:10:58 UTC  |  Edited by: Anhenka
Rob Kaichin wrote:
Anhenka wrote:


https://en.wikipedia.org/wiki/Enlightened_self-interest

Seriously, read it. As far as it applies to EVE, it's that by giving everyone else a low cost, stable, reliable place to trade, a Citadel benefits the owner far more than if acting out of immediate selfishness. Closing a citadel doesn't make sense since you can only make money when they list orders, you get nothing more when they cancel it, and you get nothing more when they use the asset recovery to retrieve their stuff, and you lose all the future income you might have had.



It's worth pointing out that a player run Jita could, depending on the actions of the owners, be directly harmful to the amount of conflict in this game: locking out players of any opposed alliances and their Alts would inhibit them from accessing the largest market.

Enlightened self-interest means you don't help the guys who shoot you.


You will be able to set the broker rate and access permissions on each citadel separately according to standings or without distinction.

Meaning even in the middle of a full-out nullsec war with each side shooting each other on site and banning the other from 99% of their citadels, you could still have a highsec market citadel that allows everyone access and has an equal broker fee for everyone.

Even for a hated enemy, it would make little sense to NOT let them come give you money at your highsec trade citadels, especially with the delicious irony of using that isk to SRP the fleets sent to go kill them.

Enlightened self interest in no way means you have to go out of your way to harm your enemy if doing so harms your own side as well. It is still in my best interest to allow the people who shoot me elsewhere to dock at my trade stations and give me money through fees. The alternative is them not docking and trading, simply buying their stuff somewhere else, and me getting no isk from them.

Still enlightened self interest.
Rob Kaichin
Aliastra
Gallente Federation
#904 - 2016-03-12 23:20:34 UTC
Lucas Kell wrote:

Rob Kaichin wrote:
0% =/= 0.9%[
It's not 0.9% though, it's between 0% and 0.1875%. Are you going to shift your goods to a citadel for a maximum 0.1875% decrease in brokers fees (which only happens if the citadel gains nothing from the market)?


Ok, maybe I was thinking of someone else. (I looked through the thread, but the search function sucks!)

1) It was 'total tax', not just broker's fees. (And if this were Reddit I could *so* easily point you to the comment.)

2) Most people aren't paying 0.1875% broker's fees, they're paying more. 0.9% was a figure someone raised as a 'lowest current tax rate'.

3) It wasn't a question of 'do you shift for this or that tax', it was a question of "would a tax decrease be an incentive to moving to Citadels", which we agree it would be.

Hence, there's a gap in which taxes can be lowered which is greater than 0. This is observable currently.

Lucas Kell wrote:
Rob Kaichin wrote:
~Snipped list~
Except you're vastly exaggerating the impacts. Long term all it will do is increase the gap between buy and sell while margins will be minimally impacted. New traders always had to consider skills and standings as career traders like myself will consistently crash the margins so we limit access to the items market.


I wasn't aware that I was putting in any quantifiers on the list. I was saying that these things will happen. I wasn't saying "THIS WILL END NPC MARKETS", that's the other guys :P.

Lucas Kell wrote:
Sure they can, most of us are in the group categorised as strong or in the other category of "what's going on" who wouldn't notice changes anyway. I doubt we'd notice if the weak left, and if we did I'd take it as a personal challenge to keep the market stocked. Fun fun!



If we count the CFC as ~40,000 people, and presume them 'the strong', (I know this is wrong, but let's presume it's right), the revenue they would provide to CCP would be 40,000 x $130 = $5,200,000.

It appears that the costs of running the game are ~$30 million. So, with no 'weak', there are no 'strong'.

Problems with this: no public financial disclosure recently, dated analysis from 2014 and before, more than 40k 'strong'. My point is that the weak make the game possible, which I don't think can be disagreed with.

Anyway, can I just say how bloody hard it is to format a sensible answer in this forum.
Rob Kaichin
Aliastra
Gallente Federation
#905 - 2016-03-12 23:39:24 UTC  |  Edited by: Rob Kaichin
Teckos Pech wrote:
~snipping out unimportant bits~


Okay, so 700 trillion is traded in the Forge, and their taxes? 7 trillion or about 1% at most? Sorry, that is a small RELATIVE number. Here, let me give you a helpful hint, in economics while absolute numbers are not irrelevant, the vastly more important numbers are the RELATIVE numbers. What is the price RELATIVE to your income, RELATIVE to substitutes, etc.

So you can knock off the nonsense about 10 trillion ISK in taxes. It is small. If somebody came and took 1% of my income would I roll over and die? No. Not in game nor in RL. Would I like it? No, but I'd adjust and move on.


My list was about NPC markets, and I thought that was obvious.


And seriously, "nonsense"?

Let me remind you that you asked and I answered, and I've been nothing but helpful. Here:

Quote:

It's not an inconsiderable amount of tax raised if you consider the volume of ISK being traded: it manages to raise substantial sums over the whole of New Eden, almost 10 trillion ISK. We have no data on how few people are paying that level of tax though.

and
Quote:

I love how taxes are so low they raised only ~10 trillion ISK last month alone.


They were a response to a person who said they raised almost nothing, which is plainly wrong according to CCP and people in this thread. 10 Trillion ISK is 1/95th of *all the inactive ISK in New Eden. Considering the number of inactive players, that's a large amount. It's 1/47th of all the currently used ISK in New Eden. The Broker's Fee and Transaction Taxes combined are the largest ISK sink in New Eden, and make up ~33% of all ISK sinks

IT IS NOT NOTHING.

Anyway, you can take your condescension and shove it up your arse. I've appropriately emboldened and underlined the things you need to read, since you're obviously unable to read anything otherwise.

Finally, take 1% of the economy away and watch central bankers lose their mind. Look at how well Greece is doing with their 1% contraction. It's wonderful to see, isn't it? Roll

Edit: I notice I've not appropriately italicised my post, but you're such a **** that I don't really feel the need to.
Lucas Kell
Solitude Trading
S.N.O.T.
#906 - 2016-03-12 23:41:52 UTC
Rob Kaichin wrote:
1) It was 'total tax', not just broker's fees. (And if this were Reddit I could *so* easily point you to the comment.)
OK, but sales tax will be the same and doesn't go to the citadel owner, so still irrelevant.

Rob Kaichin wrote:
2) Most people aren't paying 0.1875% broker's fees, they're paying more. 0.9% was a figure someone raised as a 'lowest current tax rate'.
Most people trading anything resembling a regular basis will at lest have the skill which takes like 10 days tops to train, so 0.75%. The thing is, you're not talking about random louts on the market, you're talking about major market players, because if core traders don't move, the hub doesn't move. That's who has to be incentivised to move.

Rob Kaichin wrote:
3) It wasn't a question of 'do you shift for this or that tax', it was a question of "would a tax decrease be an incentive to moving to Citadels", which we agree it would be.

Hence, there's a gap in which taxes can be lowered which is greater than 0. This is observable currently.
We agree that a tax decrease would be an incentive to move, but you seem to believe that any amount is an incentive, and what I'm saying is that it would need to be an amount that would be unachievable with the current system. I have thousands of open orders and you're having a laugh if you think I'm shifting them to save myself up to 0.1875%. Like £100 would be a good incentive to make me run a mile, £1.50 wouldn't.

Rob Kaichin wrote:
I wasn't aware that I was putting in any quantifiers on the list. I was saying that these things will happen. I wasn't saying "THIS WILL END NPC MARKETS", that's the other guys :P.
Fair enough.

Rob Kaichin wrote:
If we count the CFC as ~40,000 people, and presume them 'the strong', (I know this is wrong, but let's presume it's right), the revenue they would provide to CCP would be 40,000 x $130 = $5,200,000.

It appears that the costs of running the game are ~$30 million. So, with no 'weak', there are no 'strong'.

Problems with this: no public financial disclosure recently, dated analysis from 2014 and before, more than 40k 'strong'. My point is that the weak make the game possible, which I don't think can be disagreed with.
I think the problem here is we have wildly differing opinions of what the weak are. In the context of this thread, the weak are the ones who will huff and puff and ragequit if the change goes through and citadels start rolling out from null groups. I believe that would be a minimal number of players. The strong would be people who knuckle down and adapt to the change, be that through diplomacy or aggression.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

GreyGryphon
The Spartains
#907 - 2016-03-12 23:42:37 UTC
Lucas Kell wrote:
Tarojan wrote:
What I think MAY happen is besides how funny it will be to troll the highsec carebears is that Mittani opens a new highsec renters alliance. Lets call it goonbears. Now if you join goonbears you get taxed at 10% same as an npc corp, but we will let you use goonograd in perimeter. oh and you will also be mocked regulary. By everyone.

Hows that for an idea then huh? all the highsec miners/missioners and traders forced to kneel to their new null sec overlords.
If highlighted the word you guys repeatedly get wrong. Noone will be forced to do anything, they will either choose to trade in a citadel or they won't. I can guarantee that if a miner wanted to sell his ore and stuck it up at a reasonable price in Jita, it'd sell. Hell, even if he's got terrible trade skills, if the market price were set in a 0% tax citadel and he cut his net price by just 5% (so the price of the items is the same in the citadel he's just paying 5% fees), it'd sell just as easily.

If I am included in "you guys", I would just like to say this. These changes may not force people to move to citadels, but it does incentivize it at the expense of trading in NPC stations. Most of the player-base would probably like to deal with the simpler and presumably lower taxes that would be available at citadels. The thing that bothers me the most is these changes are boring and lazy when we have a great chance to influence the future direction of the game. I want to encourage players to use citadels while avoiding punitive changes like we got in Phoebe. Citadel owners will not be able to lock up assets, but they would still be able to troll anyone that uses their citadel. I would like to see the ability for neutral corps to collaborate and build and manage XL citadels for trade while sharing the responsibility, revenue, and cost. A high sec trade alliance could be possible after citadels have been introduced. There is no reason to "stake" your claim in high sec, and I do not want to see this new revenue stream go to only a couple of already powerful entities.

Lucas Kell wrote:
Alternatively you'd just have one single trade alt in "goonbears" and you just ship stuff between the citadel and the station.

I hope you don't really think that this should be a viable alternative. This is exactly what needs to be avoided at all costs.
Rob Kaichin
Aliastra
Gallente Federation
#908 - 2016-03-12 23:48:21 UTC  |  Edited by: Rob Kaichin
@Anhenka

In my stupidly un-detailed post, I was presuming that 'non Goons' would be locked out from 'Goonswarm' citadel, and that this would be a drag due to harder logistics, limited market access,

I'm not saying there wouldn't be other access to a market, or that wouldn't be other ways to get replacement ships, just that the increased hoops to jump through would inhibit conflict against the owners of the Citadel.

I disagree with the idea that players would *want* their enemies to come to this proposed 'Highsec Citadel Jita' though. The difference in difficulties of Logistics between Pseudo-Jita and Pseudo-Dodixie are pretty large.
Lucas Kell
Solitude Trading
S.N.O.T.
#909 - 2016-03-12 23:54:37 UTC
GreyGryphon wrote:
If I am included in "you guys"
Have you claimed this will force people to play or act in a certain way? If yes, then you are included.

GreyGryphon wrote:
These changes may not force people to move to citadels, but it does incentivize it at the expense of trading in NPC stations.
Yes, I believe that is the actual goal, to encourage people to move from NPC stations to citadels.

GreyGryphon wrote:
Citadel owners will not be able to lock up assets, but they would still be able to troll anyone that uses their citadel.
How would they do this? They could attempt to troll people but all they'd end up doing is driving people away, so they wouldn't get their cut of fees. That would seem like a very short sighted play. They are far more likely to run it reasonably and live of the wealth generations for eternity.

GreyGryphon wrote:
I would like to see the ability for neutral corps to collaborate and build and manage XL citadels for trade while sharing the responsibility, revenue, and cost. A high sec trade alliance could be possible after citadels have been introduced. There is no reason to "stake" your claim in high sec, and I do not want to see this new revenue stream go to only a couple of already powerful entities.
You totally can do that, and I really hope someone does, it would be good to see and would generate a whole bunch of content. I'd say that if anyone was planning on it they should already be getting plans together now as it won;t be a simple thing to run smoothly.

GreyGryphon wrote:
I hope you don't really think that this should be a viable alternative. This is exactly what needs to be avoided at all costs.
I'm not passing comment on it's viability I was just running with the example given and showing how easy it would be to avoid if it were the case. I personally think that if goons opened up a citadel it would be open to all and run with low fees so that as many people as possible would use it giving them a constant flow of income rather than a burst followed by a declining source of income as people abandon it.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Rob Kaichin
Aliastra
Gallente Federation
#910 - 2016-03-13 00:20:21 UTC  |  Edited by: Rob Kaichin
Lucas Kell wrote:
Sales tax will be the same and doesn't go to the citadel owner, so still irrelevant.


It doesn't? I thought that that was the point of the new Citadel? Shame.

Lucas Kell wrote:
Most people trading anything resembling a regular basis will at lest have the skill which takes like 10 days tops to train, so 0.75%. The thing is, you're not talking about random louts on the market, you're talking about major market players, because if core traders don't move, the hub doesn't move. That's who has to be incentivised to move.

We agree that a tax decrease would be an incentive to move, but you seem to believe that any amount is an incentive, and what I'm saying is that it would need to be an amount that would be unachievable with the current system. I have thousands of open orders and you're having a laugh if you think I'm shifting them to save myself up to 0.1875%.


I think this is a thing where you might be wrong: yes, the incentive to save 0.2% (rounding to save my sanity) is limited, but you've not included the incentive that is access to the 'louts' who sell to buy orders, underprice their crap and dump to the worst buy orders there are. If people do move to Citadels en masse, then the demand will be there for the traders to move as well. Even if there's no significant incentive for you personally.

I think people will move to Citadels just to avoid the taxes on PLEXes and the like, where it can be a large amount for a new/young player. (It was ~30 mil for me when I started, and PLEX prices have doubled? since then.) So, sure, for you personally, but for them , as a group, it will be attractive enough even with no tax increase.

(Gevlon's hatred of 'mouth breathing sell-to-buy-orders people' aside, it's a reasonable ISK maker.)

Lucas Kell wrote:
I think the problem here is we have wildly differing opinions of what the weak are. In the context of this thread, the weak are the ones who will huff and puff and ragequit if the change goes through and citadels start rolling out from null groups. I believe that would be a minimal number of players. The strong would be people who knuckle down and adapt to the change, be that through diplomacy or aggression.


Yeah, I know it was a terribly flawed thing to say, but CCP needs some of the 'weak' less engaged to subsidies development for the 'strong'. It'd be nice if the 'weak' got some stuff developed for them too.

(And I'm still convinced Citadels will do fine without a tax increase for NPC stations.)

(Being less engaged isn't a bad thing, the thing I typed first was)
GreyGryphon
The Spartains
#911 - 2016-03-13 00:48:51 UTC  |  Edited by: GreyGryphon
Lucas Kell wrote:
GreyGryphon wrote:
Citadel owners will not be able to lock up assets, but they would still be able to troll anyone that uses their citadel.
How would they do this? They could attempt to troll people but all they'd end up doing is driving people away, so they wouldn't get their cut of fees. That would seem like a very short sighted play. They are far more likely to run it reasonably and live of the wealth generations for eternity.

I imagine it as more of a trap. Kind of like those ponzi schemes that existed in EVE years ago. Attract as many traders as possible and lock them out. Then try to pick as many off as they try to leave the system. Its a stretch and we do not have clear numbers, but it should be possible. However you do point something out that I am also worried about. I do not want to see some null sec alliance suck up all the wealth generated by collecting broker's fees in high sec. That is why I would like to see a trade alliance. There is no reason to take content away from traders with no desire for ties to a null sec and leave them in the cold.

Lucas Kell wrote:
GreyGryphon wrote:
I would like to see the ability for neutral corps to collaborate and build and manage XL citadels for trade while sharing the responsibility, revenue, and cost. A high sec trade alliance could be possible after citadels have been introduced. There is no reason to "stake" your claim in high sec, and I do not want to see this new revenue stream go to only a couple of already powerful entities.
You totally can do that, and I really hope someone does, it would be good to see and would generate a whole bunch of content. I'd say that if anyone was planning on it they should already be getting plans together now as it won;t be a simple thing to run smoothly.

The whole reason I do not like these changes is because they encourage moving to citadels instead of encouraging creating a "trade guild" that builds a citadel. Give people a reason to risk building and/or using a citadel. There is a chance to implement changes that will generate content and make sure small groups can compete with large groups in high sec for trade.
Nergal Hurrian
Orange Lazarus Petroleum Inc.
#912 - 2016-03-13 01:04:19 UTC  |  Edited by: Nergal Hurrian
Gevlon Goblin wrote:
By the way, do I see it right that there are two opinions on this forum?
- "Great" - Imperium members
- "Absolutely game-breaking and end of EVE" - everyone else

It seems that whoever Goon CSM managed to plant this citadel market idea in CCP achieved the great goal: destroy everyone else's game.


You need to stop with logical fallacies and fearmongering. Pro-sentiment is in majority and against sentiment is basically traders yearning to withhold on the current risk-free easy ISK making play style.

You have been called out on the fact that, so far, you have failed to give one logical, rational argument under this thread as to why making citadels trade hotspots is a bad idea, aside from the fact that you are going to lose your risk free, easy ISK making play style. If you aren't capable of that, the least you can do is to refrain from ad hominems.
Teckos Pech
Hogyoku
Goonswarm Federation
#913 - 2016-03-13 01:17:43 UTC
Anhenka wrote:
Teckos Pech wrote:
Why I think the deadzone theory is unlikely.


The dead-zone theory is not unlikely, it is flat up impossible.

You can trigger asset recovery, at any time, in any citadel, anywhere. The citadel does NOT need to be destroyed, reinforced, or denied docking first.

Even if you cannot dock, cannot use the market, cannot create a contract there, cannot jump clone there, cannot use any services of any kind, you can still use asset recovery to move everything to another station in system for free, or to a system in another nearby station for a small fee.


I didn't know that given this point it is just stupid fear mongering.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#914 - 2016-03-13 01:22:27 UTC
Rob Kaichin wrote:
Anhenka wrote:


https://en.wikipedia.org/wiki/Enlightened_self-interest

Seriously, read it. As far as it applies to EVE, it's that by giving everyone else a low cost, stable, reliable place to trade, a Citadel benefits the owner far more than if acting out of immediate selfishness. Closing a citadel doesn't make sense since you can only make money when they list orders, you get nothing more when they cancel it, and you get nothing more when they use the asset recovery to retrieve their stuff, and you lose all the future income you might have had.



It's worth pointing out that a player run Jita could, depending on the actions of the owners, be directly harmful to the amount of conflict in this game: locking out players of any opposed alliances and their Alts would inhibit them from accessing the largest market.

Enlightened self-interest means you don't help the guys who shoot you.


They can start their own trade citadel, NPC stations will still exist. Ever heard of residual demand? Competition is a good thing and if an alliance wants to limit their customer base for a HS trade citadel that their problem.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#915 - 2016-03-13 01:24:35 UTC
Anhenka wrote:
Rob Kaichin wrote:
Anhenka wrote:


https://en.wikipedia.org/wiki/Enlightened_self-interest

Seriously, read it. As far as it applies to EVE, it's that by giving everyone else a low cost, stable, reliable place to trade, a Citadel benefits the owner far more than if acting out of immediate selfishness. Closing a citadel doesn't make sense since you can only make money when they list orders, you get nothing more when they cancel it, and you get nothing more when they use the asset recovery to retrieve their stuff, and you lose all the future income you might have had.



It's worth pointing out that a player run Jita could, depending on the actions of the owners, be directly harmful to the amount of conflict in this game: locking out players of any opposed alliances and their Alts would inhibit them from accessing the largest market.

Enlightened self-interest means you don't help the guys who shoot you.


You will be able to set the broker rate and access permissions on each citadel separately according to standings or without distinction.

Meaning even in the middle of a full-out nullsec war with each side shooting each other on site and banning the other from 99% of their citadels, you could still have a highsec market citadel that allows everyone access and has an equal broker fee for everyone.

Even for a hated enemy, it would make little sense to NOT let them come give you money at your highsec trade citadels, especially with the delicious irony of using that isk to SRP the fleets sent to go kill them.

Enlightened self interest in no way means you have to go out of your way to harm your enemy if doing so harms your own side as well. It is still in my best interest to allow the people who shoot me elsewhere to dock at my trade stations and give me money through fees. The alternative is them not docking and trading, simply buying their stuff somewhere else, and me getting no isk from them.

Still enlightened self interest.


For some reason for some people mercantilism still makes sense...200 years after it was shown to not make sense.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#916 - 2016-03-13 01:26:49 UTC  |  Edited by: Teckos Pech
Rob Kaichin wrote:
@Anhenka

In my stupidly un-detailed post, I was presuming that 'non Goons' would be locked out from 'Goonswarm' citadel, and that this would be a drag due to harder logistics, limited market access,

I'm not saying there wouldn't be other access to a market, or that wouldn't be other ways to get replacement ships, just that the increased hoops to jump through would inhibit conflict against the owners of the Citadel.

I disagree with the idea that players would *want* their enemies to come to this proposed 'Highsec Citadel Jita' though. The difference in difficulties of Logistics between Pseudo-Jita and Pseudo-Dodixie are pretty large.


With neutral noob corp alts this is a nonsensical post.

And alts in neutral HS corps.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lugh Crow-Slave
#917 - 2016-03-13 01:33:29 UTC
Just bringing this up again in hopes ccp sees it among all the tax talk



Please let us tax compression it's to powerful a tool and woth out taxing it out will have to just be disabled or no one will make isk off the refining tax
Teckos Pech
Hogyoku
Goonswarm Federation
#918 - 2016-03-13 01:36:55 UTC
GreyGryphon wrote:

The whole reason I do not like these changes is because they encourage moving to citadels instead of encouraging creating a "trade alliance". There is a chance to implement changes that will generate content and make sure small groups can compete with large groups in high sec for trade.


Why not? There will be nothing stopping an alliance forming based on building a trade citadel. In fact that was my first thought on reading the propsed changes. A trade alliance might form. That would be quite interesting.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nevyn Auscent
Broke Sauce
#919 - 2016-03-13 01:39:19 UTC  |  Edited by: Nevyn Auscent
Lugh Crow-Slave wrote:
Just bringing this up again in hopes ccp sees it among all the tax talk



Please let us tax compression it's to powerful a tool and woth out taxing it out will have to just be disabled or no one will make isk off the refining tax

Why should miners be double taxed. We don't tax ratters twice.
Yes, there is a chance they will move compressed ore to a lower cost refining station, but guess what, this puts ships carrying valuable cargoes of compressed ore into space, for people to shoot, and this is a really good thing.
Just don't be too greedy with your refining tax and the cost of your tax will be lower than their potential risk and they'll pay it even if some schmuck over there is offering 0% tax.

And no a trade alliance won't form, not an independent one because the goons/PL/insert large null group here/etc will blob them and high sec Citadels have laughably puny defences. The only possible groups to form high sec trade citadels are the large already super established groups that can't be out blobbed. Suggesting otherwise is ludicrous and ignores the obvious meta, or is an outright lie designed to confuse the Devs.
Teckos Pech
Hogyoku
Goonswarm Federation
#920 - 2016-03-13 01:42:37 UTC
Rob Kaichin wrote:


Snipped



And damn you for making me like a post by Lucas. Evil

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online