These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Upcoming Feature and Change Feedback Center

 
  • Topic is locked indefinitely.
 

[Citadels] Changing NPC taxes

First post
Author
Lucas Kell
Solitude Trading
S.N.O.T.
#841 - 2016-03-11 21:15:11 UTC
GreyGryphon wrote:
I am tired of seeing people argue that trading carries virtually no risk for high reward. It is not that simple. Risk is a critical part of any financial decision, and any decent trader will try to minimize risk to increase profits. Guess what will happen to every market when risk grows unabated. EVE revolves around risking assets/ISK for fun or profit. Market PvP is no different because one bad investment can result in billions lost. Flipping items in a station probably carries the least amount of risk, but it also has the tightest margins so that only high volume items are significantly profitable. Probably the biggest reason it has so little risk is because order modification is virtually free, and I have already suggested to change that. Changing broker's fees to 5% does not inherently add any risk, and there has to be available choices to manage risk to avoid inflation.
Tired or not, it's a fact. The only real risk comes from pressing the wrong buttons or from making bad decisions, and making bad decisions will generally be a minimal impact unless you overextend. And for that low risk you get the highest income in the entire game with minimal input and no undocking. Increasing broker fees at the very least adds more of an impact from making bad decisions.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Teckos Pech
Hogyoku
Goonswarm Federation
#842 - 2016-03-11 22:14:20 UTC
Rob Kaichin wrote:
Frostys Virpio wrote:
Rob Kaichin wrote:


It's worth repeating this though:

"The space where Citadels could compete is anywhere between 0% and the current highest tax. Not the current lowest tax, the highest. If Citadels had a lower limit of 0.75% sales and 0.01875% Broker's fee, they'd still be competitive, because very few people are currently paying that lowest tax band. "



Nobody would put their assets at risk of being locked out for that kind of benefit. That is where the issue is. The station are currently just too good to offer something meaningful. Putting billions in assets at risk of being locked out for just a few day if something happen to the citadel is taking too long to recoup by just shaving of just that little tax. The peoples who build said citadel will also want to recoup some of the cost of building it and they would kill their only carrot of slightly lower taxes if they ever want to run an income to pay it over time because the difference doesn't have enough of a margin to play with.


It's not an inconsiderable amount of tax raised if you consider the volume of ISK being traded: it manages to raise substantial sums over the whole of New Eden, almost 10 trillion ISK. We have no data on how few people are paying that level of tax though.

Besides, it's hardly the only carrot. It's a whole hamper of vegetables really, along with all the other mooted changes.


So tell me, if it is raising 10 trillion a month...how much ISK is being taxed? You keep saying it is substantial because well...trillion. But what is the tax base here?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Petrified
Old and Petrified Syndication
#843 - 2016-03-11 22:16:19 UTC
There is a certain Much ado about nothing to this thread as a whole, but I think the main concern that Gevlon expressed is a reasonable concern: The isk potential for large ISK holder to collude to never attack each other's "market hubs" would be very high. The issue with that is a simple one: their collusion mean fewer fights and less isk being destroyed and thus removed from the game.

Is it a merely theoretical concern, or does it have a basis in game fact?

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Teckos Pech
Hogyoku
Goonswarm Federation
#844 - 2016-03-11 22:47:12 UTC  |  Edited by: Teckos Pech
Petrified wrote:
There is a certain Much ado about nothing to this thread as a whole, but I think the main concern that Gevlon expressed is a reasonable concern: The isk potential for large ISK holder to collude to never attack each other's "market hubs" would be very high. The issue with that is a simple one: their collusion mean fewer fights and less isk being destroyed and thus removed from the game.

Is it a merely theoretical concern, or does it have a basis in game fact?


What are you (and Gevlon) talking about? You cannot put up a citadel in Amarr nor Jita. I don't know about the other hubs. And even then people can put up more than one.

Edit: Oh I see, it was an article on Gevlon's website. First off, he is wrong on the never logging in. You do have to fuel citadels if you want the guns to work or some of the service modules.

Second, while such a cartel could come into existence, the notion that there would no more wars is extremely dubious. First off that cartel would have to run around and destroy any competing citadels which would require active war decs and you cannot use the big ships in HS, so group putting up an XL competing citadel could be a problem unless the Imperium, PL, and every other cartel member want to start living in HS. Because it would not be just merely forming for defense ops, but also running around and killing any competitors. So it may very well entail lots of logging in.

And it still remains to be seen how many traders are going to move from Jita to say Perimeter and how quickly they are going to do it.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Zad Murrard
Frozen Dawn Inc
Frozen Dawn Alliance
#845 - 2016-03-11 22:50:17 UTC
The fee + citaldels overall are such a complicated change that unless someone can point a game where something very similar happened and the results of it this is just all pure speculation.

As said previously by CCP posts they are going to do things gradually.

Thus I think/hope they will not put whatever broker/sales tax change there might be to be effective from day one but rather see first how the iterations are playing out. If I were CCP if I wanted to touch the fees I would also change them gradually, see how people react and then adjust.

Of course they could make a social game experiment and put everything to chaos at once Twisted
Teckos Pech
Hogyoku
Goonswarm Federation
#846 - 2016-03-11 23:32:26 UTC
GreyGryphon wrote:

I am tired of seeing people argue that trading carries virtually no risk for high reward. It is not that simple. Risk is a critical part of any financial decision, and any decent trader will try to minimize risk to increase profits. Guess what will happen to every market when risk grows unabated. EVE revolves around risking assets/ISK for fun or profit. Market PvP is no different because one bad investment can result in billions lost. Flipping items in a station probably carries the least amount of risk, but it also has the tightest margins so that only high volume items are significantly profitable. Probably the biggest reason it has so little risk is because order modification is virtually free, and I have already suggested to change that. Changing broker's fees to 5% does not inherently add any risk, and there has to be available choices to manage risk to avoid inflation.


When risk grows unabated you can end up with systemic risk, but I'm not sure that is possible in the Eve economy. Systemic risk is where you have, as you noted, risk growing unabated, but also where actors in the financial system have exposure to each other. Where the parties become interconnected. We are each holding similar financial instruments such as debt (say mortgage backed securities). If I get into trouble and have to suddenly liquidate that debt and there is some question about the value of that debt (housing prices have stopped going up, default rates are on the rise, etc.)...my liquidating the debt will mean you have to re-value the same type of debt you hold meaning you could suddenly become insolvent too. Basically there is a cascade throughout the system and the system fails...hence the name systemic risk.

But we don't have markets like that in the Eve economy really. The financial markets in Eve are fairly limited and primitive.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Sgt Ocker
What Corp is it
#847 - 2016-03-11 23:55:49 UTC
Lucas Kell wrote:
Sgt Ocker wrote:
Lucas Kell wrote:
Because that's what you're talking about here. You're complaining that rich people will make isk and you want to pay an NPC instead so they don't.


Who cares if the rich get richer, as long as CCP can find a way to balance it.
The rich who want to build Citadels as trade hubs should need to find a way to make them attractive to traders - Not have CCP do it for them with increased npc taxes and brokers fees.

The whole Citadel thing becomes a flop if the only way CCP can get players to use them is by force.
It's impossible to give a benefit over a minimal cost station with zero risk. Increasing the base brokers fee gives more room for citadel owners to do exactly what you suggest, and they will still need to entice traders over. Noone is being forced, if you want to keep trading at an NPC station, the brokers fee will be between 3.5% and 5% which should be easy to absorb into most margins.

I think your totally on the WRONG track Lucas, it isn't brokers fees or even the npc fees - It is the people who will own these Citadels. They are in general not trustworthy therefore there is no reason to trust your eve wealth to them.
You yourself stated you will not put your whole market inventory into a Citadel - You obviously have no faith in the concept, why are you defending it?

The ONLY person I would trust my inventory to in a Citadel would be Chribba - He opens a trade hub in a Citadel, I'll gladly use it. Aside from that, there is no other person or group that could convince me to use their Citadel and risk losing everything.

Like i said, CCP need to find a way to make Citadels attractive without penalizing those who have no wish to use them.

Another thing that will keep citadels from being successful trade hubs - No contracts - Contracting is an integral part of trading. Adding it later, is too late to add it.

-- - -- - -- - --
Something I've not seen mentioned anywhere is the redemption system - What security do Citadels offer someone who just purchased plex - Is CCP going to refund the RL money investment if the guy who got the plex is excluded from ever redeeming it? Either by destruction of Citadel, the wrong standings with the owner, Citadel being moved or just turned off, etc.
Or, the more likely scenario, the redemption system will only be available via npc stations, another reason to not use Citadels.

People do invest real money into eve, there needs to be safeguards to ensure they are not at risk via game mechanics surrounding Citadels of not being able to realize that investment.

Oh and another point - If CCP got rid of all the market bots it would go a long way toward fixing at least one part of the Citadel vs NPC station issue.

Really Lucas, there are literally thousands of items on the market that have minimal (under 10%) returns now and with a 3.5% brokers fee + transaction fees, those items become not worth listing. Yet those same items are the ones that keep the markets ticking over. With good skills and standings those cheap minimal profit items are pretty good income - Double npc taxes and add new broker fees, they are no longer viable items. Halving the profit for smaller traders is removing them from trading.
And of course TQ needs more monopolies, especially in trading. At that point buying things in new eden becomes extortion rather than free trade.

-- - -- - -- - --
CCP have always said the markets in Eve are player driven enterprises, yet CCP is now saying, well this is not really the case because we need to make sure our latest attempt at creating something new has a chance to be adopted. It is not viable to introduce Citadels (they won't be adopted as intended) unless we at CCP manipulate the markets of new eden in an attempt to force players to use them.



Seriously, CCP Seagull - Get your Dev teams on track with your vision for Eve. It will never be achieved like this.
When your dreaming up new game mechanics and items, there is more to Eve than Goons and PL type groups. Designing for the elitists is not good game design.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Teckos Pech
Hogyoku
Goonswarm Federation
#848 - 2016-03-12 00:42:43 UTC
Just as a point of interest here. Everyone keeps talking as if the increase in taxes and broker's fees will be paid by the seller. That is not the case. The incidence of a tax (i.e. who pays it) is dependent on the price elasticities of supply and demand. If these two things are equal, for instance, then the tax incidence is shared equally between the buyer and the seller. So if for example you are looking at a 5% tax + brokers fee, then seller would only pay half of that or 2.5%.

https://en.wikipedia.org/wiki/Tax_incidence

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#849 - 2016-03-12 00:45:37 UTC
Sgt Ocker wrote:
Really Lucas, there are literally thousands of items on the market that have minimal (under 10%) returns now and with a 3.5% brokers fee + transaction fees, those items become not worth listing. Yet those same items are the ones that keep the markets ticking over. With good skills and standings those cheap minimal profit items are pretty good income - Double npc taxes and add new broker fees, they are no longer viable items. Halving the profit for smaller traders is removing them from trading.
And of course TQ needs more monopolies, especially in trading. At that point buying things in new eden becomes extortion rather than free trade.


There is an inherent contradiction in here I'm afraid. First you point out that some goods are so aggressively traded the profit margin is low. So smaller traders will exit the market and then with less competition prices will rise dramatically....which should prompt traders to enter the market and drop prices back down.

You cannot have your cake and eat it too.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

baltec1
Bat Country
Pandemic Horde
#850 - 2016-03-12 01:23:32 UTC
Aaron Honk wrote:
Anhenka wrote:
epicurus ataraxia wrote:

If CCP sprinkle broken Glass in one area of the sandbox, to enforce people play where they want to, is it still a sandbox, if you do not notice your legs bleeding?

Too zen?


Anyone with glass in their zen sand garden needs a new zen gardener.

Also more like anti-zen. Every sandbox has glass in it to guide people away from what the developers consider undesirable gameplay.

It's only when they dump glass in a new spot or pull it out of an old spot do people pay much attention to the glass.


Give one example of something that negatively affect gameplay in order to drive people in another direction.


Concord.
baltec1
Bat Country
Pandemic Horde
#851 - 2016-03-12 01:31:07 UTC
Petrified wrote:
There is a certain Much ado about nothing to this thread as a whole, but I think the main concern that Gevlon expressed is a reasonable concern: The isk potential for large ISK holder to collude to never attack each other's "market hubs" would be very high. The issue with that is a simple one: their collusion mean fewer fights and less isk being destroyed and thus removed from the game.

Is it a merely theoretical concern, or does it have a basis in game fact?


Problem with gevlons numbers is I think he is lumping the taxes from every trade action made in every NPC station in all of the galaxy. No powerblock is going to be making the kind of isk being talked about here.
Tarojan
Tarojan Corporation
#852 - 2016-03-12 02:08:23 UTC  |  Edited by: Tarojan
Aaron Honk wrote:
Anhenka wrote:

You should really stop looking at changes in terms of how it effects just you, and to to how things effect the game as a whole.


People will sure be pleased when the price for everything will be bumped by 6-7%



People won't care. its just inflation and just like plex prices its ultimately meaningless as people are getting richer all the time.

No what people care about is jita 4-4 no longer working.


Oh and can't dock in perimeters Goonograd because I'm a pubbie and I can't dock in the giant darkness trade hub because I'm not a blue (russian)/ light blue (null sec dweller).

When the new botlord treaty comes out all they have to do is say imperium gets caldari space, Pl amar perhaps and so on and so forth. light blue standings for other nullseccers so they can trade and they all agree to form up to defend their giant hubs if the highsec carebears get uppity.

Now its a doomsday scenario perhaps? Only if it works out that way I have to join karma fleet or unsub. I think thats a concern.

Will gank for food

Tarojan
Tarojan Corporation
#853 - 2016-03-12 02:10:22 UTC  |  Edited by: Tarojan
epicurus ataraxia wrote:
[quote=Anhenka][quote=Aaron Honk]
... but if you have the playerbase supporting you and willingly and joyfully following the roadmap, we can come through it together, and laugh about the crazy surprises we lived through together.

However, this is not now the case, those who were committed to the roadmap, now see that CCP believe that Citadels will only be practical, If we are reluctantly whipped complaining and resentful into them. People see that CCP has decided to punish those who do not comply, and force them from their homes like a slumlord turning off the water and electricity, or racking up the rent to impossible levels.

So through that, they have lost the goodwill, they have lost the excitement, they have lost the desire to joyfully follow the roadmap. What an incredibly wasteful and needless decision.




We will see how it pans out. The potential its giving the most powerful groups in the game to grief the absolute **** out of all the solo guys and carebears of highsec though is staggering. Goonswarm and minluv were established on those guiding principles. The potential tear generation will be awesum to watch from the sidelines.

Will gank for food

Lucas Kell
Solitude Trading
S.N.O.T.
#854 - 2016-03-12 03:52:43 UTC
Sgt Ocker wrote:
I think your totally on the WRONG track Lucas, it isn't brokers fees or even the npc fees - It is the people who will own these Citadels. They are in general not trustworthy therefore there is no reason to trust your eve wealth to them.
You yourself stated you will not put your whole market inventory into a Citadel - You obviously have no faith in the concept, why are you defending it?
It's nothing to do with the people that own them, it's to do with the additional risk of adding your inventory to citadels. If a citadel were to be assaulted and I were to have to recover my stuff I'd lose billions in fees even under the current system and moreso with a higher fee %. Not putting all of my inventory into citadels is simply risk mitigation, the same as I do with any system in the game.

Sgt Ocker wrote:
The ONLY person I would trust my inventory to in a Citadel would be Chribba - He opens a trade hub in a Citadel, I'll gladly use it. Aside from that, there is no other person or group that could convince me to use their Citadel and risk losing everything.
But you can't lose everything. At most you could lose 10% of their value, and that's only if you had to recover it to a different system. As it currently stands you could recover it to the same system for free.

Sgt Ocker wrote:
Another thing that will keep citadels from being successful trade hubs - No contracts - Contracting is an integral part of trading. Adding it later, is too late to add it.
There's a good chance they'll have contracts working early on. I am interested in seeing how courier contracts will work.

Sgt Ocker wrote:
Something I've not seen mentioned anywhere is the redemption system - What security do Citadels offer someone who just purchased plex - Is CCP going to refund the RL money investment if the guy who got the plex is excluded from ever redeeming it? Either by destruction of Citadel, the wrong standings with the owner, Citadel being moved or just turned off, etc.
Or, the more likely scenario, the redemption system will only be available via npc stations, another reason to not use Citadels.

People do invest real money into eve, there needs to be safeguards to ensure they are not at risk via game mechanics surrounding Citadels of not being able to realize that investment.
See above. Item recovery is a thing.

Sgt Ocker wrote:
Oh and another point - If CCP got rid of all the market bots it would go a long way toward fixing at least one part of the Citadel vs NPC station issue.

Market bots are a problem regardless of the system. Citadels in fact solve it to some extent because at the moment if someone identifies a bot they can do nothing, while new citadel owners could boot them from the citadel and force them to use NPC stations.

"Really Lucas, there are literally thousands of items on the market that have minimal (under 10%) returns now and with a 3.5% brokers fee + transaction fees, those items become not worth listing. Yet those same items are the ones that keep the markets ticking over. With good skills and standings those cheap minimal profit items are pretty good income - Double npc taxes and add new broker fees, they are no longer viable items. Halving the profit for smaller traders is removing them from trading.
And of course TQ needs more monopolies, especially in trading. At that point buying things in new eden becomes extortion rather than free trade."

Item's will adjust in price so they will still be the bread and butter. I see no reason they would suddenly start selling at a loss.

"CCP have always said the markets in Eve are player driven enterprises, yet CCP is now saying, well this is not really the case because we need to make sure our latest attempt at creating something new has a chance to be adopted. It is not viable to introduce Citadels (they won't be adopted as intended) unless we at CCP manipulate the markets of new eden in an attempt to force players to use them."
They are making them more player driven. All they are changing are the base fee amounts to give more room for people to control the fees. Being able to change between 0% and 0.1875% isn't big enough to be worth it, so the base fee has to move.

"Seriously, CCP Seagull - Get your Dev teams on track with your vision for Eve. It will never be achieved like this.
When your dreaming up new game mechanics and items, there is more to Eve than Goons and PL type groups. Designing for the elitists is not good game design."

The vision is to make everything player controlled, this seems exactly the way to achieve that.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Petrified
Old and Petrified Syndication
#855 - 2016-03-12 03:52:56 UTC
baltec1 wrote:
Petrified wrote:
There is a certain Much ado about nothing to this thread as a whole, but I think the main concern that Gevlon expressed is a reasonable concern: The isk potential for large ISK holder to collude to never attack each other's "market hubs" would be very high. The issue with that is a simple one: their collusion mean fewer fights and less isk being destroyed and thus removed from the game.

Is it a merely theoretical concern, or does it have a basis in game fact?


Problem with gevlons numbers is I think he is lumping the taxes from every trade action made in every NPC station in all of the galaxy. No powerblock is going to be making the kind of isk being talked about here.


True, but given the volume of trade conducted in Jita alone, compared to anywhere else, its not an unattractive number. Whatever the number is, however, would it be high enough to entice rivals to put aside differences and come to an agreement to not threaten each others' market Citadels?

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Teckos Pech
Hogyoku
Goonswarm Federation
#856 - 2016-03-12 04:45:51 UTC
Tarojan wrote:
Aaron Honk wrote:
Anhenka wrote:

You should really stop looking at changes in terms of how it effects just you, and to to how things effect the game as a whole.


People will sure be pleased when the price for everything will be bumped by 6-7%



People won't care. its just inflation and just like plex prices its ultimately meaningless as people are getting richer all the time.

No what people care about is jita 4-4 no longer working.


Oh and can't dock in perimeters Goonograd because I'm a pubbie and I can't dock in the giant darkness trade hub because I'm not a blue (russian)/ light blue (null sec dweller).

When the new botlord treaty comes out all they have to do is say imperium gets caldari space, Pl amar perhaps and so on and so forth. light blue standings for other nullseccers so they can trade and they all agree to form up to defend their giant hubs if the highsec carebears get uppity.

Now its a doomsday scenario perhaps? Only if it works out that way I have to join karma fleet or unsub. I think thats a concern.


Right because limiting your tax base is a way to increase your tax revenue.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#857 - 2016-03-12 04:55:33 UTC
Aaron Honk wrote:


Give one example of something that negatively affect gameplay in order to drive people in another direction.


Look at just about anything Greyscale promoted. He very much wanted to turn NS into a dystopian horror show. Jump fatigue, jump range nerfs, were two he actually implemented.

Quote:
The harder we can make logistics, the better for the game viewed as an abstract system. It would be much better for the game if we got rid of freighters, but we have to balance what is good for the game at a higher systemic level with making the player's lives a living hell. Forcing people to do convoys with lots of industrials would, from a higher level systemic view, be awesome. But for the individual players, it would suck balls.

[CCP has] gone [too far] in the direction of making players lives easy – we've got jump freighters and jump bridges and all this [stuff] – and I think there is an agreement here [at CCP] that we want to pull back from that. We would like to pull back as far as we can get away with. But how far can we go?” The underlying point is the need to get a balance between avoiding frustration and getting desirable macro-scale outcomes.

--CCP Greyscale - CSM Minutes, December 2010


Good thing he is gone. But you think a permanent tax increase is bad? Hahahahaha.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#858 - 2016-03-12 05:13:34 UTC
I love the schizophrenic nature of those opposed to this change.

On the one hand Goons, PL, and all the rest are gong to capture vast economic rents by setting up trade citadels and...not letting everyone in but only a select few.

Then they'll troll the crap out of anyone they do let in by locking in their stuff.

And despite these lower prices the NS Powers will be charging prices are going to go up by 6-7%.

Lots of traders will exit the markets, resulting in even higher prices, and thus profits. But those higher profits won't induce entry into the trading markets.

Here is an idea. Maybe you guys who are so virulently opposed to this idea....you can huddle up and come up some coherent reasons to oppose this change.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lugh Crow-Slave
#859 - 2016-03-12 05:21:39 UTC
Teckos Pech wrote:
I love the schizophrenic nature of those opposed to this change.

On the one hand Goons, PL, and all the rest are gong to capture vast economic rents by setting up trade citadels and...not letting everyone in but only a select few.

Then they'll troll the crap out of anyone they do let in by locking in their stuff.

And despite these lower prices the NS Powers will be charging prices are going to go up by 6-7%.

Lots of traders will exit the markets, resulting in even higher prices, and thus profits. But those higher profits won't induce entry into the trading markets.

Here is an idea. Maybe you guys who are so virulently opposed to this idea....you can huddle up and come up some coherent reasons to oppose this change.



shhhhhh
Teckos Pech
Hogyoku
Goonswarm Federation
#860 - 2016-03-12 05:25:28 UTC
Petrified wrote:
baltec1 wrote:
Petrified wrote:
There is a certain Much ado about nothing to this thread as a whole, but I think the main concern that Gevlon expressed is a reasonable concern: The isk potential for large ISK holder to collude to never attack each other's "market hubs" would be very high. The issue with that is a simple one: their collusion mean fewer fights and less isk being destroyed and thus removed from the game.

Is it a merely theoretical concern, or does it have a basis in game fact?


Problem with gevlons numbers is I think he is lumping the taxes from every trade action made in every NPC station in all of the galaxy. No powerblock is going to be making the kind of isk being talked about here.


True, but given the volume of trade conducted in Jita alone, compared to anywhere else, its not an unattractive number. Whatever the number is, however, would it be high enough to entice rivals to put aside differences and come to an agreement to not threaten each others' market Citadels?


Then there is the other problem with Gevlon's numbers...you wont be able to put a citadel in Jita. But keep that kooky cornspiracy theory going. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online