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Fix the 'Self Destruct, I win' Button.

Author
Nova Fox
Novafox Shipyards
#21 - 2012-01-12 02:13:51 UTC
For future reference anything that is labeled an Iwin button must contain win in every conceivable faucet when pressed.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Simi Kusoni
HelloKittyFanclub
#22 - 2012-01-12 07:39:46 UTC
Orion Kirimitsu wrote:
You guys are completely misinterpeting the nature of my post Im not whining, either that or the trolls are out.

This is a place for improvements to the game is it not? And, based on the number of posts concerning this issue, it is a valid area of improvement. Im not 'butthurt', but it is, imho, something that needs to be fixed. A kill is a kill either way you look at it, true, but the system could use improving.

The ONLY reason I can think of for the reaction that im getting, is that you guys must be some of the very guys out there mashing the self destruct button so that YOU are not butthurt.

My 2 cents, have a good one.

Heh, most of them are trolls that just rage post in every thread they find. Some are making good points though.

Anyway for what it's worth I don't care about KMs, or loot, or whatever, if a ship self destructs good for them. I just think capital class ships should get longer timers. Having identical timers for both an Aeon and a Rifter is utterly ridiculous, and should have been addressed the moment CCP introduced capital ships.

Oh wait, but that's fine because Titans and Super Caps are so rare! Nice one CCP.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

LeHarfang
Federal Navy Academy
Gallente Federation
#23 - 2012-01-12 08:15:04 UTC
Aqriue wrote:
(its not logoffski, which the reason was to run away and fight another day like the Gallente French strategy. SD ships don't come back Shocked)


Off-Topic: Gallente strategy is'nt to flee, it's quite the other way in fact: Those blasters makes you have to get close and personnal with the ennemy. Also, from where do you think they took that eagle on the Gallente flag?

On the french issue, i really dont get it why we, french speaking people, have that kind of reputation. I mean, yes i do prefer diplomacy over guns or fists, but most western countries are like that (even UK). Only americans has laws that allows people to walk around in the middle of a city or town armed to the teeth. I mean, why would you even need that kind of firepower? To fight other guns. So if the others dont have guns, that means you dont need yours. It also explains why gang wars and/or racial tensions always becomes shooting and a lot of people dies. Americans arent the only ones who has gang wars, Canadians (yes canadians) do have that problem as well and we dont always see people being shot on the news.

On topic: Like i said in another thread, why not give them what they want? They want killmails? Fine, give them. I mean, they did pushed the guy to destroy his ship by tackling and shooting it. Of course, they wont get any more loot since the pilot destroyed all of his stuff when he self-destroyed, anyway (modules can be overloaded to blow up).
Mag's
Azn Empire
#24 - 2012-01-12 08:25:02 UTC  |  Edited by: Mag's
I say the only change that should be made, is no insurance. The no loot and no kill mail, should remain.
But CCP have this on their radar and it looks like it will change.

Oh and it was a whine OP post. SD is not 'I Win.', it's more 'You don't get all you wanted, but I still die.'

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Aqriue
Center for Advanced Studies
Gallente Federation
#25 - 2012-01-12 10:24:26 UTC
LeHarfang wrote:
[quote=Aqriue] (its not logoffski, which the reason was to run away and fight another day like the Gallente quote=LeHarfang]On the french issue, i really dont get it why we, french speaking people, have that kind of reputation. I mean, yes i do prefer diplomacy over guns or fists, but most western countries are like that (even UK). Only americans has laws that allows people to walk around in the middle of a city or town armed to the teeth. I mean, why would you even need that kind of firepower? To fight other guns. So if the others dont have guns, that means you dont need yours. It also explains why gang wars and/or racial tensions always becomes shooting and a lot of people dies. Americans arent the only ones who has gang wars, Canadians (yes canadians) do have that problem as well and we dont always see people being shot on the news.

Cause every other nation has some form of joke for another nation Big smile. I am sure the french say something about stupid americans and we americans in turn make fun of french "tactical retreats" or their "croaking voices" , Brits got bad teeth and drive on the wrong side of the road Blink. Its all in good humor though Blink, we still eat "french fries" with our "american burgers" Lol cause they make beef patties better.

As for the whine of getting a killmail, it basicly breaks down to this question:

So how does it feel be a ____, _____?

winner, champ.
loser, chump.

I am quite certain, any human prefers the first pair over the second pair. Human behavior doesn't respond well to a loss and anything to put a salve on a bruised ego so they don't look like a chump Roll. I can't think of a better reason of making someone feel like a loser (justification enough to leave SD as is), because if you are taking a ship from me then I will take the KM from you so we both end up being losers Twisted. One is just going to rush to the forums to "fix" this exploit, but I will be smug in the fact it wasn't me Twisted
Simi Kusoni
HelloKittyFanclub
#26 - 2012-01-12 10:31:05 UTC
Aqriue wrote:
LeHarfang wrote:
[quote=Aqriue] (its not logoffski, which the reason was to run away and fight another day like the Gallente quote=LeHarfang]On the french issue, i really dont get it why we, french speaking people, have that kind of reputation. I mean, yes i do prefer diplomacy over guns or fists, but most western countries are like that (even UK). Only americans has laws that allows people to walk around in the middle of a city or town armed to the teeth. I mean, why would you even need that kind of firepower? To fight other guns. So if the others dont have guns, that means you dont need yours. It also explains why gang wars and/or racial tensions always becomes shooting and a lot of people dies. Americans arent the only ones who has gang wars, Canadians (yes canadians) do have that problem as well and we dont always see people being shot on the news.

Cause every other nation has some form of joke for another nation Big smile. I am sure the french say something about stupid americans and we americans in turn make fun of french "tactical retreats" or their "croaking voices" , Brits got bad teeth and drive on the wrong side of the road Blink. Its all in good humor though Blink, we still eat "french fries" with our "american burgers" Lol cause they make beef patties better.

As for the whine of getting a killmail, it basicly breaks down to this question:

So how does it feel be a ____, _____?

winner, champ.
loser, chump.

I am quite certain, any human prefers the first pair over the second pair. Human behavior doesn't respond well to a loss and anything to put a salve on a bruised ego so they don't look like a chump Roll. I can't think of a better reason of making someone feel like a loser (justification enough to leave SD as is), because if you are taking a ship from me then I will take the KM from you so we both end up being losers Twisted. One is just going to rush to the forums to "fix" this exploit, but I will be smug in the fact it wasn't me Twisted

That logic doesn't evade the fact that two minutes is not a realistic timer to kill a super cap, let alone a fleet of super caps Blink

If SD timers are going to remain, that's fine (I actually like them in most circumstances). But they should be scaled in length to match the ships hull. E.g. frigates/cruisers/BCs get shorter timers and titans/carriers/dreads/supers get longer timers.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Lord Zim
Gallente Federation
#27 - 2012-01-12 10:42:10 UTC
I love how Aqriue etc keeps focusing on "griefing the other guy", when the main result of selfdestructing is lots of ships going up in smoke, sometimes for no reason at all. How many fights have been cut woefully short because the losing side decided it'd rather "think of its precious kill/death ratio on the killboards" than try to fight their way out, or at least make their losses cost the aggressors more (in ammo or ships)? We don't know, but I've seen this a lot.

How many dreads have just selfdestructed because they saw that someone else logged on a great deal of supers, and blew up before they were even tackled to preserve their precious kill/death ratio? We don't know, but I've seen multiple fleets doing this.

The last bit is particularly hilarious.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Orion Kirimitsu
The Scope
Gallente Federation
#28 - 2012-01-12 15:09:25 UTC
Lord Zim, I agree 100%. How many Abbys SD in POS's in Branch? Some of those could have been interesting fights, and if an Abby would have actually gotten away, that would have been epic. All lost opportunities.

So, lets take it a step further, here is a compromise:

Self Destruct does actual gradual damage in small increments over the 2 min timer.
The way in which the ship was actually destroyed is determined by the final blow.

If the SD sequence destroyed the ship - No Killmail, No Loot, No Insurance

If player damage destroyed the ship - Killmail generated, Loot, Insured

This would:

Eliminate the need for a longer timer
Still give the destructee a chance to get what he wants
Still give the destructor a chance to get what he wants

Makes the SD sequence a more interesting option by design, your still going to want to fight even if you did deciced to self destruct, because if a player shot lands that final blow, they get it all. I think it would actually escalate the fight, Its kind of an all or nothing thing.

Thoughts?
Lord Zim
Gallente Federation
#29 - 2012-01-12 17:05:18 UTC
Still not seeing the point of differentiating self destruction from a normal death tbh. I say, if you're aggressed by one or more players, a killmail is produced, regardless of what lays the final shot, be it an NPC or a selfdestruct sequence.

And honestly, the "damage the ship gradually" way of selfdestructing could either be circumvented by repping, leading to potential perpetual griefing, and still doesn't really fix the problem of the "selfdestruct to save our kill/death ratios" mentality.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Orion Kirimitsu
The Scope
Gallente Federation
#30 - 2012-01-12 17:39:54 UTC
Lord Zim wrote:
Still not seeing the point of differentiating self destruction from a normal death tbh. I say, if you're aggressed by one or more players, a killmail is produced, regardless of what lays the final shot, be it an NPC or a selfdestruct sequence.

And honestly, the "damage the ship gradually" way of selfdestructing could either be circumvented by repping, leading to potential perpetual griefing, and still doesn't really fix the problem of the "selfdestruct to save our kill/death ratios" mentality.



yeah, didnt think about repping hell. makes sense just to stick with the original plan
Tippia
Sunshine and Lollipops
#31 - 2012-01-12 17:51:24 UTC
If you can't kill the guy in the time allotted, you didn't deserve the loot or the KM or the intel.
You still won the fight; he's still dead.

So what's the problem?
Lord Zim
Gallente Federation
#32 - 2012-01-12 18:10:48 UTC
Tippia wrote:
If you can't kill the guy in the time allotted, you didn't deserve the loot or the KM or the intel.
You still won the fight; he's still dead.

So what's the problem?

The problem is this:
Lord Zim wrote:
How many dreads have just selfdestructed because they saw that someone else logged on a great deal of supers, and blew up before they were even tackled to preserve their precious kill/death ratio? We don't know, but I've seen multiple fleets doing this.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#33 - 2012-01-12 18:18:37 UTC
Orion Kirimitsu wrote:
Have you ever been in a fight with a much larger target, you have him pointed, and he is dying, and is going to make a great addition to your kill mail collection? Then, while he is 3/4 way through armor after you have been beating him to death for the past 10 mins, he decides to self destruct, just so he wouldnt generate a kill mail? That guy just robbed you of that well earned kill using an exploit in the system to do so.


Have you ever been involved in a fight with a much larger blob of smaller ships, they have pointed you early on and you are dying. You are going to be the next great addition to their extensive kill mail collection. Then, when your down to 3/4 armor after making peace with slowly losing your ship over the last 10 minutes, you decide to self destruct, just so they don't get their trophy km but still force you to die. They just robbed you of that hard earned ship using an allowed game mechanic to do so.

So you might as well rob them of their joy using an allowed game mechanic to do so.

See what I did there?

I say fix self destruct. Remove kill mails and the combat log from Eve.

Much easier.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Lord Zim
Gallente Federation
#34 - 2012-01-12 18:33:33 UTC
CCP Soundwave wrote:
May look into this in the future. Killmails you should certainly get.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Feligast
Brutor Tribe
Minmatar Republic
#35 - 2012-01-12 19:13:24 UTC  |  Edited by: Feligast
Lord Zim wrote:
How many dreads have just selfdestructed because they saw that someone else logged on a great deal of supers, and blew up before they were even tackled to preserve their precious kill/death ratio? We don't know, but I've seen multiple fleets doing this.


I <3 you, Zim, full on homo, but who cares? Let them.. they're STILL DEAD.

Edit: I really should clarify my position on this. I don't care if it does generate one or not, the ship still popped one way or the other. The generation of ~~mad~~ over it irritates me, though.. you still put your opponent in a position that his only option was to kill himself. YOU know he's dead. HE knows he's dead. Who cares beyond that?
Lord Zim
Gallente Federation
#36 - 2012-01-12 19:20:14 UTC
Feligast wrote:
I <3 you, Zim, full on homo, but who cares? Let them.. they're STILL DEAD.

One simple reason: "oh dear they logged in supers better selfdestruct the dread fleet so our kill/death ratio won't suffer"

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Feligast
Brutor Tribe
Minmatar Republic
#37 - 2012-01-12 19:29:07 UTC
Lord Zim wrote:
Feligast wrote:
I <3 you, Zim, full on homo, but who cares? Let them.. they're STILL DEAD.

One simple reason: "oh dear they logged in supers better selfdestruct the dread fleet so our kill/death ratio won't suffer"


See edit.
Ninevite
Aliastra
Gallente Federation
#38 - 2012-01-12 19:40:50 UTC
OP has a good point, the only people here that are crying are people who rely on SD to avoid embarrassing loss mails
Lord Zim
Gallente Federation
#39 - 2012-01-12 20:05:04 UTC
Feligast wrote:
Lord Zim wrote:
Feligast wrote:
I <3 you, Zim, full on homo, but who cares? Let them.. they're STILL DEAD.

One simple reason: "oh dear they logged in supers better selfdestruct the dread fleet so our kill/death ratio won't suffer"


See edit.

Let me spell it out further: If making killmails appear when someone selfdestructs while being aggressed causes even one person to fight as long as he can to make his death as expensive as possible for the aggressor, instead of selfdestructing to try to make his kill/death ratio look better, then the change would be worth it.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Tippia
Sunshine and Lollipops
#40 - 2012-01-12 22:25:05 UTC
Lord Zim wrote:
The problem is this:
Lord Zim wrote:
How many dreads have just selfdestructed because they saw that someone else logged on a great deal of supers, and blew up before they were even tackled to preserve their precious kill/death ratio? We don't know, but I've seen multiple fleets doing this.

So they lost a bunch of ships. What's the problem?
Quote:
If making killmails appear when someone selfdestructs while being aggressed causes even one person to fight as long as he can to make his death as expensive as possible for the aggressor, instead of selfdestructing to try to make his kill/death ratio look better, then the change would be worth it.
So you're making some kind of game-economy argument here?

The problem is that they'd still do it unless those KMs included intel that the aggressor (still) failed to earn.