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Yachts, yachts, yachts.

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epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#61 - 2016-03-11 15:32:34 UTC  |  Edited by: epicurus ataraxia
Can I suggest, that If people feel there is a real problem with yachts, other than repeating meaningless phrases like Zero risk, and unable to counter, which are plainly absurd under most circumstances, they start their thread there.

Some have raised reasonable and sensible issues, they are valuable.
Others not so much.

Starting with Do xx to fix assumes, everyone agrees.

It is like the statement.

"Sir, Your Wife is offensive, she is ugly, and unpleasant. This is what we should do to fix her"

It assumes that everyone both agrees and agrees action is urgently needed.

Some players love the yacht, some see others happy out in space with their hated and detestable partner, how dare he!
Some just don't agree, she is quite cute actually.

There is one EvE. Many people. Many lifestyles. WE are EvE

sHanQ Myteia
Viziam
Amarr Empire
#62 - 2016-03-11 15:58:49 UTC
Credacom wrote:
Total **** gameplay as is, needs a change.
Avoiding combat and trolling holes is the weaponization not many have seen due to all time levels of neckbearding and autism some have been willing to stretch.
Countermeasures are so unequal/unreliable it's dumb.
All options would be sufficient, just pick any and WHs will be better off.
More fights, more ganks.


Hey Sir. It seems like you're angry about something specific that happened to you involving Yachts, can you clarify what happened and why you're so angry?
Andrew Jester
Collapsed Out
Pandemic Legion
#63 - 2016-03-11 16:05:28 UTC
epicurus ataraxia wrote:
Can I suggest, that If people feel there is a real problem with yachts, other than repeating meaningless phrases like Zero risk, and unable to counter, which are plainly absurd under most circumstances, they start their thread there.

Some have raised reasonable and sensible issues, they are valuable.
Others not so much.

Starting with Do xx to fix assumes, everyone agrees.

It is like the statement.

"Your Wife is offensive, she is ugly, and unpleasant. This is what we should do to fix her"

It assumes that everyone both agrees and agrees action is urgently needed.

Some players love the yacht, some see others happy out in space with their hated and detestable partner.
Some just don't agree, she is quite cute actually.

this is the greatest gyro analogy ever

If thuggin' was a category I'd win a Grammy

Nightingale Actault
Borderland Dynamics
#64 - 2016-03-11 17:00:10 UTC
Just because this ship is easier to fly than the alternatives shouldn't make it a target for adjustments because some pvp groups are butt-hurt they can't catch them. Keeping in mind this strategy has been in game and in use for long before the Yacht was introduced.

Make it so higgs riggs can't be fit on them: What is the point of having this rig if they don't intend for people to be able to use the bonuses?

Make higgs riggs remove nulification: this just means they won't be fit on the ships used in this scenario, which increases time to crush but not any mechanics behind it.

Make higgs remove Cov ops cloak: again this just means the rig won't be fit, doesn't change mechanics in use.

Make it so yachts can't fit BS prop mods: yes, let's absolutely change it so no cruiser class ship cannot fit a BS prop, as there are no other fits that can take advantage of it's qualities. While you're at it then, no small hull can use cruiser sized props either.

All of these ideas that have been presented are short sighted and meant only to appease the few big groups that are upset someone tried to roll a hole instead of logging off because they were willing to take the risk to do so. If you're trying to force fights there are other mechanics that are needed to accomplish that.
Narthe Raytei
Deep Core Mining Inc.
Caldari State
#65 - 2016-03-11 17:07:54 UTC
Having higgs rigs remove nullifiction seems like the best way forwards since it brings back the risk in rolling a hole, and doesn't just take us back to t3 hole rolling.
Jezza McWaffle
Lazerhawks
L A Z E R H A W K S
#66 - 2016-03-11 17:16:31 UTC  |  Edited by: Jezza McWaffle
Kill the fitting and remove rigs, or find a way to remove higgs fitting to them. If you only remove higgs they will still be viable since they can fit a battleship prop mod (why on earth did CCP give it such a large fitting room).

And the issue with them isn't so much that other groups can role in your face, its that you can't realistically catch them without something completely impractical, like shrouding the hole in capitals. For instance you want to use your chain but your static local farms want to yacht the hole, well RIP your static then.

And anyone who thinks they are balanced, thank you for letting me know in advance you're a farming corporation.

Wormholes worst badass | Checkout my Wormhole blog

NoobMan
Perkone
Caldari State
#67 - 2016-03-11 17:36:05 UTC
Im at work on my cellphone so I'm not gonna write something long.

I think if you don't completely nip it in the bud you are going to still have the same exact problem. If you nerf the yacht and not the T3 roller. I would be in favor of a nerf that fixes both of them.

The fairest nerf (for people on both sides of the argument) I think is Higgs rigg cancels out Interdiction Nullification. Ideally make the yacht completely not viable and make people invest isk and skill point lose in a T3.

You would still be allowed to yacht holes in safety but if someone notices they can warp a sabre over and attempt to decloak you. Yes you can burn back to the hole and jump but the sabre can jump with you and you are timered.

Full disclosure when an active hole rolls into my bear hole I use 3 rolling lokis to quickly collapse the WH, so I can get back to farming.

Operations Director of Hard K(n)ocks Inc.

DG Athonille
Doomheim
#68 - 2016-03-11 19:09:47 UTC
Why do folks seem to feel that they are entitled to fights or content? Several have pointed out here that the current mechanics provide capability for smaller entities to avoid larger entities. Why do the larger entities seem to feel that they're entitled to easy kills? If you're ISO-5 and putting 15-20 ships on my static, versus my 1-3 active people, why on earth should I be forced to spend my Eve time with that? Isn't that the equivalent of wardec station games? Just how fun is that? I'll answer for you: Its not. Its boring and silly and desperate.

I agree with the posts here: https://forums.eveonline.com/default.aspx?g=posts&m=6386998#post6386998

And here: https://forums.eveonline.com/default.aspx?g=posts&m=6387808#post6387808

This all seems to smack of opposing ends on the same stick:

"I'm large WH group and we're bored and frustrated and the small prey keeps running away!"

"I'm small WH group and we're bored and frustrated because there's 20 ships camping my static!"

Smaller groups will use tools at their disposal to change up the chain. Hey, that's a center piece to why any of us live there right, the new environment via each new static? Forcing smaller groups to take silly risks, such as being forced into higgs-rigged battleships, won't do anything realistic to satisfy either end of the stick, again, as others here have pointed out.

Just for the sake of argument and to point out the imbalance of this proposal from a different perspective:

/StartSnark
"I want a nerf to having a specific battleship hull from jumping the same wormhole within 20 minutes!! I mean, I am sooooo tired of ISO-5 rolling away from my daredevil with their 8 Ravens. Lily-adorned pansies!! It's just so unfair!"
/EndSnark

I'd be fine with having an area of effect nullification to higgs-rigged ships of any flavor - say no more than 3 on grid or the mass bonus is neutralized.

And oh, if you happen to be in the "larger WH group" here, it's myth that smaller groups won't take a fight, so let's not make a broad brushstroke false summary along those lines to try to justify nerfing a unique niche case fitting.
https://zkillboard.com/kill/51722500/

So Corbexx, I vote for not nerfing the rolling taxi, and simply nerfing large groups of higgs-rigged ships being used in the same area (grid). What I'd much prefer to see some development time and energy being focused on are the goddamn fitting bugs that randomly pop up when transiting WH's or gates.
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#69 - 2016-03-11 19:14:37 UTC
Hey, a feedback thread!

Let me help you with that.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

Chesterfield Fancypantz
Viziam
Amarr Empire
#70 - 2016-03-11 19:53:56 UTC
epicurus ataraxia wrote:
Sten Taxi wrote:
The problem is the combination of battlesize prop mod and nullifcation + cloak, on any ship. Yacht or Higgs is not the problem. Nerf the yacht and t3s will take its place (as it was before). Nerf higgs and we will twice the number of passes. To deal with this you have to deal with t3s aswell. Just doing it for yachts is just penalizing lower SP players.


I am interested to know, what exactly do people find upsetting about a solo ship not automatically leading to a killmail, when rolling a hole is involved?

Should not someone trying to roll a hole in the face of superior numbers not be applauded?

I do understand that it is attractive, for a large group, to force inferior numbers to engage to make some content, but this is not so much content as extracting Danegold in the form of dead ships and pods? I do understand this, they are professional, and well led, I can see a sense of deserving kills when they are so much better, it is entirely understandable, no one wishes to be deprived of content.

Although they are often accused of it, it is not in my opinion risk averse, but more sane behavior and a desire to play, and not just pos up. I tend to see them as brave little ships and pilots.

I belong to a corp, that enjoys and seeks PVP, and enjoys a reasonable challenge, and rolling holes is a good source of a good fight. We may win, we may lose, but fun is had. but smaller corps, with maybe only one member on out of hours, should be allowed to use the best ships he can, to roll away vastly superior numbers.

But take away the tools, from a single lo-class WH player and what is he to do? Logoff for 16 hours, leave wormhole space? Live in HS? Hide deep in null bending the knee? Are those the only acceptable choices?
For me a luxury yacht, is just something to try to catch, I accept the cat does not get every bird, and sometimes watching the bird slam into the shut window, is also fun.

So, where is the problem?


100% agree here.
Ruby Burke
Deep Core Mining Inc.
Caldari State
#71 - 2016-03-11 20:13:20 UTC
It would be wrong to say that it is only the yachts that are the problem.

Rolling T3s existed before, but before the Higgs anchor at least it was so annoying to roll a completely fresh hole that very few people did it that way. Nowadays with the cheap yachts the same stuff happens literally everywhere. I barely can recall a day where I log in and not 2-3 people yacht on me.... the whole situation has become cancerous.

I still try to catch the odd yacht with some insta locking or counter rolling the hole on them, but engaging gameplay looks different to me.

And this is not all coming from small corps that have almost no one online, yachts are all over the place. The last few days so many holes I jumped into already had the rolling yachts logged in to instantly close the hole again.

It really gets boring...
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#72 - 2016-03-11 20:29:14 UTC  |  Edited by: epicurus ataraxia
(From elsewhere)

I am getting the idea, that some think any small ship having the ability to roll holes without dying in a bubble is wrong? Is that really so bad?
Do people hate holes being closed so much it is necessary for people to pay a couple of battleships for a fee or log off?
Sure, when people are on, there's lots of fun fighting, but is it right that a small or out of hours corp should have no other options?

Something not right with this.

There is one EvE. Many people. Many lifestyles. WE are EvE

helana Tsero
Science and Trade Institute
Caldari State
#73 - 2016-03-11 20:45:43 UTC
NoobMan wrote:
Im at work on my cellphone so I'm not gonna write something long.

I think if you don't completely nip it in the bud you are going to still have the same exact problem. If you nerf the yacht and not the T3 roller. I would be in favor of a nerf that fixes both of them.

The fairest nerf (for people on both sides of the argument) I think is Higgs rigg cancels out Interdiction Nullification. Ideally make the yacht completely not viable and make people invest isk and skill point lose in a T3.

You would still be allowed to yacht holes in safety but if someone notices they can warp a sabre over and attempt to decloak you. Yes you can burn back to the hole and jump but the sabre can jump with you and you are timered.

Full disclosure when an active hole rolls into my bear hole I use 3 rolling lokis to quickly collapse the WH, so I can get back to farming.




+1 Agree with Noobman. Shocked

"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave."  | zoonr-Korsairs |

Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |

Broxis Khoros
State War Academy
Caldari State
#74 - 2016-03-11 22:31:40 UTC  |  Edited by: Broxis Khoros
Nullification removal is the way to go. Rolling t3s provide similar risk free rolling options, which the only response involves fielding caps to prevent cloak or hoping the pilot makes a massive error.

All to catch a 80m ship that will probably spawn right next to jump range anyways. Right now, these ships are used to either bear with complete impunity or to roll holes that shouldn't be rollable with a huge ass fleet on them. Its even possible for a group that doesn't have hole control in an eviction to repeatedly mass holes, though they cant fully collapse them without getting their yacht rolled out (presuming the group with hole control isn't ********, because they will sit a BS on the other side to roll the yacht). These mechanics are fairly silly and unless risk free rolling is a thing CCP wants, these two rolling options need to go.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#75 - 2016-03-11 22:45:10 UTC  |  Edited by: epicurus ataraxia
Broxis Khoros wrote:
Nullification removal is the way to go. Rolling t3s provide similar risk free rolling options, which the only response involves fielding caps to prevent cloak or hoping the pilot makes a massive error.

All to catch a 80m ship that will probably spawn right next to jump range anyways. Right now, these ships are used to either bear with complete impunity or to roll holes that shouldn't be rollable with a huge ass fleet on them. Its even possible for a group that doesn't have hole control in an eviction to repeatedly mass holes, though they cant fully collapse them without getting their yacht rolled out (presuming the group with hole control isn't ********, because they will sit a BS on the other side to roll the yacht). These mechanics are fairly silly and unless risk free rolling is a thing CCP wants, these two rolling options need to go.


I would point out, just for the sake of balance, that whether a cruiser, a t3, a yacht, or a battleship,the distance, is determined by the mass spawn equation. The equation does not care what ship you are in, only the mass.

If you have a mass of 120000000kg it does not matter if you are in any ship the distance is the same as the resultant.
They ALL have to burn back to the hole.

And quite a few players have pointed out that dying, is not risk free even if it does not appear on a killmail.

It is understandable that a large fleet might find it frustrating to be faced with a ship that specialises in evasion, that is a counter to bring more guns, but eve is a game of rock paper scissors.

Do you have a first hand example as to how Yachts and T3 are overpowered, in any particular situation, rather than stating you find them frustrating? Or even unfair?

If there is a genuine example of how it is overpowered, then this can be worked with to decide
1. Whether the ship needs rebalancing
2. Whether the fittings need rebalancing
3 whether the ship is fine exactly as it is
4 whether there is a problem with WH mechanics
Or 5 players need to find new tactics for themselves and deal with it.

There is one EvE. Many people. Many lifestyles. WE are EvE

Ethrei
Be Nice Inc.
Prismatic Legion
#76 - 2016-03-11 23:01:25 UTC
DG Athonille wrote:
Why do folks seem to feel that they are entitled to fights or content? Several have pointed out here that the current mechanics provide capability for smaller entities to avoid larger entities. Why do the larger entities seem to feel that they're entitled to easy kills? If you're ISO-5 and putting 15-20 ships on my static, versus my 1-3 active people, why on earth should I be forced to spend my Eve time with that? Isn't that the equivalent of wardec station games? Just how fun is that? I'll answer for you: Its not. Its boring and silly and desperate.


Why do you feel entitled to be able to, with zero risk, counterplay, or interactivity, be able to roll a hole in front a fleet? And, why should you be forced to spend your eve time with that? Because it's OTHER PLAYERS forcing that upon you, not the game; this isn't a singleplayer game, it's about everyone, and sometimes other players will **** you over, and they have a god damn right to, we all do. On different days you'll be on different ends of the shaft, this is just how it goes. If they want to camp you, they can, same here as anywhere in eve, and you still have the option of rolling, it just won't be able to be done in a super easy, risk-free, completely non-interactive way.
Meta Knite
Ministry of War
Amarr Empire
#77 - 2016-03-11 23:18:07 UTC
Just make it so Higgs remove nullification and cloaking. Its a mass expander. the cloak doesnt have to pwoer to cloak that amoun t of mass or whatever.


People pointing out certain corps are hilarious, because I know for a fact every single WH corp uses these. I've seen diff tags on all of them.

The fact is Yacht are ridiculous in WH space. the fix is easy.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#78 - 2016-03-11 23:21:55 UTC  |  Edited by: epicurus ataraxia
Not directly related to any one in particulars post, but a number of people are likely playing Buzzword bingo at this time.

Points are given for
Must include T3
"Zero Risk"
"No counter"
"Too easy"
"Unfair"
"Overpowered"
Completely incorrect mechanics that are wildly absurd.
Big fleet should not be countered by a single ship.
And Bear or PVE bear.
Extra points for picking a "solution" while not understanding how it would make a difference.
Double points for "everyone knows" or "everyone agrees" that's a good one.

Hope that helps, some one will no doubt get extra points for something that is just wildly insane, there is hope.

Edit:- special reward for "non interactive", it appears someone has found a way for yachts to jump themselvesShockedLol

Some have come very close, but we are still looking for a winner.

People actually explaining where they are actually being used in a way that is problematic, and establishing a particular issue, are exempt from buzzword bingo and their sensible and rational comments will be considered seriously and may help decide how the issue will be treated.

There is one EvE. Many people. Many lifestyles. WE are EvE

Ruby Burke
Deep Core Mining Inc.
Caldari State
#79 - 2016-03-11 23:34:09 UTC
Make fun of it all you want, if you experience the amount of people yachting nowadays you can't come to the conclusion that everything is fine.
Meta Knite
Ministry of War
Amarr Empire
#80 - 2016-03-11 23:35:41 UTC  |  Edited by: Meta Knite
This Yacht is too easy with no counter, I mean cmon, theres Zero risk and it makes the ship unfair, almost overpowered, it has completetly incorrect mechanis that are wildly absurd, I mean, an entire big fleet should not be countered by a single ship, even is they are bears or PVE Bears, and I think that everyone knows this, and with that I also think everyone agrees.


how many victories did I make?

Black Legion Best legion.

epicurus ataraxia wrote:
Not directly related to any one in particulars post, but a number of people are likely playing Buzzword bingo at this time.

Points are given for
Must include T3
"Zero Risk"
"No counter"
"Too easy"
"Unfair"
"Overpowered"
Completely incorrect mechanics that are wildly absurd.
Big fleet should not be countered by a single ship.
And Bear or PVE bear.
Extra points for picking a "solution" while not understanding how it would make a difference.
Double points for "everyone knows" or "everyone agrees" that's a good one.

Hope that helps, some one will no doubt get extra points for something that is just wildly insane, there is hope.

Edit:- special reward for "non interactive", it appears someone has found a way for yachts to jump themselvesShockedLol

Some have come very close, but we are still looking for a winner.

People actually explaining where they are actually being used in a way that is problematic, and establishing a particular issue, are exempt from buzzword bingo and their sensible and rational comments will be considered seriously and may help decide how the issue will be treated.