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Question about Jumpfreighter use

Author
Kale Eledar
Venerated Industries
#21 - 2012-01-11 06:17:48 UTC
To be honest, Jump Freighters are really only a good idea if

1. whenever you get off the toilet, you find gold plated diamonds instead of crap

2. you have a present need to move goods from lo-sec or null

3. Your Jump Drive related skills are decently trained and you already have experience flying freighters for a while

4. the understanding that your services are frequently requested.

They are VERY expensive for what they do, but they are handy.

:)

First come smiles, then lies. Last is gunfire.

Othran
Route One
#22 - 2012-01-11 07:52:23 UTC
Guillame Herschel wrote:
The station-bouncing mechanic that used to send an unfortunate incoming ship careening off the station at high speed disappeared ages ago. Same thing for warping in - no crazy bouncing anymore, even if you land inside the station model. If you do land inside the model, you get shoved outside, then the jello-that-fills-space slows you down in seconds.

The only thing you need to check before jumping in is whether any hostiles are likely to bump you or gank you before you can dock.


I thought I'd test on Sisi to see if you were right. You're not and there has been no change since this time last year.

Bounced off an Amarr station, took 1m20s to realign to station by which time the JF was 9km outside docking range. Total time to dock after bounce = 3m11s

Now maybe you call that "seconds", I call it minutes.
ROXGenghis
Perkone
Caldari State
#23 - 2012-01-11 19:09:27 UTC
Ameron Phinard wrote:
Lady Oxycontin wrote:
Also when someone blows up your cyno frigate, will you be able to dock your pod immediately?


Yes. But if you're worried about a cyno alt getting podded, you're doing it wrong.

I believe this is actually incorrect. When someone blows up your cyno frig, you have a session change timer (which is admittedly getting shorter and shorter). You can't dock during the session change, so your best bet is to warp your pod out, then warp back to station. If you get bubbled, your pod is dead.
Guillame Herschel
Buffalo Soldiers
#24 - 2012-01-11 20:01:17 UTC
Othran wrote:
I thought I'd test on Sisi to see if you were right. You're not and there has been no change since this time last year.

Bounced off an Amarr station, took 1m20s to realign to station by which time the JF was 9km outside docking range. Total time to dock after bounce = 3m11s

Now maybe you call that "seconds", I call it minutes.


Well I don't know what to tell you, except that I haven't tried bouncing my JF off a station on Tranq or Sisi. But I have warped BS and BO to bookmarks within a station model on Tranq, and they bounce to the exterior of the model, and rapidly come to a stop, well within docking range.

I guess I will have to try it on Tranq in my JF. I guess it might be the agility difference between JF and BS.
Zaxix
State War Academy
Caldari State
#25 - 2012-01-11 20:41:59 UTC
Guillame Herschel wrote:
Othran wrote:
I thought I'd test on Sisi to see if you were right. You're not and there has been no change since this time last year.

Bounced off an Amarr station, took 1m20s to realign to station by which time the JF was 9km outside docking range. Total time to dock after bounce = 3m11s

Now maybe you call that "seconds", I call it minutes.


Well I don't know what to tell you, except that I haven't tried bouncing my JF off a station on Tranq or Sisi. But I have warped BS and BO to bookmarks within a station model on Tranq, and they bounce to the exterior of the model, and rapidly come to a stop, well within docking range.

I guess I will have to try it on Tranq in my JF. I guess it might be the agility difference between JF and BS.

You can definitely bounce and bounce hard. I once jumped in to a cyno poorly placed on a Minnie model. I bounced at 800m/s++ and had enough time to regen my cap and jump back out. I didn't even bother trying to align to the station with 150+ in system. It was a high quality adrenaline rush though!

Anecdotally, I think the ejection speed depends on how far into the model you are; your ship's mass; and whether your ship model emerges from the station model before hitting another piece of the station (e.g. you appear inside the model bounce out, emerge from the model, but then hit another piece of the model, which then bounces you in another direction). One of our pilots once jumped to a station and then rattled around inside the docking area (Amarr style with the "cage like" undock area).

Salvager is a good way to get the 5k sphere. However, you can do a pretty good job with a variety of different mods. Minnie noob ship guns a pretty close. Also, don't forget that you'll jump onto the EDGE of the cyno bubble. It is possible to jump in such a way that your nose or tail is on the edge. I've bounced off a Jita-style station like that. Your ship's length and orientation in space mean you need to use a 7500m sphere for safety. After awhile, you'll be able to eyeball it without the mods, but that grey sphere is excellent for detecting hard-to-see spires and points. If you've got your graphics turned down, some of these will be almost invisible.

Bokononist

 

Lady Oxycontin
The Industrialist Union
#26 - 2012-01-12 06:47:00 UTC  |  Edited by: Lady Oxycontin
Excellent posts and very helpful.

Couple more skill related ?'s:
Jump drive Calibration V, is it a must have skill like Logistics 5 is?
Jump Fuel Conservation, what's a good skill level to be happy with?
What kind of cloaking device should I fit to my JF?Blink
Mona X
Caldari Provisions
Caldari State
#27 - 2012-01-12 07:10:43 UTC  |  Edited by: Mona X
Lady Oxycontin wrote:


Couple more skill related ?'s:
Jump drive Calibration V, is it a must have skill like Logistics 5 is?


It's convenience skill. Higher it is, less cynos you have to use. Less cyno = less chnces to catch you.
So yeah, level 5. :D

Lady Oxycontin wrote:

Jump Fuel Conservation, what's a good skill level to be happy with?


This and jump freighter skill reduces your carbon footprint. Higher they are, less liked by mining bots you are.
4/4 are minimum.

Lady Oxycontin wrote:

What kind of cloaking device should I fit to my JF?Blink


Concord of course.

I need new signature.

Zaxix
State War Academy
Caldari State
#28 - 2012-01-12 15:42:17 UTC
Lady Oxycontin wrote:
Excellent posts and very helpful.

Couple more skill related ?'s:
Jump drive Calibration V, is it a must have skill like Logistics 5 is?
Jump Fuel Conservation, what's a good skill level to be happy with?
What kind of cloaking device should I fit to my JF?Blink

1. Don't buy a JF until you have JDC 5. On that note, don't buy one until you've maxed your cap skills and all agility/velocity skills.
2. 4 minimum, 5 optimal. Even more important in an age of expensive fuel.
3. I get the joke. But one thing you can do to help stay "invisible" is to use contract alts separate from the JF alt. It's hard to setup on someone if you don't know who you're looking for.

Bokononist

 

Othran
Route One
#29 - 2012-01-12 16:01:21 UTC
Guillame Herschel wrote:
Othran wrote:
I thought I'd test on Sisi to see if you were right. You're not and there has been no change since this time last year.

Bounced off an Amarr station, took 1m20s to realign to station by which time the JF was 9km outside docking range. Total time to dock after bounce = 3m11s

Now maybe you call that "seconds", I call it minutes.


Well I don't know what to tell you, except that I haven't tried bouncing my JF off a station on Tranq or Sisi. But I have warped BS and BO to bookmarks within a station model on Tranq, and they bounce to the exterior of the model, and rapidly come to a stop, well within docking range.

I guess I will have to try it on Tranq in my JF. I guess it might be the agility difference between JF and BS.


This was a bounce off the antenna on an Amarr station. The JF just clipped the edge and bounced at about 150m/s. Even using a Nomad with maxed out agility and implants it takes 30+ seconds just to align from a standstill so once you're moving it takes a long time to stop/turn.
Othran
Route One
#30 - 2012-01-12 16:03:49 UTC
Zaxix wrote:

1. Don't buy a JF until you have JDC 5.


Spot on. I'm always amused by the wails when people realise just how poor the jump range is with JDC4. A carrier this is not Lol

Lady Oxycontin
The Industrialist Union
#31 - 2012-01-12 16:30:01 UTC
Thanks, now about implants: How good is a set of LG Nomad implants and should I add the Omega or keep the Rogue HY?

I love my freighter, but definitely thinking of having a JC with nothing but all the top notch implants for a freighter pilot. I would just need to start on the LG Nomad set.
Othran
Route One
#32 - 2012-01-12 17:44:40 UTC  |  Edited by: Othran
Lady Oxycontin wrote:
Thanks, now about implants: How good is a set of LG Nomad implants and should I add the Omega or keep the Rogue HY?

I love my freighter, but definitely thinking of having a JC with nothing but all the top notch implants for a freighter pilot. I would just need to start on the LG Nomad set.


I wouldn't bother with agility implants unless you're doing a lot of slowboating in high-sec, which you shouldn't be doing as most trade hubs have low-sec nearby.
Zaxix
State War Academy
Caldari State
#33 - 2012-01-12 18:31:43 UTC
Lady Oxycontin wrote:
Thanks, now about implants: How good is a set of LG Nomad implants and should I add the Omega or keep the Rogue HY?

I love my freighter, but definitely thinking of having a JC with nothing but all the top notch implants for a freighter pilot. I would just need to start on the LG Nomad set.

LG Nomads are great, but they are incredibly expensive these days. Most of the time when you're actually jumping around, you won't need it. You'll jump and dock. Undock and jump. Align to hisec gate in a losec system and back into hisec. However, if you were doing jumps that involved non-station jumps, POS-type jumps, and that sort of thing, I would definitely consider getting them. Maxed out Nomad align with LG Nomad implants, max skills, etc. is just over 16 seconds. That's fast enough that even an in system tackler who immediately warps to a cyno beacon is unlikely to ever catch you (still, never assume that).

While it's true that there is always a losec system within 4 jumps of every hub, jumping back from, say, Curse to Jita would involve a LOT of cyno jumps, when you could just jump back into Derelik and autopilot to Jita. Those implants will be good for align time and getting up to speed as you move towards the exit gate. However, the majority of your time is actually spent in warp, for which the HY-2 is superior. But without the omega, the LG Nomad is kind of gimped. It's a tough call. I know a Red Frog pilot who does the set with HY-2 and without omega, and I know a Black Frog pilot who does it with the full set.

I think it comes down to ISK. If you're AP through hisec, you really don't care that much about travel time. You're AFK anyway. The last few times I went to look at LG Nomad sets, they were running around 3bill for the full set. That's half the cost of the JF. So, I'd probably just go with AY-2 and HY-2 for most situations.

Bokononist

 

Othran
Route One
#34 - 2012-01-12 18:39:54 UTC  |  Edited by: Othran
I'd rather cyno chain than slowboat, even when empty.

Three accounts are ideal for this as you jumpclone the cynos so you can have 4 jumps.

That's the other thing about JFs - don't get one unless you have a second account for cynos or have corp cynos on demand.

Its always nice to jump in and jump out in the 2-3 minutes nobody is watching station/outpost as people sit there watching the cyno for the next 8 minutes Lol
Zaxix
State War Academy
Caldari State
#35 - 2012-01-12 20:21:14 UTC
Othran wrote:
I'd rather cyno chain than slowboat, even when empty.

Three accounts are ideal for this as you jumpclone the cynos so you can have 4 jumps.

That's the other thing about JFs - don't get one unless you have a second account for cynos or have corp cynos on demand.

Its always nice to jump in and jump out in the 2-3 minutes nobody is watching station/outpost as people sit there watching the cyno for the next 8 minutes Lol

I'd say for regular hauling 3 accounts is my personal minimum (1 JF, 2 cyno), but 4 is even better. Then you can reach the most distant parts of NPC space without having to reuse a cyno pilot. You can definitely get away with only two. If you're in losec, it won't be much of an issue, since all losec is 1 jump away from hisec (or a losec border system). Some nosec fits this description, but the bulk of nosec is a 2 jump trip.

Cyno chains can be very expensive overall. You should always assume you'll lose all the actual cyno ships/setups. At approx 3-4mil each, plus LO and the JF fuel, the costs add up pretty quick. If you're only doing it occasionally, it's not a big deal. But regular hauling would be astronomically expensive.

Also, it takes time to move the cynos around. Jump clones are only good if they're preplaced and they're only good once per 24hrs. So if you have more than one or two things you need to do or you need to do them in different places, jump clones don't solve a lot of problems. Probably the biggest single factor in thinking about this sort of stuff is whether you're doing your own corp logistics or you doing professional hauling like Black Frog. Very different needs there. Static jump points are not an issue for corp hauling most of the time. But if you don't know where you'll be delivering on any given day, they aren't of much use.

Bokononist

 

Othran
Route One
#36 - 2012-01-12 20:39:19 UTC
Agreed on clones although you know as well as I that certain systems are pretty much compulsory for north-south and east-west cyno chains.

I wouldn't want to put people off by the cost of cyno chaining though. Its utterly trivial unless you need to make money from hauling which is where Black Frog come in.

Also IMHO there's little to no point for corps in low-sec having JF capability, the real benefit of JFs is for small corps with a npc null presence.
Zaxix
State War Academy
Caldari State
#37 - 2012-01-12 21:43:18 UTC
Othran wrote:
Agreed on clones although you know as well as I that certain systems are pretty much compulsory for north-south and east-west cyno chains.

I wouldn't want to put people off by the cost of cyno chaining though. Its utterly trivial unless you need to make money from hauling which is where Black Frog come in.

Also IMHO there's little to no point for corps in low-sec having JF capability, the real benefit of JFs is for small corps with a npc null presence.

A lot depends on how wealthy people are and how often they're going to be jumping around. Using a Nomad (the most fuel efficient JF) with JFC 4 and JDC 5 and the following prices, here's my calculations:

Complete cyno setup= 2,456,600
* cyno gen = 2.1 million
* MAPC = 200k
* LO = 522 x 300 = 156,600 (standard amount for cyno 4)
Hydrogen = 590 per unit

Cyno Chain from Jita to G-0
http://evemaps.dotlan.net/jump/Nomad,544,S/Jita:G-0Q86
JF Fuel= 32,426 Hydrogen x 590 = 19,131,340 + (4 x 2,456,600) = 28,957,740

Shortest trip to G-0, originating in hisec:
http://evemaps.dotlan.net/jump/Nomad,544,S/Berta:G-0Q86
JF Fuel= 11429 hydrogen x 590 = 6,743,110 + (2 x 2,456,600) = 11,656,310

Difference = 17,301,430 isk

Keep in mind that this is all ONE WAY. You have to get back at some point. Plug in a Rhea for this set of numbers and the cyno chain price goes up by 4.2 million to 33 million.

If you're working for your corp or yourself, its not a lot of money to spend once or twice a week. If you're doing a lot of jumping and you live somewhere distant, it will add up very, very quickly.

Moving cyno alts around becomes a time issue, just like slowboating through hisec. In the end, its generally easier and cheaper to use as few cyno jumps as possible to get where you're going.

Losec corps benefit as much as nosec ones from having a JF. Unless they're bringing their stuff into their home system in a cloaky hauler or industrial over many trips or they're based in hisec and just fly whatever they're using that night, they'll still need to move large amounts of things. They can always hire us though! I'd say about half of all of our trips are to losec.

Bokononist

 

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