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Miners / Indy playground is getting bad for my opinion.

First post
Author
Calvari Sertan
Think outside the BOX
#1 - 2016-03-10 01:48:40 UTC
I´m curios.

Does anyone else then me, of all the miners and mining boosters in null or low, feel like CCP is changing the miners and mining boosters playground to give pvper´s more content.

Let me explain what i´m talking about.

1. Most of pvper´s really don´t give a **** about miners, whether they are in corp with them or not. And for me mining and building for last 2,5 years, I´ve never put trust in my corp mates or others to help me out if tackled.

2. The newest change, is the whatchlist. Now it´s just really hard to figure out if they are in belt when logging out. Why the heck, could CCP not at least give us like 2-3 min to warp out before they tackled us. As in delayed log in time, or module/movement lock down on them if pilots login back in space. Normal log in time in station or within shield. Because it´s just basicly weird that ccp is giving permission as part of the game play to use the log out and log in, as part of your game play. For me I would need to have toons in all systems around me to actually figure out if they had logged out in the mining system. Because intel from pvpers does really suck.

3. I´m looking forward to see how CCP will finally destroy the off grid rorqual boost.

4. I´m suspecting that the mining drone bug earlier in the year was a hint for the fighter drone yield. If that is the case, please just skip them. That yield for having the rorqual in the belt is just stupid.


Now there might be pvper´s that read this, say "jesus, this guy is whining" But I´m not seeing any mining/Indy content yet with all this changes. I´m not seeing any more med/low slots on barges/exchumers, I´m only seeing my self in barges again for less ganking loss and orca as boost. if that is the case i´m done with this game. It´s just stupit to spend money in a game that isn´t build for what i like to do. I know that if pvper´s are not finding any pvp content they start whining.

I hope this will bring other miners/indy to say what they feel about the game when they log in and read the patch notes and forums, where ccp is taking the indy part to. For me I really just think it´s stupid to pay real money to give pvpers content.

Sincerly Calvari
Paranoid Loyd
#2 - 2016-03-10 01:56:48 UTC
Roll

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Iria Ahrens
Space Perverts and Forum Pirates
#3 - 2016-03-10 02:30:03 UTC
All ships got a hull resist boost. So your mining ship just got a bit tougher.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Calvari Sertan
Think outside the BOX
#4 - 2016-03-10 02:39:19 UTC
Iria Ahrens wrote:
All ships got a hull resist boost. So your mining ship just got a bit tougher.


You know that skiff is pretty tough, If it is fitted for mining not pvp. It really dosn´t matter if it´s tackled. So bigger hull is only delayed death.
Iria Ahrens
Space Perverts and Forum Pirates
#5 - 2016-03-10 02:46:34 UTC
delay long enough and your friends might come to your aid.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Neuntausend
Republic Military School
Minmatar Republic
#6 - 2016-03-10 03:36:55 UTC
Shut up and dig! We don't pay you for talking.
Pix Severus
Empty You
#7 - 2016-03-10 03:40:57 UTC
Just one more nerf™.

MTU Hunter: Latest Entry - June 12 2017 - Vocal Local 5

MTU Hunting 101: Comprehensive Guide

Nat Silverguard
Aideron Robotics
Aideron Robotics.
#8 - 2016-03-10 06:03:30 UTC
Calvari Sertan wrote:

1. Most of pvper´s really don´t give a **** about miners, whether they are in corp with them or not. And for me mining and building for last 2,5 years, I´ve never put trust in my corp mates or others to help me out if tackled.


find a new corp., this is an MMORPG, this is not suppose to be played solo.

Calvari Sertan wrote:

2. The newest change, is the whatchlist. Now it´s just really hard to figure out if they are in belt when logging out. Why the heck, could CCP not at least give us like 2-3 min to warp out before they tackled us. As in delayed log in time, or module/movement lock down on them if pilots login back in space. Normal log in time in station or within shield. Because it´s just basicly weird that ccp is giving permission as part of the game play to use the log out and log in, as part of your game play. For me I would need to have toons in all systems around me to actually figure out if they had logged out in the mining system. Because intel from pvpers does really suck.


bad guys that are usually hunting you doesn't also know if you are logged in, unless you are very predictable, they will need to put in more effort to find you.

Calvari Sertan wrote:

3. I´m looking forward to see how CCP will finally destroy the off grid rorqual boost.


off grid boosting should die, booster should be on grid.

Just Add Water

Ibutho Inkosi
Doomheim
#9 - 2016-03-10 06:34:15 UTC
lol "....this is an MMORPG, it's not supposed to be played solo...." lol

Just the kind of response I'd expect, unless it's a Roll

As long as the tale of the hunt is told by the hunter, and not the lion, it will favor the hunter.

Tisiphone Dira
Garoun Investment Bank
Gallente Federation
#10 - 2016-03-10 07:15:49 UTC
Why wouldn't ccp want you to be content?

There once was a ganker named tisi

A stunningly beautiful missy

To gank a gross miner

There is nothing finer, cept when they get all pissy

Calvari Sertan
Think outside the BOX
#11 - 2016-03-10 09:24:50 UTC
So this is MMORPG. Good to know that, i´ve never ever seen that in action unless it´s capital ratting ship in danger.
Kiddoomer
The Red Sequence
#12 - 2016-03-10 10:51:30 UTC  |  Edited by: Kiddoomer
Well, just imagine that if CPP spend a good amount of time working on industry, or even "worse" mining, the size of the jita riot that will occur for useless work spend on useless people that just deserve to get gank for been stupid enough to do mining.

Really, just look at the retriever/mackinaw, just look at it for 1 minute, and you'll have your answer about the importance given to this part of the game.

About giving more content to pvpers, I don't think we can really give them more, have you ever seen a bonus given to a mining ship to help him escape ? Even just a silly ecm bonus ? the skiff as you said can just die not that quickly, sure he can kill a bomber, a frigate or a destroyer just fine on its own, but whatever bigger and it's dead, plus, like 80% of the time, the hostile is actually a tackler or a hotdropper for a entire fleet, the reason why nearly no-one will come to help.

In the name of Jirai 'Fatal' Laitanen : “Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.”

Amarrchecko
Hedion University
Amarr Empire
#13 - 2016-03-10 10:55:44 UTC
Miners like you make me look bad.
Jacques d'Orleans
#14 - 2016-03-10 11:37:46 UTC
Amarrchecko wrote:
Miners like you make me look bad.


This!
Daniel Ornulf
Grae Universe Enterprise
#15 - 2016-03-10 12:12:02 UTC
I like the idea of removing off-grid boosts since with the exception of reinforce timers pvp fleets simply wave past each other or just form at different times and get zero action.

on the other hand, guarding a rorq or orca in a belt for 10 hours a day doesn't sound intriguing
Bumblefck
Kerensky Initiatives
#16 - 2016-03-10 12:56:27 UTC
"jesus, this guy is whining"

Perfection is a dish best served like wasabi .

Bumble's Space Log

secuutus
No Trespassing
#17 - 2016-03-10 13:35:12 UTC  |  Edited by: secuutus
Calvari Sertan wrote:
I´m curios.

Does anyone else then me, of all the miners and mining boosters in null or low, feel like CCP is changing the miners and mining boosters playground to give pvper´s more content.

Let me explain what i´m talking about.

1. Most of pvper´s really don´t give a **** about miners, whether they are in corp with them or not. And for me mining and building for last 2,5 years, I´ve never put trust in my corp mates or others to help me out if tackled.

2. The newest change, is the whatchlist. Now it´s just really hard to figure out if they are in belt when logging out. Why the heck, could CCP not at least give us like 2-3 min to warp out before they tackled us. As in delayed log in time, or module/movement lock down on them if pilots login back in space. Normal log in time in station or within shield. Because it´s just basicly weird that ccp is giving permission as part of the game play to use the log out and log in, as part of your game play. For me I would need to have toons in all systems around me to actually figure out if they had logged out in the mining system. Because intel from pvpers does really suck.

3. I´m looking forward to see how CCP will finally destroy the off grid rorqual boost.

4. I´m suspecting that the mining drone bug earlier in the year was a hint for the fighter drone yield. If that is the case, please just skip them. That yield for having the rorqual in the belt is just stupid.


Now there might be pvper´s that read this, say "jesus, this guy is whining" But I´m not seeing any mining/Indy content yet with all this changes. I´m not seeing any more med/low slots on barges/exchumers, I´m only seeing my self in barges again for less ganking loss and orca as boost. if that is the case i´m done with this game. It´s just stupit to spend money in a game that isn´t build for what i like to do. I know that if pvper´s are not finding any pvp content they start whining.

I hope this will bring other miners/indy to say what they feel about the game when they log in and read the patch notes and forums, where ccp is taking the indy part to. For me I really just think it´s stupid to pay real money to give pvpers content.

Sincerly Calvari


Personally this --> An ecm boost to mining ships including a +1 to warp, just to level the playing field a little.

Mining ship are meant for mining, not pvp'ing else they would have pvp stats and not mining stats. So for the dim witted pvper the slots on a mining ship are for mining modules not pvp modules. Its not hard to work out.
Jhani Bralhast
#18 - 2016-03-10 14:25:17 UTC
I've been a career carebear miner for years, mainly because I had a casual approach to the game: play an hour or two here or there, keep my training queue filled, work on my harvesting and manufacturing, etc.. I've easily logged ten times as many hours in my Skiff than I have any other ship type. I spent a year in null with a corp and even did some lowsec mining for a period, but the bulk of my time was spent in hisec.

And even I roll my eyes at posts like this.

You "never put[ting] trust in [your] corpmates to help [you] out when tackled" is not a deficiency in the game mechanics. It's a deficiency with your corp.

Getting tackled often? Add warp core stabilizers. That's what they're for.

And the fact that you even mentioned 'mining drones' tells me that you are placing production above protection, and you can't have both in a mining ship - it's either one or the other.

Mining gankers are bullies, and bullies go after soft targets. Many of them have ship scanners and can pretty quickly deduce an easy kill when they see one, so if you're being jumped often...
Ranik Sandaris
Deep Core Mining Inc.
Caldari State
#19 - 2016-03-10 15:08:54 UTC
The hell did I just read?
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#20 - 2016-03-10 15:28:38 UTC
Yes its been bad and gets worse everywhere. If most miners werent bots or self absorbed afk something could be organized but nothing can be done.

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

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