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Project Discovery Temporarily Taken Offline!

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Author
CCP Falcon
#1 - 2016-03-09 23:00:58 UTC  |  Edited by: CCP Falcon
Due to incredibly high load and unprecedented demand, Project Discovery has been taken offline temporarily whilst we work with Massively Multiplayer Online Science to stabilize the service.

MMOS are currently in the process of reinforcing their server infrastructure in the light of the EVE Community's enthusiasm to contribute to Project Discovery, and once this process is complete, we'll bring the service back online for everyone to enjoy.

We are hopeful that this will be resolved within the next 48 hours, at which point we'll be able to bring the project back online.

Apologies for any inconvenience downtime on the service might cause!

UPDATE: PROJECT DISCOVERY IS BACK ONLINE AFTER SOME INFRASTRUCTURE UPGRADES AND A PERIOD OF TESTING AND MONITORING OVERNIGHT.

CCP Falcon || EVE Universe Community Manager || @CCP_Falcon

Happy Birthday To FAWLTY7! <3

Vincent Athena
Photosynth
#2 - 2016-03-09 23:10:32 UTC
Are you sure its player enthusiasm to contribute to Project Discovery, or their enthusiasm to screw it up with poor identifications while earning ISK?

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Zeratul Stark
Mouth Trumpet Cavalry.
Mouth Trumpet Cavalry
#3 - 2016-03-09 23:11:04 UTC
The most surprising thing about this situation is that you all could underestimate how big of nerds Eve players are. That's a bummer though. I was looking forward to this during work today...
Sugilite
Perkone
Caldari State
#4 - 2016-03-10 01:05:13 UTC
Vincent Athena wrote:
Are you sure its player enthusiasm to contribute to Project Discovery, or their enthusiasm to screw it up with poor identifications while earning ISK?

Probably a little from column 'A' and a little from column 'B.'

And it's not screwing it up... it's a matter of helping them identify design flaws. Cool
Solid Brick
Sons of Bureaucrazy
#5 - 2016-03-10 07:19:23 UTC
CCP Falcon wrote:
Due to incredibly high load and unprecedented demand,


You did actually look at the results, didn't you, guys? People are just choosing the top-left option - "Nucleus" - and that's it.
CCP Falcon
#6 - 2016-03-10 08:53:47 UTC
OP updated, we're back online Big smile

CCP Falcon || EVE Universe Community Manager || @CCP_Falcon

Happy Birthday To FAWLTY7! <3

motie one
Secret Passage
#7 - 2016-03-10 09:02:15 UTC
Solid Brick wrote:
CCP Falcon wrote:
Due to incredibly high load and unprecedented demand,


You did actually look at the results, didn't you, guys? People are just choosing the top-left option - "Nucleus" - and that's it.

Well, that is going to just give an initial quick buzz. When they only earn only a pittance for guessing, they will wander off and gank something not too challenging, because they are just not suited to anything that needs intelligence and effort.

The rest of the playerbase, will improve, get better rewards, and provide good data.

So yes, there will be initial overload, but the load will settle down, when the people flocking to the new shiny, who have nothing to offer the scientists, get bored.

So, for many this is a nice feature, the opportunity to do something useful, and the initial wave of people, would be hard to estimate other than it would overload things initially.

So everything is normal with the world. A little patience is fully justified.
Nevyn Auscent
Broke Sauce
#8 - 2016-03-10 10:23:08 UTC
motie one wrote:

Well, that is going to just give an initial quick buzz. When they only earn only a pittance for guessing, they will wander off and gank something not too challenging, because they are just not suited to anything that needs intelligence and effort.

The rest of the playerbase, will improve, get better rewards, and provide good data.

So yes, there will be initial overload, but the load will settle down, when the people flocking to the new shiny, who have nothing to offer the scientists, get bored.

So, for many this is a nice feature, the opportunity to do something useful, and the initial wave of people, would be hard to estimate other than it would overload things initially.

So everything is normal with the world. A little patience is fully justified.

The problem is in the mean time we are getting penalised in accuracy for disagreeing with people taking the easy option and not reading descriptions properly.
Tau Cabalander
Retirement Retreat
Working Stiffs
#9 - 2016-03-10 10:38:17 UTC
Nevyn Auscent wrote:
The problem is in the mean time we are getting penalised in accuracy for disagreeing with people taking the easy option and not reading descriptions properly.

I also get penalized for agreeing with the community.

There's no way to advance.

It is odd because I get near 100% of all test images correct.
Forum Toon
Doomheim
#10 - 2016-03-10 10:47:51 UTC
I was not aware we are actually contributing to real science research in game.

kudos CCP, Now have something to do when I'm docked.
Solid Brick
Sons of Bureaucrazy
#11 - 2016-03-10 11:03:23 UTC
Nevyn Auscent wrote:

The problem is in the mean time we are getting penalised in accuracy for disagreeing with people taking the easy option and not reading descriptions properly.


"All problems in computer science can be solved by another level of indirection."

Could be interesting to entertain the possibility of using hierchical approach. Say, any given picture goes through the first cycle - "as is", and with only two choices - "the tested protein is in the nucleus" / "..outside the nucleus". With the option to choose both.
In the second cycle the picture is separated in two - in the first one the nuclei and all inside them are removed, and the user has only choices regarding the cytoplasm and the externalities; and in the second one only nuclei are left, and user chooses the how the tested protein is distributed inside them.
This might negotiate "the most obvious choice" approach to a certain degree.
Ni Neith
Hedion University
Amarr Empire
#12 - 2016-03-10 11:08:13 UTC
Forum Toon wrote:
I was not aware we are actually contributing to real science research in game.

kudos CCP, Now have something to do when I'm docked.

you don't
BuckStrider
Nano-Tech Experiments
#13 - 2016-03-10 12:08:46 UTC
CCP Falcon wrote:
Due to incredibly high load and unprecedented demand, Project Discovery has been taken offline temporarily whilst we work with Massively Multiplayer Online Science to stabilize the service.

MMOS are currently in the process of reinforcing their server infrastructure in the light of the EVE Community's enthusiasm to contribute to Project Discovery, and once this process is complete, we'll bring the service back online for everyone to enjoy.

We are hopeful that this will be resolved within the next 48 hours, at which point we'll be able to bring the project back online.

Apologies for any inconvenience downtime on the service might cause!

UPDATE: PROJECT DISCOVERY IS BACK ONLINE AFTER SOME INFRASTRUCTURE UPGRADES AND A PERIOD OF TESTING AND MONITORING OVERNIGHT.


Did it go GONG! when you took it offline?

Mine smart. Mine safe. Purchase your mining permit today...... www.minerbumping.com

Moloney
University of Caille
Gallente Federation
#14 - 2016-03-10 22:26:09 UTC
Still experiencing terrible lag.

I get some of the way though the tutorial if, I am lucky, and then the next image just doesn't load. I waited over an hour for it to load with no success.

I have tried to get through the tutorial at least 6 times now but each time ne of the images does not load. After closing the window, the tutorial is restarted.
Queldonas Caelin
Aideron Research and Manufacturing
#15 - 2016-03-10 22:34:43 UTC
Yup. Exact same process here.. stalls on step 1-9 of the tutorial, while loading the next step's image, at which point I just have to close the window and restart the tutorial from step 1. It doesn't matter how long I let the step try to load.
Sp3ktr3
The Regency
The Monarchy
#16 - 2016-03-10 22:47:10 UTC
Forum Toon wrote:
I was not aware we are actually contributing to real science research in game.

kudos CCP, Now have something to do when I'm docked.


It's only contributing to science if the community as a whole is finding the right answers. Sadly they seem to be doing everything possible to give the most wrong answers possible, which undermines the entire purpose of the thing.
Solid Brick
Sons of Bureaucrazy
#17 - 2016-03-11 01:30:41 UTC
Sp3ktr3 wrote:


It's only contributing to science if the community as a whole is finding the right answers. Sadly they seem to be doing everything possible to give the most wrong answers possible, which undermines the entire purpose of the thing.


It isn't the community's problem. The system in its current form encourages to give not the right answers, but the answers which the majority would choose. In other words - user does not try to guess the right answer, but the opinion of the majority about what answer would be right. The former requires knowledge of some biology basics, the latter - mass psychology basics.
Ibutho Inkosi
Doomheim
#18 - 2016-03-11 09:34:37 UTC
Solid Brick wrote:
CCP Falcon wrote:
Due to incredibly high load and unprecedented demand,
You did actually look at the results, didn't you, guys? People are just choosing the top-left option - "Nucleus" - and that's it.
It's like in multiple choice tests, if you always pick C. you'll get a C every time.

As long as the tale of the hunt is told by the hunter, and not the lion, it will favor the hunter.

Tora Bushido
Commonwealth Mercenaries
BLACKFLAG.
#19 - 2016-03-11 11:39:05 UTC
Nevyn Auscent wrote:
The problem is in the mean time we are getting penalised in accuracy for disagreeing with people taking the easy option and not reading descriptions properly.
Havent looked at it yet, but cant they add a timer variable ? The more time you take to analyze, the better ranked it gets ?

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

ISD Decoy
ISD Community Communications Liaisons
ISD Alliance
#20 - 2016-03-11 11:55:18 UTC
\o/

ISD Decoy

Captain

Community Communication Liaisons (CCLs)

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