These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE New Citizens Q&A

 
  • Topic is locked indefinitely.
Previous page12
 

Warping to People

Author
Ralph King-Griffin
New Eden Tech Support
#21 - 2016-03-03 17:17:05 UTC
Pandora Carrollon wrote:
Ralph King-Griffin wrote:
ooooooooh i love that people think this way, i truly do Twisted

peoples complacency in highsec is fantastic to exploit.


Yeah, but in .7 or higher you have to be willing to toss your ship out the airlock as well so your target better be worth it! Shocked

Besides, I need to give my insurance agent SOMETHING to do to earn his exorbitant fees.


As to the desire to be outside of 14AU from a celestial (so D scan doesn't work), I haven't found a way to warp to someone with D scan. It seems to just give you a starting 'area' to work with for scanning. If the target takes Ralph's advice and moves the second they see combat probes, then those probes might be fishing in the wrong 14AU hole so I'm not certain that it's a huge benefit to fly waaaay off grid. That takes a lot of time, unless there's a trick to that I'm unaware of, which is entirely possible.

Oh, also bookmark old mission sites, those can be way off grid, as can combat sites with acceleration gates. I bookmark those too.

this is why line safes are ill advised.

as for the distance thing, its about buying yourself time from determined tracking,
the larger the area you could be in , the larger the margin for error you have,
if i dont know where you are it may take 2 or 3 passes with probes to find you and that can give you up to 30s to a minuet of probes in space to cop on to the notion someone is hunting you and if you miss that you deserve to get shot in the face ... and in low or nullsec you will.

mission sites can be better , the best though are incursion sites, they spawn waaaaaaaaaaaaaaaaaaaaaaaaay out Blink
Pandora Carrollon
Provi Rapid Response
#22 - 2016-03-03 18:18:59 UTC
Ralph King-Griffin wrote:

this is why line safes are ill advised.


Yeah, I love that video from Jonny, it's one of my favs. I just use line safes as a way to make another more safe-safe or to stop short of a destination so I can peek at it in the future before actually landing there.

Ralph King-Griffin wrote:

as for the distance thing, its about buying yourself time from determined tracking,
the larger the area you could be in , the larger the margin for error you have,
if i dont know where you are it may take 2 or 3 passes with probes to find you and that can give you up to 30s to a minuet of probes in space to cop on to the notion someone is hunting you and if you miss that you deserve to get shot in the face ... and in low or nullsec you will.


Yeah, not the first time I've heard this, but man, I can't seem to scan anything down really fast. I've read on it, watched videos, but those target points are so faint, and red, that I just can't scan them quickly. I'm always looking at them from at least two planes to get the box on them correctly, I guess I'm jealous of those of you that can do it fast.

So, to the OP, you are absolutely safe from me, I suck at scanning things down... takes me almost a minute and a half to scan down a cosmic signal on a good day. Better watch out for Ralph though, I hear he's sneaky.
Iria Ahrens
Space Perverts and Forum Pirates
#23 - 2016-03-03 20:58:20 UTC  |  Edited by: Iria Ahrens
Pandora Carrollon wrote:


As to the desire to be outside of 14AU from a celestial (so D scan doesn't work), I haven't found a way to warp to someone with D scan. It seems to just give you a starting 'area' to work with for scanning. If the target takes Ralph's advice and moves the second they see combat probes, then those probes might be fishing in the wrong 14AU hole so I'm not certain that it's a huge benefit to fly waaaay off grid. That takes a lot of time, unless there's a trick to that I'm unaware of, which is entirely possible.



When probing a player that is close to a celestial, a player can just center the celestial and run a scan. If they didn't get a warp-to on that first scan, they can probably pinpoint you on the second. D-scan is mainly used to figure out which celestial you are at.

So a hunter will enter system and try to find a secluded place to drop probes. While they are warping around they do a d-scan looking for prey. If someone pops up on d-scan they either compare the distance to the celestials in their overview, or plug the values into "pirates little friend", and it spits out the most likely celestial. Hunter then finds a place 15AU from target and drops probes, and drops a group centered on THAT celestial. Combat probes sweep a larger area than core probes, so one sweep centered on the correct celestial is plenty for a pro prober, and if they get a near miss, that second sweep is gonna nail it. This is how d-scan and probing work together to quickly nail a warp-to.

If you are more than 8 AU from a celestial, then the hunter can't just drop a tight group on that celestial and it will take more scans. If you are more than 15 AU from a celestial, then the player will need to do a wide sweep, and then follow with at least 2 smaller sweeps. This is three chances to notice the probes being deployed an react instead of only one.

Dscaning down a player can be done, there are videos of it being done, it is very tedious involves many bookmarks, and relies on a system that has celestials on different vertical and horizontal planes. But a determined player can use it to hunt someone hiding in a SS. And again, it is easier the closer you are to a celestial since then that player can use anomolies to generate angles not otherwise available.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Droidster
Center for Advanced Studies
Gallente Federation
#24 - 2016-03-03 21:46:57 UTC
Are you in low sec? If you are in high sec space you are safe because it is very unlikely anyone will be willing to sacrifice a ship to destroy a newbie's ship. In high security space if someone shoots at you they will be automatically destroyed within a 5-20 seconds.

You do not need to delete safe spots, more is better. If somebody is chasing you, warp to another one.

Whenever you are at a safe spot set your ship speed to maximum; that way you will have changed positions from the one they got from the scan.

If combat probes are in your vicinity, you only have a few seconds before the guy arrives.
Pandora Carrollon
Provi Rapid Response
#25 - 2016-03-03 23:39:42 UTC
Iria Ahrens wrote:

When probing a player that is close to a celestial, a player can just center the celestial and run a scan. If they didn't get a warp-to on that first scan, they can probably pinpoint you on the second. D-scan is mainly used to figure out which celestial you are at.

So a hunter will enter system and try to find a secluded place to drop probes. While they are warping around they do a d-scan looking for prey. If someone pops up on d-scan they either compare the distance to the celestials in their overview, or plug the values into "pirates little friend", and it spits out the most likely celestial. Hunter then finds a place 15AU from target and drops probes, and drops a group centered on THAT celestial. Combat probes sweep a larger area than core probes, so one sweep centered on the correct celestial is plenty for a pro prober, and if they get a near miss, that second sweep is gonna nail it. This is how d-scan and probing work together to quickly nail a warp-to.

If you are more than 8 AU from a celestial, then the hunter can't just drop a tight group on that celestial and it will take more scans. If you are more than 15 AU from a celestial, then the player will need to do a wide sweep, and then follow with at least 2 smaller sweeps. This is three chances to notice the probes being deployed an react instead of only one.

Dscaning down a player can be done, there are videos of it being done, it is very tedious involves many bookmarks, and relies on a system that has celestials on different vertical and horizontal planes. But a determined player can use it to hunt someone hiding in a SS. And again, it is easier the closer you are to a celestial since then that player can use anomolies to generate angles not otherwise available.


Thanks for the details. I was getting the gist of the technique from what Ralph posted but the details are a nice add.
Vortexo VonBrenner
Doomheim
#26 - 2016-03-04 00:31:35 UTC
OP, you can press f11 to open up your system map. Among other uses, it might help you make safespots that are farther away from things.


Trevor Dalech
Nobody in Local
Deepwater Hooligans
#27 - 2016-03-04 07:15:25 UTC
Donnachadh wrote:
Lianara Dayton wrote:
Probing you down takes anywhere from a couple of seconds to several minutes and depends mainly on the following factors:

Going to snip and respond to this because I see this all over every EvE forum on the internet and it may be a lie depending on how you define "couple of seconds". Accounting for all of the variables in this except player skills(the human being) and given that you have already used D-dscan to determine the position of the target as accurately as possible you still need somewhere between 10 and 15 seconds to move probes, run scan cycle and then recall probes and the probes would be visible on D-scan the entire time.

Rest of the information is excellent.



Launch probes out of d-scan range and position them way above the system so your target doesn't see them even if he is warping around. Then once you have located your target through d-scan, place your probes in a 0.5 formation right on top of your target and hit scan ONCE, recall them immediately after the scan finishes. For me, the time between hitting scan, and getting the scan results is about 6 seconds, the moment you recall the probes they also disappear immediately from d-scan.
Adeline Lachance
University of Caille
Gallente Federation
#28 - 2016-03-17 23:02:22 UTC
Pandora Carrollon wrote:
Make certain that combat probes show up on all your overviews that you normally sit on while doing whatever it is you are doing out in Low/Null Sec.


I have a dedicated preset for d-scan only that shows combat probes. In practice, how useful is it to also include them in your overview? How often will combat probes of someone trying to scan you down be on grid?
ergherhdfgh
Imperial Academy
Amarr Empire
#29 - 2016-03-17 23:50:48 UTC
Adeline Lachance wrote:

I have a dedicated preset for d-scan only that shows combat probes. In practice, how useful is it to also include them in your overview? How often will combat probes of someone trying to scan you down be on grid?

I have not messed with my overview settings in several months so forgive me if my info is dated but if not now then at least in the not so distant past the only way to filter D scan readings was the have it follow your overview filter settings. So in having your overview filter for combat probes you were not looking to see them on grid but to see them on D scan.

Also since you would almost never see them on grid unless you or someone near you launched them then it typically did not hurt to just include them in every or almost every overview preset setting. Further it can be helpful to see when someone jumps through a gate and launches probes or undocks and launches probes etc... This can also but used in reverse meaning if there is any doubt if you will see combat probes on D scan just get in a ship with a launcher and launch the probes and see if they show up on overview.

Want to talk? Join Cara's channel in game: House Forelli

Pandora Carrollon
Provi Rapid Response
#30 - 2016-03-18 00:16:44 UTC
Adeline Lachance wrote:
Pandora Carrollon wrote:
Make certain that combat probes show up on all your overviews that you normally sit on while doing whatever it is you are doing out in Low/Null Sec.


I have a dedicated preset for d-scan only that shows combat probes. In practice, how useful is it to also include them in your overview? How often will combat probes of someone trying to scan you down be on grid?


Overview, I've found, is a bit different than Dscan. Overview updates regularly and can catch probes on it if they are nearby. This has happened to me once. I was in HiSec so I wasn't overly worried, it's usually just people playing with them or doing explorations of the Cosmic Anomalies. It does make me watch my Dscan closer and double check local for any unsavory sorts.

In Low/NullSec, it would be time to GTFO if I was doing PvE activity. If I wanted to do PvP, I'd use it to start warming up weapons and moving fast to avoid getting trapped right away or jump out and set up as hunter... but I'm not a PvP expert so others can chime in with better/more useful opinions.
Adeline Lachance
University of Caille
Gallente Federation
#31 - 2016-03-18 00:39:45 UTC
ergherhdfgh wrote:
Adeline Lachance wrote:

I have a dedicated preset for d-scan only that shows combat probes. In practice, how useful is it to also include them in your overview? How often will combat probes of someone trying to scan you down be on grid?

I have not messed with my overview settings in several months so forgive me if my info is dated but if not now then at least in the not so distant past the only way to filter D scan readings was the have it follow your overview filter settings. So in having your overview filter for combat probes you were not looking to see them on grid but to see them on D scan.

Also since you would almost never see them on grid unless you or someone near you launched them then it typically did not hurt to just include them in every or almost every overview preset setting. Further it can be helpful to see when someone jumps through a gate and launches probes or undocks and launches probes etc... This can also but used in reverse meaning if there is any doubt if you will see combat probes on D scan just get in a ship with a launcher and launch the probes and see if they show up on overview.


There's a drop down in the d-scan window. One of the options is Active Overview Filters. Other options include any of the presets you've defined. I selected one that I created for d-scan only. None of my Overview tabs use that preset, although they could if I wanted them to.
Teium Purvanen
Doomheim
#32 - 2016-03-18 09:59:32 UTC
Adeline Lachance wrote:
ergherhdfgh wrote:
Adeline Lachance wrote:

I have a dedicated preset for d-scan only that shows combat probes. In practice, how useful is it to also include them in your overview? How often will combat probes of someone trying to scan you down be on grid?

I have not messed with my overview settings in several months so forgive me if my info is dated but if not now then at least in the not so distant past the only way to filter D scan readings was the have it follow your overview filter settings. So in having your overview filter for combat probes you were not looking to see them on grid but to see them on D scan.

Also since you would almost never see them on grid unless you or someone near you launched them then it typically did not hurt to just include them in every or almost every overview preset setting. Further it can be helpful to see when someone jumps through a gate and launches probes or undocks and launches probes etc... This can also but used in reverse meaning if there is any doubt if you will see combat probes on D scan just get in a ship with a launcher and launch the probes and see if they show up on overview.


There's a drop down in the d-scan window. One of the options is Active Overview Filters. Other options include any of the presets you've defined. I selected one that I created for d-scan only. None of my Overview tabs use that preset, although they could if I wanted them to.


I have created a new tab in my main overview called "Hostiles". I have it filtered to only show all ship kinds and core,sister & combat probes. Every time i enter a data/relic sight i switch to this tab.

My D Scan lets me know if there are any probes within 5AU of me to give me early warning i.e. if someone is trying to scan me down. As soon as any ship or probe enters the area i'm in, it pops up on my main overview. It has saved my life on a load of occasion.
ergherhdfgh
Imperial Academy
Amarr Empire
#33 - 2016-03-18 11:41:42 UTC
Teium Purvanen wrote:


My D Scan lets me know if there are any probes within 5AU of me to give me early warning i.e. if someone is trying to scan me down.

Anytime that I see a group of probes all within roughly the same distance of me I assume that they are working on probing down the site that I am in or me specifically if they have combat probes out.

The only way that I know to check distance on probes is to keep dropping my scan range down until they disappear and then moving it back up slightly to watch them come back in.

Want to talk? Join Cara's channel in game: House Forelli

Previous page12