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Are there any must have skills for PVP?

First post
Author
Zeric Aurilen
State Protectorate
Caldari State
#1 - 2016-03-02 17:07:35 UTC
I've quit this game off and on so my SPs are here and there. Since I've decided to give this game a real shot, PVP focused, I figure I should see about skills.

Reason I ask is because I see videos on youtube from EveIsEasy and being able to PVP with 21 days of training. When I ask around in game, people tell me that I'll never be able to catch up in SPs and always be behind.

With such extreme answers, I am wondering where to go or what to focus on to give me the best shot. So my question is what are the must have skills and at what level should they be at?
ShahFluffers
Ice Fire Warriors
#2 - 2016-03-02 17:29:22 UTC  |  Edited by: ShahFluffers
Must haves:

- The skills to use a MicrowarpDrive or Afterburner
- The skills to use a Warp Disruptor/Scrambler

These two things will allow you to contribute to a group in a basic way; tackling ships (see: preventing them from warping off).


Beyond this:

- Any skill found in the Engineering tab is a priority skill (the edges you gain from these skills affect all ships equally).
- Choose a weapon system you like and focus on training it.
- Choose a tanking style you like and focus on training (moreso if you want to move up to larger ship classes, otherwise place Navigation skills as a higher priority).


All the while, mix in ship skills and a few random things here or there to keep thigs interesting or unlock basic capabilities so you can do something different (when it strikes your fancy).

Finally... don't wait for your skills to reach a certain level or whatever. PVP is more of a mentality than anything else. Be the "predator!" And if you can't beat another predator, team up with other "low level predators."
And predators love a good laugh. Or cheekiness/scrappiness. They may invite your to join their group on that basis alone.
Tipa Riot
Federal Navy Academy
Gallente Federation
#3 - 2016-03-02 18:29:11 UTC
People talk a lot of bs ... my contribution to the must-haves: Thermodynamics IV. Being able to overheat your tank, guns, reppers, may safe your *** or secure a kill more times than you might think ...

I'm my own NPC alt.

Memphis Baas
#4 - 2016-03-02 18:37:56 UTC
This game lets players compensate for any shortcomings in the skills trained / ships unlocked by simply bringing more friends to the fight.

So yea, as soon as you can get in a frigate and tackle, go at it; for all your friends it's probably better to have you there applying tackle than to not have you at all.

Long term training plans depend on what ships your friends like to fly, and what you find fun. T2 modules is easily attainable by training basic skills to 3, T2 weapons is moderately easy to achieve, and the ships (T1,T2, T3, capitals, etc) depend on what roles you are interested in.

My advice is "don't treat it as a grind". You mention you've decided to give the game a real shot; that sounds like you're going to try to suffer through whatever pain you imagine PVP to be, when in fact it's where the fun is. So don't grind through it if you're not having fun; switch to a different kind of PVP where you ARE having fun, switch to new friends, etc.
Ralph King-Griffin
New Eden Tech Support
#5 - 2016-03-02 18:38:11 UTC
can you fit a scram?
can you fit guns?
can you fit a prop mod?
can you fit a tank?
if yes to three of the above you have the "MUST have" skills.


can you overheat any of them?
if yes then you should be set.

starting there all you rely need is a bit of guidance and/or an adjective appreciation of your past and current performance.
Zeric Aurilen
State Protectorate
Caldari State
#6 - 2016-03-02 19:03:55 UTC
Great thanks guys. From how some people talk, I should give up before I begin. I'll keep at it and have fun.
ISD Chanisa Nemes
ISD Community Communications Liaisons
ISD Alliance
#7 - 2016-03-02 20:05:27 UTC
Zeric Aurilen wrote:
Great thanks guys. From how some people talk, I should give up before I begin. I'll keep at it and have fun.


Having fun is the most important part. It is a game after all, right? Find a ship you like to fly and work your skill plan into that. That being said, make sure you have the skills to fit your basic mods - Afterburner, Damage control, armor/shield tank, scram/disrupter plus then whatever flavor of weapon you like. Also don't underestimate Navigation skills... being able to warp quickly can be very important.

Best of luck!

ISD Chanisa Nemes

Lieutenant

Community Communication Liaisons (CCLs)

Interstellar Services Department

Lianara Dayton
University of Caille
Gallente Federation
#8 - 2016-03-02 22:35:21 UTC  |  Edited by: Lianara Dayton
I'd like to add: Weapon Upgrades and Advanced Weapon Upgrades (both required for most tight fits - and both help for all ship types).
Furthermore any skill that increases your powergrid or CPU output (again, required for many of the best fits and work on all ships). After those, skills that decrease the grid or CPU requirements for commonly used modules (depending, of course, on what equipment and what type of tank you use).

So in a word: fitting skills. They'll usually give you much more "bang for buck" then increasing some skill that will increase your damage by a few % points (possible exception: skills to use t2 weapons of choice). They also allow you to choose to use the cheapest modules available at your current location (particularly important if you're far away from a well stocked market and generally a huge advantage when you want to learn to PVP on a small budget). Often there are very cheap meta2/3 items which have higher fitting requirements then (generally more expensive) meta4 equipment and they're obviously easier to fit with good fitting skills. An extreme example of the influence of fitting skills on cost of fittings are Damage Controls (lowest CPU requirement costs 10-20x the amount of the t2 variant).

Lianara Dayton, Society for Peace and Unity

ergherhdfgh
Imperial Academy
Amarr Empire
#9 - 2016-03-02 23:53:59 UTC
Propulsion Jamming Level I

Want to talk? Join Cara's channel in game: House Forelli

Mephiztopheleze
Laphroaig Inc.
#10 - 2016-03-03 00:48:34 UTC
My $0.02
Thermodynamics V is possibly the most useful, all round skill you can have for PvP outside the aforementioned MWD/Scram/Guns.

Overheating is a key PvP technique and one you'd be well advised to start practicing with. The bonuses you get from overheating are huge, with the drawback that not paying attention will burn out modules on your ship.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

ergherhdfgh
Imperial Academy
Amarr Empire
#11 - 2016-03-03 01:17:56 UTC
Mephiztopheleze wrote:
My $0.02
Thermodynamics V is possibly the most useful, all round skill you can have for PvP outside the aforementioned MWD/Scram/Guns.

Overheating is a key PvP technique and one you'd be well advised to start practicing with. The bonuses you get from overheating are huge, with the drawback that not paying attention will burn out modules on your ship.

While overheating is no doubt an important PvP skill some other PvPers have said that getting Thermodynamics to level 5 should be very low priority.

I'm sure that you can find the previous posts if you look but it has to do with diminishing returns. I seem to recall most players said 3 was good enough and 4 was fine but getting it to 5 early on is largely a waste.

Want to talk? Join Cara's channel in game: House Forelli

Mephiztopheleze
Laphroaig Inc.
#12 - 2016-03-03 01:31:56 UTC
ergherhdfgh wrote:
I'm sure that you can find the previous posts if you look but it has to do with diminishing returns. I seem to recall most players said 3 was good enough and 4 was fine but getting it to 5 early on is largely a waste.


This is where I disagree with the math-warriors. My own in-game experience suggests that Thermodynamics at higher levels seems to reduce the chances of splash damage to other modules on the rack. I know its been argued to death, but my $0.02 remains the same: Thermo V is worth the train.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Droidster
Center for Advanced Studies
Gallente Federation
#13 - 2016-03-03 02:03:58 UTC
Group PVP or solo? Goonswarm was originally just a bunch of 30-day-old newbs running around in Rifter gangs. Goons swarming, get it?

I would not recommend training up warp disruption the way others are suggesting. If the other guy warps off, consider that a victory. Focus on beating other people first; worry about killing them later.

There will always be people with more SP than you. Part of the game is knowing when to fight and when to run.
ergherhdfgh
Imperial Academy
Amarr Empire
#14 - 2016-03-03 02:54:01 UTC
Droidster wrote:

I would not recommend training up warp disruption the way others are suggesting. If the other guy warps off, consider that a victory. Focus on beating other people first; worry about killing them later.

OMFG! you have to be trolling on this one. There is no way that you are seriously telling the OP that the 18 minutes spent training propulsion jamming to level 1 would be wasted SP in PvP.

Want to talk? Join Cara's channel in game: House Forelli

Yang Aurilen
State War Academy
Caldari State
#15 - 2016-03-03 02:56:09 UTC
Droidster wrote:
Group PVP or solo? Goonswarm was originally just a bunch of 30-day-old newbs running around in Rifter gangs. Goons swarming, get it?

I would not recommend training up warp disruption the way others are suggesting. If the other guy warps off, consider that a victory. Focus on beating other people first; worry about killing them later.

There will always be people with more SP than you. Part of the game is knowing when to fight and when to run.


10/10 made me reply.

Post with your NPC alt main and not your main main alt!

Ralph King-Griffin
New Eden Tech Support
#16 - 2016-03-03 03:09:54 UTC
Right ... So for all those hundreds and hundreds of players I've killed ,
I didn't need to tackle because ... I'm ehh ... I'm struggling to see the logic here man.

You need to force a conclusion, otherwise they warp off, re-ship/refit or repair ,
and come back in the exact thing to murder your face off.
Seriously ,
No tackle, No kill.<--------emphasis on the period.
Mephiztopheleze
Laphroaig Inc.
#17 - 2016-03-03 03:23:14 UTC
Droidster wrote:
I would not recommend training up warp disruption the way others are suggesting. If the other guy warps off, consider that a victory. Focus on beating other people first; worry about killing them later.


Thankfully for all characters created since Vanguard, Propulsion Jamming I is now a starter skill. As such, no poor benighted newbro can even be tempted to follow this piece of poorly thought out, so-called 'advice'.

With the exception of some EWAR and Logistics platforms, pretty much every combat hull should be fit with at least a long point. There are exceptions in the case of some fleet doctrines where tackle is provided by bubbles and tackle frigates.

People running away isn't a 'win' for our intrepid OP. That's a big win for the pilot that ran away. He who runs away today lives to run away again tomorrow. Running away is a smart move in many PvP situations. Preventing your opponent from running away is an equally smart move.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Ralph King-Griffin
New Eden Tech Support
#18 - 2016-03-03 03:23:52 UTC
ergherhdfgh wrote:
Mephiztopheleze wrote:
My $0.02
Thermodynamics V is possibly the most useful, all round skill you can have for PvP outside the aforementioned MWD/Scram/Guns.

Overheating is a key PvP technique and one you'd be well advised to start practicing with. The bonuses you get from overheating are huge, with the drawback that not paying attention will burn out modules on your ship.

While overheating is no doubt an important PvP skill some other PvPers have said that getting Thermodynamics to level 5 should be very low priority.

I'm sure that you can find the previous posts if you look but it has to do with diminishing returns. I seem to recall most players said 3 was good enough and 4 was fine but getting it to 5 early on is largely a waste.

Agreed , I actually only have thermo dynamics IV and its fine for extensive overheating.
Not disputing that V is better (or that neglecting this skill will lose you ships)and might from time to time turn certain doom into a win but for the most part IV is perfectly serviceable .
Memphis Baas
#19 - 2016-03-03 03:53:16 UTC
Droidster wrote:
Goons swarming, get it?
Huh?

Droidster wrote:
I would not recommend training up warp disruption the way others are suggesting. If the other guy warps off, consider that a victory.
What if they warp away with my stuff in their cargo?!?!?! How is that a victory?
Cara Forelli
State War Academy
Caldari State
#20 - 2016-03-03 03:56:41 UTC
Ralph King-Griffin wrote:
ergherhdfgh wrote:
Mephiztopheleze wrote:
My $0.02
Thermodynamics V is possibly the most useful, all round skill you can have for PvP outside the aforementioned MWD/Scram/Guns.

Overheating is a key PvP technique and one you'd be well advised to start practicing with. The bonuses you get from overheating are huge, with the drawback that not paying attention will burn out modules on your ship.

While overheating is no doubt an important PvP skill some other PvPers have said that getting Thermodynamics to level 5 should be very low priority.

I'm sure that you can find the previous posts if you look but it has to do with diminishing returns. I seem to recall most players said 3 was good enough and 4 was fine but getting it to 5 early on is largely a waste.

Agreed , I actually only have thermo dynamics IV and its fine for extensive overheating.
Not disputing that V is better (or that neglecting this skill will lose you ships)and might from time to time turn certain doom into a win but for the most part IV is perfectly serviceable .

I wouldn't rush it past 4, but 5 is definitely worth it when your queue starts to slow down.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

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