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Roadmaps! What would you like to see in the next 2 years?

Author
Oxide Ammar
#41 - 2016-03-02 10:35:49 UTC  |  Edited by: Oxide Ammar
1- revisit mining.
2- I hope we can see all new structures and I'm not talking about Citadels before I see my grand children.
3- Better PVE , Introducing drifters with their IWIN button to PVE and telling us here is a challenge for you isn't PVE, in scale of proper PVE in other games and what you are introducing is god damn lazy.

Lady Areola Fappington:  Solo PVP isn't dead!  You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.

Aviola von Yodalgut
Doomheim
#42 - 2016-03-02 11:33:42 UTC
What I'd like to see in the next 2 months (not years).


Removal of attributes and attribute implants.
Jenn aSide
Worthless Carebears
The Initiative.
#43 - 2016-03-02 13:33:18 UTC  |  Edited by: Jenn aSide
Frostys Virpio wrote:
Jenn aSide wrote:
Malcanis wrote:
As EVE is 13 years old in a few months, I think CCP could maybe consider adding some PvE



I wish they wouldn't. They've been adding PVE since 2009 (incursions, wormhole pve etc). They just added Drifter Incursions...and no one does them. They Added Burners and most mission runners ignore them. Relatively few people do PI even though that was supposed to be a big thing. only about 1.5% of players will do an incursion on any given days etc etc.

Meanwhile millions of "dumb" pre-2006 npcs in missions and anomalies die every singe day in EVE. Bottom line, CCP isn't the greatest company for providing PVE content.

Most people who do non-exploration PVE are still running/farming pre-2006 Anoms and Missions (even brand new players gravitate to the older content rather than the new stuff) because that content actually provides everything a PVEr needs. This despite all the stuff CCP has added. It's because too many PVE focused players claim they want new things, but they really don't, and will complain if you take away the old things.

Adding PVE content is a waste of time when history shows you that those PVErs will be back to saving Damsels and/or hoping for their Forsaken Hubs to escalate to a DED complex in just a few weeks after they blow through the 'new improved pve content'.

A better thing for CCP to do would be to try to understand WHY we prefer the old content, and enhance that a bit.


The whole PvE problem comes from the mentality of the playerbase. We will do the most boring and dumb **** for a quarter of an ISK/hours better income. It's exaggerated of course but it's still how it is. The "next big thing" has to be better ISK/hours or the players won't move. Doing group PvE is either forced by the mechanic like incursion or never even mentioned because "Muh ISK ticks will be smaller".


You can't be mad at people for being people Smile. As in game, so in real life, and just like real life, it's futile to say "man, the world would be so much better if people would just..you know... do things the right way and stop being stupid!" lol.

It's not a 'mentality' (that word suggests it's some kind of choice), it's base human nature, and it's like that in every multiplayer game (whether pve/co-op or pvp or something else) I've ever played.

It's not just isk/hr that motivates the bulk of PVErs , it's convenience and access as well. Null anoms are just ok-ish isk by today's standards, but they are easy to get to, easy to do, easy to escape from and provide a 'gamblers high' every time they escalate or spawn a commander. High Sec missions are generally worse isk-wealth/hr but provide the same things (the 'gamblers high' being harder to come by, but is present, like every time you get back to back to back versions of your favorite mission, mine id Dread Pirate Scarlet).

Almost ALL of the pve CCP has added since 2009 lacks many of the key elements that drive 'standard' PVErs to do them (even though those forms of PVE are EXACTLY what vocal PVErs asked for), that's why we mostly don't do them compared to crunching old PVE content. And that's why I strongly reject most of the PVE ideas people come up with on these forums, as those ideas do nothing for real PVErs (who are, again, mostly doing pre-2009 PVE by choice) but instead cater to fringe (usually RP/Lore) type PVErs that don't get or like EVE's version of PVE to begin with.
Jenn aSide
Worthless Carebears
The Initiative.
#44 - 2016-03-02 13:51:31 UTC  |  Edited by: Jenn aSide
Malcanis wrote:


I'm PvEing now, while I write this post.

No action on my part is required - other than my decade-long training in noting with peripheral vision that the intel channel blinks, or the anomaly is completed. There is a vast lack of the significant decisions which are what actually make playing a game intersting.


And yet you're choosing to do that kind of PVE right at this moment rather than doing something more interesting . That's the point, CCP has newer PVE, but we still end up doing the old stuff.

The difference here is that I know I like the old stuff and don't expect a "pvp focused" company like CCP to acquire the ability to make more engaging pve. EVE pve is interesting enough as an engineering exercise (can't wait to get my hands on Grapplers).

I still have your npc null mission Tengu saved from when i was in IM and use it from time to time in Curse (just to break up the monotony, even i can only do so many anomalies). It still works lol.

Quote:

In comparison, while I play Civ V or even Gal Civ III, those significant decisions abound. There are short, medium and long term implications to be considered all the time. Now if you want to say "But Malc, those are turn based 4X games" yeah OK, fine, why doesn't PI offer that experience?



Because CCP isn't good at providing that experience. Whether that lack is technical, or cultural I don't know. But you know better than most how CCP hasn't totally killed they old "introduce content, iterate a bit, then move on" culture that in the past gave us wonderful things like the COSMOS missions...and PI lol.

Expecting CCP to magically acquire the ability to do better PVE is like expecting McDonalds to start making Salads that don't suck... I think they are better off sticking to just adding more tools. Stasis Grapplers (for example) are going to have a big impact on combat PVE, maybe even moreso than MJDs have.
Indahmawar Fazmarai
#45 - 2016-03-02 14:30:49 UTC
Jenn aSide wrote:
(...)
You can't be mad at people for being people Smile. As in game, so in real life, and just like real life, it's futile to say "man, the world would be so much better if people would just..you know... do things the right way and stop being stupid!" lol.

It's not a 'mentality' (that word suggests it's some kind of choice), it's base human nature, and it's like that in every multiplayer game (whether pve/co-op or pvp or something else) I've ever played.

It's not just isk/hr that motivates the bulk of PVErs , it's convenience and access as well. Null anoms are just ok-ish isk by today's standards, but they are easy to get to, easy to do, easy to escape from and provide a 'gamblers high' every time they escalate or spawn a commander. High Sec missions are generally worse isk-wealth/hr but provide the same things (the 'gamblers high' being harder to come by, but is present, like every time you get back to back to back versions of your favorite mission, mine id Dread Pirate Scarlet).

Almost ALL of the pve CCP has added since 2009 lacks many of the key elements that drive 'standard' PVErs to do them (even though those forms of PVE are EXACTLY what vocal PVErs asked for), that's why we mostly don't do them compared to crunching old PVE content. And that's why I strongly reject most of the PVE ideas people come up with on these forums, as those ideas do nothing for real PVErs (who are, again, mostly doing pre-2009 PVE by choice) but instead cater to fringe (usually RP/Lore) type PVErs that don't get or like EVE's version of PVE to begin with.


Must be noted that PvE so far has suffered from a serious lack of being developed according to the people doing it. The fact that CCP Affinity has been tasked to improve PvE and has even talked about it at EVE Vegas without as much as asking a single PvEr is very telling of the matter here.

What drives PvErs?

In my humble opinion, certainty. Certainty of risk and certainty of reward. Certainty that their time will not be wasted with failure. Certainty that whatever is their reward, they will get it.

Don't gert this wrong. Everybody does the same. PvPrs also want certainty, of a different kind, but certainty nonetheless. Everybody plays EVE expecting a reward for their time.

Just happens that PvErs never voiced that. Too many people has talked for PvErs, whereas CCP didn't bother to look for information on why in heavens would 25% of all players play EVE as a traditional MMO... for 15 $ a month! During months and months! WTF is wrong with that people? Or WTF is wrong with CCP to just let them go? How much level design could you buy with 15 million $ a year...? And yet, CCP didn't even had level building tools until 2014. And once developed, the fruits of those tools are aimed to anyone but "traditionals".

And that's just the simplest group of PvErs around. Others do other stuff along with PvE, or PvE in order to do other stuff. All have in common, they rarely talk, they rarely are noticed, and they never are asked.
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