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Switchover to Vulkan?

Author
Droidster
Center for Advanced Studies
Gallente Federation
#1 - 2016-02-27 20:50:51 UTC
I know EVE is pretty committed to DirectX, but considering that Intel and AMD are backing Vulkan and Nvidia is looking at it pretty seriously, some people are promoting it as a migration path away from DirectX that would offer multiplatform support. I wonder how viable it would be for EVE?
Ravow
Republic Military School
Minmatar Republic
#2 - 2016-02-28 00:55:59 UTC
NVIDIA Have Vulkan blob too. And Intel is, unfortunately, implementing Vulkan in there Mesa DRI instead of Gallium so OSS RadeonSI/AMDGPU/Nouveau might take a little time to catch up.

Vulkan will actually benefit greatly all platform and if EVE is made using portable libs (CCP is already using QT5 so there is hope ;)), will be compilable for all desktop operating system.
Neuntausend
Republic Military School
Minmatar Republic
#3 - 2016-03-04 05:22:09 UTC  |  Edited by: Neuntausend
As cool as that would be, it's probably the same as it has been so far with OpenGL. It's more interesting for games being developed in the future than for already existing games. Unless they see a reason to remake the graphics engine anyway, I don't see it happen. And even then - CCPs mills grind slowly. Eve Vulkan in 2025!

Edit: And as of today, Microsoft is far from dead. I'd be surprised if they'd just let go of DirectX without a fight. Along with .NET and MSVC it's one of the tools that binds developers to their OS and ensures their market leadership. Not sure what they will be able to do about it in the long run, but it's probably going to be a few years yet before Vulkan really takes off, if at all.
Delt0r Garsk
Shits N Giggles
#4 - 2016-03-04 23:19:14 UTC
Vulkan is already taking off. The Venders don't want a MS noose around them. Already slated for the end of the year is more vulkan games than DX 12 or whatever windows 10 pushes.

Many devs i know are already looking at switching. However the real switch will happen when different middleware moves. aka Unity engine or something.

MS have also switched it up a bit with the idea of "unified MS platform" where Xbox and windows will be compatable as far as games are concerned.

Interesting times.

But Vulkan is here to stay. It is the new opengl.

AKA the scientist.

Death and Glory!

Well fun is also good.

Ima Wreckyou
The Conference Elite
Safety.
#5 - 2016-03-14 00:17:16 UTC
AFAIK Microsoft is locking DX12 to Windows 10, which is probably not what you want if you are a game programmer and want to address the whole market. So they may as well just take Vulkan and get support for all the Windows versions and the rest of the world for free. I am not sure why Microsoft still thinks they can get away with this.
Ragnar Blackthorn
Doomheim
#6 - 2016-03-15 20:44:41 UTC
If they switched to Vulkan only the very latest AMD cards would be able to run it on Linux, even my R9 290 card isn't new enough to ever support Vulkan. On Windows however it's a different matter, they had day 1 Windows drivers for Vulkan for my card.
Ravow
Republic Military School
Minmatar Republic
#7 - 2016-03-16 15:22:51 UTC
AMD card on Linux should get vulkan support for South Island + (so Radeon 7970+).

It will, first, only work with the official AMD hybrid driver (the one that use AMDGPU as they are deprecating FGLRX).
elitatwo
Zansha Expansion
#8 - 2016-03-25 17:46:08 UTC
Ravow wrote:
AMD card on Linux should get vulkan support for South Island + (so Radeon 7970+).

It will, first, only work with the official AMD hybrid driver (the one that use AMDGPU as they are deprecating FGLRX).


I can't wait.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever