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Player Features and Ideas Discussion

 
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Capsuler Identity. Shows who is in the ship or not?

Author
Suzanne Khale
Hoplite Brigade
Ushra'Khan
#1 - 2016-02-26 15:39:47 UTC  |  Edited by: Suzanne Khale
Hello,
I would like to hear some feedback for a feature which I was thinking about. Not showing the Capsuler identity in a ship, unless in some circumstances. These are the reasons:

The existence of Killboards, made possible to get information about you. Expecially in PvP, it's not rare that someone is looking at your kills/lost history to check what's your fit going to be like, and made a big role on taking a decision if engage and how.

Of course this could be further elaborated, like adding a fit similar to Cargo Scanner, able identity of a pilot. [Further elaborations here].

You could set if "show who I am or not" button, close or somehow bound to "Security Set to Green/Yellow/Red": For example:

-Status A: Do not show pilot identity
-Status B: Show identity only to Corp/Alliance
-Status C: Show pilot identity

There is a lot to discuss about this, in general:

- Entering High Sec will put your ship automatically in "Identify Pilot" C mode, for Concord Security Status reason. It would be not possible in High Sec to conceal pilot ID.
- Entering low sec will force the "Identify Pilot" C mode when in grid with a Gate or Station (?), but it would be possible to conceal it if in Asteroids belts, Signatures, Anomalies.
- Entering Null/WH space will allow you to set "Do not show my ID".

What's going to add this to the game?

Probably a more risky PVP, impossible to track down pilot history will make the combat sort of less predictable. If you want to get this information you will need to "Pilot ID" scan the target ship.

A "Pilot scanning fit"? I'd see this as a High Slot fit, possible to be used while being cloaked. It could be related to Scanning Skills, without the necessity to add one more skill to the game.

This is a very rought idea, what do you think would be the pros and cons of the feature?
Ralph King-Griffin
New Eden Tech Support
#2 - 2016-02-26 16:00:16 UTC
no, why would we need this
Celthric Kanerian
Viziam
Amarr Empire
#3 - 2016-02-26 16:02:11 UTC
Suzanne Khale wrote:
what do you think would be the pros and cons of the feature?


I am sorry, but what pros are you refering to?
Estella Osoka
Cranky Bitches Who PMS
#4 - 2016-02-26 16:10:29 UTC
So basically you want to remove a pilots name from the Combat Logs?
elitatwo
Zansha Expansion
#5 - 2016-02-26 16:16:42 UTC
Suzanne Khale wrote:
Hello,
I would like to hear some feedback for a feature which I was thinking about. Not showing the Capsuler identity in a ship, unless in some circumstances. These are the reasons:

The existence of Killboards, made possible to get information about you. Expecially in PvP, it's not rare that someone is looking at your kills/lost history to check what's your fit going to be like, and made a big role on taking a decision if engage and how...


It is fine that we have stalkers, they are humans too. Your reputation is only as good as a potential opponent makes it out to be.

Keyboards do not tell anyone anything about you, just ships you have flown in the past. Your corp history tells a lot more and my bio helps noobs to run missions.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Praal
Bearded BattleBears
#6 - 2016-02-26 19:29:31 UTC

  • I think the 3-mode is a little too complicated. A simple "transponder on/off" would do the trick. Fleet pilots can lock you via fleet window anyway so the ability to hide name from friendlies is of very minimal benefit.
  • Hisec, proximity to non-blue (when player owned gates happen) gates or stations / citadels would tempoirarily turn it on
  • Scanning does not need a new module. Add the functionality to the ship scanner which sees very little use as it is. When you get ship-scanned, force the transponder on for 30 seconds


Estella Osoka wrote:
So basically you want to remove a pilots name from the Combat Logs?

The benefit would be in hiding names on Overview, forcing people to choose targets based on the in-game knowledge (or scan to get extra knowledge), not based on knowing the player behind it is an FC for that corp.

Combat logs and KMs should still report the names.
Estella Osoka
Cranky Bitches Who PMS
#7 - 2016-02-26 20:34:49 UTC
Praal wrote:

  • I think the 3-mode is a little too complicated. A simple "transponder on/off" would do the trick. Fleet pilots can lock you via fleet window anyway so the ability to hide name from friendlies is of very minimal benefit.
  • Hisec, proximity to non-blue (when player owned gates happen) gates or stations / citadels would tempoirarily turn it on
  • Scanning does not need a new module. Add the functionality to the ship scanner which sees very little use as it is. When you get ship-scanned, force the transponder on for 30 seconds


Estella Osoka wrote:
So basically you want to remove a pilots name from the Combat Logs?

The benefit would be in hiding names on Overview, forcing people to choose targets based on the in-game knowledge (or scan to get extra knowledge), not based on knowing the player behind it is an FC for that corp.

Combat logs and KMs should still report the names.


So how would your FC know who is flying what ship? It would have the negative effect of making fleet management harder, and it is already hard enough herding those cats.

Sometimes knowing who the enemy FC makes for better battles. Smart FCs don't snipe the opposing FC. Why? Because then the fleet may fall apart and you lose out on kills. Keeping the FC in the fight allows for the potential of more kills.
Praal
Bearded BattleBears
#8 - 2016-02-26 21:03:42 UTC
Estella Osoka wrote:
So how would your FC know who is flying what ship?

My version would have name always visible to fleet. Transponder on = everyone sees pilot name. Off = fleet-only see the pilot name.

Estella Osoka wrote:
Sometimes knowing who the enemy FC makes for better battles. Smart FCs don't snipe the opposing FC. Why? Because then the fleet may fall apart and you lose out on kills. Keeping the FC in the fight allows for the potential of more kills.

That really depends. I have seen very many fights go exactly the opposite way. And since headshotting accidentally in a fleet-sized fight is a fairly low percentage I think it would result in an overall net increase to fights not prematurely ended.
Bumblefck
Kerensky Initiatives
#9 - 2016-02-27 17:04:19 UTC
I think for someone whose corporation name includes the word 'privateer', this is a really rich idea.

Perfection is a dish best served like wasabi .

Bumble's Space Log