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Player Features and Ideas Discussion

 
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Industrial Copy QoL - Batch Window

Author
Amarisen Gream
The.Kin.of.Jupiter
#1 - 2016-02-25 10:07:23 UTC  |  Edited by: Amarisen Gream
Sitting at lunch and thought real fast about this

Would the ability to do a batch copy of BPOs be helpful
By batch I mean - setting up more than one copy job at a time.

I.e. Say I have a character with 6 Research slots - with a batch window (something kin to the Multisell window) I could set # copies/runs and location to send it and start each job.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Iain Cariaba
#2 - 2016-02-25 11:53:14 UTC
Because taking <10s to set up research is too long?
Amarisen Gream
The.Kin.of.Jupiter
#3 - 2016-02-25 14:03:53 UTC
Iain Cariaba wrote:
Because taking <10s to set up research is too long?


Hello Iain.

No 10s isn't that bad, but it does add up every couple days. Let me make a change to the title.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Iain Cariaba
#4 - 2016-02-25 15:36:57 UTC
Amarisen Gream wrote:
Iain Cariaba wrote:
Because taking <10s to set up research is too long?


Hello Iain.

No 10s isn't that bad, but it does add up every couple days. Let me make a change to the title.

So? A minute or two every couple days isn't something that needs fixed.
Amarisen Gream
The.Kin.of.Jupiter
#5 - 2016-02-25 15:50:46 UTC
Iain Cariaba wrote:
Amarisen Gream wrote:
Iain Cariaba wrote:
Because taking <10s to set up research is too long?


Hello Iain.

No 10s isn't that bad, but it does add up every couple days. Let me make a change to the title.

So? A minute or two every couple days isn't something that needs fixed.



As I said. more of a quality of life feature. so no rush.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Bumblefck
Kerensky Initiatives
#6 - 2016-02-25 17:37:23 UTC
I have a feeling that something like this would probably require a big code overhaul...just a feeling, though

Perfection is a dish best served like wasabi .

Bumble's Space Log

Gliese Casserres
Confused Bunnies Inc
#7 - 2016-02-25 18:01:07 UTC
If only they'd make the industry window less laggy. Too many fancy sounds and effects to play. If CCP optimizes that, it would be the QoL we need.
SurrenderMonkey
State Protectorate
Caldari State
#8 - 2016-02-25 18:05:44 UTC  |  Edited by: SurrenderMonkey
Gliese Casserres wrote:
If only they'd make the industry window less laggy. Too many fancy sounds and effects to play. If CCP optimizes that, it would be the QoL we need.


I doubt whatever performance issues you feel the industry window has have anything to do with client-side UI elements.

I do reasonable amount of research and manu and I'm struggling to find the utility here. I like the buy basket because I'm usually buying things in bulk, calculated on an external shopping list, and it's just faster to add all the items, and go through and update the quantities after. Plus, the automatic price windowing is nice.

Copy jobs have far fewer variables, and if I'm not in dire need, I tend to run a week's or month's worth at a time (mostly to save myself from having to log into that character regularly). So, circumstantially, we're talking about seconds-per-month, here.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Amarisen Gream
The.Kin.of.Jupiter
#9 - 2016-02-25 19:09:43 UTC
SurrenderMonkey wrote:
Gliese Casserres wrote:
If only they'd make the industry window less laggy. Too many fancy sounds and effects to play. If CCP optimizes that, it would be the QoL we need.


I doubt whatever performance issues you feel the industry window has have anything to do with client-side UI elements.

I do reasonable amount of research and manu and I'm struggling to find the utility here. I like the buy basket because I'm usually buying things in bulk, calculated on an external shopping list, and it's just faster to add all the items, and go through and update the quantities after. Plus, the automatic price windowing is nice.

Copy jobs have far fewer variables, and if I'm not in dire need, I tend to run a week's or month's worth at a time (mostly to save myself from having to log into that character regularly). So, circumstantially, we're talking about seconds-per-month, here.



I guess i should expand a little on what i was thinking >

Lets say you produce BPCs of frigates each month > with this you could filter just your frigates > select how many of them you can run and drag them over to the mass copy window. set the run numbers and copy numbers and click start.

For a solo industrial toon > it doesn't add much. saves a few seconds here and there. But with people who have multiple toons, and have to log in and out, something like this would add up very fast.

Also, the key issues with the industrial window - from what i understand - isn't the client side effects, but pulling the information.
it takes time to load the first time. that is okay. but there are times when you click a BP and nothing happens because part of the system lags and you have to ether close the window or click something else to make it change.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Iain Cariaba
#10 - 2016-02-26 01:34:24 UTC
Amarisen Gream wrote:
I guess i should expand a little on what i was thinking >

Lets say you produce BPCs of frigates each month > with this you could filter just your frigates > select how many of them you can run and drag them over to the mass copy window. set the run numbers and copy numbers and click start.

For a solo industrial toon > it doesn't add much. saves a few seconds here and there. But with people who have multiple toons, and have to log in and out, something like this would add up very fast.

In other words, you want the benefits of a multi character manufacturing empire, but don't want to actually put any effort into it. That's how I see it anyway. By all means, point out where in your idea my view of it is in error.
Amarisen Gream
The.Kin.of.Jupiter
#11 - 2016-02-26 06:10:48 UTC  |  Edited by: Amarisen Gream
Once again Iain! This is a QOL change for all.

And again don't put words in my mouth - just because someone could use this to save time when copying a group of BPOs doesn't me they will. Most people don't even know they can import a skill queue or that there is option to show missing material for industrial jobs.

Now as I only have 4 toons (two of which where made when CCP gave us 20 days of free multi character training) with copy skills but really only log into 2 of them, this only helps me every few days.

So if you consider 4 toons a manufacturing Empire - you haven't met some of the industrial players I have who buy and sell billions in manufactured goods with fewer toons. And the thing is, most of the players who should be speaking up in this won't ever see it, as unlike us worthless forum trolls, are spending time in game developing and running their industrial empire.

p.s. But to me, and QOL change that allows me to get back into space faster is better.
More time in space means more things going boom.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

SurrenderMonkey
State Protectorate
Caldari State
#12 - 2016-02-26 16:15:26 UTC
Amarisen Gream wrote:
Once again Iain! This is a QOL change for all.

And again don't put words in my mouth - just because someone could use this to save time when copying a group of BPOs doesn't me they will. Most people don't even know they can import a skill queue or that there is option to show missing material for industrial jobs.

Now as I only have 4 toons (two of which where made when CCP gave us 20 days of free multi character training) with copy skills but really only log into 2 of them, this only helps me every few days.

So if you consider 4 toons a manufacturing Empire - you haven't met some of the industrial players I have who buy and sell billions in manufactured goods with fewer toons. And the thing is, most of the players who should be speaking up in this won't ever see it, as unlike us worthless forum trolls, are spending time in game developing and running their industrial empire.

p.s. But to me, and QOL change that allows me to get back into space faster is better.
More time in space means more things going boom.



I run 6 research/manu characters and... meh. Unless I **** up my scheduling, I have two characters I really only need to log in once a month, two once a week or once every other week, and the two I'm always logged into anyway handle my daily jobs.

As "QOL" changes go, I'd rather just have a "max" button next to runs and runs/copy that sets them to the largest allowable value without adjusting the other setting.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Amarisen Gream
The.Kin.of.Jupiter
#13 - 2016-02-26 17:15:26 UTC
SurrenderMonkey wrote:
Amarisen Gream wrote:
Once again Iain! This is a QOL change for all.

And again don't put words in my mouth - just because someone could use this to save time when copying a group of BPOs doesn't me they will. Most people don't even know they can import a skill queue or that there is option to show missing material for industrial jobs.

Now as I only have 4 toons (two of which where made when CCP gave us 20 days of free multi character training) with copy skills but really only log into 2 of them, this only helps me every few days.

So if you consider 4 toons a manufacturing Empire - you haven't met some of the industrial players I have who buy and sell billions in manufactured goods with fewer toons. And the thing is, most of the players who should be speaking up in this won't ever see it, as unlike us worthless forum trolls, are spending time in game developing and running their industrial empire.

p.s. But to me, and QOL change that allows me to get back into space faster is better.
More time in space means more things going boom.



I run 6 research/manu characters and... meh. Unless I **** up my scheduling, I have two characters I really only need to log in once a month, two once a week or once every other week, and the two I'm always logged into anyway handle my daily jobs.

As "QOL" changes go, I'd rather just have a "max" button next to runs and runs/copy that sets them to the largest allowable value without adjusting the other setting.



That SurrenderMonkey is a good QOL. Max button for the win.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Iain Cariaba
#14 - 2016-02-26 21:27:36 UTC
Amarisen Gream wrote:
Once again Iain! This is a QOL change for all.

No, it is one individual wanting CCP to code a way for the system to do the their work for them.

Amarisen Gream wrote:
And again don't put words in my mouth - just because someone could use this to save time when copying a group of BPOs doesn't me they will. Most people don't even know they can import a skill queue or that there is option to show missing material for industrial jobs.

Wait a minute? How exactly is me stating my view on your suggestion is putting words into your mouth? Also, if it becomes one of those obscure tools that very few people use, it certainly won't fit the qualification of a "QOL change for all." I may be wrong, but I'm pretty sure that in order for it to be a "QOL change for all," it would need to be used by many people. So, which is it, a change for all or just another gimmick that will hardly be used? Oh, and if it's a change that will hardly be used, then why bother?

Amarisen Gream wrote:
Now as I only have 4 toons (two of which where made when CCP gave us 20 days of free multi character training) with copy skills but really only log into 2 of them, this only helps me every few days.

So, again stating my view on your suggestion here. You've stated that your idea will only save "a few seconds here and there" for the solo industrial toon." Even with 4 characters, you're still not looking at any appreciable time savings. Even if you went on the high end of the "few seconds here and there," you're looking at saving maybe one minute in the course of a week.

Amarisen Gream wrote:
So if you consider 4 toons a manufacturing Empire - you haven't met some of the industrial players I have who buy and sell billions in manufactured goods with fewer toons. And the thing is, most of the players who should be speaking up in this won't ever see it, as unlike us worthless forum trolls, are spending time in game developing and running their industrial empire.

Actually, I assumed you were one one of those players with a larger manufacturing base, as your idea will have little to no impact, even to yourself.

Amarisen Gream wrote:
p.s. But to me, and QOL change that allows me to get back into space faster is better.
More time in space means more things going boom.

While that is a decent definition of a QOL change, it doesn't apply to this. A few seconds every few days is not much, and you could actually get back into space faster by grabbing 2 beverages of choice on your trips to the fridge, cutting AFK time in half, than this suggestion would provide.