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More NPC traffic needed.

First post
Author
Morganta
The Greater Goon
#61 - 2012-01-11 18:10:54 UTC
CCP Manifest wrote:
I too agree with the OP and am fond of suggesting it during brainstorming sessions.

One thought would be to have NPC caravans going from sov space (representing trade from people on the planets), and have disrupting them in some way be involved in Sov Warfare--giving small gangs the ability to debuff the enemy in effect by making continuous intercepting strikes. Maybe reducing overall income in some way or something else...



that's actually a pretty damned neat idea
NPC supply disruptions that effect SOV owners would give the small gang a definite boost
not sure though if it would just degrade into blob blockades operating in relative safety, since its always too easy to just blob the hell out of something
Jade Constantine
Jericho Fraction
The Star Fraction
#62 - 2012-01-11 18:21:15 UTC
My Neutral Toon wrote:
I'm guessing no one in here has ever stalked the NPC convoys before?

granted it has little to no effect on game mechanics. It is possible to gank the convoys and make a profit, you just have to weary of which ones you shoot at. The HS station guns will tear you to pieces in no time.



lol way back in 2003 Jericho Fraction discovered certain convoys dropped harvester mining drones and we made our first big isk selling those things on the trade channel Cool

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Nova Fox
Novafox Shipyards
#63 - 2012-01-11 18:21:49 UTC  |  Edited by: Nova Fox
I am looking around for that old thread if I do find it ill post the summary here. We had like 120 items listed.

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Jade Constantine
Jericho Fraction
The Star Fraction
#64 - 2012-01-11 18:22:07 UTC
CCP Manifest wrote:
I too agree with the OP and am fond of suggesting it during brainstorming sessions.

One thought would be to have NPC caravans going from sov space (representing trade from people on the planets), and have disrupting them in some way be involved in Sov Warfare--giving small gangs the ability to debuff the enemy in effect by making continuous intercepting strikes. Maybe reducing overall income in some way or something else...



excellent. This is the kind of stuff we need asap.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

mkint
#65 - 2012-01-11 18:23:14 UTC
CCP Manifest wrote:
I too agree with the OP and am fond of suggesting it during brainstorming sessions.

One thought would be to have NPC caravans going from sov space (representing trade from people on the planets), and have disrupting them in some way be involved in Sov Warfare--giving small gangs the ability to debuff the enemy in effect by making continuous intercepting strikes. Maybe reducing overall income in some way or something else...


Related to making the NPCs more important, I've been poking this idea around last week while on a long drive through the Idaho deserts...

One of the problems with trying to add "richness through NPCs" is that there's no damned difference between them. Even with shooty NPCs you check before starting the mission that your hardeners are okay, but once you're in space with them not a f*ck was given. Caravans even more so.

Idea: Part 1, The icons for NPC ships need to reflect the nature of that ship. The old new icons that failed to make it to TQ because they sucked, failed to do this in a big way. What I'm thinking is something that looks fast and sleek for frigs (like a > kind of shape) something solid but sleek for cruisers (like maybe a flat oval, outline for cruisers, and a more solid filled for battlecruisers) and something bulky and solid for battleships (the current cross might actually be appropriate.) I hadn't thought of a hauler icon since it's mostly a non-issue in missions, but with the caravans and hauler spawns it would add a lot of value to the game.

Idea; Part the second: The colors of the NPCs should reflect their faction. Empire factions already have a color, so other factions would need to be squeezed in between. For example, while Minmatar is red, Angel would be dark red, blood would be bright red.

What this accomplishes: The added texture to your encounters makes it feel like it actually matters what NPCs you confront. When you enter WC, and see two clearly different NPC factions in the first room, it would make it feel like you've stepped into an epic confrontation (yeah, I know, there's nothing epic about WC, but changing NPC behavior sounds like a whole lot more work.) It ties what you see in space to what you read in the fiction. It has the potential (with your regional caravans feeding nullbears) to be used as intelligence to figure out where the supply lines can be cut.

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Vallek Arkonnis
Viziam
Amarr Empire
#66 - 2012-01-11 18:38:42 UTC
I wholeheartedly agree. Why is it that the vast majority of space traffic is from capsuleers? Aren't we supposed to be rare? If some practical sandbox application can be implemented with them, even better. Would it add a bit more stress to our hardware? Sure, there's more on the screen to render. But c'mon. Having fleets of civilian ships flying around in formation in their day-to-day tasks would add to the realism of the eve universe. It only makes sense.
Vallek Arkonnis
Viziam
Amarr Empire
#67 - 2012-01-11 18:41:51 UTC
Morganta wrote:
CCP Manifest wrote:
I too agree with the OP and am fond of suggesting it during brainstorming sessions.

One thought would be to have NPC caravans going from sov space (representing trade from people on the planets), and have disrupting them in some way be involved in Sov Warfare--giving small gangs the ability to debuff the enemy in effect by making continuous intercepting strikes. Maybe reducing overall income in some way or something else...



that's actually a pretty damned neat idea
NPC supply disruptions that effect SOV owners would give the small gang a definite boost
not sure though if it would just degrade into blob blockades operating in relative safety, since its always too easy to just blob the hell out of something


Perhaps these caravans (and their interdiction) could affect the time it takes to upgrade a system somehow. Make them useful to destroy or protect but not over the top.
Ranger 1
Ranger Corp
Vae. Victis.
#68 - 2012-01-11 18:53:11 UTC
CCP Manifest wrote:
I too agree with the OP and am fond of suggesting it during brainstorming sessions.

One thought would be to have NPC caravans going from sov space (representing trade from people on the planets), and have disrupting them in some way be involved in Sov Warfare--giving small gangs the ability to debuff the enemy in effect by making continuous intercepting strikes. Maybe reducing overall income in some way or something else...



Excellent. These caravans could be carrying PI goods (in limited amounts) or other misc. NPC goods that make sense to come from planets (or moons for that matter).

One concern would be the sov holder farming these caravans themselves, so it would have to be carefully balanced with what Sov benefits would be downgraded.

Personally, I'd like to see InterBus finally assume a meaningful role in the universe as far as becoming an automated PI goods transport service.

By that I mean that you could schedule regular pick ups of your PI goods for transport to where ever in the EVE universe you would like them delivered. You could have the ability to determine the frequency of the pick ups, perhaps to determine the size of the transport involved, possible even randomize the time a bit as well (which would be handy if it's coming thru somewhat dangerous space at some point).

Of course you could still take care of the hauling yourself, but for those that don't have time (or are a more casual player) the traffic generated would create a large amount of "hustle and bustle" across the universe.

The downside for a person using the InterBus systems would be the inevitable loss of materials from time to time from ganks (thus making smaller, more frequent pick ups perhaps preferable to minimize potential losses from an occasional gank), and of course a fee would be involved for the service.

The plus sides are obvious (a richer universe, steady accumulation of your goods in a handy location for market, more time for other pursuits) and would also provide acceptance of perhaps using capsuleer created hauling services in the future... and a "base" pay scale to judge their own charges against.

Just food for thought.

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Hung TuLo
Running with Dogs
Out of the Blue.
#69 - 2012-01-11 18:59:23 UTC
Well, we could even go a step farther. Let the NPC's be more agressive than they are. In null the NPC's are always stationary. You will always find them in a belt or the gate.

Have NPC's attack the stations in high and low also ships comming out of stations and into certain areas. If these are battle areas let them be battle areas.

Make our friends in high worry a little. Gives them more reality and even a small taste of Null.

"In space all warriors are cold warriors" ---  General Chang  Star Trek VI

Morganta
The Greater Goon
#70 - 2012-01-11 19:00:58 UTC  |  Edited by: Morganta
Hung TuLo wrote:
Well, we could even go a step farther. Let the NPC's be more agressive than they are. In null the NPC's are always stationary. You will always find them in a belt or the gate.

Have NPC's attack the stations in high and low also ships comming out of stations and into certain areas. If these are battle areas let them be battle areas.

Make our friends in high worry a little. Gives them more reality and even a small taste of Null.


not rats
NPC convoys (the little white plus signs like concord boats that most people ignore)
Camios
Sebiestor Tribe
Minmatar Republic
#71 - 2012-01-11 19:06:05 UTC
CCP Manifest wrote:
I too agree with the OP and am fond of suggesting it during brainstorming sessions.

One thought would be to have NPC caravans going from sov space (representing trade from people on the planets), and have disrupting them in some way be involved in Sov Warfare--giving small gangs the ability to debuff the enemy in effect by making continuous intercepting strikes. Maybe reducing overall income in some way or something else...



I proposed this once, Liking this!
ITTigerClawIK
Galactic Rangers
#72 - 2012-01-11 19:10:18 UTC
CCP Manifest wrote:
I too agree with the OP and am fond of suggesting it during brainstorming sessions.

One thought would be to have NPC caravans going from sov space (representing trade from people on the planets), and have disrupting them in some way be involved in Sov Warfare--giving small gangs the ability to debuff the enemy in effect by making continuous intercepting strikes. Maybe reducing overall income in some way or something else...



people like you are wasted in public relations, you should be making decisions with ideas like this.

but that doesnt mean you should stop posting here by any means though :-P
My Neutral Toon
Doomheim
#73 - 2012-01-11 19:22:33 UTC
Jade Constantine wrote:
My Neutral Toon wrote:
I'm guessing no one in here has ever stalked the NPC convoys before?

granted it has little to no effect on game mechanics. It is possible to gank the convoys and make a profit, you just have to weary of which ones you shoot at. The HS station guns will tear you to pieces in no time.



lol way back in 2003 Jericho Fraction discovered certain convoys dropped harvester mining drones and we made our first big isk selling those things on the trade channel Cool



i used to do it too, but i got tired of having several thousand tobacco drop and having to sell it 33units at a time on the market. Now I only do it if im just uber bored. But since I'm usually dual clienting nowadays i dont get that bored anymore.

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Hung TuLo
Running with Dogs
Out of the Blue.
#74 - 2012-01-11 20:24:06 UTC
Morganta wrote:
Hung TuLo wrote:
Well, we could even go a step farther. Let the NPC's be more agressive than they are. In null the NPC's are always stationary. You will always find them in a belt or the gate.

Have NPC's attack the stations in high and low also ships comming out of stations and into certain areas. If these are battle areas let them be battle areas.

Make our friends in high worry a little. Gives them more reality and even a small taste of Null.


not rats
NPC convoys (the little white plus signs like concord boats that most people ignore)



Morganta I agree, not rats but maybe another class of NPC. maybe like a NPC faction type where the NPC faction will attack a station. The NPC's will always be at war with New EVE folks. This makes them interactive so they can be attacked without the attacked being concorded. The strength of the NPC is determined on the sec of the system. AS well as the othe NPC faction activities.

"In space all warriors are cold warriors" ---  General Chang  Star Trek VI

Benilopax
Federal Navy Academy
Gallente Federation
#75 - 2012-01-11 20:44:06 UTC
Thanks for the support guys! Great to know I'm not the only one.

If you want to help put this on the CSMs radar you can support the proposal HERE.

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...

Oberine Noriepa
#76 - 2012-01-11 22:12:05 UTC
CCP Manifest wrote:
I too agree with the OP and am fond of suggesting it during brainstorming sessions.

One thought would be to have NPC caravans going from sov space (representing trade from people on the planets), and have disrupting them in some way be involved in Sov Warfare--giving small gangs the ability to debuff the enemy in effect by making continuous intercepting strikes. Maybe reducing overall income in some way or something else...


This is a pretty cool idea.

Arkady Sadik
Gradient
Electus Matari
#77 - 2012-01-12 07:41:48 UTC
CCP Manifest wrote:
I too agree with the OP and am fond of suggesting it during brainstorming sessions.

One thought would be to have NPC caravans going from sov space (representing trade from people on the planets), and have disrupting them in some way be involved in Sov Warfare--giving small gangs the ability to debuff the enemy in effect by making continuous intercepting strikes. Maybe reducing overall income in some way or something else...
Increase sov cost, add an equivalent amount of steady income from NPCs. Force people to protect their space to keep cost down.

At the same time, you will need to introduce some other things. It's currently the case that sov itself is not quite as interesting to some parties as moons, resulting in them not caring about sov but just about high-end moons. Maybe make it so that you need blue standings to anchor moon miners in sov space?
Trin Javidan
Caymen Labs
#78 - 2012-01-12 08:37:08 UTC
try camping for 4 hours a gate in 0.0 in a destroyer hull. I bet you spend more ammo on killing gate NCP's than anything else....annoying as hell
Ehn Roh
#79 - 2012-01-13 18:46:18 UTC
If you want to make things more lively, have the belt rats periodically warp, buzz the stations, and take potshots at anyone and anything around there. They don't even really need to kill anyone, just scare the crap out of them.
Benilopax
Federal Navy Academy
Gallente Federation
#80 - 2012-01-13 21:51:50 UTC
Don't forget to show support on the Assembly Hall thread!

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