These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE New Citizens Q&A

 
  • Topic is locked indefinitely.
Previous page12
 

Does EVE have anything similar to Elite: Dangerous exploration system?

Author
Demica Diaz
SE-1
#21 - 2016-02-22 00:09:55 UTC
Mizuki Rashojin wrote:

Its about me wanting to get way out there, way out there, where nobody else has gone.


I know the feels bro. I too was searching for something similar long time ago, and still am in a way. Closest one could get is wormhole space but even that is quite populated or full of relics of people who used to live there.
Mizuki Rashojin
School of Applied Knowledge
Caldari State
#22 - 2016-02-22 01:32:26 UTC
Demica Diaz wrote:
Mizuki Rashojin wrote:

Its about me wanting to get way out there, way out there, where nobody else has gone.


I know the feels bro. I too was searching for something similar long time ago, and still am in a way. Closest one could get is wormhole space but even that is quite populated or full of relics of people who used to live there.


I actually just set out on my exploration in ED maybe 2-3 hours ago. So far i've gotten about 650 light years from my starting point. My starting point was roughly 100 light years from our own solar system (Sol - Earth) and i'm about 700 light years away from Sol right now. I think i would have preferred the size of the ED galaxy but the speed of warp travel that EVE has, as well as the in depth scanning and probing mechanics that EVE has. ED has the bigger galaxy size but travel speeds are much faster. There's no difference in time between travelling to a system that is 3 light years away vs a system that is 25 light years away. You know ED doesnt even have a nice warp animation like EVE does? the first time i warped in EVE i was blown away because the scenery actually moves around to reflect you going to a different system. In ED all you get is the illusion of travel masked by a loading screen with a warp animation.

Anyways I'm 700 light years out and i'm still seeing systems that have already been discovered by other players. I'm still quite a ways from my objective though which was to fly from my starting point near Sol, to the center of the Milky Way Galaxy then to the opposite side of the Galaxy from where i started from. Still not sure if i like it or not or if i want to try out exploration in EVE instead.

Who knows maybe i'll find Sha Ka Ree out there...or somebody that wants to try to steal my ship lol

https://www.youtube.com/watch?v=0wMU9XDIm4g
Thorian Baalnorn
State War Academy
Caldari State
#23 - 2016-02-22 02:49:04 UTC
J'Poll wrote:

Well, EVE isn't crowded. People just tend to all stick to same handful of systems.


I've been doing some missions on an alt, and the 5 or 6 systems I have the missions in have 10 people in local, TOPS, during EU Primetime on a weekend.


If you take the PCU of approx 37.000 online and you devide it by the 7500 systems EVE has in total. It's a whopping 4.93 people/system. Hardly crowded IMO, CCP can't help it that everybody thinks they MUST be in the exact same system as everybody else.

Hell, most of the null-sec systems you fly through feel as empty as my wallet after the GF went shoppingLol


We are talking about two different types of "crowded" you are talking about the type of crowded in which lets say an fully upgraded null system( which i spent most of my time in null space) can support 30-35 ratters and a stupid number of miners. If such a system only average 5 or so people then it is pretty empty from a capacity standpoint.

The type of crowded i am talking about is in a someone has not only already been here but this system gets 100 jumps a day ( thats a jump about every 15 min.) Thats a lot of activity for "empty space". What i am talking about is lack of feeling like you are going somewhere new or doing something different( than you have done before). As i said all sites are basically the same and almost every K space system in eve gets more than 2 jumps an hour. Space feels very limited in size at times.

Rather than adding thousands of systems all at once( when W space was introduced) i would add them more often but less systems at a time( 200-300 or so every "xpack" ) and it would be one whole lot like sleepers were. It would be a bigger variety.

W systems do expand a bit on variety with different effects but its still limited on feeling " unknown" and " unexplored" . I would love to jump in a ship and just explore and find something totally new, that actually felt new.

Exploration in eve consist of scanning sites then running them. And repeating this over and over with all sites being almost identical. Not really the feeling of space or exploring.

Sometimes you are the squirrel and sometimes you are the nut. Today, you are the nut and the squirrel is hungry.

Demica Diaz
SE-1
#24 - 2016-02-22 10:05:19 UTC
Thorian Baalnorn wrote:

Exploration in eve consist of scanning sites then running them. And repeating this over and over with all sites being almost identical. Not really the feeling of space or exploring.


My biggest letdown in EVE on a massive scale when I first time discovered the truth behind "exploration" hehe. Bear

and indeed that EVE ships are quite slow and for some reason still rely on "gate to gate travel" like in Mass Effect or wormholes to jump around. Which is odd considering there are ships in EVE that can jump around without need of gates. Maybe its time to bring that tech to all ships! Big smile

I for one always wanted ship in EVE that could jump into "warp" and keep it there until scanner tells me something is close by and I can came out of warp and go explore. Kinda like unlimited randomly generated star systems where you can stay but cant build or "settle down" and with chance of exploring world and some odd mysterious relic sites on planets or other celestial objects.
Bumblefck
Kerensky Initiatives
#25 - 2016-02-22 11:58:49 UTC
I, too, have ED



OopsOopsOops

Perfection is a dish best served like wasabi .

Bumble's Space Log

Thorian Baalnorn
State War Academy
Caldari State
#26 - 2016-02-22 14:18:45 UTC  |  Edited by: Thorian Baalnorn
Demica Diaz wrote:
Thorian Baalnorn wrote:

Exploration in eve consist of scanning sites then running them. And repeating this over and over with all sites being almost identical. Not really the feeling of space or exploring.


My biggest letdown in EVE on a massive scale when I first time discovered the truth behind "exploration" hehe. Bear

and indeed that EVE ships are quite slow and for some reason still rely on "gate to gate travel" like in Mass Effect or wormholes to jump around. Which is odd considering there are ships in EVE that can jump around without need of gates. Maybe its time to bring that tech to all ships! Big smile

I for one always wanted ship in EVE that could jump into "warp" and keep it there until scanner tells me something is close by and I can came out of warp and go explore. Kinda like unlimited randomly generated star systems where you can stay but cant build or "settle down" and with chance of exploring world and some odd mysterious relic sites on planets or other celestial objects.


That would be an interesting concept. For ships to go massive distances at a time you still have to have something to "lock on to" to jump or warp too.

We could have a special probe launcher that only fits on an astero or stratios that fires a single exploration probe. You point your ship in a direction and fire.The probe must travel at least 15 minutes before it can find a result( to allow it to "clear" K space) . After which you have to tell it when to start scanning( while still in flight). It then locks onto the next star it comes across and goes into orbit around that star. And goes into "beacon mode" This allows you to warp a properly equipped ship to that beacon. The launcher has a sensor to lock onto the beacon. Each beacon has its own special "lock code" that only allows you to warp to it. You can share this with friends via bookmarks or warping fleet. However each beacon can only handle so many "uses" in this way before the "battery" dies and the beacon stops broadcasting. So this limits how much you can visit the system or how many friends can visit with you. Otherwise the beacon has a lifespan( if unused) for a week.

You may only have 1 beacon active at a time( you can tell it to self destruct so you can launch a new probe). The beacon itself acts as a sort of jump drive. It allows you to travel 200 times your normal warp speed to the beacon( which is why the power source is so limited). It would take a ship that warps at 3 AU about 105 seconds to go 1 lightyear using a beacon. So you may have a warp that is extremely long to go further out ( maybe with a max beacon range of 50 LY)

The new system you are exploring could have anything in it or nothing at all. It could have any of the known pirates( including sleepers or drifters) or a new faction. It could have moon minerals of any variety or none. Any types of sites or anomalies or none. It could have a WH to another unknown system or( a very very small chance) a WH to W Space or K space( though these are very rare and they can be entered from the W/K space side)

You may add a system to K space by placing a gate( in pairs). There is a one time setup fee to add the gate to the network and then a weekly tax to the owner of the system( whoever places the gate is the default owner until sov is in place). It takes 30 days to activate a gate and add it to the network. You are given a list of nearby known gated systems that you may make the gate connection too. Only the closer systems can be added to the gate network( thus the gate system has to be built out). Systems can only be added by an alliance and an alliance can only add one system at a time.

Systems can be left as null space and you can pay the taxes on the system. Or you can upgrade the system to low or high sec. Low and high sec upgraded systems must have a freeport with no docking tax.

At 0.1 sec you get standard gate/station guns( only station guns for the freeport and they will shoot you as well)
at 0.2 sec concord guns have 2x damage and tracking multiplier
at 0.3 sec concord guns have 4x damage and tracking multiplier.
at 0.4 sec concord guns have a 6x damage and tracking multiplier.

High sec gate/station guns have a 6x multiplier regardless of sec status. Concord acts in accordance with concord in "empire" . You are allowed to tax those who use station services. For each sec status concord takes 10% of your tax. So a 0.3 system concord takes 30%. for a 0.7 sec concord takes 70%. For each 0.1 you increase the sec status, you get 10% of your gate fee back and a 10% reduction on your taxes. You can go up in sec status but not down. At 1.0 you relinquish all control of the system to NPC( concord) can collect no taxes( the tax rate is reset to default NPC tax) but pay no taxes on gate ownership and will have all your gate fee refunded.

Edit to add: If you miss your taxes, you have 30 days to pay( NPC controls system at your tax rate until you pay taxes). If you do not pay the taxes ( plus 10% late fee) within 30 days, all control of the system is relinquished to NPC permanently. The system will stay at its current sec status and NPC tax will be put in place. Your gate fee will not be refunded. This only applies to low and high sec.
Thats how new systems should be added to the game.

Sometimes you are the squirrel and sometimes you are the nut. Today, you are the nut and the squirrel is hungry.

Bumblefck
Kerensky Initiatives
#27 - 2016-02-22 14:22:33 UTC
Thorian Baalnorn wrote:


Thats how new systems should be added to the game.




Er, no, that's a really bad idea and will most likely destroy most of what is good about EVE.

Perfection is a dish best served like wasabi .

Bumble's Space Log

Thorian Baalnorn
State War Academy
Caldari State
#28 - 2016-02-22 16:41:49 UTC
Bumblefck wrote:
Thorian Baalnorn wrote:


Thats how new systems should be added to the game.




Er, no, that's a really bad idea and will most likely destroy most of what is good about EVE.


What would it destroy?

Sometimes you are the squirrel and sometimes you are the nut. Today, you are the nut and the squirrel is hungry.

Tipa Riot
Federal Navy Academy
Gallente Federation
#29 - 2016-02-22 17:01:41 UTC
Why would you add new systems to New Eden if there are already so many where nobody lives in? The goal of the travel mechanics (e.g. warp only to obstacles and bookmarks) is to bring players together. Exploration in E:D is totally pointless IMO, it's just sightseeing until you get bored. The two games can't be compared.

I'm my own NPC alt.

Thorian Baalnorn
State War Academy
Caldari State
#30 - 2016-02-22 19:58:57 UTC  |  Edited by: Thorian Baalnorn
Tipa Riot wrote:
Why would you add new systems to New Eden if there are already so many where nobody lives in? The goal of the travel mechanics (e.g. warp only to obstacles and bookmarks) is to bring players together. Exploration in E:D is totally pointless IMO, it's just sightseeing until you get bored. The two games can't be compared.



Because its space. Its not suppose to look like jita. Space is suppose to be mostly uninhabited and mostly empty. Not full of "civilization" and traffic. Its more like alaska on a much larger scale and less like new york city. The goal of travel mechanics is to make traveling simple rather than point in the direction, engage warp drive, try to stop warp drive in time to land close to where we want to be.

If the "goal" of CCP was to "bring everyone together", then they wouldnt of added 2500 WH systems. And would of shrunk K space by 50%. The goal, from a logical point of view, is to give players a reason to interact with each other but also to simulate the vastness and emptiness of space. Its not empty if you have people jumping in system every 10 minutes.

For exploration i am not talking about ED. Never played the game. I am talking about eve. And exploration might be pointless to some, but...

-Mining is pointless because you can rat and loot and get just as many minerals and bounty to boot.
- ratting is pointless because relic sites pay much better.
- relic sites are pointless because market trading pays much better and you dont even have to undock.
- trading is pointless because you can just buy plexes.
- PVP is pointless because you just risk your ship for little to no reward.

I can do this with everything in the game except... the point of exploration and everything else in the game is to provide entertainment value. While something may not provide entertainment to you, it will likely provide it to many others.

Thus the point of exploration is to provide entertainment value for those who like to explore and go new places and try new things.

Sometimes you are the squirrel and sometimes you are the nut. Today, you are the nut and the squirrel is hungry.

Previous page12