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AI beats Go master

Author
Khergit Deserters
Crom's Angels
#1 - 2016-01-29 00:34:26 UTC
Google achieves AI 'breakthrough' by beating Go champion

Really interesting the way they planned the machine learning, I think. First, it identified patterns that worked more often than others. Then, it did many, many repeated iterations of placing pieces and again tested which worked better than others. No serious human strategy algorithms coded in. They just used a computer's power to do multiple repetitions very quickly to test and compare results.
Nana Skalski
Taisaanat Kotei
#2 - 2016-01-29 11:17:46 UTC
Khergit Deserters
Crom's Angels
#3 - 2016-02-02 00:08:02 UTC
Also one that can defeat all of the rooms in Super Mario 64. Who here can honestly say they've achieved that feat?
Reiisha
#4 - 2016-02-10 13:31:29 UTC
Khergit Deserters wrote:
Google achieves AI 'breakthrough' by beating Go champion

Really interesting the way they planned the machine learning, I think. First, it identified patterns that worked more often than others. Then, it did many, many repeated iterations of placing pieces and again tested which worked better than others. No serious human strategy algorithms coded in. They just used a computer's power to do multiple repetitions very quickly to test and compare results.


European champion though, who is a 2p professional in the east. I'll wait untill they managed to win against a 9p :)

If you do things right, people won't be sure you've done anything at all...

Jenshae Chiroptera
#5 - 2016-02-22 04:55:27 UTC
I thought this article was the best that I have seen.
I think we have taken the first solid step toward the AI singularity.

I wish EVE was more like Go. Sit down and make the start of the game as even as you can, rather than what it has become.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Khergit Deserters
Crom's Angels
#6 - 2016-02-23 00:51:11 UTC
Yes, pretty hella exciting, if you think about it. Sorry to repeat again from the OP, but to me the interesting thing is the way they set up the AI development project. They didn't try to come up with some Go strategies decision-making algorithm. Go is so big or "global," each stone can be used for offense or defense, or big strategy or tiny tactics. It's hard to imagine an algorithm that actually evaluate the big picture on the board, and make moves that aren't very tidy, and pretty predictable.

So what they did instead was to load the program with data on certain successful patterns. Then, used a computer's power to very, very quickly run through many, many variations of next moves. And from those, discard the ones that didn't yield good results, and test further the ones that did. So over countless iterations, "machine learning." The basis was human thought (using patterns developed by human IQ-genius-"intuition"). And then using that to use the machine's super ability to test and retest situations, and give it a way to evaluate and store results. So simple, and so brilliant.

Can this be applied to other analog world things? Welding fittings onto pipes maybe, outside of a rigidly programmed assembly line setting? Air traffic control? Aerofoil wing design, taking chaos theory flow patterns into account? Crazy arse rogue drones and sleepers learning patterns about what does and doesn't kill invading ships-- and you're the current one?

Jenshae Chiroptera
#7 - 2016-02-23 11:08:56 UTC
Khergit Deserters wrote:
... Can this be applied to other analog world things? Welding fittings onto pipes maybe, outside of a rigidly programmed assembly line setting? ...
Welding together robots in order to conquer the world Pinkie! Twisted

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.