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Adjusting how we appraise characters to reflect new injector changes.

Author
Hurricane Starang
Doomheim
#1 - 2016-02-21 01:47:11 UTC
Hey everyone, with injectors/extractors being a big thing I think we should look at how we appraise our characters to be sold on the bazaar. A new formula/method of appraisal is required, if you could lend me some help, check math and tell me what you think I'd appreciate it.

So, In regards to selling characters, I think the price of a character should now reflect the price of injectors/ extractors.

Previously before injectors/extractors, let's say if you have a 250 million skill point character and you were selling it on the bazaar. You would take the total amount of SP and compare it to the amount of time in months it would have taken to train those skill points up to that level. Then multiply the number of months by the current market value of PLEX

So for example, say if we used to be able to generate 2 million SP a month before injectors, 250 million SP divided by 2 million is 125.

It would take 125 months to train 250 million SP, so multiply 125 by current market value of plex (which is 1.2bil because I cba looking) and you get a grand total of 150 billion ISK. Then you take into consideration the cost of skill books, other positive things about the character and you have your price for the bazaar and lets say for arguments sake the character is worth 180 billion ISK.

However, sp/month doesn't mean squat now you can inject skill points, which means the previous method of assessing character worth is moot. Instead we now need to look at the price of injectors and extractors to determine value. CCP has given us now a real value of skill points, which of course is for 500k SP (amount per injector) you are looking at spending (currently) 650 million ISK to obtain this item.

Now, if someone comes along with 0 SP and wants to get to 250 million skill points, it would take 1,355 injectors (this figure takes into consideration diminishing returns) so, 1,355 x current cost of injectors (650 mil ISK) = 880,750,000,000 (880.75 bil)

That is considerably more than the previous amount before injectors were introduced. Now for obvious reasons, the guy selling his 250 mil SP character can't straight up ask for 880 bil. Otherwise people would just buy injectors and make a character in the name they want, how they want specifically.

So, if we can't go off injectors only as a price we have to take a look at extractors themselves.

If we know that one extractor removes 500k SP until the character has 5.5 mil SP left we take the total amount of SP being sold (in this case 250 million SP) then minus 5.5 million from the total to give us our total amount of extractable SP which equals 244,500,000 SP.

Divide that number by 500k and you get 489 full extractors (or now injectors) with a market value of (489 x 650 mil) 317,850,000,000.

Using 489 injectors from 0 SP would net you 120,100,000 SP after diminishing returns. So pretty much just under half the original amount.

This to me works our pretty well, only raw SP worth has been calculated here, so again add on the cost of skill books, any other factors which might increase the price (or lower it) and you have your character's total worth.

Does this make sense to you guys? Let me know what you think. Currently with the cost of injectors, characters on the bazaar seem grossly underpriced. Add in to that fact that SP is being destroyed every day due to diminishing returns characters are going to be more sought after once supply settles down.


So in short for TL;DR people

New way of working out character value for bazaar:

[Total amount of SP] - [5.5 million] = [Total amount of extractable SP]

[Total amount of extractable SP] / 500k = [Number of Injectors]

[Number of Injectors] * [current market value of injector] = [Raw SP value]

[Raw SP value] + [Skill book cost] + [Other factors (implants etc)] = [Value of Character]
Mishra San
#2 - 2016-02-21 02:39:41 UTC
except injectors cost isk/aurum and (even more so with higher sp levels) give you less sp/month than a plex.

or did I miss that?

/me goes back to drinking beer.
Hurricane Starang
Doomheim
#3 - 2016-02-21 03:24:11 UTC  |  Edited by: Hurricane Starang
Mishra San wrote:
except injectors cost isk/aurum and (even more so with higher sp levels) give you less sp/month than a plex.

or did I miss that?

/me goes back to drinking beer.


They give you less SP a month than plex? Tell that to the guy who maxed out a character in 4 days since he created it.

It's the people with cash to burn who use injectors. Why buy 1 plex and wait an entire month for that skill to finish when you can be done with it in seconds and use the time saved to earn the money back and more.

Wait I think you meant, give less SP/month to those who can't afford it.
MirageHelix
School of Applied Knowledge
Caldari State
#4 - 2016-02-21 03:44:10 UTC  |  Edited by: MirageHelix
He means you aren't including the price of extractors which cost AUR which can be priced in PLEX because plex can be converted to AUR at 3500AUR per plex.

So your equation would change into this:

[Raw SP value] = [#Injectors] * [cmv injector] - [# Extractors] * 8500AUR / 10 Extractors * [cmv plex] / 3500 AUR

Simplified:

[Raw SP value] = [# of Injectors] * [cmv Injector] - [# Extractors] * 0.243 * [cmv plex]

So your 317,850,000,000 ISK value looks more like 175,257,600,000 ISK which is just a little bit more than the 150b we started with.


If you want to do it an easier way you could just do as you did before with the value based on plex and time trained and just add 1b for every 10mil sp after 5.5mil sp. (Assuming plex price doesn't move too much)

That's what I think.
Memphis Baas
#5 - 2016-02-21 03:47:30 UTC
1. You're dreaming; previous Bazaar prices were based on cheapest subscription costs ($10) not on monthly PLEX, and assumed max training speed of 2700 SP / hr, AND a 5+ bil ISK profit thrown in. Check the Character Bazaar page 90+ (from January) and you'll see.

2. Current prices are based on what they can get if they strip the skillpoints from the character and sell as injectors, again with 5b ISK profit thrown in.

3. Who are you trying to convince to calculate the price differently? It's all business for the character resellers, all they want is max profit.
MirageHelix
School of Applied Knowledge
Caldari State
#6 - 2016-02-21 04:04:29 UTC
3. Nobody
therefore
1. You're arguing with a strawman

From my perspective, I was talking baseline value. Time is also valuable and it wasn't even mentioned.
Memphis Baas
#7 - 2016-02-21 04:14:07 UTC  |  Edited by: Memphis Baas
Yeah, I agree he forgot the price of the extractors:

Extractors: 275m
Injectors: 640m
Difference: 365m

Thus, characters are valued at (millions of skillpoints - 5) * 2 * 365 mil ISK - 5bil (for profit).

Those are the offers you're going to get on the Bazaar. If you value differently, don't sell. Time, costs of skills, implants... those are, um, what's the word... sentimental value.
Mr Epeen
It's All About Me
#8 - 2016-02-21 04:24:21 UTC
Here's the bottom line.

A character is worth exactly as much as someone is willing to pay for it. No more. No less.

Pretty simple equation, if you ask me.

Mr Epeen Cool
Memphis Baas
#9 - 2016-02-21 04:45:45 UTC  |  Edited by: Memphis Baas
Not seeing an equation anywhere in that...

EDIT: Maybe a function...
Cixi
#10 - 2016-02-21 04:53:30 UTC
If a character have 35.5 mil SP, the amount of SP you will be able to extract is 30.5 mil and not 30 mil, it's always under 5.5mil SP that you can't extract.
Hurricane Starang
Doomheim
#11 - 2016-02-21 04:53:57 UTC  |  Edited by: Hurricane Starang
MirageHelix wrote:
He means you aren't including the price of extractors which cost AUR which can be priced in PLEX because plex can be converted to AUR at 3500AUR per plex.

So your equation would change into this:

[Raw SP value] = [#Injectors] * [cmv injector] - [# Extractors] * 8500AUR / 10 Extractors * [cmv plex] / 3500 AUR

Simplified:

[Raw SP value] = [# of Injectors] * [cmv Injector] - [# Extractors] * 0.243 * [cmv plex]

So your 317,850,000,000 ISK value looks more like 175,257,600,000 ISK which is just a little bit more than the 150b we started with.


If you want to do it an easier way you could just do as you did before with the value based on plex and time trained and just add 1b for every 10mil sp after 5.5mil sp. (Assuming plex price doesn't move too much)

That's what I think.


Hm I guess I thought the price of extractors were irrelevant, maybe you are right. Ending up with 175,257,600,000 ISK does seem more in line with whats going on. Though converting that amount back to SP using injectors would land you at about 87 million worth of SP which is what seems low to me. Feels like you're trading 250 mil for 87 mil at first glance but comparing it back to plex instead of injectors you are getting about 146 plex back which yeah seems right.

Well done man Cool


Edit:
Cixi wrote:
If a character have 35.5 mil SP, the amount of SP you will be able to extract is 30.5 mil and not 30 mil, it's always under 5.5mil SP that you can't extract.


This was covered in the OP
Hurricane Starang
Doomheim
#12 - 2016-02-21 05:05:01 UTC  |  Edited by: Hurricane Starang
MirageHelix wrote:
[Raw SP value] = [#Injectors] * [cmv injector] - [# Extractors] * 8500AUR / 10 Extractors * [cmv plex] / 3500 AUR

Simplified:

[Raw SP value] = [# of Injectors] * [cmv Injector] - [# Extractors] * 0.243 * [cmv plex]


Wait a second man, using your formula I'm not getting anyway near the number you quoted? I got 485,632,000,000 ISK lol

Care to run through an explanation using numbers for my crappy math skills? Cheers :p

This is what I did...

[# of Injectors] * [cmv Injector] - [# Extractors] * 0.243 * [cmv plex]

Arrow [1,355 injectors (would take you to 250 mil SP)] * [650 mil] - [1,355 (i assume its the same number as injectors??) * [0.243] * [1.2 bil]

880,750,000,000 - 395,118,000,000 = 485,632,000,000 ISK

Edit

oooooh wait a moment, injectors is way less as there aren't diminishing returns on them like injectors my bad.

1,355 * 650mil - 500 * 0.243 * 1.2 bil = 734,950,000,000

Balls I give up. >:(
Demolishar
United Aggression
#13 - 2016-02-21 13:57:50 UTC
Something we can say for certain is the value of most characters is considerably increased.