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Issues, Workarounds & Localization

 
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failed target locks

First post
Author
Motorbit
Moira.
#1 - 2016-02-20 20:52:22 UTC  |  Edited by: Motorbit
i fight a lot in fw complexes.
often when some ship comes in, and i start to target it, my lock cycle will start, then fail at the end of the cycle.
this is not because the targets 5s invul timer after warping in, if the target is invul, i cant even start locking it.
its some wierd bug, and it hurts so much because of the fact that the cycle has to run though fully to fail, and that at first it appears as if i would lock the target. so i will lose some more time after the cycle fails while i have to realize the game screws me.

i lost count how many fights i lost because of this. its annoying as hell, and totally unfun.
so, is this a known bug? is there a workaround? and when will it get fixed?
May Arethusa
Junction Systems
#2 - 2016-02-20 20:55:57 UTC
So you have an issue with the game, and you're looking for a workaround? If only there were a section of the forums for something like that.
Demolishar
United Aggression
#3 - 2016-02-20 21:53:53 UTC
Not just you.
Daemun Khanid
Corbeau de sang
#4 - 2016-02-20 21:59:04 UTC
I used to experience this a great deal and submitted a ticket but never got a fix. Since then I've upgraded pc, modem, router and went from dsl to cable internet. The problem has gone away but I couldnt say what was responsible.

Daemun of Khanid

Rain6637
GoonWaffe
Goonswarm Federation
#5 - 2016-02-20 22:45:08 UTC
You're dealing with an animations and server confirmations. Animations start client-side, but if the server doesn't confirm a follow-on state, the animation seemingly drops. You initiate the locking animation, the server initiates the locked target animation.

So the animation fails at the end, but the action was dead from the start.

The only thing I experience similar to this are missile volleys. Very commonly my initial salvo of missiles will play the missile trail animation and explode on target without a damage notification. My ammo will still de-increment by 1.

I suspect auto-repeat is client-side, and for some reason the initial activation doesn't register with the server consistently.

Interesting note: For lock animation duration to be accurate, the client needs to know your signature resolution and the target's signature radius. And the timing is accurate, so I assume the client has that information.
Rain6637
GoonWaffe
Goonswarm Federation
#6 - 2016-02-20 22:51:25 UTC
I might be saying something painfully obvious here, and I apologize. The issue seems to be the initial transmission after idle periods. I don't even want to say packet because I don't know exactly what a packet is.

The internet is a series of tubes.
Motorbit
Moira.
#7 - 2016-02-20 22:54:45 UTC  |  Edited by: Motorbit
if it was true what you say, my lock animation should stop after one server tick. this then would delay my ability to target by 3s max
(start lock 1s max + 1 tick server comunicates back it fails + 1 tick new lock start ) witch already was bad enough to decide frigate 1v1 in many cases.
what i see however, is that the target lock fails much later, only after my full targeting cycle finishes.

in any case, i am not so much interested in the reason for this problem (at least not within this context). it doesnt realy matter.
WHAT matters is that it leads to bad and inconsistent gameplay. im very interested in a fix or at least a comment of the devs if they are aware of this and if they plan to adress this issue.
Rain6637
GoonWaffe
Goonswarm Federation
#8 - 2016-02-20 23:01:16 UTC
I doubt there is so much positive confirmation going on. That's a lot of extra traffic. I think what happens is just the client saying "I'm locking this" and at the appropriate time, the server responds "you're locked." With nothing in between.
Pix Severus
Empty You
#9 - 2016-02-20 23:09:18 UTC  |  Edited by: Pix Severus
I get this issue occasionally when running missions, my solution is to simply hold CTRL and spam left-click for the first few seconds of the target animation after a ship lands/spawns.

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Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#10 - 2016-02-21 02:32:47 UTC
You will get this a lot even with instalockers cuz of desync and issues. Yes it sucks. The worst is when they land and you can fully lock them and suddenly it drops entirely and they just dock up and you realize you never had a chance to lock them.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Gliese Casserres
Confused Bunnies Inc
#11 - 2016-02-21 16:45:00 UTC
Bad ticks are commonplace... just like that super warping out of your bubble because hamsters. Ugh
Ibutho Inkosi
Doomheim
#12 - 2016-02-21 16:59:51 UTC
Rain6637 wrote:
I doubt there is so much positive confirmation going on. That's a lot of extra traffic. I think what happens is just the client saying "I'm locking this" and at the appropriate time, the server responds "you're locked." With nothing in between.
In the seven-layer OSI model of computer networking, packet strictly refers to a data unit at layer 3, the Network Layer. The correct term for a data unit at Layer 2, the Data Link Layer, is a frame, and at Layer 4, the Transport Layer, the correct term is a segment or datagram. For the case of TCP/IP communication over Ethernet, a TCP segment is carried in one or more IP packets, which are each carried in one or more Ethernet frames.

Zuckerberg told me that. He tells me stuff.

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Sobaan Tali
Caldari Quick Reaction Force
#13 - 2016-02-21 17:50:06 UTC
This should be moved to Issues, Workarounds and Localization. ISD?

Yeah, this is also why sometimes you get a seemingly much faster lock on a frig rat in a battleship, cannot tell you how many times I've had a 2 second lock time on some random elite frig rat due to a client/server desync. It happens.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Crosi Wesdo
War and Order
#14 - 2016-02-21 18:41:02 UTC  |  Edited by: Crosi Wesdo
Its a common bug. There is no work around and its not a localisation issue so lets have a general discussion about it?

To gauge how many people are effected by it.

So many back seat moderators looking for relevance here lol.
Tipa Riot
Federal Navy Academy
Gallente Federation
#15 - 2016-02-21 21:18:11 UTC
Personally I experience this effect a lot more often in the last couple of weeks. I suspect BIAB has changed something here. Before this change it was a very rare issue. Never had it before in solo fights, but can recall 2 times in the last week. It happens more often under lag/TiDi situation.

I'm my own NPC alt.

ISD Fractal
ISD Community Communications Liaisons
ISD Alliance
#16 - 2016-02-22 14:03:45 UTC
Thread moved to Issues, Workarounds and Localization.

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