These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Kill Marks in Kill Mails

Author
Captain Campion
Campion Corp.
#1 - 2016-02-19 17:46:00 UTC
Those dots on the side of your ship saying how many kills you have...

... include that data in kill mails

... so we can find out what fittings are actually good

discuss...
Arya Regnar
Darwins Right Hand
#2 - 2016-02-19 18:50:18 UTC  |  Edited by: Arya Regnar
Captain Campion wrote:
Those dots on the side of your ship saying how many kills you have...

... include that data in kill mails

... so we can find out what fittings are actually good

discuss...

Kills have less to do with good fits and more to do with intel, friends, logi and player skill.

Or otherwise picking your engagements well.

EvE-Mail me if you need anything.

Captain Campion
Campion Corp.
#3 - 2016-02-19 19:29:49 UTC
wonder if the data would show that :)
Reaver Glitterstim
The Scope
Gallente Federation
#4 - 2016-02-19 19:42:43 UTC
I find the best way to get final blows is to bring artillery to a railgun fleet and time shots....but don't let FC know you're doing that >.>

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Barrett Fruitcake
Doomheim
#5 - 2016-02-19 22:47:22 UTC  |  Edited by: Barrett Fruitcake
Killmails should be removed from the game.
Ingame per char combat statistics should replace them.

The existence of KMs has generated some of the worse emergent gameplay in Eve Online and really doesn't do anything but give massive free intel and irrelevant bragging rights that don't' mean **** and probably create some of the risk adverse behavior we all complain about.