These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Upcoming Feature and Change Feedback Center

 
  • Topic is locked indefinitely.
 

[March] Damage Control Tiericide

First post First post First post
Author
Estella Osoka
Cranky Bitches Who PMS
#501 - 2016-02-16 14:16:29 UTC
Ima Wreckyou wrote:
Ylmar wrote:
Jin Kugu wrote:
This change is directly aimed at nerfing ganking by increasing the passive defense.

Based on the information available in this thread that's just an unproven hypothesis. It would require reading either internal design documents or CCP Fozzie's mind to know that for sure.

Or you can just read the OP where he actually says that this is an intended nerf to ganking.


Not a nerf. It is to balance the Wreck HP buff.

Quote:
This will result in a significant EHP buff to ships that can't or don't fit Damage Controls, but most of those already have very low hull hitpoints. The impact is Freighters, but we like to pair buff and nerfs to suicide ganking to keep things in balance, and after the February Wreck HP change these ships can handle a bit more tank without the "predator and prey" environment being thrown out of whack.
Ylmar
Spontaneous Massive Existence Failure
#502 - 2016-02-16 14:18:10 UTC  |  Edited by: Ylmar
Ima Wreckyou wrote:
Ylmar wrote:
Jin Kugu wrote:
This change is directly aimed at nerfing ganking by increasing the passive defense.

Based on the information available in this thread that's just an unproven hypothesis. It would require reading either internal design documents or CCP Fozzie's mind to know that for sure.

Or you can just read the OP where he actually says that this is an intended nerf to ganking.

I read no such thing in the OP. There is a difference between a change having a known (and perhaps even welcome) balancing effect on ganking and a change being "directly aimed at nerfing ganking".
Lucas Kell
Solitude Trading
S.N.O.T.
#503 - 2016-02-16 14:19:44 UTC
Jin Kugu wrote:
Why do you flood every thread about ganking while knowing almost nothing about it?
I don;t, I know a lot about it, you're just blinded by bias. I've played both sides of it and I know how incredibly easy ganking is over it's opposition.

Jin Kugu wrote:
This nerf does not exist in a vacuum, it is the last in a incredibly long list. No activity in eve is ~rebalanced~ as often as ganking. This is weird because we don't even kill 20 people a day doing it.
Ah yes, the "Every negative change to highsec aggression whether it's ganking or not is a gnaking nerf, yet every change that poitiviely affects ganking doesn;t count as a ganking buff". Seen it, heard it, bored with it. You guys want to pretend that you've only ever got nerfs then expect us to take you seriously?

Jin Kugu wrote:
Increasing EHP is dumb, not needed and has a high chance of shifting the meta into bulkhead freighters only.
Doubt it. Most people probably won't change, and the guys with 20b isk in their expanded cargohold freighter will still be the ones dropping.

Jin Kugu wrote:
This change nerfs expanded freighters compared to bulkheaded ones but increases the ehp of both. We're not talking about bringing a couple more people. We're talking about freighter ganking being not worth your time anymore.
Uhh... Empty freighter are killboard green. To be honest though if you don;t feel they are worth your time, then move on. I'm sure other people will take your place who do feel it's worth their time. Out of curitosity, how much is your time worth? Since you seem to think it's OK to arbitrarily exclude players from this buff who perform one one the dullest, lowest paid tasks in the game. A playstyle so dull that CCP have put forward plans to get NPCs to do it.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#504 - 2016-02-16 14:27:01 UTC  |  Edited by: Lucas Kell
baltec1 wrote:
Barge pilots don't adapt to anything, they just go for max yield on a procurer and left it mine away in safety.
"CCPlease halp, miners are making smart choices and mitigating their risks". This is it right? BEfore they had no choice but to be hapless victims, then barges got changed so that smart ones can play smart and live, while dumb ones still die, and you;re upset because the target pool drained a bit.

baltec1 wrote:
Gankers don't post threads demanding their lives to be made easier
lol?

baltec1 wrote:
In a matter of weeks after this change goes through we will see the same carebear faces demanding even more safety in highsec yet again demand "just one more nerf".
Probably. Some people wuill always whine, that doesn;t mean that beacuse a handful of people are whining that anyone even remotely near them in terms of playstyle should be ignored. That's like saying if a bunch of fat greedy people take a drive to a homeless shelter demanding servings of food that you shouldn't feed anyone.

Jin Kugu wrote:
It's the equivalent of decreasing incursion income and reducing the spawn rate to once every 14 days.

Sure it's still profitable but why bother?
Same could be said about literally every playstyle. You're basically upset that you won't be able to chuck out a couple of disposable ships then roll around in money. What's funny is that you will still be able to throw out just a few more ships and still roll around in it, yet you're acting like you're having your playstyle crippled. It's barely a change. I dread to think of what you will be like if they ever choose to actually balance anti-ganking so it's a viable playstyle.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Morrigan LeSante
Perkone
Caldari State
#505 - 2016-02-16 14:31:56 UTC
Anti ganking is already viable as a mechanic. People just don't because a) effort and b) freighters wont pay for it because it's already trivial to avoid being ganked.

The very fact ganking is so rare and sufficiently behind walls to limit easy access is the reason you don't get white knights as paid mercs.

If you want anti-ganking to become a thing, then ganking needs to be more prevalent. If it actually became hard to move big stuff around without being blapped as opposed to the situation today where you are required to be a) wholly and completely incompetent and b) unlucky to boot in order to lose anything of value.
Lucas Kell
Solitude Trading
S.N.O.T.
#506 - 2016-02-16 14:50:05 UTC
Morrigan LeSante wrote:
Anti ganking is already viable as a mechanic. People just don't because a) effort and b) freighters wont pay for it because it's already trivial to avoid being ganked.
It's not though, is it. Anti-gankers can't realistically stop a gank, and there's no rewards beyond what they can extort from the freighter. You probably wouldn't gank if the only way to get rewarded from it was a ransom, let alone if it was highly likely you'd fail every time.

Morrigan LeSante wrote:
The very fact ganking is so rare and sufficiently behind walls to limit easy access is the reason you don't get white knights as paid mercs.

If you want anti-ganking to become a thing, then ganking needs to be more prevalent. If it actually became hard to move big stuff around without being blapped as opposed to the situation today where you are required to be a) wholly and completely incompetent and b) unlucky to boot in order to lose anything of value.
Lol, so anti-ganking is only terrible because they haven't buffed ganking enough?

The only thing that would happen if it became harder to move big stuff is that less hauling would get done. Nobody is going to pay a white knight for a fraction of a chance that they might be able to slow down a gank. In all likelihood they would be scammed, and in the rare occasions they weren't, even if the white knights stopped the first shot at the gank, they can't realistically stop them being bumped and all the gankers have to do is scale up the number of 2m isk catalysts and any opposition is irrelevant.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Morrigan LeSante
Perkone
Caldari State
#507 - 2016-02-16 14:55:22 UTC
Of course they can stop a bump, stop being bad and limiting your thinking.

A noob ship could stop a bumper cold for christs sakes.
Daichi Yamato
Jabbersnarks and Wonderglass
#508 - 2016-02-16 15:13:23 UTC
Players have stopped bumping and they have stopped ganks. They'd find it much easier if they put half as much effort and organisation into it as the gankers.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Code First
Omega Armament
#509 - 2016-02-16 15:32:22 UTC
33% structure resist on all ships.
This is fantastic, CCP is removing need to put damage control on so many ships.
Free lowslot.

Morrigan LeSante
Perkone
Caldari State
#510 - 2016-02-16 15:34:07 UTC
Code First wrote:
33% structure resist on all ships.
This is fantastic, CCP is removing need to put damage control on so many ships.
Free lowslot.




Didn't want the unstacking penalised resists to shield/armor eh?
Kaarous Aldurald
Black Hydra Consortium.
#511 - 2016-02-16 15:53:31 UTC
Estella Osoka wrote:

Not a nerf. It is to balance the Wreck HP buff.


Ah yes, because a slightly increased chance of getting loot from the freighter's wreck totally equates to a fifty percent increase in hull effective hitpoints.

If you think that's balance, you need to lay off the drugs.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

FT Diomedes
The Graduates
#512 - 2016-02-16 15:53:37 UTC
Morrigan LeSante wrote:
Code First wrote:
33% structure resist on all ships.
This is fantastic, CCP is removing need to put damage control on so many ships.
Free lowslot.




Didn't want the unstacking penalised resists to shield/armor eh?


The shield and armor resists are most of the reason to fit a damage control on several of my fits.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Morrigan LeSante
Perkone
Caldari State
#513 - 2016-02-16 16:05:21 UTC  |  Edited by: Morrigan LeSante
FT Diomedes wrote:
Morrigan LeSante wrote:
Code First wrote:
33% structure resist on all ships.
This is fantastic, CCP is removing need to put damage control on so many ships.
Free lowslot.




Didn't want the unstacking penalised resists to shield/armor eh?


The shield and armor resists are most of the reason to fit a damage control on several of my fits.



Yeah, it's lost on so many people. One need only look in this very thread and reddit about the changes to see the staggering numbers who believe this module will somehow be "optional" as long as those elements exist.

Hell even CCP don't seem to get it.


Edit: In fact the difference it makes is such that even if it offered 0% hull resists, it's usually going to be worth taking.

Swing and a miss making these optional there.
Ima Wreckyou
The Conference Elite
Safety.
#514 - 2016-02-16 16:12:34 UTC
Estella Osoka wrote:
Ima Wreckyou wrote:
Ylmar wrote:
Jin Kugu wrote:
This change is directly aimed at nerfing ganking by increasing the passive defense.

Based on the information available in this thread that's just an unproven hypothesis. It would require reading either internal design documents or CCP Fozzie's mind to know that for sure.

Or you can just read the OP where he actually says that this is an intended nerf to ganking.


Not a nerf. It is to balance the Wreck HP buff.

Quote:
This will result in a significant EHP buff to ships that can't or don't fit Damage Controls, but most of those already have very low hull hitpoints. The impact is Freighters, but we like to pair buff and nerfs to suicide ganking to keep things in balance, and after the February Wreck HP change these ships can handle a bit more tank without the "predator and prey" environment being thrown out of whack.

As a New Order Agent I am already used to educate people, so we will do this step by step:

In the sentence you highlighted he referenced two things. One is the buff, which is the increase to wreck HP, the other thing is the nerf, now what did he mean by that?

I am confident you will get it right this time.
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#515 - 2016-02-16 16:21:32 UTC



I vote for he won't
baltec1
Bat Country
Pandemic Horde
#516 - 2016-02-16 17:29:54 UTC
FT Diomedes wrote:
Morrigan LeSante wrote:
Code First wrote:
33% structure resist on all ships.
This is fantastic, CCP is removing need to put damage control on so many ships.
Free lowslot.




Didn't want the unstacking penalised resists to shield/armor eh?


The shield and armor resists are most of the reason to fit a damage control on several of my fits.


It's the only reason I fit them. If CCP want to make them optional it's the shield and armour resists that need Nerfing not the structure.
Estella Osoka
Cranky Bitches Who PMS
#517 - 2016-02-16 17:33:00 UTC
Kaarous Aldurald wrote:
Estella Osoka wrote:

Not a nerf. It is to balance the Wreck HP buff.


Ah yes, because a slightly increased chance of getting loot from the freighter's wreck totally equates to a fifty percent increase in hull effective hitpoints.

If you think that's balance, you need to lay off the drugs.


You're just going to have to work harder for your loot. Just like AGs are going to have to work harder to destroy the wreck.
KickAss Tivianne
Lohengrin Legion
#518 - 2016-02-16 17:36:55 UTC
BoneyTooth Thompkins ISK-Chip wrote:
KickAss Tivianne wrote:

I do agree with your other post, increasing HP does just increase the amount of people needed. You will have to send additional cats, or start upgrading people to Talos's. While maybe not a long term solutions, it does however that does raise the operational costs you have. As long as CCP does keep an eye on it and maybe looks to resolve the root cause, (Pregank), its a step in the right direction.


Hi friend. You should know I'm MiniLuv, and we're not really the in the business of ganking empty freighters (unless they're red). You're right that the change does increase the operational cost of ganking, but, as I said in a previous post, it's not the monetary cost which hurts. We don't make money off of killing freighters worth 1b-5b isk. we make money off killing the 7b-20b freighters. Because that's the thing: the required DPS doesn't scale with the value of a freighter. A triple expanded freighter worth 3b falls just as easily as a triple expanded freighter worth 30b. The profit margin difference of 500m (now) to 1b (then) gank on that 3b is big, but it's insignificant in the case of the 30b freighter. So judicious choice of targets means that we don't really feel the economic effects of this change.

As I've said before, the significant impact is requiring 5 to 10 more pilots, 10 to 20 more catalyst pilots. The effort required in making that happen far outweighs the loss of income we face because of increased bottom line on ganking.

KickAss Tivianne wrote:

As far as running an operational loss. You should probably talk to your FCs and come up with a new plan to look at targets that actually have stuff in them. Instead of just blowing up empty freighter just because your group claims the freighter is in as you say, "your space" and that they did not observe "your" laws.


This was a consequence of a confluence of several factors, including, but not limited to, the end of summer / school getting back in session, increased anti-ganker presence, increased wreck shooting, hyperdunking proliferation, overfishing and more. It's really outside the scope of this discussion, but, again, MiniLuv doesn't really gank empty freighters. It only really occurs when we get thirsty / miss a gank and need to cure our blue balls. We also don't have any Code we follow or a 'your space' thing or 'our laws' thing. We gank freighters because they're fat or they're red to The Imperium. That's it. I figured after being our adversary for nearly a year, you would have learned this by now.


Hi ya! Thats cool your MiniLuv. I understand the ganking of a red freighter. That happens. However on my side of things, I am unaware of what is specifically red to you. I wish I could read minds, but have not got trained that to 5 yet. ;) Though I have seen lots of Goons, Karmafleet, Code all roll together on massive destruction ganks. My statement, while not directly to you, but there are many of those who often gank empty freighters, just for the reasons I mentioned. That is what I was referencing. There is a great sound clip of a code FC that speaks to my point. I will be happy to reference that and provide that evidence.

Gankers control many aspects of the assault. Im no sure why this slight buff is a problem. As you said, you don't believe. This while by itself is not a huge option, but if the freighter has additional logi, and can rep shields/armor during this time, it can be the matter of life and death to freighter. Because just the other day, I saw a gank fail because the 12 man amazing multi boxer was not there (I am taken back every time I see him control that many ships, I give him props for keeping it all straight!). So the idea of a hull buff to make it harder, to make additional people need to be there for a successful gank does make sense.

This is a step. Fozzie mentioned that " these changes won't kill ganking and our future changes won't kill ganking either". I look forward to hear what those future changes are as well. Prolong bumping fix? Fixing the looting so the FY follows the loot, not just the initial throw away ship to drop the loot in the freighter. Making -9, -10 worse? Something else all together?

Either way, I agree with Fozzie, gankers will have to adapt to the new normal. Just like AG has to adapt to not being able to shoot a wreck (and its amazing how much that gets thrown around in local thanking CCP for this feature).

However, the fact that this started to be addressed by CCP is a validation of the problem . I look forward to seeing the progression of this!
Ms GoodyMaker
DELAINEN SYNDICATE
#519 - 2016-02-16 17:58:31 UTC
Its been a long time coming, CCP now has to take the last step, and implement a PVP flag system for empire space. No more suicide ganking in empire space. If a corp doesn't war dec you, you should be able to be fired upon by another player in empire space.

Vanilla Mooses
The Scope
Gallente Federation
#520 - 2016-02-16 18:15:46 UTC
Ways I know this thread is going places:

  • Lucas is posting his opinions. Is there a single thread on the Internet that he has ever considered not posting in?
  • Awful pubbies posting varients of 'u mad bro'