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How Eve has changed

Author
Becca Moonmist
Aerotech Corporation
#1 - 2016-02-15 04:25:18 UTC
I love this game But!
Since 2007, I have always had 2 to 4 accounts. I have played and lived everywhere but consider myself mostly industrialist.

Soon down to 1 account. Every Indy Corp is constantly war decced. So I now am alone in my 1 man corp. all my eve friends are long gone.

Miners constantly ganked. It is what it is. I took my last pos down when ice mining changed. 4 accounts with alts just for ice mining , wasted implants and training. I used to mine ice 1 or 2 days a month.

Many of my characters did the carthum mission grinding to collect data cores. Datacores nerfed. This really hurt.

Lots of mission grinding, I liked using the not so great agents in quiet backwater systems. All changed , it used to mean something to work for your standings. All that grinding to use the pend level 4 agent in sizamod who is no longer a security agent. Just 1 example.

Mission loot is so nerfed it's almost not worth salvaging any more. Why run 2 toons.

I always kept my 2 mains training so I would never fall behind. Now you can just buy skill points. I never complained but I hated the idea of the character bazaar, the injectors are a kick in the nads.

I remember 1st undocking in 2007 and was awed by eve,s beauty. Even then I thought eve was 2 crowded.

Not quitting, not leaving, just a few observations.






Hasikan Miallok
Republic University
Minmatar Republic
#2 - 2016-02-15 04:32:11 UTC
Becca Moonmist wrote:


I always kept my 2 mains training so I would never fall behind. Now you can just buy skill points. I never complained but I hated the idea of the character bazaar, the injectors are a kick in the nads.





yeah ... in a weird way this is a bonus. I have never been unsubbed since 2010 or thereabouts, subbing with mainly PLEX when playing and and when due to real life commitments I could not play I subbed with cash.

This time around I will be unsubbed for the first time in 5 years as it no longer matters, I can always use skill injectors to catch up when I come back.
Johan Civire
Caldari Provisions
Caldari State
#3 - 2016-02-15 04:36:46 UTC
The game is not bad even with this sp injectors. But still people are upset for that like me. God i hate people that "advance" them with real money. But he its a game and its the "norm" in 2016. Every game has a pay win rate. But the game is in many way better then 2006. Its easier to get in to eve. More things you can do in eve.

Better UI and graphics and way better client then back then. Now indeed why 2 chars? i do not know. This account is my well isk farmer. My other one is the pvp way. Do i need this char? Well yah why not. I can farm no concord on my a... And no hunting for me.

I can do whatever i want with this one. And the other one is focus on pvp only. Now i can buy skill injectors but that will say i can not do everything in high sec. If you know what i mean :) . TBH the game is fine and i hope when the "SP injectors" is a norm then i hoop we can get this game lift of the ground and move it to a better game.

CCP knows there game is not for everyone and with the sp injectors people can go crazy on all sort ships. Leading to the feeling "i do not have to wait 3 months atm" . So this will and hoop boost more players.

Lets hoop the have not killed eve with that.
Mr Epeen
It's All About Me
#4 - 2016-02-15 07:36:54 UTC
Things have changed, Becca. That's just the nature of MMO development. Stasis is death for them.

But to cover some of your points. Not all industry corps get wardecced. I have one that's over 6 years old and never had a problem. Though it's not a mining corp, it's a building corp, so that may make a difference.

But as for miners...

Yeah, they get ganked a lot, but it seems to be only in certain areas. While I don't spend time mining myself, I do spend a lot of time in out of the way areas sourcing minerals. These distant corners of high sec (like, 50 corners just to confuse things) are rarely troubled by gankers. Most of the miners don't even tank as their losses are so rare they can easily absorb the odd ship loss.

As to the data core farming of old. It sucks to have trained those skills that are now essentially useless, but that change happened a while ago and we've sucked it up and moved on.

Other than COSMOS, I've never run missions so I can't offer an opinion on that except to say I still see a lot of 'elites' whining that mission running carebears make too much ISK. So it can't be all that bad.

I too have multiple characters training. Usually six with three more accts that I drop a PLEX on as I need that specific character for it's particular specialty. Four of those six are specifically trained for sale (No history, highly focused, neutral standing, full remaps, no waste, no KB, and decent names) and two are my daily drivers. I can tell you that as a character trader, I welcome the injectors. The profit from selling the type of characters I make has already increased substantially as all the crap characters are being sold at a premium for SP.

I remember as do you the pure majesty of this game back when I first undocked 9 years ago. I dare say that new players undocking right now get it even better because CCP has massively updated it's models and environments since my first days. I won't go in to gameplay as it's pretty subjective in a sandbox game. It's what we make it, right? Some years there are more dicks subbed and some years more world builders. But over all I still enjoy it as much as I always have.

Mr Epeen Cool
Ibutho Inkosi
Doomheim
#5 - 2016-02-15 10:12:11 UTC  |  Edited by: Ibutho Inkosi
It's interesting to consider, to some this is the only EVE they've seen. References to an EVE-gone-by are ramblings bereft of content since you can't know what you've never seen.

(You can't go where you've already been,
since once you've covered that track,
all you can do is go back.)

It's not surprising this present EVE won't be everyone's cup of tea. It's highly likely the ones who worshiped the original EVE will be the ones who detest the present EVE; either through loyalty to a revered friend, or as mentioned, this just isn't the sort of game they'd choose to play.

There is a poignancy to it all. There is a singularity to it as well. Few computer games can be called "old and established." Then, no computer game as old and established has executed a 180 degree turn about. No one, therefore, can say what the result of this series of events will be.

The oldsters (like myself) feel like they're being dragged up a blind alley as an article of faith by folks they're not sure they trust (anymore). The newbsters have only seen it the way it is and have difficulty making sense out of the wailing and moaning of the vets.

If nothing else, it's original!

Like Bob Dylan said, "Time will tell just who has fell and who's been left behind when you go your way and I go mine."

As long as the tale of the hunt is told by the hunter, and not the lion, it will favor the hunter.

Memphis Baas
#6 - 2016-02-15 11:08:42 UTC
Maybe I'm an oddity; I liked the old EVE, I like the current EVE, and I like where it seems to be going, too (well, specifically, with the proposed Citadel and carrier changes).

But yeah, they do nerf a lot of things.

Other games do, too. To name a recent one, Diablo 3 does it seasonally (every 3-4 months). If the character you "invested" 3 months in is deemed too powerful, they nerf it for the next season, making your armor set and build useless.

All I can say is, don't think of playing any game as "investing" in it. If you spend time, you should get immediate fun out of it, and if it's no longer fun, cancel subscription. Eventually EVE is going to close its servers, and then all "investments" are nulled, because we don't own any of the pixels in the game.

So, basically, I've had quite a few years of fun since 2003, and a few years off, and a few restarts with brand new characters, and it's fine.
Bunnie Hop
Bunny Knights
#7 - 2016-02-15 11:08:53 UTC
I don't think the skill injectors are a bad thing, what others do in that regard doesn't effect me so meh, I don't care. Miner ganking, always thought it was the dumbest activity..'ohh look how tough I am, I can kill unarmed ships'..CODE wusses. My husband and I have 6 accounts in total, though at the moment 4 are active, soon to be only 3. I like the game and have kept coming and going since June 03, but I always feel the game is on the precipice of something big, but it never reaches it. I keep hoping.
Blitzalpha Khurelem
Royal Amarr Institute
Amarr Empire
#8 - 2016-02-15 16:03:20 UTC
Just unsubbed and I win!

2 accounts going for over 10 years each with mains at 220m+ SP each, had planned for them to be passively training forever as I couldn't let go. Now I'll keep a very casual eye on all things eve reinstall in a year or two, sub for a month, spend my worthless megaiskyzillions on some injectors catch up to where I would have been, unsub and repeat later again.

For now, my game overnight went to about 30 bucks a year.
Hasikan Miallok
Republic University
Minmatar Republic
#9 - 2016-02-15 22:07:25 UTC
Blitzalpha Khurelem wrote:
Just unsubbed and I win!

2 accounts going for over 10 years each with mains at 220m+ SP each, had planned for them to be passively training forever as I couldn't let go. Now I'll keep a very casual eye on all things eve reinstall in a year or two, sub for a month, spend my worthless megaiskyzillions on some injectors catch up to where I would have been, unsub and repeat later again.

For now, my game overnight went to about 30 bucks a year.


yeah .. the nature of the game has changed radically.

Old Eve ... you subbed regardless of even being offline for 6 months as SP was soemthing you could not grind for which made it special.

New EVE ... its stupid to sub when your not able to play as you can grind for SP with your carebear alts just like everything else.

Is this a positive move in terms of both player experience and CCP profits ?


The jury remains out in both cases.
Josef Djugashvilis
#10 - 2016-02-15 22:22:59 UTC
I have always paid by annual sub, so that even when real life gets in the way, I am still giving some money to CCP, every little bit helps and all that class of thing.

I take the view that even though CCP do some stupid things at times, loot spew, greed is good, monocle gate and cash for skills - to get right up to date, I have always felt that I still get incredible value for my money.

The game changes constantly - sometimes for the better, sometimes for the worse, as each of us see it.

CCP can never hope to keep their entire player base happy, but they do need to keep enough of us happy to keep them in a job.

This is not a signature.

Memphis Baas
#11 - 2016-02-15 22:43:17 UTC
Hasikan Miallok wrote:
Is this a positive move in terms of both player experience and CCP profits ?
The jury remains out in both cases.


By itself, this change is like bread, rice, tofu, or wine, it just enhances the flavor of the main meal. People don't feel the need to stay subbed, but also if CCP introduces some kick-ass ships, people won't feel cockblocked towards that content, and a lot more may be willing to resub and pay for some injectors to catch up and get in the ships.

It all depends on what CCP does with the game. Does the game rock, or does the game suck?

This is the question that we ask of any other game. Is it fun, or not? Play or not?

I like that EVE has joined the rest of the gaming genre in this respect; it should make the players a lot less emo-posty and a lot more "play or don't, just stfu." And more importantly, it should deflate CCP ego's, because they're not all that, and because we sure as hell won't maintain subscriptions through another fuckup. And they've had so many fuckups...
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#12 - 2016-02-16 00:14:33 UTC
Blitzalpha Khurelem wrote:
Just unsubbed and I win!

2 accounts going for over 10 years each with mains at 220m+ SP each, had planned for them to be passively training forever as I couldn't let go. Now I'll keep a very casual eye on all things eve reinstall in a year or two, sub for a month, spend my worthless megaiskyzillions on some injectors catch up to where I would have been, unsub and repeat later again.

For now, my game overnight went to about 30 bucks a year.
I'm going to guess at this point someone in CCP accounting is saying "All according to plan" in a sinister voice.

Consider some factors for a moment:
1) Some have expressed their dissatisfaction with the intent to move from a sub to PLEXing, which provides CCP more money for the same time.
2) Others have expressed the desire to discontinue subbing due to the ability to catch up with injectors with their effective double cost to produce the same SP over PLEX, and even moreso over a sub.
3) Very probably not everyone who takes route 2) will do so with only in game earned isk. There will likely be PLEX injection involved.
4) The cost of the SP using that method also gets further exasperated by diminishing returns
5) All that old stale isk some players are sitting on as they move to these methods starts to circulate again

When it comes down to it this may be far more insidious than I ever gave it credit for: simultaneously monetizing both outrage and apathy (on top of those just happy to have the feature). And further, judging from some of the posts threatening the actions above, doing so while leaving the players involved feeling like they're the one getting the upper hand and making a statement.
Avvy
Doomheim
#13 - 2016-02-16 00:25:49 UTC
Since 2005 (can't say before that) the game has changed a lot, some good some bad.

Think that kind of sums up most MMO's.

Of course good and bad depends on someone's point of view.
gfldex
#14 - 2016-02-16 00:52:27 UTC
Hasikan Miallok wrote:

This time around I will be unsubbed for the first time in 5 years as it no longer matters, I can always use skill injectors to catch up when I come back.


Before you do that, you may want to make the numbers. When you got more then 80MSP a single injector will give you 150kSP. To get a rank 5 skill to lvl6 you would need 1536kSP or 10 injectors. That would be 6.1BISK at current prices, what equals 5 PLEX. So to get a skill to lvl5 that takes you little more then a month to skill, you have to pay 5x the subscription. Right now there is an access in injectors (about 1300 in total in Jita). The bulk of traiders seam to assume prices will go up. It may turn out to be a pricey gamble to stop skilling.

Any char that is older then 5 month and uses an injector is actually removing skillpoints from the game. That means the skillpoints you got will gain in value. You wont be able to buy something from that "value" ofc, but the argument still stands.

I see the whole skill trading thing as a sinister plan of CCP Games to trick the player base into running even more accounts.

If you take all the sand out of the box, only the cat poo will remain.

Oliver Delorean
Pator Tech School
Minmatar Republic
#15 - 2016-02-16 02:48:42 UTC  |  Edited by: Oliver Delorean
*Whining* over skill injectors everywhere....

I thing skill injectors are good things, it gives free hands to people who just *whined* before over long training times in order to fly something.
Skill injectors will give more freedom to players and they don't have to *whine* over pay to wait.

Now if you are new rich player and you will buy loads of skills then i don't worry about that cuz im sure you still have to play the game for a period of time in order to get good at it.


In general: How Eve has changed

Good its changed!
Imagine the game be like back in 2003 only with better graphics.
Droidster
Center for Advanced Studies
Gallente Federation
#16 - 2016-02-16 04:50:12 UTC
EVE has changed a lot from the old days with respect to GVP. They really have it down to a science now. I saw one set of extortionists outside of Jita with something like 100 active wars going, presumably the various small corps that have not paid them. Autopilot is suicidal for anybody carrying more than 50M in goods. Kind of scary that just a few years ago you could not even jump to a gate. Imagine if it was that way now. It would be a sheer slaughter.

As a trader I always have stayed in a newbie corp for protection. In the old days it would have been impossible for me to do my job in a player corp due to war deccing. Although CREST and courier contracts have made it much easier to be a trader, it is still not a good idea to be a trader with an exposure to war deccing.

I am not really sure what the solution is, but it does not seem right to me that so many people like yourself are essentially trapped inside a station and under siege constantly by criminals trying to extort you for money.
Kaivar Lancer
Doomheim
#17 - 2016-02-16 05:52:40 UTC
I've been playing since 2009 or so, and I think current Eve is 10x better than old Eve.

Yes miners get ganked. But if you're a miner, this is a GOOD THING (means less competition, and higher ore prices). Be smart where you mine. Choose a quiet system (or better yet, a high sec pocket), or mine in a mission that provides asteroids.

Skill injectors are also a good thing. Alot of people quit over 30+ day waiting times for a new skill. Now there's a reason to make some isk and shorten that 30-day wait.
Rain6637
GoonWaffe
Goonswarm Federation
#18 - 2016-02-16 06:49:23 UTC
I was introduced to EVE by a small gang of NPC nullsec PVPers. I set up this character and we went out to Denny's while the pod was set to autopilot through Curse. A Duvolle cloning station. I was told whether I was killed or not, I would end up there.

What hasn't changed but I recall very fondly is the sense of wonder when my salvage cormorant undocked, then turned to a random belt, and Aura would say

Warp drive... active
Khergit Deserters
Crom's Angels
#19 - 2016-02-16 17:07:30 UTC  |  Edited by: Khergit Deserters
I can empathize with OP. The changes to datacores and the changes to manufacturing and BP waiting queues negated a lot of work I'd put into the game. As a newbie, while my corpmates were figuring out how to kill Level 4 World's Collide, I was grinding standing to get just the right datacores I needed for T2 invention. And doing (high risk, for a new guy) runs to low sec to avoid the long BP researching queues in high sec. Eventually, through a lot of trial and error and Rubik's Cube like plotting, I had an optimized system. The reward was that it gave me an edge over at least some indy competitors.

After the indy rules changes, my little optimized system became obsolete. Now, I just spend a little time each day sitting in high sec pushing buttons and checking sell orders, then go on to something else. True, I could choose to adapt and again do the mental work of fine-tuning to get a little edge of over indy competitors, but... meh. I've done that project once, it's not interesting enough to me to do it again. Not complaining, that's just my choice.

My point is, the sudden and fairly drastic rules changes wiped out the "story progression" my char was doing. (New guys are naive, they get immersed in the game and sort of see it as an adventure story that progresses every day). After the rules changes wiped out the logical basis for what I'd been doing so far, for me the game was no longer a full-immersion addiction. In other words, it wasn't an alternate reality world, in which I was progressing according to hardline rules of cause and effect. It was just a game, like other games on my hard drive. OK, good enough-- it is just a game. Smile