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Player Features and Ideas Discussion

 
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T2 Noctis

Author
Makhar
Joint Defence Force
#1 - 2016-02-15 14:47:42 UTC
So had an idea for two new ships, both T2 variants of the Noctis hull.

1 - Like the Primae - specialised for PI but requiring skills, properly fittable with appropriate combination of high/med/low/rig slots and appropriate cpu/pg. Three bays: a small cargo bay, a reasonably large PI products bay and a command centers bay which will hold 3 or 4 command centers.

2 - A ship designed for ninja salvaging in hostile space. Cov ops cloak and a strong tank but less space for salvage.

_ I tried real-life once.  The graphics suck._

Tabyll Altol
Viziam
Amarr Empire
#2 - 2016-02-15 15:49:12 UTC
Makhar wrote:
So had an idea for two new ships, both T2 variants of the Noctis hull.

1 - Like the Primae - specialised for PI but requiring skills, properly fittable with appropriate combination of high/med/low/rig slots and appropriate cpu/pg. Three bays: a small cargo bay, a reasonably large PI products bay and a command centers bay which will hold 3 or 4 command centers.

2 - A ship designed for ninja salvaging in hostile space. Cov ops cloak and a strong tank but less space for salvage.


1 You mean like a cargo rigged/fitted Epithal ?

2 You mean like a T3-Cruiser with Salvager ?

So you see both ships are available ingame. No need for creating new stuff here.

-1
Lugh Crow-Slave
#3 - 2016-02-15 16:01:30 UTC
Makhar wrote:
So had an idea for two new ships, both T2 variants of the Noctis hull.

1 - Like the Primae - specialised for PI but requiring skills, properly fittable with appropriate combination of high/med/low/rig slots and appropriate cpu/pg. Three bays: a small cargo bay, a reasonably large PI products bay and a command centers bay which will hold 3 or 4 command centers.

2 - A ship designed for ninja salvaging in hostile space. Cov ops cloak and a strong tank but less space for salvage.



good news both of your ideas are already in game \o/
Makhar
Joint Defence Force
#4 - 2016-02-15 16:15:52 UTC
So kinda like how we already had T1 frigates capable of mining before they introduced the venture? The point of t2 variants is to create specialised ships. Yes there are ships that can be made to fit these roles. There isn't one thats specialised for these roles as far as I know.

_ I tried real-life once.  The graphics suck._

Lugh Crow-Slave
#5 - 2016-02-15 16:39:59 UTC
Makhar wrote:
So kinda like how we already had T1 frigates capable of mining before they introduced the venture? The point of t2 variants is to create specialised ships. Yes there are ships that can be made to fit these roles. There isn't one thats specialised for these roles as far as I know.



how is the epithelial not specialized for pi transport?


and how are you going to make a t2 savager that works better than a prospect or a t3?
Daichi Yamato
Jabbersnarks and Wonderglass
#6 - 2016-02-15 16:47:40 UTC
Wouldn't mind a cov-ops salvager. Doesn't need tank though, it's cov ops, or much cargo capacity or even a tractor bonus really. Just as many highs as you'll let me have with a cov ops cloak that isn't a t3 and enough cargo to grab a couple mtu's and sleeper loot from a few sites.

7highs
2mids
3lows

Salvager duration bonus
Salvager chance bonus
Tractor bonus
Cloak bonus.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

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elitatwo
Zansha Expansion
#7 - 2016-02-15 19:39:51 UTC
Daichi Yamato wrote:
Wouldn't mind a cov-ops salvager. Doesn't need tank though, it's cov ops, or much cargo capacity or even a tractor bonus really. Just as many highs as you'll let me have with a cov ops cloak that isn't a t3 and enough cargo to grab a couple mtu's and sleeper loot from a few sites.

7highs
2mids
3lows

Salvager duration bonus
Salvager chance bonus
Tractor bonus
Cloak bonus.


May I propose a counter offer and propose that they remove the damage bonus from the covert ops probing ships and put a salvager bonus on them instead?

That way that have a useful bonus instead of a not so useful bonus on them and we kill 2 bird with one stone.

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Rayzilla Zaraki
Yin Jian Enterprises
#8 - 2016-02-16 00:34:47 UTC
elitatwo wrote:


May I propose a counter offer and propose that they remove the damage bonus from the covert ops probing ships and put a salvager bonus on them instead?

That way that have a useful bonus instead of a not so useful bonus on them and we kill 2 bird with one stone.


I support/endorse this product/service.

Gate campers are just Carebears with anger issues.

Petrified
Old and Petrified Syndication
TOG - The Older Gamers Alliance
#9 - 2016-02-16 00:47:36 UTC
elitatwo wrote:


May I propose a counter offer and propose that they remove the damage bonus from the covert ops probing ships and put a salvager bonus on them instead?

That way that have a useful bonus instead of a not so useful bonus on them and we kill 2 bird with one stone.

This is the best suggestion I have seen so far in this thread.

The Primae is decent for holding command centers, but how often do you need to drop command centers? Not as often as you need to move PI. The Epithal is perfect for that need. And this is despite liking the Primae and wanting to see it as a more usable and producible ship.

There are already a lot of Cloaky ships in game but as eliatwo suggested: the covert ops damage bonus could be re-purposed into a salvager bonus.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

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Reaver Glitterstim
The Scope
Gallente Federation
#10 - 2016-02-17 10:54:35 UTC
Tabyll Altol wrote:
1 You mean like a cargo rigged/fitted Epithal ?

Good luck fitting 3-4 command centers in an Epithal.

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Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Iain Cariaba
#11 - 2016-02-17 11:22:36 UTC
elitatwo wrote:
May I propose a counter offer and propose that they remove the damage bonus from the covert ops probing ships and put a salvager bonus on them instead?

That way that have a useful bonus instead of a not so useful bonus on them and we kill 2 bird with one stone.

I endorse this product and/or service. The t1 probing frigates get a 5%/lvl bonus to salvager cycle time. I'd be quite happy to see this carry over to the t2s.
Frostys Virpio
State War Academy
Caldari State
#12 - 2016-02-17 17:40:39 UTC
Lugh Crow-Slave wrote:
Makhar wrote:
So kinda like how we already had T1 frigates capable of mining before they introduced the venture? The point of t2 variants is to create specialised ships. Yes there are ships that can be made to fit these roles. There isn't one thats specialised for these roles as far as I know.



how is the epithelial not specialized for pi transport?


and how are you going to make a t2 savager that works better than a prospect or a t3?


Well technically, you could give the ship bonus to cargo space and salvage chance + cov-op cloak. It would work better than a T3 or prospect. I'm not saying it's a good idea but it's not hard to make a proposal for better than those 2 existing available.
Luscius Uta
#13 - 2016-02-18 12:51:27 UTC
Yes, we need a T2 Noctis with ability to fit Covert Ops Cloaks and no, T3's are not substitutes - they still have worse tractor range, no bonus to salvaging and cost too much to be an option even worth considering anywhere outside of highsec.
It doesn't need a better tank though, but it could have much better agility, so it'll be an improvement over Noctis in much the same way as Blockade Runners are an improvement over T1 Industrials.
Not supporting the 1st idea though - use an Epithal to pick up goods and any T1 Industrial to deploy Command Centers. It isn't the ideal option since you need two ships, but they are cheap as dirt, so it's still better than one expensive T2 ship.

Workarounds are not bugfixes.

Lugh Crow-Slave
#14 - 2016-02-18 19:22:00 UTC
Luscius Uta wrote:
Yes, we need a T2 Noctis with ability to fit Covert Ops Cloaks and no, T3's are not substitutes - they still have worse tractor range, no bonus to salvaging and cost too much to be an option even worth considering anywhere outside of highsec.
It doesn't need a better tank though, but it could have much better agility, so it'll be an improvement over Noctis in much the same way as Blockade Runners are an improvement over T1 Industrials.
Not supporting the 1st idea though - use an Epithal to pick up goods and any T1 Industrial to deploy Command Centers. It isn't the ideal option since you need two ships, but they are cheap as dirt, so it's still better than one expensive T2 ship.


meh the idea of just giving cov ops frigs seems to be a better and simpler idea
Lyra Gerie
Garoun Investment Bank
Gallente Federation
#15 - 2016-02-19 00:25:59 UTC
I would LOVE to see a destroyer sized cloaky salvager ship. Something with med-high speed, 25/25 bay/bandwidth for a flight of salvage drones, a skill bonus to salvager range and cargo capacity and perhaps a ship bonus to structure deployment time so you can quickly throw down depots or MTUs. I'm not sure about giving it a cov ops cloak, but a cloak bonus would be very nice, or a skill to reduce cloak delay if not given a cov ops cloak.

A slot layout of 6/4/4 with 3 turret slots (+/- mid/high slots, possibly even trade one for another for balance)
Base cargo capacity would be ~400m3 with a max skill capacity of ~600

This would be perfect for salvaging in wormhole space, null and low. It's higher speed + cloak would allow it decent survivability and it's lack of weapons bonuses should keep it from venturing out of it's intended role. It would also prove a better more specialized platform than any makeshift fit from another ship including T3 cruisers. Further with a bonus to structure deployment it could be the start of a line of ore ships capable of quickly setting up/tearing down deployables or other structures which might be something we could look forward to once more structures are available.
elitatwo
Zansha Expansion
#16 - 2016-02-19 16:07:47 UTC
Luscius Uta wrote:
...It doesn't need a better tank though, but it could have much better agility, so it'll be an improvement over Noctis in much the same way as Blockade Runners are an improvement over T1 Industrials..


This is wrong, dear. A blockade runner is a completely different boat which doesn't mean it is an improvement. CCP said so:

http://cdn1.eveonline.com/www/newssystem/media/8742/1/Shiptech_1920.jpg

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Mai Khumm
172.0.0.1
#17 - 2016-02-19 17:28:43 UTC  |  Edited by: Mai Khumm
Makhar wrote:
So had an idea for two new ships, both T2 variants of the Noctis hull.

1 - Like the Primae - specialised for PI but requiring skills, properly fittable with appropriate combination of high/med/low/rig slots and appropriate cpu/pg. Three bays: a small cargo bay, a reasonably large PI products bay and a command centers bay which will hold 3 or 4 command centers.

2 - A ship designed for ninja salvaging in hostile space. Cov ops cloak and a strong tank but less space for salvage.

1. The Primae is good as is. Could use a poke for bigger bays, but no point on Highs...maybe just MAYBE a few mid slots. But there's a ship to fill this role already. So it'll be either a useless special ship getting buffs or a industrial that already has what you're asking for.

2. Specific Ninja salvaging Frigate might....might be used. Another variation of a T2 Venture. Would be /cool/ but not practical as any covops frigate can easily fill this role.
Colan Tyler Powel
Doomheim
#18 - 2016-02-26 23:44:03 UTC
Makhar wrote:
So had an idea for two new ships, both T2 variants of the Noctis hull.

1 - Like the Primae - specialised for PI but requiring skills, properly fittable with appropriate combination of high/med/low/rig slots and appropriate cpu/pg. Three bays: a small cargo bay, a reasonably large PI products bay and a command centers bay which will hold 3 or 4 command centers.

2 - A ship designed for ninja salvaging in hostile space. Cov ops cloak and a strong tank but less space for salvage.



To take it a step further, I was toying with the idea of Primae as a Salvage Platform in much the same way the Orca serves a mining fleet, a Primae might serve a salvage fleet. You could use it to increase tractor range and speed as well as salvager cycle times. Increase the chance to salvage rare or more valuable materials.
Fleet / Corp Hangers.
Maybe instead of simply salvage, all operations concerning the collection of materials for Rigs and advanced modules.
Hmm. The possibilities are endless.

Why should mining and ratting be the only fleet ops? What about the player that wants to be King of the Scrap Heap?
Praal
Bearded BattleBears
#19 - 2016-02-27 02:16:53 UTC
elitatwo wrote:
May I propose a counter offer and propose that they remove the damage bonus from the covert ops probing ships and put a salvager bonus on them instead?

That way that have a useful bonus instead of a not so useful bonus on them and we kill 2 bird with one stone.

I like this idea a lot.

I'd really like to see more use for those hulls because they are one of the best designs imo. How about something like this:

Dusk - T2 Noctis hull. Materials: 1 noctis hull, pile of salvage materials, other stuff. 8 high / 2 mid / 4 low. Can fit a "Salvage Analysis Core". Hull bonuses: Salvage success, Salvager Range, salvager cycle time. Special: when this ship is destroyed it can drop part of the salvage materials used to build it, but its wreck is not salvageable.

Salvage Analysis Core - High slot. 60 sec cycle. Fuel-using. Can not be activated in high-sec. While active the ship is immobile, salvager range is greatly boosted (total w/ other bonuses ~100-150km), when salvage is successfully obtained from a wreck while the core is active, there is a chance of additional salvage being extracted or occasional T2 pieces being extracted even from T1 wrecks.

This focuses on two ideas: content generation and a salvager that boosts yeld. Content generation comes from the fact that it has to be on field, it's very immobile, but when the core is running it's tanky enough that friendlies have time to formup and fight to defend it. Also, aimed to be a juicy kill with easily lootable salvage parts in addition to any module / cargo drops.

Boost yeld is self explanatory with the chance for extra / upgraded salvage pieces. Immense salvager range reduces annoyance / time spent on tractoring, at a higher price tag and need to be immobilized on grid.
Zylona Femtov
Center for Advanced Studies
Gallente Federation
#20 - 2016-02-28 14:42:33 UTC  |  Edited by: Zylona Femtov
A Noctis T2, to my point of view should be a support vessel to gain from the T1 version.

Better shield and armor
Possibility to use cover Op Cloacking device
Faster capability in velocity and warp speed.
Much bigger cargo hold.
It's not a combat ship, so no turret or launcher.
It's only line of defense are drones, maybe adding more room for drones.

The same salvaging capability, no change in this area.

This ship should be use as a support vessel in long term deployment to main fleet.


I don't see the point to make it better for salvaging, it's already good at it.
Making the T2 version a sturdy ship is a much better option and value for this ship.