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Cynabal fit for DED 3-4/10

Author
Nef Chi
Pator Tech School
Minmatar Republic
#1 - 2016-02-13 13:28:01 UTC  |  Edited by: Nef Chi
Hey guys!

I've been doing some hi sec combat exploration in angel space in a Svipul. I can easly blitz through any combat site up to 3/10 with autocannon fit but I struggle with 4/10s. I can do them with arty fit and tremor ammo, staying at 40+km but its very slow :/ And im not a fan of arty.

So I was thinking about getting into a cruiser and focusing on 3/10s and 4/10s. I'm mostly trained in projectiles and small drones so Cynabal looks like a good choice without much training.

I've been messing around in EFT and there are two fits I came up with.

First is a passive tank fit. In EFT it shows 56k EHP and 112 EHP/s regen against Angels.

Second is active tank fit. 16.6k EHP and 232 EHP/s regen, but capacitor lasts only 3 minutes.


Would any of those fits be good enough to do 4/10 in angel space?


[Cynabal, Passive tank]

Gyrostabilizer II
Gyrostabilizer II
Emergency Damage Control I
Tracking Enhancer II
Tracking Enhancer II

Large Shield Extender II
Large Shield Extender II
Large Shield Extender II
Pith A-Type Explosive Deflection Field
10MN Y-S8 Compact Afterburner

425mm Medium 'Scout' Autocannon I, EMP M
425mm Medium 'Scout' Autocannon I, EMP M
425mm Medium 'Scout' Autocannon I, EMP M
425mm Medium 'Scout' Autocannon I, EMP M
Core Probe Launcher I, Core Scanner Probe I

Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I

Warrior II x5
Hobgoblin II x5




[Cynabal, active tank]

Gyrostabilizer II
Gyrostabilizer II
Emergency Damage Control I
Tracking Enhancer II
Tracking Enhancer II

10MN Y-S8 Compact Afterburner
'Copasetic' Particle Field Acceleration
Pithum A-Type Kinetic Deflection Amplifier
Pithum A-Type Explosive Deflection Amplifier
Pithum C-Type Medium Shield Booster

425mm Medium 'Scout' Autocannon I, EMP M
425mm Medium 'Scout' Autocannon I, EMP M
425mm Medium 'Scout' Autocannon I, EMP M
425mm Medium 'Scout' Autocannon I, EMP M
Core Probe Launcher I, Core Scanner Probe I

Medium Capacitor Control Circuit II
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I

Warrior II x5
Hobgoblin II x5
Funky Koval
Bad Artists
#2 - 2016-02-13 14:52:17 UTC
I'd say either fit is good enough, you should be killing stuff quickly enough not to be too worried about tank or cap stability, really.

Personally, with your skills, I'd rather go for a Navy Vexor. Manually targeting and shooting a hudred frigates (in angel 3/10) is just too annoying and tedious, I just like to let the drones out and let the m kill stuff by themselves (I use a Stratios),.

Nef Chi
Pator Tech School
Minmatar Republic
#3 - 2016-02-13 15:18:17 UTC  |  Edited by: Nef Chi
Funky Koval wrote:
I'd say either fit is good enough, you should be killing stuff quickly enough not to be too worried about tank or cap stability, really.

Personally, with your skills, I'd rather go for a Navy Vexor. Manually targeting and shooting a hudred frigates (in angel 3/10) is just too annoying and tedious, I just like to let the drones out and let the m kill stuff by themselves (I use a Stratios),.




For me its the other way around. I find pure drone boats a bit tedious. I like to get close and personal and blow stuff up with fast reloading autocannons :)

I am a little worried about tank, becouse the second room in angel 4/10 is quite nasty. 2 groups quite close to each other with multiple target painters and the battlecruisers + boss hit quite hard. My autocannon svipul popped like a firecracker, before I was able to get into range, and I tried to get close flying manually, keepign high traverse.
Funky Koval
Bad Artists
#4 - 2016-02-13 15:39:26 UTC  |  Edited by: Funky Koval
well i the second room I usually just pop the overseer with sentries and burn for the loot. My Stratios is not very tanky either, but can certainly last long enough for this.

If you choose to go straight for the overseer then fit #1 would be preferred, you just need test it and see if that tank is comfortable, IMO it's actually overkill.

And gut feeling tells me you'd gain some EHP by fitting an invuln in place of the of the third extender. Another option would be dropping a tracking enhancer and an extender for a gyro and tracking computer, but by all means try the tankier version first to see how much buffer you actually need.

With the second fit you might want to skirt around the edges of the npc blob and kill the BCs/Cruisers before attacking the overseer, as long as you keep enough distance you should be fine.
Nef Chi
Pator Tech School
Minmatar Republic
#5 - 2016-02-13 16:28:29 UTC  |  Edited by: Nef Chi
You are right! Adaptive invulnerability field instead of one of shield extenders gives me better EHP. Not by much but still :) Also with that change I may be able to fit microwarpdrive. Maybe I could burn quickly to the boss in that last room.

Anyway, thank you for help! Gonna try it out and see how it goes. If its an overkill, defensive wise, then gonna adjust for more dps.

EDIT: After messign around in EFT I also noticed that I get much better shield regen with defensive field purgers instead of extenders.

[Cynabal, New Setup 1]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II

Large Shield Extender II
Large Shield Extender II
Adaptive Invulnerability Field II
Pith X-Type Explosive Deflection Field
10MN Y-S8 Compact Afterburner

425mm Medium 'Scout' Autocannon I, Fusion M
425mm Medium 'Scout' Autocannon I, Fusion M
425mm Medium 'Scout' Autocannon I, Fusion M
425mm Medium 'Scout' Autocannon I, Fusion M
Core Probe Launcher I, Core Scanner Probe I

Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I


37k EHP and 155 EHP/s regen
Funky Koval
Bad Artists
#6 - 2016-02-13 17:29:33 UTC
EHP in general is more important than regen in buffer fits and in this case you just really need buffer, just be careful not to take excessive damage in the first room so that you don't have to waste too much time waiting for the shields at the gate.

of course, if you can plan to be an exact set amount of time in combat, you can solve exactly for the best hp vs regeneration combination, but that's just theory-crafting.

Incidentally, I happen to have two Cynabals for sale in Nakugard (1 jump away from Hek), let me know if you are interested, I can contract one to you for 150 mil, otherwise I'll just put them on the market later on tonight.

Funky Koval
Bad Artists
#7 - 2016-02-13 18:06:12 UTC
one last thing, I noticed you dropped the damage control, if you are worried about your tank at all, that is the one module that can save your ship when things go south (egg buy you enough time to warp out), I actually recommend that you always fit it.

Just yesterday it saved me some 500+ mil isk when my client disconnected just as I was starting to take heavy damage in a plex. When I logged back in my Stratios was half way into structure. No way it would have survived without it.

Nef Chi
Pator Tech School
Minmatar Republic
#8 - 2016-02-13 18:35:30 UTC
Thank you for the offer, unfortunately I am a bit short on money at this moment(damn skill injectors!). Taking my Probe tonight for some exploration. Gotta make some isk back before buying the Cynabal :)

I took your advice and put back Damage Control. Also switched back to field extenders in rig slots. Currently the fit has 61k EHP and 131 EHP's regen :)

I will write here how it went after I test it.

Thank you again for all the help! Much appreciated!
Funky Koval
Bad Artists
#9 - 2016-02-13 18:45:20 UTC
No probs, glad I could help.

One last but pretty important thing I forgot to mention about shield regen, the number EFT tells you is actually *peak * regeneration which only happens when your shields are at 30%. With shields near full, or near 0%, actual regeneration is much lower.

That's another reason why EHP is more important.

Read up on passive tanking when you have time;) , there are some pretty sick passive tanks you can fit on some ships, mostly Caldari (certainly not Cynabal) but the thing is once they are broken (i.e. shields drop below 25% or so) the ship pops very quickly.

cheers