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[March] Sensor Dampener Tiericide

First post
Author
CCP Fozzie
C C P
C C P Alliance
#1 - 2016-02-11 17:49:46 UTC  |  Edited by: CCP Fozzie
Hello everyone!
We're planning a huge set of module tiericide in our March release and this thread will serve as the feedback location for changes to Sensor Dampeners.

This is one of the simpler sets of module changes in this release. The power level of the group as a whole isn't changing significantly.

As part of these changes, we're upgrading EWAR like Sensor Dampeners to our new falloff system. This will make the falloff for Sensor Dampeners work more intuitively (more like guns). As your range increases in falloff, the strength of the damp on your target will decrease. In comparison, the current version of damp falloff is chance based and rolls a virtual die to determine if you get a full strength paint or have no effect.

Here's the most recent iteration of the numbers:
[img]http://content.eveonline.com/www/newssystem/media/67557/1/SensorDamps.jpg[/img]

We're very interested in your feedback on all these changes. We'll be releasing them to Singularity next week if all goes well, so that you can try these and all the other module changes planned for the March release. Please use this thread for passing along your feedback, and we'll be reading.

Thanks!

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

CCP Fozzie
C C P
C C P Alliance
#2 - 2016-02-11 18:24:47 UTC
Reserved

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

H3llHound
Hogyoku
Goonswarm Federation
#3 - 2016-02-11 19:58:31 UTC
Quote:
As your range increases in falloff, the strength of the painter on your target will decrease. In comparison, the current version of TP falloff is chance based and rolls a virtual die to determine if you get a full strength paint or have no effect.


Dont be lazy fozzie and copypasta your threads LolP
CCP Fozzie
C C P
C C P Alliance
#4 - 2016-02-11 20:36:30 UTC
H3llHound wrote:
Quote:
As your range increases in falloff, the strength of the painter on your target will decrease. In comparison, the current version of TP falloff is chance based and rolls a virtual die to determine if you get a full strength paint or have no effect.


Dont be lazy fozzie and copypasta your threads LolP


It's a lot of threads :P

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Rowells
Blackwater USA Inc.
Pandemic Horde
#5 - 2016-02-11 20:50:05 UTC
"It's time to make T2 great again!" - CCP Fozzie - 2016
Oddsodz
The Scope
Gallente Federation
#6 - 2016-02-11 21:14:31 UTC
Alas, I still can't see a real reason to fit t2 over the phased muon. Just saying
Roland Deschaines
Parroto Social Club
#7 - 2016-02-11 21:19:28 UTC
Oddsodz wrote:
Alas, I still can't see a real reason to fit t2 over the phased muon. Just saying


More optimal/falloff and more strenght on T2.


Seems fine.
Greygal
Redemption Road
Affirmative.
#8 - 2016-02-11 21:20:23 UTC
The change to falloff on damps is really nice, and it makes sense! It also means you'll never have a "missed" damp again - just less effective or more effective! I like, a lot! ♥

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Arthur Aihaken
CODE.d
#9 - 2016-02-11 21:31:39 UTC
No Faction or Officer versions?

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l0rd carlos
Goryn Clade
#10 - 2016-02-11 21:36:11 UTC
YES!
As a Keres pilot I aprove of this thread!
Thanks CCP :)

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Two step
Aperture Harmonics
#11 - 2016-02-11 21:56:34 UTC
"Scran Res Modifier"? :P

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Alain Colcer
Agiolet Security and Logistics
#12 - 2016-02-11 22:45:43 UTC
Faction and officer versions for these would be lovely.
Mad Abbat
Talon Swarm
#13 - 2016-02-11 22:51:06 UTC
Thats a good one!
Anthar Thebess
#14 - 2016-02-11 23:31:00 UTC
No pirate lp store version
Alexis Nightwish
#15 - 2016-02-12 01:56:18 UTC
Given the nature of the falloff formula, shouldn't the falloff become half what it is now so that at 2x falloff (which is what the current falloff is) you have almost no effect?

In other words, the remote sensor damp II should have a falloff of 30km so that at 90km (30 optimal + 2x falloff of 30) it's weak enough to be ineffective? Otherwise it's going to have a reach of 150km!

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Alex Harumichi
SoE Roughriders
Electus Matari
#16 - 2016-02-12 08:18:52 UTC
I like it... but could we please get some faction variants of these? It would make sense for Gallente navy (at least) to have a slightly improved version.
Akrasjel Lanate
Lanate Industries
#17 - 2016-02-12 09:14:28 UTC
You forgot something Roll

Quote:
We're adding Federation Sensor Dampener because of course the Federation Navy should make dampener .

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Citizen of Solitude

Commander Spurty
#18 - 2016-02-12 12:12:11 UTC
At least T2 damps are ballpark for stats compared to NPC drop stuff.

This is one of those exceptions I guess

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Kendarr
Infinite Violence
Trigger Happy.
#19 - 2016-02-12 13:39:18 UTC
Are you lowering the skill requirements on T2?
Zetakya
Echelon Research
Goonswarm Federation
#20 - 2016-02-12 15:10:07 UTC
If Sensor Boosters are getting ECCM added to them, shouldn't Sensor Damps get an ECCCM effect added?
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