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[March] Warp Disruptor and Scrambler Tiericide

First post
Author
Thanatos Marathon
Moira.
Villore Accords
#21 - 2016-02-11 22:08:32 UTC
fittings.... Ugh
Warak Soal
Doomheim
#22 - 2016-02-11 22:17:01 UTC
Stealth nerf to Deep Space Transports or will you bump their warp core strength to +3?
Hairpins Blueprint
Perkone
Caldari State
#23 - 2016-02-11 22:23:15 UTC
big miker wrote:
Holy **** at the Republic fleet / Domination warp disruptor CPU increase Shocked

Kills plenty of fits xd
Captain Campion
Campion Corp.
#24 - 2016-02-11 22:26:58 UTC
scram should always have more range than web
discuss
Theon Severasse
SniggWaffe
WAFFLES.
#25 - 2016-02-11 22:36:48 UTC
This is a pretty big nerf to all of the sub-T2 scrams.

The ranges should really be ~8300 for the Initiated and the J5B and ~8700 for the Faint
Avon Salinder
#26 - 2016-02-11 23:39:23 UTC
6 points of jam strength? Sexy.
Mad Abbat
Talon Swarm
#27 - 2016-02-11 23:48:33 UTC
Where is Imperial navy items?
Moac Tor
Cyber Core
Immediate Destruction
#28 - 2016-02-11 23:53:41 UTC  |  Edited by: Moac Tor
Chainsaw Plankton wrote:
big miker wrote:
Holy **** at the Republic fleet / Domination warp disruptor CPU increase Shocked

I always thought it was a bit silly the 30km points were 19cpu, although not sure jumping up to 40 is the right thing to do.

Yes, it makes a lot more sense now. I found it most strange that high meta disruptors cost less CPU thank high meta scrams. This does kill a lot of fits though.
Lady Ayeipsia
BlueWaffe
#29 - 2016-02-11 23:55:30 UTC
Will drop rates of meta modules be adjusted?
Moac Tor
Cyber Core
Immediate Destruction
#30 - 2016-02-11 23:56:03 UTC
Warak Soal wrote:
Stealth nerf to Deep Space Transports or will you bump their warp core strength to +3?

It is not as though DSTs were overpowered, so this is a bit of an unnecessary nerf to them in my opinon.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#31 - 2016-02-12 00:11:55 UTC
could j5b be the compact pls

j5b 4 lyfe
Aliventi
Mouth Trumpet Cavalry.
Mouth Trumpet Cavalry
#32 - 2016-02-12 00:25:48 UTC
Most officer modules derive from two different factions. I think this would be a good time to add warp disruptors and scrams to another faction's officers. Perhaps Serpentis would be a good pick. IMO you could also do the same for Stasis Webifiers who only come from Angel officers.
Aaril
Interstellar Consulting Group
#33 - 2016-02-12 00:38:06 UTC  |  Edited by: Aaril
Please rethink the scram range changes. You literally just did an across the board nerf on sub-T2 scrams. Many FW/low sec fits are generally already tight using the x5 + j5b combo. Its either that or give up over 1km of scram range. The scoped needs to be 8625 and the rest need to be 8250. Also, please make j5b scoped.
DarkViper VI
Doomheim
#34 - 2016-02-12 00:54:39 UTC
Wondering why the faction points remain at 1 along w/ the lesser versions of the mod while the officer's are 3. There's no middle such as a strength of 2. I noticed the scrams are meta (lesser versions) 2, faction 3 and officer are 6. So why not have the same for points etc. meta 1, faction 2 and officer 3.
Koenig Yazria
Adversity.
Snuffed Out
#35 - 2016-02-12 00:57:02 UTC
Seriously, wtf.

The changes in the last year have become ever more puzzling.
Amera Khan
Viziam
Amarr Empire
#36 - 2016-02-12 01:10:32 UTC
Nerfing fitting on faction points just kills Blops fits which are extremely tight to fit. Please reconsider the CPU nerf.
Aliventi
Mouth Trumpet Cavalry.
Mouth Trumpet Cavalry
#37 - 2016-02-12 01:15:27 UTC
Amera Khan wrote:
Nerfing fitting on faction points just kills Blops fits which are extremely tight to fit. Please reconsider the CPU nerf.

Or CCP could just rebalance BlOps to give them the fitting they need so they don't have to go max deadspace/faction to get a useable fit.
Burton UnIncSR
Anarchy ReBorn
#38 - 2016-02-12 01:17:43 UTC
curios on the Gotan distributor? If it's going to be Labled as a Capital modual i would think the strength and fitting would reflect that?
Suitonia
V0LTA
WE FORM V0LTA
#39 - 2016-02-12 02:02:21 UTC
The range nerf on the Meta Scramblers seems pretty big. (Intentional?)

It makes sense to make the Tech II Warp Scrambler finally worth using over Faint Epsilon. However, dropping all scrams to the t1 base range of 7.5km changes the scram kiting meta-game quite substantially from the previous common range of 8625m from J5b. 8000 for non-scoped meta, 8500m for scoped seems a little better for progression (7.5km, 8km, 8.5km, 9km) from t1 to t2 in 500m increments. I understand you may want consistency with this class of modules though with the Meta Warp Disruptors also having the same optimal range of the T1 version.

Other than that, I think these changes look very promising and healthy.

I think the old RF point used to be overpowered with best range and CPU so I don't see it as too much of an issue going up to 40 CPU and the new 'compact' style tier of faction modules not having the old CPU. I think it's worth pointing out to people upset about the CPU increase that there are more options now (Compact Weapon Upgrades, Damage Controls not being mandatory) which can help with fitting

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Alexis Nightwish
#40 - 2016-02-12 02:15:55 UTC  |  Edited by: Alexis Nightwish
Reduce the scoped, compact, and enduring by 2 CPU each, and the T2 activation cost back to 5 and it's fine. Scrams are supposed to be newbro friendly and the CPU costs are too damn high!

BTW thanks for increasing the cap use on all of these. Promoting drone boats is just super. Straight

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