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Player Features and Ideas Discussion

 
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Pilot Renaming and POS Access

Author
Lola Saken
Caldari Provisions
Caldari State
#1 - 2016-02-10 04:02:45 UTC
I have two topics I'd like to discuss:

1. POS Access - I understand the reasoning behind POS access levels and the ability of a POS owner/manager to control the pilots who come in and out, but it would be VERY handy if a POS was able to allow fleet members of a POS-friendly pilot into its forcefield. For example tonight I'm running a mining fleet with one of my alts providing the boosts. A second alt of mine whom I just purchased has yet to be accepted into the corporation, but the pilot is in my fleet acting as a squad commander, but they're unable to access the POS that I have the booster sitting in.

It would be very nice if there was a way for the POS to "inherit" the standing of fleet members. It kind of does 2 thing:

  • It makes it very efficient for fleets in regions where not everyone is necessarily blue, allowing them to provide a haven for the fleet members during ops.
  • It also makes it so that the fleet boss needs to be very diligent in who they allow into their fleets. There would be potential for a "red" to be brought into the fleet if they don't properly manage their fleet settings, squad commanders, etc. I know this could cause a bit of conflict, but I think it would make for more responsible fleets.


2. Pilot Renaming - Since the release of the skill extractors/injectors, we're essentially making it viable for someone to spend their ISK/Real World Money to purchase skillpoints and improve their pilots. While this is fine and all for some people, I think it should also be a pathway for the availability to pilot renaming. As well, we already allow for the resculpting of pilots using AUR, so why not names?

It could be set up in a similar way, you can either pay for the renaming card via AUR, or via an ingame "Citizen Renaming Certificate" wherein you pay ISK for the certificate and the right to rename your pilot. This is a VERY desired game feature, and I'm surprised it has not happened yet. Though perhaps there are difficulties I'm not seeing.




Just food for thought :)

Arya Regnar
Darwins Right Hand
#2 - 2016-02-10 04:17:54 UTC
1. No, CCP rather made citadels from scratch than changed POS code, also you have damn passwords to give access to forcefield, if you aren't an idiot and rename a ship into passwordthat isn't a problem.

2. No. Because consequences.

EvE-Mail me if you need anything.

Celthric Kanerian
Viziam
Amarr Empire
#3 - 2016-02-10 17:17:11 UTC
Arya Regnar wrote:


2. No. Because consequences.


this
Gadget Helmsdottir
Gadget's Workshop
#4 - 2016-02-10 17:41:17 UTC  |  Edited by: Gadget Helmsdottir
Skipping the first bit because Citadels...

Lola Saken wrote:

2. Pilot Renaming - Since the release of the skill extractors/injectors, we're essentially making it viable for someone to spend their ISK/Real World Money to purchase skillpoints and improve their pilots. While this is fine and all for some people, I think it should also be a pathway for the availability to pilot renaming. As well, we already allow for the resculpting of pilots using AUR, so why not names?

It could be set up in a similar way, you can either pay for the renaming card via AUR, or via an ingame "Citizen Renaming Certificate" wherein you pay ISK for the certificate and the right to rename your pilot. This is a VERY desired game feature, and I'm surprised it has not happened yet. Though perhaps there are difficulties I'm not seeing.


However, this last part I've advocated for a while.

I have no problem with a player changing the character name so long as the renaming was recorded and could be seen from the character's 'see info' box.

This way there's a record of who you really are. You can't avoid the consequenses of your actions unless another player isn't being vigilant (like everything in EvE), but this would still allow someone a) who bought a character to imprint their personae on it, or b) to change a mispelled/drunkposted/just-plain-outdated name to something they like.

I'm all about meaningful consequences, but now (especially with these new skill games) the only consequence that can't be mitigated is a choice of name. That's not EvE.

--Gadget

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

Serendipity Lost
Repo Industries
#5 - 2016-02-10 18:31:38 UTC
Gadget Helmsdottir wrote:
Skipping the first bit because Citadels...

Lola Saken wrote:

2. Pilot Renaming - Since the release of the skill extractors/injectors, we're essentially making it viable for someone to spend their ISK/Real World Money to purchase skillpoints and improve their pilots. While this is fine and all for some people, I think it should also be a pathway for the availability to pilot renaming. As well, we already allow for the resculpting of pilots using AUR, so why not names?

It could be set up in a similar way, you can either pay for the renaming card via AUR, or via an ingame "Citizen Renaming Certificate" wherein you pay ISK for the certificate and the right to rename your pilot. This is a VERY desired game feature, and I'm surprised it has not happened yet. Though perhaps there are difficulties I'm not seeing.


However, this last part I've advocated for a while.

I have no problem with a player changing the character name so long as the renaming was recorded and could be seen from the character's 'see info' box.

This way there's a record of who you really are. You can't avoid the consequenses of your actions unless another player isn't being vigilant (like everything in EvE), but this would still allow someone a) who bought a character to imprint their personae on it, or b) to change a mispelled/drunkposted/just-plain-outdated name to something they like.

I'm all about meaningful consequences, but now (especially with these new skill games) the only consequence that can't be mitigated is a choice of name. That's not EvE.

--Gadget


So folks need to take extra steps to figure out that you're character is a douchebag? Nah.

If you want to hide your douchebaggery - don't get caught. The onus is on you to be good at being a douche, not on the rest of eve to be good at figuring it out.

TL/DR If you're bad at being bad and get a bad rep - that's on you.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#6 - 2016-02-10 19:49:17 UTC
Gadget Helmsdottir wrote:

This way there's a record of who you really are. You can't avoid the consequenses of your actions unless another player isn't being vigilant (like everything in EvE), but this would still allow someone a) who bought a character to imprint their personae on it, or b) to change a mispelled/drunkposted/just-plain-outdated name to something they like.

I'm all about meaningful consequences, but now (especially with these new skill games) the only consequence that can't be mitigated is a choice of name. That's not EvE.

--Gadget

How about you pay attention to the typing when you create your character? Roll Or do not use a name that is but a fluke of temporary hysteria or hyping? Especially if you use a term from temporary hypes, you ought to live with that shame until you biomass that character. Stupid of that degree must be a basis for game design decisions.

That aside, as far as I know you have the possibility to have your character renamed or names fixed when you bought a character on the bazaar.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Hopelesshobo
Hoboland
#7 - 2016-02-10 19:50:12 UTC
The only way I would ever get on board with any character name change is if there was a name history tab on your character sheet. From there standings would have to be based off a unique character ID the server would generate, so you couldn't simply dip out on someones watchlist because you changed your name.

Lowering the average to make you look better since 2012.

Gadget Helmsdottir
Gadget's Workshop
#8 - 2016-02-10 20:39:09 UTC  |  Edited by: Gadget Helmsdottir
Rivr Luzade wrote:
Gadget Helmsdottir wrote:

This way there's a record of who you really are. You can't avoid the consequenses of your actions unless another player isn't being vigilant (like everything in EvE), but this would still allow someone a) who bought a character to imprint their personae on it, or b) to change a mispelled/drunkposted/just-plain-outdated name to something they like.

I'm all about meaningful consequences, but now (especially with these new skill games) the only consequence that can't be mitigated is a choice of name. That's not EvE.

--Gadget

How about you pay attention to the typing when you create your character? Roll Or do not use a name that is but a fluke of temporary hysteria or hyping? Especially if you use a term from temporary hypes, you ought to live with that shame until you biomass that character. Stupid of that degree must be a basis for game design decisions.

That aside, as far as I know you have the possibility to have your character renamed or names fixed when you bought a character on the bazaar.



Your "E" is missing, Rivr Blink

Seriously though...

If I don't pay attention in game, I lose my ship, get podded, lose every bit of ISK that I've made, own something I don't want or even intend to buy, or waste a bunch of time training something useless to my plans.

However, I can buy or build a new ship, buy or earn new implants, make more cash, pawn off the useless object to some other sucker, or now, I can sell those unwanted skills.

The point is, no matter what mistake I've made in EvE, I can fix it with enough work, time, and/or resources.

All except a character's name. That one you've got to be 100% spot on, and NEVER change your mind about it.

Because y'know... consequences.

Nonsense, I say.

Every other consequence can be mitigated eventually - even reputation - with enough work, resources, and time.

Having a name be the sole thing that can't be changed (even if the changes are recorded in a history that can be seen by anyone willing to do so) is silly.

EvE is so much more than just spreadsheets; it's also about style.

I can have Gadget change clothes or her looks when the itch suits me, providing I pay the price to do so. A name is just one more piece of clothing that a player should be able to change it when it no longer fits.

--Gadget
Style is Everything.

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

Kuetlzelcoatl
#9 - 2016-02-10 22:25:11 UTC
Arya Regnar wrote:


2. No. Because consequences.



I'm not sure this is as important to CCP as it was in the past.
SurrenderMonkey
State Protectorate
Caldari State
#10 - 2016-02-10 22:51:27 UTC
Kuetlzelcoatl wrote:
Arya Regnar wrote:


2. No. Because consequences.



I'm not sure this is as important to CCP as it was in the past.


Actually, there's even less reason to do it now than ever. Don't like your name or the reputation you've built?

Convert your character to injectors and make a new one.

Oh, sure, it'll cost you an arm and a leg, but that's something of a personal problem, eh?

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Rivr Luzade
Coreli Corporation
Pandemic Legion
#11 - 2016-02-11 07:39:31 UTC
Gadget Helmsdottir wrote:
Your "E" is missing, Rivr Blink

Seriously though...

If I don't pay attention in game, I lose my ship, get podded, lose every bit of ISK that I've made, own something I don't want or even intend to buy, or waste a bunch of time training something useless to my plans.

However, I can buy or build a new ship, buy or earn new implants, make more cash, pawn off the useless object to some other sucker, or now, I can sell those unwanted skills.

The point is, no matter what mistake I've made in EvE, I can fix it with enough work, time, and/or resources.

All except a character's name. That one you've got to be 100% spot on, and NEVER change your mind about it.

Because y'know... consequences.

Nonsense, I say.

Every other consequence can be mitigated eventually - even reputation - with enough work, resources, and time.

Having a name be the sole thing that can't be changed (even if the changes are recorded in a history that can be seen by anyone willing to do so) is silly.

EvE is so much more than just spreadsheets; it's also about style.

I can have Gadget change clothes or her looks when the itch suits me, providing I pay the price to do so. A name is just one more piece of clothing that a player should be able to change it when it no longer fits.

--Gadget
Style is Everything.

First of: No, the E is not missing. I chose this name on purpose and consciously (mostly to make all those English speaking people twist their tongues when they try to pronounce my name forcibly leaving out the E.Twisted).

Secondly, you can buy new ships, implants, but it costs ISK -- always, and you have to earn that ISK; you can buy PLEX with RL cash and sell it ingame to get more ISK without running ingame activities -- but you need to cover your error with more RL cash. You can drain unwanted SP, but only via injecting even more RL cash into the game. There's always consequences to your actions. You can mitigate one consequence but only with (a lot of) effort by creating another consequence (less RL cash for other things, less time to play other games/do other things outside EVE, less time to do other things in EVE, etc,).

A name history is useless. Everyone can just inject more cash into the game and create a dozens of entries long list, making the effort to find out who you originally were or who you were along the path (maybe the 5th out of 43 name entries was the awoxer that everyone is warning other players about, but have fun sifting through 43 name entries.)
If EVE is about style, then you better make sure that your name has some style. I gave all my characters stylish, timeless names. What you want is a compensation for your (impersonal your) incapability to find such a name and instead want to be able to cover up your inadequacies. That kind of argument is nonsense, to use your words.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Demonfist
New Eden Capsuleer College
Higher Education
#12 - 2016-02-11 10:17:09 UTC
if you don't like your name, build a new main with one you like. ccp isn't responsible for you being wishy washy.

eBil Tycoon > we're more like megacapitalistic psychotic space cowboys with raging epeens and 3% real girls.

Gadget Helmsdottir
Gadget's Workshop
#13 - 2016-02-11 14:31:20 UTC
Demonfist wrote:
if you don't like your name, build a new main with one you like. ccp isn't responsible for you being wishy washy.



Dear DF,

My closet has more than two pairs of jeans and 500 black T-Shirts.

And yes, biomassing is the answer to everything.... Roll

--Gadget



Rivr,

Someone says "timeless" style, and I hear "out of date and anachronistic."

This game is over a decade old and still going strong. People's interests change over time, and trends come and go. That's the way of the First World. There's nothing wrong with this.

Yes, you might have that fringe potential Awoxer attempting mischief, but a decent corp/alliance is already investigating new recruits, right? One more piece of information to check on the API isn't a big deal since most that care about spies already ask for a full API in the first place.

And no, I don't think it'll be a heavy burden for the fact checkers. It's one extra step looking for something they're already looking for. Personally, if I were doing an investigation and I ran across someone with 50 name changes, that would send up a flag.

Never said that there wouldn't be consequences of changing one's name. Blink

I really don't think that a change of name is all that big of a negative deal. If there were some sort of technological aspect that would hinder this, then I might understand, but there are enough Empire Citizen 123456789's out there to show that a name change can be done at some unknown cost. If a player is willing to pay for the luxury, then at the very least, this'll offset the costs of changing the name.


--Gadget ... still trying to pronounce that damned "e".

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

Amarisen Gream
The.Kin.of.Jupiter
#14 - 2016-02-11 16:06:52 UTC
Personally I like what some else suggested?
Every character is taged with an ID#
There you could have more of one charter with a name.

Like what Diablo 3 does.
Blizzard might have an "easy" mode MMO when it comes to the common people and other titles - but they have done some(tm) great things with accounts and names and IDs.

Mostly I am just glad Gadget is getting the warm and fuzzy F&I treatment.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Teckos Pech
Hogyoku
Goonswarm Federation
#15 - 2016-02-11 20:41:01 UTC
SurrenderMonkey wrote:
Kuetlzelcoatl wrote:
Arya Regnar wrote:


2. No. Because consequences.



I'm not sure this is as important to CCP as it was in the past.


Actually, there's even less reason to do it now than ever. Don't like your name or the reputation you've built?

Convert your character to injectors and make a new one.

Oh, sure, it'll cost you an arm and a leg, but that's something of a personal problem, eh?


Everything should come with a cost...including be a **** in game.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Rodric O'Connor
Dark Evolved Industries
Dark Taboo
#16 - 2016-02-14 01:35:54 UTC
the fist idea
no need ccp is doing the citadels and then tacking P.O.S's out of the game 6-8 mouths after the citadel come out

Jean-Paul Sartre once said “People are like dice. We throw ourselves in the direction of our own choosing.” these words are so true in eve

Donnachadh
United Allegiance of Undesirables
#17 - 2016-02-14 15:08:34 UTC
All this debate about name changes and why they are good or bad, so I am going to go another direction with my comments and Hopelesshobo actually leads into this when he posted this bit.
Hopelesshobo wrote:
From there standings would have to be based off a unique character ID the server would generate, so you couldn't simply dip out on someones watchlist because you changed your name.

Everyone that is for this name change idea mentions things in game that you can change as reasons why we should be able to change our characters name. While I see the point they are making my counter argument is simple and based on the realities of computer data storage. All of the things in game that we can change take no or very little additional data storage space when we change them. Allowing for name changes while maintaining the list of previous names could add significantly to the data storage requirements especially when multiplied across the tens of thousands of characters in the game.

Setting side the data storage requirements and their costs in real cash and potential for producing lag do we really want CCP to dedicate dev time to reworking the data bases and re-coding the entire game to allow for this when there are so many other things waiting to be done not to mention those that are still in progress?
Gadget Helmsdottir
Gadget's Workshop
#18 - 2016-02-14 22:56:48 UTC  |  Edited by: Gadget Helmsdottir
Donnachadh wrote:

Setting side the data storage requirements and their costs in real cash and potential for producing lag do we really want CCP to dedicate dev time to reworking the data bases and re-coding the entire game to allow for this when there are so many other things waiting to be done not to mention those that are still in progress?



Yes.
Put it in the docket, and get to it when they can.

But Do It.

--Gadget

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."