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Limit skill injectors to SP ranges

Author
Droidster
Center for Advanced Studies
Gallente Federation
#1 - 2016-02-09 18:54:55 UTC  |  Edited by: Droidster
I suggest limiting the use of SP injectors to players of similar levels of SP. This would allow players of the same age to transfer SP among each other, but would prevent farming of alts to feed rich players.

The current scheme benefits rich, powerful players because they can buy SP from farmed alts to boost their 200M SP characters.

It would be fairer and more balanced to restrict injectors to specific bands. For example, have a Alpha, Beta, Gamma, Delta, etc injects each with a limit on who can use it. For example:

Alpha, usable only by characters 10M SP and below
Beta, usable only by characters 10M to 25M SP
Gamma, usable only by characters 25M to 50M SP
Delta, usable only by characters 50M to 100M SP
Epsilon, usable only by characters 100M to 200M SP
Omega, usable only by characters above 200M SP

By "use" here, I mean both the character that extracts and the character that injects the SP must be in the required range to use the injector.

If this is done, you could remove the current SP benefit shrinkage (high SP characters only getting 150K instead of 400K), because the SP transfer would be lateral anyway, so it is fair. No need for a shrinkage factor.

This system would better preserve character SP parity and avoid the alt farming problem.

Rationale. One rationale for doing this, as opposed to the current system is that the current system is going to create a lop-sided effect whereby a rich, privileged class at the top is going to re-inforce itself by essentially paying SP farmers to feed them SP using null sec corp money. Everybody else is going to be a sort of second class citizen. It will be like WOW making everybody level 65 automatically, except only "premier subscribers" get to automatically go to 65. It is essentially a pay-to-win mechanism.

The bottom line here is that allowing rich EVE players to buy SP and boost low time/young characters with bought SP has the stench of pay-to-win.... a very bad thing.

By restricting SP injector use to specific ranges as I have outline above is not pay-to-win because the bought SP have to come from an equal-level character, so there is no change to the overall "demographics" of EVE.

-------------------------------- UPDATE

When I made this suggestion I was under the impression that extractors would be in-game, player-made items. Having found out that they are, in fact, bought with money from the game company, I can see that I was trying to fix something that is inherently broken.

Why even bother with the pretense of "extracting"? Since we are going pay-to-win, why not allow players to just buy SP from the Aurum shop? So we can induce players to farm SP off alts? That does not seem like a good "gameplay" objective to me. Oh, boy, what's your profession. Oh, I farm SP off alts, what do you do?
Arya Regnar
Darwins Right Hand
#2 - 2016-02-09 19:00:39 UTC
No. This is even dumber than it already is.

EvE-Mail me if you need anything.

Bumblefck
Kerensky Initiatives
#3 - 2016-02-09 19:03:51 UTC
Another brilliant idea from Droidster, purveyor of great ideas since 2004



Quote:
fair




I lolled in my pants

Perfection is a dish best served like wasabi .

Bumble's Space Log

Danika Princip
GoonWaffe
Goonswarm Federation
#4 - 2016-02-09 22:26:06 UTC
...What.

If I want to suck mining skills out of my head and use them to give my alt some PI skills, or pass them on to a particularly keen newbie, why should I not be able to?

I'll admit, I'm leery about the entire concept of extractors and injectors, but this idea is just stupid.
Estella Osoka
Cranky Bitches Who PMS
#5 - 2016-02-09 22:31:03 UTC
Jesus H. Christ. They've only been on the market for less than a day. Show proof that "powerful players" are using this as a farming opportunity.
Teckos Pech
Hogyoku
Goonswarm Federation
#6 - 2016-02-09 23:17:51 UTC  |  Edited by: Teckos Pech
Droidster wrote:
I suggest limiting the use of SP injectors to players of similar levels of SP. This would allow players of the same age to transfer SP among each other, but would prevent farming of alts to feed rich players.

The current scheme benefits rich, powerful players because they can buy SP from farmed alts to boost their 200M SP characters.

It would be fairer and more balanced to restrict injectors to specific bands. For example, have a Alpha, Beta, Gamma, Delta, etc injects each with a limit on who can use it. For example:

Alpha, usable only by characters 10M SP and below
Beta, usable only by characters 10M to 25M SP
Gamma, usable only by characters 25M to 50M SP
Delta, usable only by characters 50M to 100M SP
Epsilon, usable only by characters 100M to 200M SP
Omega, usable only by characters above 200M SP

By "use" here, I mean both the character that extracts and the character that injects the SP must be in the required range to use the injector.

If this is done, you could remove the current SP benefit shrinkage (high SP characters only getting 150K instead of 400K), because the SP transfer would be lateral anyway, so it is fair. No need for a shrinkage factor.

This system would better preserve character SP parity and avoid the alt farming problem.

Rationale. One rationale for doing this, as opposed to the current system is that the current system is going to create a lop-sided effect whereby a rich, privileged class at the top is going to re-inforce itself by essentially paying SP farmers to feed them SP using null sec corp money. Everybody else is going to be a sort of second class citizen. It will be like WOW making everybody level 65 automatically, except only "premier subscribers" get to automatically go to 65. It is essentially a pay-to-win mechanism.

The bottom line here is that allowing rich EVE players to buy SP and boost low time/young characters with bought SP has the stench of pay-to-win.... a very bad thing.

By restricting SP injector use to specific ranges as I have outline above is not pay-to-win because the bought SP have to come from an equal-level character, so there is no change to the overall "demographics" of EVE.


No, the decreasing marginal rate of return is a key feature, IMO. It will help prevent players from going from starting SP (what 450,000 SP) to 160 million SP with even less cost. I don't see how this would replace that at all.

Further, market segmentation like this makes it so sellers will have more market power, not less meaning even higher prices--i.e. potentially more SP farming.

As for this resulting in a shift in SP from lower skilled players to higher skilled players, I'm rather dubious. Because the costs to get 1.5 million SP for a "rich player" 3 and 1/3rd higher for the rich player....and rich players already tend to have characters with high SP, and a 130 million SP character getting another 1.5 million SP is not going to provide nearly the same marginal benefit as it would for a new character. I suppose, that the rich player could start creating an army of new characters, but again, the decreasing benefit to have yet 1 more 15 million SP new character strikes me as being rather steep.

I personally, am not a fan of this move because designing markets is a tricky thing. Granted CCP has a decent track record in that the character bazaar seems to be fine, as does the PLEX market. However, there is an important distinction with those, IMO. They were also aimed at curbing RMTs involving ISK and characters.

Edit:

Who is going to be SP farming BTW? Players who already have alts which probably correlates to older players who also tend to be rich. It strikes me as much more likely that SP will flow from the richer/older players to the newer players.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Cidanel Afuran
Grant Village
#7 - 2016-02-09 23:59:21 UTC
Given the ridiculously low cost of purchasing a character on the bazaar compared to extractors, why would anyone in their right mind not just keep doing that to get a new alt?

The injectors will only really support credit card warriors, which is fine by me since they will give CCP some more money to keep developing the game.
Droidster
Center for Advanced Studies
Gallente Federation
#8 - 2016-02-10 00:15:00 UTC
Cidanel Afuran wrote:
Given the ridiculously low cost of purchasing a character on the bazaar compared to extractors, why would anyone in their right mind not just keep doing that to get a new alt?

The injectors will only really support credit card warriors, which is fine by me since they will give CCP some more money to keep developing the game.


Because once the supply of existing alts is exhausted, then the SP farming will begin.

Right now there is a temporary oversupply of SP in the form of mis-allocated points and old abandoned alts. Once those have been sucked dry the only option will be alt farming.
Cidanel Afuran
Grant Village
#9 - 2016-02-10 00:52:16 UTC
Droidster wrote:
Because once the supply of existing alts is exhausted, then the SP farming will begin.

Right now there is a temporary oversupply of SP in the form of mis-allocated points and old abandoned alts. Once those have been sucked dry the only option will be alt farming.


What makes you think a supply of alts will be exhausted? Sold alts aren't 'old abandoned alts', they are characters made for a specific purpose and sold intentionally. Not "oops, I didn't mean to make this guy"
Teckos Pech
Hogyoku
Goonswarm Federation
#10 - 2016-02-10 01:01:31 UTC
Droidster wrote:
Cidanel Afuran wrote:
Given the ridiculously low cost of purchasing a character on the bazaar compared to extractors, why would anyone in their right mind not just keep doing that to get a new alt?

The injectors will only really support credit card warriors, which is fine by me since they will give CCP some more money to keep developing the game.


Because once the supply of existing alts is exhausted, then the SP farming will begin.

Right now there is a temporary oversupply of SP in the form of mis-allocated points and old abandoned alts. Once those have been sucked dry the only option will be alt farming.


So? If somebody wants to set up an SP farm and effectively stop any skill progression...this is bad how?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Droidster
Center for Advanced Studies
Gallente Federation
#11 - 2016-02-10 02:59:27 UTC
Teckos Pech wrote:
Droidster wrote:
Cidanel Afuran wrote:
Given the ridiculously low cost of purchasing a character on the bazaar compared to extractors, why would anyone in their right mind not just keep doing that to get a new alt?

The injectors will only really support credit card warriors, which is fine by me since they will give CCP some more money to keep developing the game.


Because once the supply of existing alts is exhausted, then the SP farming will begin.

Right now there is a temporary oversupply of SP in the form of mis-allocated points and old abandoned alts. Once those have been sucked dry the only option will be alt farming.


So? If somebody wants to set up an SP farm and effectively stop any skill progression...this is bad how?


Because it is pay to win, not game play.

Letting null sec corp leaders and rich newbies pay cash and ISK to create 200M SP characters will do two bad things:

(1) dilute the worth of players who spent YEARS training their character to 200M; how do you think some guy who has spent 10 years getting to 200M is going to feel about some rich newb having the same SP as them just by buying those points? Its going to make them feel like sh1t.

(2) demoralize the players who do not have the money to skill up their characters; consider your average 30M SP player; right now let's say he is in a corp with 2 other 200M SP characters, but now 6 other 200M characters suddenly appear--characters that used to be 30M like him, but the players have the $1000 bucks to make them go from 30M to 200M in one week. Now those new characters get promoted: corp officer, Titan pilot, whatever. How is that going to make that 30M player feel like knowing he could play for 10 years and never catch up to those guys, just because they have money and he does not? It's going to make him feel like sh1t.

This is not some HYPOTHETICAL outcome. It is outcome that has already played itself out in Runes of Magic. ROM is down to ONE server now. Everybody is quitting that game. Why? Because they got sick of pay to win. Everybody use to love ROM, they had like 12 servers or something like that and everybody was like "pay to win is fine", just like you are now. Well, two years later, now what? ROM is folding, its dead. All their loyal players left a long time ago, so nothing was left but a bunch of rich kids and when they got sick of buying diamonds they quit too.

Pay to win is false revenue, because it seems like you are making more money, but you are losing the core players. Eventually that catches up with you.
Danika Princip
GoonWaffe
Goonswarm Federation
#12 - 2016-02-10 03:28:36 UTC
Just so you know: that '200mil SP super newbie' would require a thousand skill injectors. five hundred PLEX, rounding the things DOWN to 600mil each.

Eight thousand pounds in PLEX terms. I don't know the dollar price for plex, but that's eleven and a half thousand dollars if you just straight covert.


Now, a character of that kind of SP is currently going for a hair over £700 on a certain internet auction site.

There is also a 200mil SP pilot for sale in the bazar, with a buyout of 185bil ISK. Three thousand pounds in PLEX.


Please explain why you think skill extractors are going to lead to 200mil SP newbies, when character sales through CCP approved channels are less than half the price, and illegal sales exist.
Droidster
Center for Advanced Studies
Gallente Federation
#13 - 2016-02-10 04:04:28 UTC
Danika Princip wrote:
Just so you know: that '200mil SP super newbie' would require a thousand skill injectors. five hundred PLEX, rounding the things DOWN to 600mil each.

Eight thousand pounds in PLEX terms. I don't know the dollar price for plex, but that's eleven and a half thousand dollars if you just straight covert.


Now, a character of that kind of SP is currently going for a hair over £700 on a certain internet auction site.

There is also a 200mil SP pilot for sale in the bazar, with a buyout of 185bil ISK. Three thousand pounds in PLEX.


Please explain why you think skill extractors are going to lead to 200mil SP newbies, when character sales through CCP approved channels are less than half the price, and illegal sales exist.


Well if you can get 200M SP for 700 pounds then why not turn that into 400 injectors x 700M = 280B ISK = 230 PLEX which is what, 3600 pounds? So you could make 3000 pounds by buying that character and turning it into injectors, couldn't you?
SurrenderMonkey
State Protectorate
Caldari State
#14 - 2016-02-10 04:29:43 UTC  |  Edited by: SurrenderMonkey
Droidster wrote:
Danika Princip wrote:
Just so you know: that '200mil SP super newbie' would require a thousand skill injectors. five hundred PLEX, rounding the things DOWN to 600mil each.

Eight thousand pounds in PLEX terms. I don't know the dollar price for plex, but that's eleven and a half thousand dollars if you just straight covert.


Now, a character of that kind of SP is currently going for a hair over £700 on a certain internet auction site.

There is also a 200mil SP pilot for sale in the bazar, with a buyout of 185bil ISK. Three thousand pounds in PLEX.


Please explain why you think skill extractors are going to lead to 200mil SP newbies, when character sales through CCP approved channels are less than half the price, and illegal sales exist.


Well if you can get 200M SP for 700 pounds then why not turn that into 400 injectors x 700M = 280B ISK = 230 PLEX which is what, 3600 pounds? So you could make 3000 pounds by buying that character and turning it into injectors, couldn't you?


I like the part where you ignore the cost of the 400 extractors and just pretend that revenue from injectors = profit from injectors.

If you're wondering why you're so bad at the game, this should be a teachable moment for you.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Celestius al'Rhaytian
Shadow Consortium Holding's
Invictus Mortalitas
#15 - 2016-02-10 05:08:51 UTC
This would never work for one simple reason:

Skill Injectors cost real money and are only available on the Aur Market.

* They do not spawn in game anywhere, so unless someone buys it for real money, no one would get them.
* No one would buy them from CCP if what you suggest was implemented. The point is to make CCP money, while giving characters the ability to respec.

As I point out here in this thread from 2013. : https://forums.eveonline.com/default.aspx?g=posts&t=193026

These are the reasons why CCP finally added this.
Teckos Pech
Hogyoku
Goonswarm Federation
#16 - 2016-02-10 05:23:05 UTC  |  Edited by: Teckos Pech
Droidster wrote:
Teckos Pech wrote:
Droidster wrote:
Cidanel Afuran wrote:
Given the ridiculously low cost of purchasing a character on the bazaar compared to extractors, why would anyone in their right mind not just keep doing that to get a new alt?

The injectors will only really support credit card warriors, which is fine by me since they will give CCP some more money to keep developing the game.


Because once the supply of existing alts is exhausted, then the SP farming will begin.

Right now there is a temporary oversupply of SP in the form of mis-allocated points and old abandoned alts. Once those have been sucked dry the only option will be alt farming.


So? If somebody wants to set up an SP farm and effectively stop any skill progression...this is bad how?


Because it is pay to win, not game play.

[snip]


How? If I set up an SP farm I am stopping my skill progression for ISK...there is a trade off. Who precisely is "winning" and "losing"?

Edit:

What new player is going to buy 200 million SP. Why don't you do a RL dollar calculation on this?

Let's make the math simple...

New player has 500,000 SP.

So to get to 4,500,000 he has to spend, let's say 725 million SP/injector. To go from 500,000 SP to 200 million SP we are talking like 741 billion ISK. Assuming that many SP are even available. That is 570 PLEX which is $11,371.50. Yeah, I'm sure lots of players are going to spend that kind of real world money on getting a 200 million SP character. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

WarByrd MonsterCop
Mystic Legion
#17 - 2016-02-10 06:51:57 UTC
i think the idea here was not to be exact on the numbers.. however my complaint as a new pilot.. yes i understand all of you have been training for many, many years.. i also understand that most of you not only spent that time getting good at what you do in EVE while waiting on those skills.. i am still discovering eve, and as dull as mining is, i still would like a chance at getting a few injectors to finish my mining skills while i do look for my place in eve.. however the outragous prices on these injectors is crazy.. the most isk i have had is just over 300 million..... my account is 3 months old.. completely new too this game and i can't even touch an injector. this game feels like a pay to win.. you cannot train two pilots at the sametime without paying the price it would cost to run a seperate account.. and you can't dual screen two characters from the same account either.. so while i am mining falling asleep at my keyboard what am i supposed to do for fun in eve? so players who run 10 instances of eve (who obviously can afford it) are getting the leg up on markets, isk, and now 1 billion ish per skill extractor, and selling characters off on the bazaar... me.. i just want to play and have a level field here.. i need a lot of isk currently just to get a few items for fitting, and skills.. i would love to fly a nicer mining ship.. but i have over 42+ days to train for it.. while the more wealthy pilots and those paying for isk (plex ect) are setting high prices, i can't compete with. now i'm not directly looking for handouts.. i just thought this whole injector business was designed to help NEW pilots.. not those that are seasoned.
Teckos Pech
Hogyoku
Goonswarm Federation
#18 - 2016-02-10 07:38:07 UTC
WarByrd MonsterCop wrote:
i think the idea here was not to be exact on the numbers.. however my complaint as a new pilot.. yes i understand all of you have been training for many, many years.. i also understand that most of you not only spent that time getting good at what you do in EVE while waiting on those skills.. i am still discovering eve, and as dull as mining is, i still would like a chance at getting a few injectors to finish my mining skills while i do look for my place in eve.. however the outragous prices on these injectors is crazy.. the most isk i have had is just over 300 million..... my account is 3 months old.. completely new too this game and i can't even touch an injector. this game feels like a pay to win.. you cannot train two pilots at the sametime without paying the price it would cost to run a seperate account.. and you can't dual screen two characters from the same account either.. so while i am mining falling asleep at my keyboard what am i supposed to do for fun in eve? so players who run 10 instances of eve (who obviously can afford it) are getting the leg up on markets, isk, and now 1 billion ish per skill extractor, and selling characters off on the bazaar... me.. i just want to play and have a level field here.. i need a lot of isk currently just to get a few items for fitting, and skills.. i would love to fly a nicer mining ship.. but i have over 42+ days to train for it.. while the more wealthy pilots and those paying for isk (plex ect) are setting high prices, i can't compete with. now i'm not directly looking for handouts.. i just thought this whole injector business was designed to help NEW pilots.. not those that are seasoned.



You know...paragraphs are a good thing.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Reaver Glitterstim
The Scope
Gallente Federation
#19 - 2016-02-10 08:32:22 UTC
Droidster wrote:
Alpha, usable only by characters 10M SP and below
Beta, usable only by characters 10M to 25M SP
Gamma, usable only by characters 25M to 50M SP
Delta, usable only by characters 50M to 100M SP
Epsilon, usable only by characters 100M to 200M SP
Omega, usable only by characters above 200M SP

Give it a little overlap, so people can stockpile them and use later:
Alpha, usable only by characters 5.5M SP and below
Beta, usable only by characters 4.5M to 15M SP
Gamma, usable only by characters 12.5M to 27.5M SP
Delta, usable only by characters 22.5M to 55M SP
Epsilon, usable only by characters 45M to 110M SP
Zeta, usable only by characters 90M to 220M SP
Omega, usable only by characters above 180M SP



Droidster wrote:
If this is done, you could remove the current SP benefit shrinkage (high SP characters only getting 150K instead of 400K), because the SP transfer would be lateral anyway, so it is fair. No need for a shrinkage factor.

If you remove the SP shrinkage, then even by restricting the farming to high-SP alts you still make it easier and cheaper than it is currently. Leave in the SP shrinkage, in fact why don't we give it more tiers:
Alpha, 512K > 512K (100%)
Beta, 512K > 409.6K (80%)
Gamma, 512K > 256K (50%)
Delta, 512K > 102.4K (20%)
Epsilon, 512K > 64K (12.5%)
Zeta, 512K > 51.2K (10%)
Omega, 512K > 40.96K (8%)

I also changed the base amount from 500,000 to 512,000 so that it better lines up with the room a skill has for SP. A 1x skill has 256,000 SP at level 5.


Droidster wrote:
Why even bother with the pretense of "extracting"? Since we are going pay-to-win, why not allow players to just buy SP from the Aurum shop? So we can induce players to farm SP off alts? That does not seem like a good "gameplay" objective to me. Oh, boy, what's your profession. Oh, I farm SP off alts, what do you do?

It's not pay to win because this is EVE and no amount of ISK or SP will win you anything. But furthermore since players still have to extract SP that they actually trained, it's still not even pay for free SP, and it is not a true SP faucet. In fact the part I like most about this debacle is that CCP is making a killing off of players trading their SP that they already paid CCP to train, this injects money into our grand overlords that they can spend on fancy toys for us to play with. What I don't like is that so many players are willing to go this route--either buying or selling SP--and it's going to bring back old newbie myths that you need SP to succeed. But I guess I can't change people.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Danika Princip
GoonWaffe
Goonswarm Federation
#20 - 2016-02-10 10:42:25 UTC
Droidster wrote:
Danika Princip wrote:
Just so you know: that '200mil SP super newbie' would require a thousand skill injectors. five hundred PLEX, rounding the things DOWN to 600mil each.

Eight thousand pounds in PLEX terms. I don't know the dollar price for plex, but that's eleven and a half thousand dollars if you just straight covert.


Now, a character of that kind of SP is currently going for a hair over £700 on a certain internet auction site.

There is also a 200mil SP pilot for sale in the bazar, with a buyout of 185bil ISK. Three thousand pounds in PLEX.


Please explain why you think skill extractors are going to lead to 200mil SP newbies, when character sales through CCP approved channels are less than half the price, and illegal sales exist.


Well if you can get 200M SP for 700 pounds then why not turn that into 400 injectors x 700M = 280B ISK = 230 PLEX which is what, 3600 pounds? So you could make 3000 pounds by buying that character and turning it into injectors, couldn't you?



Because after you spend your £700 on an illegal character sale, you'd then also need to spend £1400 on PLEX to actually be able to extract that much SP. Assuming you didn't get banned in the process, you're now spending £2100 on 200 PLEX. (I used 1.2b per plex, 600mil per extractor in all my calculations.) That's a saving of all of £300 on just buying the things directly from CCP, which does not include a rather high chance of getting your arse banned for buying a character off of ebay.

If you were that desperate to buy ISK with real money, and cared that little about the EULA, you could just buy the ISK from RMTers for less than that.

Nobody is going to spend these absolutely stupid sums of money and break every rule going just to use what has to be the least efficient $->isk conversion method imaginable.
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