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EVE New Citizens Q&A

 
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(Rookie) asking suggestions for Security Missions progression plan.

Author
Lilith Succuba
Brutor Tribe
Minmatar Republic
#1 - 2016-02-06 09:15:12 UTC
Hello everyone,

I'm a rookie player, about one month of gameplay and enjoying this game very very much (much to study for it and I love to study)...

I would like to progress doing Pve missions and I began with leveling gallente ships.

So far I leveled drone Frigate ( Tristan ), Destroyer ( Algos ), Cruiser ( Vexor ) with a decent support skill up to tech II light drones and tech I medium drones, and I finished SOE epic arc and now doing level II security missions.

I leveled the basic skills for Battlecruiser ( Myrmidon ) and I can use it, but I didn't buy it so far, I want to level support skills to mastery II and it will take about one week.

My question is:

Planning to do level 3 securuty missions and hopefully arrive to level 4 security missions in a reasonable time of a bout 3 or three months from now, do you suggest me to keep leveling up tech one boats being able to decently fly a battleship (Dominix) and later leveling missiles up to a Rattlesnake, or do you think it's best for me to go to tech II cruiser ( Ishtar )?

I was tempted to reverse to caldary boats to learn missiles up to a raven ( that I've read it's the best ship for level 4 missions ) and I "lost a couple of days leveling some caldari skills, but it will take too long and I decided it's better if I stick to gallente, so what is best in Your opinion?:

1) Original plan: Tristan--Algos--Vexor--Myrmidon--Dominix--(Missiles skills)--Rattlesnake.

2) Alternative plan: Tristan--Algos--Vexor--Myrmidon--Ishtar--back to Dominix---(Missiles)--Rattlesnake.

I would be very happy if I can have suggestions from Veterans that ladded up security missions from level 1 to level 4, so I thank You all in advance for Your kind answers.

Lilith.
Tipa Riot
Federal Navy Academy
Gallente Federation
#2 - 2016-02-06 09:51:52 UTC
T1 ships are perfectly fine for missions up to lvl4 if you just want to be able to run them for fun and are not going to farm for ISK like crazy. Although I took the Caldari path, Gallente is fine as well. Drone skills are pretty much a must have everywhere. While you are missioning, don't forget to look into the other activities in EvE, like exploration, PvP ... missions are just the starter. Blink

I'm my own NPC alt.

Donnachadh
United Allegiance of Undesirables
#3 - 2016-02-06 13:49:45 UTC
Tipa Riot wrote:
While you are missioning, don't forget to look into the other activities in EvE, like exploration, PvP ... missions are just the starter. Blink

Missions are a reasonable way to train a character for PvP since virtually every skill that makes your character a better mission pilot will make them a better PvP character. Please note I am referring to your in game character here and not you as the actual game player.

I agree that you should get out and explore the various game play styles and options the game provides, I will point out that missions can be and are a great way to pass time in the game but that depends on your expectations and reasons for playing EvE.
Memphis Baas
#4 - 2016-02-06 14:49:47 UTC  |  Edited by: Memphis Baas
The T2 ships have as prerequisite several skills that must be trained to 5, and that takes a long time.

Certain T2 ships offer bonuses, such as long range warp disruption or e-war, cov-ops cloaking, etc., that are not available in other ships. But the "heavy attack" (HAC) ships that are focused on DPS, the only thing they offer is the ability to do battleship-level DPS and tanking but with a more mobile / nimble cruiser-sized platform. And the mobility is not necessary in PVE missions, because the rats have simple AI: they just burn towards you and orbit you at whatever close range; they don't try to kite like players would.

So, basically your Ishtar will simply be a more nimble Dominix, but the Dominix is more than sufficient for L4 missions, and typically you warp to the mission, stop the ship, activate the tank, and let the drones do the work. Training for an Ishtar only to do this would be a waste of the Ishtar's nimbleness.

My recommendation is to go with T1 frigate - cruiser - BC - battleship route.

Rattlesnake, Dominix Navy Issue, or other faction ships, you should consider whether you want to spend the money on such bling options once you've seen L4 missions and how easy they are in a regular Dominix. T2 cruisers, you should consider PVP reasons when deciding whether to train them, though they are nice bling / easymode PVE ships.

You may get bored of missions before you even get to the point where you're considering the bling.

EDIT:
Also, don't plan for 3 months, it's too long. You need to gain standings with the agents and their corp, and that delays you enough; train the ship skills (up to battleship) and the weapon skills enough to be able to use T1 meta 4 weapons, and your armor, shield, and engineering / energy skills to 3-4 (to use T2 defenses), and you'll be good to go.

L4 missions give you some cash (typically 5-10m/hr in rewards, another 5-10m/hr in loot, another 5-10m/hr in salvage, and some LP points that accumulate then allow you to buy a nice ship and sell it for a few hundred million). You need this cash to finance new skills to train, PVP on the side if you feel like it, market trading, production, other parts of the game. Get to L4 missions and into a battleship with ok fittings, so you can make some money. After all, that's the point of PVE missions, once the novelty of reading the mission flavor text wears off.

EDIT2: Train some of the Social skills, Connections, Diplomacy, etc. They shorten the delay with the agent standings.
Ralph King-Griffin
New Eden Tech Support
#5 - 2016-02-06 15:14:34 UTC
Ships are roles, not levels.

This isn't your usual mmo, there are plenty of pvp circumstances where a frigate is abjectivly a better choice than a cruiser I.e. taking anything from further down the line is certain doom.

T1 ships give a broad tast of the role whereas t2 are very specific in what they provide.
Play around with the different roles, find one you enjoy and then think about specialising.

Memphis Baas
#6 - 2016-02-06 15:28:06 UTC
He is right; you want to play a role (tank, dps, e-war jamming, remote repair, transport, industry, etc.), you jump into the appropriate ship fitted with the appropriate modules, and go at it. When you unlock new ships, you unlock new roles for your character; similar to training different classes of alts (warriors vs. priests vs. wizards) in other MMO's.

PVE missions require the DPS-and-some-defenses role. It's a pretty basic role that can be met by a large variety of ships. Missions are relatively easy, and designed to give you an ISK income, so you can spend it in other parts of the game.

PVP is where the large variety of roles, and the subtle differences between certain ships, come into focus, because there are so many rock/paper/scissors combinations that players can come up with. That's where the game shines.
Lilith Succuba
Brutor Tribe
Minmatar Republic
#7 - 2016-02-06 15:30:05 UTC
Thanks for your so kind and helpful answers so far, all of them are very very interesting.

Yes, I have the feeling that to do only missions can be quite boring on the long run, I plan to do also some exploration ( that I tried a couple of times in a Heron with basic skills in hi-sec. and also in low sec and null sec briefly ), and I like it very much too.

I was tempted by cladary skills because I navigated some Youtube channels and I saw some videos of PVP with little frigates in nullsec, very funny, but at the end I decided to stick to a Gallente skill plan because I feel it's a better choice to level skills to level four at least before changing to different skill branches.

My question was mainly related to PVE, knowing myself quite well I think I would not enjoy using expensive ships like a Ishtar for PVP, at least until my incomes are so decent to consider a Ishtar a cheap ship, that will happen much later on.

I think I will stick to my original plan going to Dominix first and aiming to a Rattlesnake for Pve, but still very very interested in knowing Veterans opinions about different skill leveling plans for PVE security Misssions.
Ralph King-Griffin
New Eden Tech Support
#8 - 2016-02-06 16:25:09 UTC
you seem to have the notion, for pve yeah you are thinking along the right lines .

once you start looking into pvp though you will want to have crosstrained the races.
whilst i love gallente ships as i enjoy the roles their ships excell in ,
only flying them would pidgion hole you into certain roles and may lead to boredom.

a great race for you to crosstrain would be amarr ,
they share drone,armour and turret skills and between them and you get some of the best ships in the game.
ergherhdfgh
Imperial Academy
Amarr Empire
#9 - 2016-02-06 16:28:04 UTC
My first suggestion would be to drop the concepts of progression or "leveling up". While eve does have skill levels and mission levels and such it is nothing like other MMOs. You don't "progress" through stuff or "level up" through things turning your back on what you've done and never returning.

As you play this game you will find that even years from now you will still be flying T1 frigates and doing things like running level 3 missions when you have the ability to run level 4 or 5. Also like other's have said missions are fine but don't have them be the only thing that you do and don't focus too much on them or any one ship line.

Low level skills train up much faster than higher level skills ( 5 times per level ) so you are much better off training lots of lower level skills than a few higher level ones.

Because of this I typically recommend that newer players try out lots of different things. Try all the different types of ships and tanks and weapon's systems as well as exploration or what ever else interests you. Then once you know what you like and what you will use the most you can focus on skilling up those skills. I would try armor tanking and shield tanking as well as speed / sig radius tanking etc... Drones versus guns versus missiles.... Also if you get bored you can try exploration, PI, industry etc...

With missions it is entirely possible that you will make more isk per hour running level 3 than level 4's until your skills are very high or at least that was the case for me. I jumped into level 4 missions right away and struggled for a long time. Finally went back to level 3s and found myself making more isk since you can burn through level 3 so fast. However this is a game and fun is far more important than isk per hour so if you are enjoying what you are doing don't let me convince you otherwise.

So further notes about skill training:

The "Training time multiplier" on the "Attributes" tab of the info UI for the skill book tells you how long training of a skill it is. 1 x skills like "gunnery" are the shortest training skills in game and 2 x skills take twice as long with 16 x skills taking 16 times as long. So literally if a 1 x skill takes you 10 minutes to train level 1 then a 2 x skill will take 20 minutes to train level 1 and a 10 x skill would take 100 minutes.

With the same above example if level 1 of a 1 x skill is 10 minutes level 2 would be 50 minutes level 3 would be 4 hours and 10 minutes. Racial Titan level 1 ( which is a 16 x skill ) would be 2 hours and 40 minutes level 2 would be 13 hours and 20 minutes.

The above examples are assuming that the compared skills use the same attributes or that you attributes for all skills considered are the same. However it shows you a general trend.

Skill levels and multipliers for comparison sake:
Skill muliplier

Frigate 2 x
Destroyer 2 x
Cruiser 5 x
Battlecruiser 6 x
Battleship 8 x
Light drone 1 x
medium drone 2 x
heavy drone 6x
small turret 1 x
medium turret 3 x
large turret 5 x

As you can see the bigger the ship the longer it is going to take to skill it up. Combine this with the fact that most of your skills are generic skills that you need for all ships and in my opinion you are better off sticking with small and medium ships until you get your support / generic skills skilled up a bit. If you try to jump into battleships too soon without the support skills and are trying to train up high level 6 x and 8 x skills while also training support skills you might struggle for a bit.

It's your game and there are no hard and fast rules so you have to play it your way. The only thing that I hoped to do here is add some context.

Just as a note I had put spacing in the list above to make it easy to read but the forum seems to remove it when I post or preview.

Want to talk? Join Cara's channel in game: House Forelli

ergherhdfgh
Imperial Academy
Amarr Empire
#10 - 2016-02-06 16:49:39 UTC
Lilith Succuba wrote:

I was tempted by cladary skills because I navigated some Youtube channels and I saw some videos of PVP with little frigates in nullsec, very funny, but at the end I decided to stick to a Gallente skill plan because I feel it's a better choice to level skills to level four at least before changing to different skill branches.

Like Ralph already said you are most likely better off having options than specializing. Also if you are on a trial I would suggest trying more things than just one or just a few. This is not like other MMOs with level caps and heavily balanced gameplay. A newbie in a T1 frigate could solo kill a veteran in a faction battleship. Bigger does not equal better in this game and "getting to max level" is not a thing in this game nor is it a helpful viewpoint to have.

I love linking this link it is a veteran on a 2 week old alt in a T1 frigate killing years old players in T2 frigates.
https://www.youtube.com/watch?v=de1hwoFYA_k

It would serve you well to drop the concepts from other MMOs where you are trying to get to max level as quickly as possible. Those concepts don't work here.

Lilith Succuba wrote:

My question was mainly related to PVE, knowing myself quite well I think I would not enjoy using expensive ships like a Ishtar for PVP, at least until my incomes are so decent to consider a Ishtar a cheap ship, that will happen much later on.

You get good at PvP in this game through experience and experience in this game means loosing ships as you typically don't learn as much from a win as you do a loss. Because of that you are going to be better off loosing lots of cheap ships than a few expensive ones. The only time that PvPing in expensive ships in this game is a good thing is if you like the adrenaline rush from taking larger risks. From a practical perspective you are almost always going to be better off with more cheaper ships than fewer more expensive ones.

There are no hard rules in this game with regards to playstyles and choices and RnK will show you some exceptions where a small highly specialize group can overcome the odds but in general my above comment holds.

Worth note is that probably the most followed PvP statistic in this game is isk lost versus isk destroyed. That means that if you lost 100 ships valued at 1 million isk and killed one ship valued at 100 million you'd be dead even with your kill ratio. Kill one ship worth 200 million and you will have destroyed twice as much as you lost.
Lilith Succuba wrote:

I think I will stick to my original plan going to Dominix first and aiming to a Rattlesnake for Pve, but still very very interested in knowing Veterans opinions about different skill leveling plans for PVE security Misssions.

Try everything. Focus on generic skills until you find your playstyle.

Want to talk? Join Cara's channel in game: House Forelli

Tipa Riot
Federal Navy Academy
Gallente Federation
#11 - 2016-02-06 18:43:09 UTC
Donnachadh wrote:
Tipa Riot wrote:
While you are missioning, don't forget to look into the other activities in EvE, like exploration, PvP ... missions are just the starter. Blink

Missions are a reasonable way to train a character for PvP since virtually every skill that makes your character a better mission pilot will make them a better PvP character. Please note I am referring to your in game character here and not you as the actual game player.

I agree that you should get out and explore the various game play styles and options the game provides, I will point out that missions can be and are a great way to pass time in the game but that depends on your expectations and reasons for playing EvE.

In general you are right, the skillpoints invested in security mission running ships are also valid for PvP combat. I'm glad you mention the difference between skillpoints and actual player skills, because PvE combat rules are different to PvP rules, so far, that PvE fitted ships are useless (means helpless victims) in PvP situations. On the other hand most PvP fitted ships are bad at doing PvE efficiently.

I'm my own NPC alt.

ergherhdfgh
Imperial Academy
Amarr Empire
#12 - 2016-02-06 18:55:05 UTC
Tipa Riot wrote:
On the other hand most PvP fitted ships are bad at doing PvE efficiently.

I agree with you on this generally speaking. The exception I would say is belt ratting. In belt ratting you are usually trying to burn through spawns to get special spawns and the high value NPCs will often warp off preventing you from fully killing the spawn. So you wind up having to point the high value NPC while killing the rest of the spawn. Often you need to also fit a web for the frigs.

So in that situation you wind up PvEing in a ship fit with a point and web. Then really the only difference would be having to sacrifice a little dps for omni tank. Other than that could be effectively fit for both.

Want to talk? Join Cara's channel in game: House Forelli

Sabriz Adoudel
Move along there is nothing here
#13 - 2016-02-08 00:55:11 UTC
ergherhdfgh wrote:
Tipa Riot wrote:
On the other hand most PvP fitted ships are bad at doing PvE efficiently.

I agree with you on this generally speaking. The exception I would say is belt ratting. In belt ratting you are usually trying to burn through spawns to get special spawns and the high value NPCs will often warp off preventing you from fully killing the spawn. So you wind up having to point the high value NPC while killing the rest of the spawn. Often you need to also fit a web for the frigs.

So in that situation you wind up PvEing in a ship fit with a point and web. Then really the only difference would be having to sacrifice a little dps for omni tank. Other than that could be effectively fit for both.



There are ships that can run PVE content while acceptably well being completely PVP fitted.

For a period of time I was probing down mission runners and messing with them by shooting MTUs, spawn triggers, and stealing mission objectives for ransom (the goal being to goad the mission runner into shooting me). For these purposes my ship needed to be able to run the missions itself.

This was possible with the Ishtar, Vexor Navy Issue and the Kronos (all active armor tanked), and I've seen other people do similar things in a normal Vexor (buffer armor tank).


Just back to the original question: Missions can be approached blind (i.e. without researching what you will be up against) or forewarned and forearmed (with a fit you modify for each mission). The latter is a lot easier.

Just make sure you are missioning for a purpose. They get boring fast.

I support the New Order and CODE. alliance. www.minerbumping.com

Ginnie
Doomheim
#14 - 2016-02-08 17:14:26 UTC
Just because you can fly a BC or a BS doesn't necessarily mean you should. I used to struggle with Level 4 missions before I could use all of the Tech 2 equip I would need (i.e. turrets, tracking computers, heat sinks, armor hardeners, etc. etc.). I definitely fell into the Bigger Must Be Better trap...

I used the Abandon for a long while and now I fly the Navy Apocalypse. Neither are Tech 2 ships and work just fine for Level 4 missions.

It sounds plausible enough tonight, but wait until tomorrow. Wait for the common sense of the morning.

Hasikan Miallok
Republic University
Minmatar Republic
#15 - 2016-02-08 22:38:38 UTC
There are alternatives to the frigate/dessie/cruiser/battlecruiser/battleship career route.

For example if you are dead keen on getting into a MJD sentry Dominix you could possibly skip the Battlecruiser and train T2 sentries with a Vexor/VNI then move straight to the MJD Domi.

Another alternative (though almost no-one does it for good reason) is to focus mainly on frigate skills with a view to focusing on burners. I would not recommend this for inexperienced players.

ergherhdfgh
Imperial Academy
Amarr Empire
#16 - 2016-02-08 23:59:42 UTC
Hasikan Miallok wrote:


Another alternative (though almost no-one does it for good reason) is to focus mainly on frigate skills with a view to focusing on burners. I would not recommend this for inexperienced players.


You can only train so many frigate specific skills and those train fast so you'd run out of them quickly. After that you'd be training core skills and skills that would work for all ships. There is definitely a lot worse choices that a new player could make.

As far as burners go you don't need a Phd to figure out that they are hard, all you need to do is click the acceleration gate. Since there is no penalty for accepting one and dropping it there are harder lessons one could learn.

Unless of course someone were to jump into their first one in an expensive deadspace fit frig thinking bling would save the day.

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Droidster
Center for Advanced Studies
Gallente Federation
#17 - 2016-02-09 21:06:58 UTC
This is a tricky question because depending on what your long-term goals are the answer could be very different.

If you love missions, I would suggest going Tech 1 Caldari battleship (Raven). That will be the fastest way to make progress with missions and is the easiest. Missile ships like the Raven are more fire and forget, thus somewhat easier to manage than hybrid ships where range and ammo becomes very important.

Just as example, I recently put my old Level-III Vexor up for sale and I notice it had several different kinds of weapons and eight different kinds of ammo for different ranges and types of enemies. Its just much more complex to run a hybrid ship and more dangerous because you have to (or want to) get closer to the mobs, which means more jamming, more scramming, and more webbing.

Also, drone management is a whole separate set of skills, both EVE skills and player skills, involved. Raven is simple: push cruise missile button, pirates die. So, not only is the missile boat simpler to operate, but you train it faster: you train Caldari cruiser/bs, shields and cruise missiles. All around it is a faster, simple route to level 4 to go Raven.