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[March] Heavy Stasis Grapplers

First post First post
Author
Ohh Yeah
Sebiestor Tribe
Minmatar Republic
#61 - 2016-02-07 21:18:07 UTC  |  Edited by: Ohh Yeah
Theon Severasse wrote:
How will this work in conjunction with Vindi bonuses? I assume that it will still be stronger than normal, but I assume that it isn't going to go all the way up to 100% strength


did you actually try reading the post first or did you go straight to the comments with a question that was already answered

this isn't affected by any web bonuses

Vindi will still have the monster 90% 18km+ webs, rest of ships can get an 80% (and decreasing beyond 1km) web that's only 40% ish by 10km
Mr Hyde113
#62 - 2016-02-07 21:18:27 UTC
Theon Severasse wrote:
How will this work in conjunction with Vindi bonuses? I assume that it will still be stronger than normal, but I assume that it isn't going to go all the way up to 100% strength


Look at the OP, these mods will not be affected by web bonuses like vindi and bhaal
Desiderya
Caldari Provisions
Caldari State
#63 - 2016-02-07 21:22:46 UTC
For the tackling frigate (heavy) neuts are much more of a problem than a web that's not more dangerous than a standard webifier unless you plant yourself closer than 5-6k from your target.
The fast cycle is neat and it'll definitely make tackling BSes without utility highs more interesting.

Ruthlessness is the kindness of the wise.

Liam Inkuras
ParabeIIum
#64 - 2016-02-07 21:24:45 UTC
Nice

+1

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Gigiarc
The Scope
Gallente Federation
#65 - 2016-02-07 21:26:34 UTC
Theon Severasse wrote:
How will this work in conjunction with Vindi bonuses? I assume that it will still be stronger than normal, but I assume that it isn't going to go all the way up to 100% strength


Have you tried reading the post first?

Quote:
It's seperate from existing Stasis Webs, and doesn't get bonuses from any web-specific bonuses (so no range bonus on Bhaalgorns or strength bonus from Vindicators, and no benefit from gang links).
Rivr Luzade
Coreli Corporation
Pandemic Legion
#66 - 2016-02-07 21:27:35 UTC  |  Edited by: Rivr Luzade
Owen Levanth wrote:
Rivr Luzade wrote:
BS buff with a 200 PG requirement? This is more like a nerf since you have to massively compromise tank or offensive capabilities.

I also do not see how that would help against Svipuls. They can just stay further away than 10 km with their Arties and still outrack your BS' guns. All in all, quite useless module.


I don't think so. Some battleships have problems with CPU, others with PG. So it balances out. Some ships can fit the new modules pretty damn easily (like the Scorpion or the Typhoon) others demand a little bit of sacrifice.

But on the other hand, 85% webs.

I'm already sharpening the knifes for the sacrifices. Pirate

I would have problems fitting that one my preferred Armageddon unless I compromise point or neut range, or even tank due to CPU issues.

Furthermore, when something is at 0 on me (like Deimoses), they usually tend to not orbit me to make their weapons track better on my BS regardless; and further away, I need the 10 km 60% webs and not reduced web strength that allows my targets to escape easier or make my drones hit other drones less reliably. Still useless.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Anthar Thebess
#67 - 2016-02-07 21:29:58 UTC
Nice.
Can we get this as a pirate store ONLY module for faction versions?
This stores did not see any real change for years. I bet no one in CCP remember when.

Moac Tor
Cyber Core
Immediate Destruction
#68 - 2016-02-07 21:30:12 UTC
Great. I've been saying BS's and BC's need some more hull specific modules for some time now, and so I'm pleasantly surprised to see this come out of the blue.

Another module I'd like to see would be a BS specific AOE scram.

Also BCs could do with something like this also, so I hope that you have something in the pipeline for them too.
Zhilia Mann
Tide Way Out Productions
#69 - 2016-02-07 21:30:39 UTC
I made a pretty graph on tab 2.

This is definitely interesting. For both heated and unheated there's only a narrow window at the edge of normal web range where a normal web is actually better than these. It's an interesting concept.
Ncc 1709
Fusion Enterprises Ltd
Test Alliance Please Ignore
#70 - 2016-02-07 21:32:19 UTC
Zhilia Mann wrote:
I made a pretty graph on tab 2.

This is definitely interesting. For both heated and unheated there's only a narrow window at the edge of normal web range where a normal web is actually better than these. It's an interesting concept.


can you do the same for faction web and grapple, and top meta web and grapple please?
Justin Cody
War Firm
#71 - 2016-02-07 21:33:24 UTC
but when do we get a 60km smartbomb that instas all light tackle?
Zappity
Kurved Trading
#72 - 2016-02-07 21:33:27 UTC
Just to be clear, this doesn't stack with normal webs?

Very cool idea. I like.

Zappity's Adventures for a taste of lowsec and nullsec.

Loki Feiht
Pathfinders.
Shattered Freeholds
#73 - 2016-02-07 21:35:32 UTC
Is this already picked apart for tiercide or are you introducing a module that will in the future be put through the tiercide process? Also, I see optimal's and falloffs, will these be introduced to the webs already available?

More NPC - Randomly Generated Modular Content thread https://forums.eveonline.com/default.aspx?g=posts&t=220858

Lyra Gerie
Garoun Investment Bank
Gallente Federation
#74 - 2016-02-07 21:36:46 UTC
Alundil wrote:
I think this is a cool module full of fun potential shenanigans. My only worry at the moment (due to pure paper conjecture) is that this will really neuter medium and small blaster ships whose optimals are well within the 4km OH range of these modules. Currently, getting under the guns on a battleship/capital is the key to survival for blaster ships. This module seems to affect them to the largest degree in terms of optimal ranges and usage.

Time will tell if this is a real issue or not.


From looking at it void might be right out but null will still give these blaster ships a place to fight so long as they stick around outside the 4k optimal of overheat. That isn't to say however that a grappler + regular web wouldn't be enough to screw over small ship blaster pilots.

Then again, blaster ships are good in many other areas so losing this might not hurt so much.
Ncc 1709
Fusion Enterprises Ltd
Test Alliance Please Ignore
#75 - 2016-02-07 21:38:47 UTC
Zhilia Mann wrote:
I made a pretty graph on tab 2.

This is definitely interesting. For both heated and unheated there's only a narrow window at the edge of normal web range where a normal web is actually better than these. It's an interesting concept.


could you also do it with the 34.5% interdiction fleet bonus? as that only applies to normal webs
Eternus8lux8lucis
Duckzer Mining Corporation
RAZOR Alliance
#76 - 2016-02-07 21:39:15 UTC
This is gonna give a lot of new options for BS pilots. I like it will think on it some more.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Moac Tor
Cyber Core
Immediate Destruction
#77 - 2016-02-07 21:39:39 UTC
Zappity wrote:
Just to be clear, this doesn't stack with normal webs?

Very cool idea. I like.

Pretty sure it would stack with normal webs, although if not then personally I wouldn't complain.
Masao Kurata
Perkone
Caldari State
#78 - 2016-02-07 21:41:27 UTC
So without heat it's equal to a normal web at 4km, with heat at 7km, super web below, normal web above. Interesting. Not coming up with anything that seems obviously amazing to do with these so they're probably somewhat niche, which is good because we have enough ewar for general use anyway now that guidance disruptors are in. Could be interesting in specific scenarios, good addition I think.
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#79 - 2016-02-07 21:41:50 UTC
Zappity wrote:
Just to be clear, this doesn't stack with normal webs?

Very cool idea. I like.



Why wouldn't it stack?

No different then having 2 webs on a huginn
Zhilia Mann
Tide Way Out Productions
#80 - 2016-02-07 21:42:09 UTC  |  Edited by: Zhilia Mann
Ncc 1709 wrote:
Zhilia Mann wrote:
I made a pretty graph on tab 2.

This is definitely interesting. For both heated and unheated there's only a narrow window at the edge of normal web range where a normal web is actually better than these. It's an interesting concept.


can you do the same for faction web and grapple, and top meta web and grapple please?


Faction up on third tab. Top meta will go on fourth in a sec.

Edit: up now.