These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

CCP! Please clarify the future plans for WiS!

First post
Author
Hikaru Kuroda
Extheria
#2401 - 2012-01-10 20:49:07 UTC
A CCP survey is up, provide useful feedback of WiS to them. Go!
Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#2402 - 2012-01-10 21:09:03 UTC
*keeps reading.
Scatim Helicon
State War Academy
Caldari State
#2403 - 2012-01-10 22:08:53 UTC
Rek Seven wrote:
Scatim Helicon wrote:
The problem is we've seen little intent from CCP to provide 'gameplay' for WiS for some time. Perhaps in 2006 there was some talk of it, but the whole project was then sidetracked into a avatar dressing micro-transaction platform which serves mostly to fry graphics cards and beta a graphics engine for the now all but shelved White Wolf game.

The reason you're not hearing anything about future plans now or for some time is that the plans for the last couple of years can be summed up by "sell monocles and boots to players with too much rl money" and "test the WoD engine" and both those things have now been punted way over the horizon. If CCP are going to ever touch it again, they have to start the whole concept virtually from step one, and that's without even considering that they'd also need to fix the now obvious shortcomings of the Carbon engine before they got anything in a playable state, OR that (as I understand it) a large proportion of the recent 20% cuts came from the people who had been working on WiS.


I agree with you. However, i don't think CCP would need to redesign the concept, they would just need to go back to their original plans before some idiot decided to try and sell us $70 monolces Blink


How much of an 'original plan' was ever made before it got shunted into NeX and Carbon, though?

Sure, there was some vague handwaving about Going Under The Radar to do Secret Walking Around Things. How much of that actually got planned beyond the vague handwaving?

Every time you post a WiS thread, Hilmar strangles a kitten.

Mashie Saldana
V0LTA
WE FORM V0LTA
#2404 - 2012-01-10 22:15:05 UTC
Trolls feeding trolls, this thread is going places.
Doc Fury
Furious Enterprises
#2405 - 2012-01-10 22:16:09 UTC
Scatim Helicon wrote:
Rek Seven wrote:
Scatim Helicon wrote:
The problem is we've seen little intent from CCP to provide 'gameplay' for WiS for some time. Perhaps in 2006 there was some talk of it, but the whole project was then sidetracked into a avatar dressing micro-transaction platform which serves mostly to fry graphics cards and beta a graphics engine for the now all but shelved White Wolf game.

The reason you're not hearing anything about future plans now or for some time is that the plans for the last couple of years can be summed up by "sell monocles and boots to players with too much rl money" and "test the WoD engine" and both those things have now been punted way over the horizon. If CCP are going to ever touch it again, they have to start the whole concept virtually from step one, and that's without even considering that they'd also need to fix the now obvious shortcomings of the Carbon engine before they got anything in a playable state, OR that (as I understand it) a large proportion of the recent 20% cuts came from the people who had been working on WiS.


I agree with you. However, i don't think CCP would need to redesign the concept, they would just need to go back to their original plans before some idiot decided to try and sell us $70 monolces Blink


How much of an 'original plan' was ever made before it got shunted into NeX and Carbon, though?

Sure, there was some vague handwaving about Going Under The Radar to do Secret Walking Around Things. How much of that actually got planned beyond the vague handwaving?



Building carbon was always their plan, they cannot build WOD without it. As for the rest of their plans for "ambulation" I'd bet it is up on the same whiteboard as CCP's mythical infiniband upgrade.

There's a million angry citizens looking down their tubes..at me.

Xuko Nuki
Heralds of Darkness
White Sky.
#2406 - 2012-01-10 22:18:12 UTC
Doc Fury wrote:



Building carbon was always their plan, they cannot build WOD without it. As for the rest of their plans for "ambulation" I'd bet it is up on the same whiteboard as CCP's mythical infiniband upgrade.



Youtube, ambulation.
Doc Fury
Furious Enterprises
#2407 - 2012-01-10 22:21:23 UTC
Xuko Nuki wrote:
Doc Fury wrote:



Building carbon was always their plan, they cannot build WOD without it. As for the rest of their plans for "ambulation" I'd bet it is up on the same whiteboard as CCP's mythical infiniband upgrade.



Youtube, ambulation.


And I will raise you a Atmospheric Flight:

There's a million angry citizens looking down their tubes..at me.

Xuko Nuki
Heralds of Darkness
White Sky.
#2408 - 2012-01-10 22:25:01 UTC
Cry
Vertisce Soritenshi
The Scope
Gallente Federation
#2409 - 2012-01-10 22:29:27 UTC
Hikaru Kuroda wrote:
A CCP survey is up, provide useful feedback of WiS to them. Go!

Nice survey...hope it's legit.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Diomedes Calypso
Aetolian Armada
#2410 - 2012-01-10 22:29:47 UTC
First we'll have Dust on the Ps3 if we care to buy a ps3 and really want an avatar related portion of EVE.

I think many do. I think it might be interesting. I figure that the cost of the PS3 would be far cheaper than the computer upgrades needed to run such highly rendered avatars in action would be so incredibly cutting edge that a $300 ps3 purchase would be far cheaper than trying to stay at a bleeding edge with your PC to even hope to have it work.

I imagine there might be some question if the consoles can handle the rendering too but that's beyond my field of knowledge

I see the Dust as a very active and agressive move forward to "walking in stations".

After Dust is up and running, extending the platforms that dust can run on to other consoles and to the PC in some lighter form will logically follow. It seems quite logical to me to get the EVE avatar enviornemnt working one place first and the place they believe they can most readily achieve it and progress from there.

They are going full speed ahead... thre is a plan... they do want to get there.. .. if that's what you want most , walking in stations.. you show feel good about the resources commited to it.

.

Indahmawar Fazmarai
#2411 - 2012-01-10 22:37:46 UTC
By the way...

At the old forums, when i talked about the bright and promising feature that Incarna could be (that was pre-incursion), some bittervets said to me: "you will be disappointed, CCP has NEVER fulfilled any promise they made in a fanfest".

To you people, i just reminded it and I can tell you: you were right. FML...
Flamespar
WarRavens
#2412 - 2012-01-10 22:41:17 UTC
It's interesting how that survey doesn't actually have a section talking about the additions to Incarna. So except for the comments section, there is nowhere else to express your desire (or non-desire) for future updates to Incarna.
Indahmawar Fazmarai
#2413 - 2012-01-10 22:50:19 UTC  |  Edited by: Indahmawar Fazmarai
Diomedes Calypso wrote:
First we'll have Dust on the Ps3 if we care to buy a ps3 and really want an avatar related portion of EVE.

I think many do. I think it might be interesting. I figure that the cost of the PS3 would be far cheaper than the computer upgrades needed to run such highly rendered avatars in action would be so incredibly cutting edge that a $300 ps3 purchase would be far cheaper than trying to stay at a bleeding edge with your PC to even hope to have it work.

I imagine there might be some question if the consoles can handle the rendering too but that's beyond my field of knowledge

I see the Dust as a very active and agressive move forward to "walking in stations".

After Dust is up and running, extending the platforms that dust can run on to other consoles and to the PC in some lighter form will logically follow. It seems quite logical to me to get the EVE avatar enviornemnt working one place first and the place they believe they can most readily achieve it and progress from there.

They are going full speed ahead... thre is a plan... they do want to get there.. .. if that's what you want most , walking in stations.. you show feel good about the resources commited to it.


Huh... no. DUST uses Unreal Engine 3.0. This is why it's been developed by a small bunch of Chinese developers in Shanghai, as it doesn't requires the kind of cutting edge development inherent to EVE.

If CCP wanted to use UE 3.0 for EVE, then we would be walking in stations now, provided the sheer manpower of Reykjavik office compared to Shanghai's. Actually Shangai is the smaller division of CCP (Atlanta was quite larger).

So far, CCP has got a cutting edge engine that can perfectly render one high quality avatar in a room... and everybody doubts seriously that it can do the same with more than a few avatars at once. Curently CCP's Carbon engine is a Ferrari with a fuel tank of half a liter.... it goes VROOM, but then it runs dry right before leaving the garage.
Diomedes Calypso
Aetolian Armada
#2414 - 2012-01-10 22:55:19 UTC
Indahmawar Fazmarai wrote:
Diomedes Calypso wrote:
First we'll have Dust on the Ps3 if we care to buy a ps3 and really want an avatar related portion of EVE.

I .................

.............the platforms that dust can run on to other consoles and to the PC in some lighter form will logically follow. It seems quite logical to me to get the EVE avatar enviornemnt working one place first and the place they believe they can most readily achieve it and progress from there.

They are going full speed ahead... thre is a plan... they do want to get there.. .. if that's what you want most , walking in stations.. you show feel good about the resources commited to it.


Huh... no. DUST uses Unreal Engine 3.0. This is why it's been developed by a small bunch of Chinese developers in Shanghai, as it doesn't requires the kind of cutting edge development inherent to EVE.

If CCP wanted to use UE 3.0 for EVE, then we would be walking in stations now, provided the sheer manpower of Reykjavik office compared to Shanghai's. Actually Shangai is the smaller division of CCP (Atlanta was quite larger).

So far, CCP has got a cutting edge engine that can perfectly render one high quality avatar in a room... and everybody doubts seriously that it can do the same with more than a few avatars at once. Curently CCP's Carbon engine is a Ferrari with a fuel tank of half a liter.... it goes VROOM, but then it runs dry right before leaving the garage.



Thanks for setting that straight.... although with or without carbon it makes sense to me to develope something using the UE framework you mention at one place at a time.

Without some shoot em up content, it doesn't make much sense to walk in stations. At least in my opinion it doesn't.

.

Ai Shun
#2415 - 2012-01-10 23:13:11 UTC
Vertisce Soritenshi wrote:
Hikaru Kuroda wrote:
A CCP survey is up, provide useful feedback of WiS to them. Go!

Nice survey...hope it's legit.


It is legit. It has been advertised through the news letter, discussed on the forums, etc. Keep up with CCP comms and you'll be better informed in general.
Flamespar
WarRavens
#2416 - 2012-01-10 23:23:26 UTC
Indahmawar Fazmarai wrote:
[
Huh... no. DUST uses Unreal Engine 3.0. This is why it's been developed by a small bunch of Chinese developers in Shanghai, as it doesn't requires the kind of cutting edge development inherent to EVE.


I wonder if some of the art assets being developed for Dust (well at least those used in building interiors), might end up being resused in some modified form in Incarna.
Hikaru Kuroda
Extheria
#2417 - 2012-01-10 23:53:32 UTC
Vertisce Soritenshi wrote:
Hikaru Kuroda wrote:
A CCP survey is up, provide useful feedback of WiS to them. Go!

Nice survey...hope it's legit.


It's legit.

In fact, it's included with the December newsletter.
Taiwanistan
#2418 - 2012-01-11 01:18:39 UTC
Asuka Solo wrote:
Taiwanistan wrote:
Asuka Solo wrote:
Taiwanistan wrote:
you seem dead set on wis as the only avenue of "new stuff"
and everything fis as "polish", and i disagree with that


That's because your an idiot.

Don't like it? Tough.

Can I haz your stuff?

lol go google up some more tired memes you worthless pedo runt


Right back at ya.

christ are you still trying? biomass yo, get another forum alt, we all know youse a pedo

TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."

Flamespar
WarRavens
#2419 - 2012-01-11 02:51:12 UTC  |  Edited by: Flamespar
Taiwanistan wrote:
Asuka Solo wrote:
Taiwanistan wrote:
Asuka Solo wrote:
Taiwanistan wrote:
you seem dead set on wis as the only avenue of "new stuff"
and everything fis as "polish", and i disagree with that


That's because your an idiot.

Don't like it? Tough.

Can I haz your stuff?

lol go google up some more tired memes you worthless pedo runt


Right back at ya.

christ are you still trying? biomass yo, get another forum alt, we all know youse a pedo


Again, another personal attack, this time calling another player a pedophile.

Just leave Taiwanistan
Vertisce Soritenshi
The Scope
Gallente Federation
#2420 - 2012-01-11 03:31:05 UTC
I re-enforced "OPEN THE DOOR!" in the comments of the survey I took...if you support this thread do the same. Of course leave any other constructive comments as well. This should be a great help to CCP to understand what we want as players.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821