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T1 Cruiser balance

Author
Giovanni Auditore
Viziam
Amarr Empire
#41 - 2012-01-09 10:54:16 UTC
Don't add more slots to cruisers.. no.. maybe a small increase to CPU and PW and maybe some other small buffs, to help new players out mostly.. i remember training pvp in a Omen, was quite the experience :D
Alara IonStorm
#42 - 2012-01-09 11:15:27 UTC
Giovanni Auditore wrote:
Don't add more slots to cruisers..

I would like to see more slots to lower Tier Cruisers to bring them in line with their larger counterparts. Not in all Cruisers cases of course like say when they do not need them.

Then look at bonuses, drone bays and speed.

For instance a Stabber with 1 extra low slot, 1 extra turret, moving the extra high to a mid. Change the speed bonus to 5% falloff. Make the base speed similar to the Fleet Issue.

[Stabber, New]
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Damage Control II

Large Shield Extender II
Large Shield Extender II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Warp Disruptor II

220mm Vulcan AutoCannon II, Barrage M
220mm Vulcan AutoCannon II, Barrage M
220mm Vulcan AutoCannon II, Barrage M
220mm Vulcan AutoCannon II, Barrage M
220mm Vulcan AutoCannon II, Barrage M

Medium Anti-EM Screen Reinforcer I
Medium Anti-Thermal Screen Reinforcer I
Medium Core Defence Field Extender I


Warrior II x5

Lots of fit work you can do like Nano's over range or Dmg or Tank, drop a gun for a Neut and such.

Lower HP, Resists, Range, Slots and Speed then a Vagabond but worlds better then the current Stabber. This is a ship that will be flown, used and destroyed. It doesn't step on any other ships toes, Cane still has more tank / dmg, Faction / T2 ships still have a blanket of better stats but this ship is good.

Good vs ISK Value, A Combat ships that is dangerous. Bringing the PvP center to Cruisers and not Battlecruisers as it has become and making them more then well to quote some opinions "Throwaway, Good Ship for Newbies, Cheap". Bring these types of Craft to the center stage for fast viable Skirmish Gangs and help move Battlecruisers to heavier engagements without a nerf to their own stats.
Nalha Saldana
Aliastra
Gallente Federation
#43 - 2012-01-09 11:42:32 UTC
Alara IonStorm wrote:
:words:
:stabber fit:


This is exactly what im talking about, I know most of them are ok-ish but i want them to be good ships, there is no reason for them not to be.
AstarothPrime
Pecunia Infinita
#44 - 2012-01-09 11:46:40 UTC
In pvp there is:

1) Solo pvp - you solo roam tama or some other known pvp area
2) Fleet pvp - where you expect a ship to be popped
3) Blob gang pvp - meaning u have fleet of 20 and u dont engage if theres more then 5 of the enemy

Then you have:

a) Cruiser = 10M fully fit and insured = 6M / pop
b) BC = 70M fully fit and insured = 35M / pop
c) HAC / recon = 250M fully fit, dont bother insuring it = 250M / pop

Pair them up guys.

When you see that ull find out that nothing is better to take to be popped then cruisers.

I.
Nalha Saldana
Aliastra
Gallente Federation
#45 - 2012-01-09 11:54:55 UTC
AstarothPrime wrote:
In pvp there is:

1) Solo pvp - you solo roam tama or some other known pvp area
2) Fleet pvp - where you expect a ship to be popped
3) Blob gang pvp - meaning u have fleet of 20 and u dont engage if theres more then 5 of the enemy

Then you have:

a) Cruiser = 10M fully fit and insured = 6M / pop
b) BC = 70M fully fit and insured = 35M / pop
c) HAC / recon = 250M fully fit, dont bother insuring it = 250M / pop

Pair them up guys.

When you see that ull find out that nothing is better to take to be popped then cruisers.

I.


With this logic everyone should fly rifters, <1m ships ftw.
You forget one detail, taking the HAC/Recon will always win the fight in all 3 types of fleets. EVE is always like that, just because you spend double isk doesnt mean you double your preformance. If they buff them (maybe not as big buffs as the stabber above) I will still fly a vaga or zealot for cruiser gangs unless its a suicide mission.
Jerick Ludhowe
Internet Tuff Guys
#46 - 2012-01-09 14:04:02 UTC
"Cruiser = 10M fully fit and insured"

Since when?

Rigged and well fit pvp cruiser runs you much closer to 20mil. Only big difference between fitting a cruiser and bc is going to be in the hull itself, something ideally covered by insurance.
Biced
Viziam
Amarr Empire
#47 - 2012-01-09 14:52:05 UTC
food for thought.

people who dont fly t1 cruisers right now will not be flying them after the tier system removed.

knowing ccp "buffs" are most of the time very small unless they give the ship a role bonus.
only t1 cruisers that need to have a role bonus logi/mining already have it.

so lets say we remove the tier system.
and you could fit 1600plate high tier guns and mwd on every t1 cruiser.
or 2lse mwd point top tier guns.
the only ship that will be used more than it is used now would be the omen in armor hac gangs.

i just dont see it.

here is another one for you i cant fit a 1600plate mwd and 7mpl IIs on my harbi
does this mean it sucks?


Biced
Viziam
Amarr Empire
#48 - 2012-01-09 15:02:53 UTC
Alara IonStorm wrote:
Giovanni Auditore wrote:
Don't add more slots to cruisers..


making them more then well to quote some opinions "Throwaway, Good Ship for Newbies, Cheap". Bring these types of Craft to the center stage for fast viable Skirmish Gangs and help move Battlecruisers to heavier engagements without a nerf to their
own stats.



super troll stabber fit.
hey bro while your at it add my geddon and mega extra 2 slots and a turret will ya?

but they already are good throwaway newbie ships?
did your fc "ever say primery that moa"?

It has 35k ehp does 1.2km/s and daels 500dps. for the cost of (20mil)
or a plated thorax with ecm drones?

The funny part is the most newbies will rather fly a bs with t1 guns and fittings and not a fully t2 fitted t1 cruiser.

Alara IonStorm
#49 - 2012-01-09 15:43:39 UTC  |  Edited by: Alara IonStorm
Biced wrote:

super troll stabber fit.
hey bro while your at it add my geddon and mega extra 2 slots and a turret will ya?

Wow lets take a look at everything that is wrong with this.

1. I added 1 slot same number as a Rupture has.
2. It has 4 guns while most Combat Cruisers have 5 or a Double Dmg Bonus.
3. Tier 3 Battleships 19 Slots, Mega and Geddon 19 Slots... Why do they need 2 more they are already balanced slot wise.

Biced wrote:

but they already are good throwaway newbie ships?
did your fc "ever say primery that moa"?

Yes.
Biced wrote:

It has 35k ehp does 1.2km/s and daels 500dps. for the cost of (20mil)
or a plated thorax with ecm drones?

So slower then a Shield Cane that is a class Heavier...
Biced wrote:

people who dont fly t1 cruisers right now will not be flying them after the tier system removed.

People would fly my Stabber if it were changed like the above. Doesn't get anymore slots then the Rupture nor Drone Space. Rebalance while removing Tiers will bring Cruisers back.

But you are to busy miscounting Cruiser and Battlecruiser slots to notice.
Mardero
#50 - 2012-01-09 23:33:42 UTC  |  Edited by: Mardero
OK, I'll bite.

The problem with balancing and tiericide discussions is that they tend to devolve into "omg XYZ ship haz such a low PG, I can't even fit my ultramegapulselazorz!!!1!!!", which seems to be missing how tiers were suboptimally designed and incorporated in the first place.

There are a few things to consider when trying to 'balance' T1 ships, and remove tiers:

1. The tier system was designed so that increasing tier increases skill req and material req for the ship. In return you get more HP/turrets/PG/CPU/whatever, which sounds reasonable. But then...
2. There are also different roles for different T1 ships. For instance, the lowest tier Amarr cruiser, the Augoror has "Special ability: 10% bonus to armor hitpoints per level. 10% bonus to capacitor need of energy transfer arrays per level. 500% bonus to range of energy transfer arrays." No other Amarr T1 cruiser has the transfer array ability, which gives this ship a logistical role. However having this ship 'locked' up in the first tier ultimately ends up gimping it.
3. On top of that, you get Tech 2 ships, which sometimes seem to enhance the T1 roles, and sometimes have nothing to do with them whatsoever.

Having a tier system, different roles and T2 defeats the purpose of the tier system, the roles, AND T2, and we end up getting some hybrid abomination of ship hierarchy.

The solution to this problem would be removing tiers altogether a la tiericide, and buffing up lower tier ships within their given role. T2 will then fulfill the role of the current tiers, increasing skill and manufacturing reqs, resulting in better ships within the same role.
Nalha Saldana
Aliastra
Gallente Federation
#51 - 2012-01-09 23:39:03 UTC
Mardero wrote:
blah blah Tiericide


I completely agree, t1 cruisers are probably the ships that suffer the most from the tier system due to their mixed roles.
Kraschyn Thek'athor
Aliastra
Gallente Federation
#52 - 2012-01-10 14:17:48 UTC
The Tier-System is rather nonsense. No one will buy a Omen for being tier 2 not waiting for a couple of hours for increasing skills from 2->3.

For Frigates this makes more sense since they are the first ship experience and the first hours of Eve experience.

T1 Cruisers should evolve around decisions. Since Eve is a game encourages players to choose their way.


- All cruisers should have the same numbers of slots.
- Skill requirement (race) cruiser 1
- Slotlayout and Boni should create an suitable ship role

Proper T1 Logistic cruisers could create an boost for PvP. Opening up an job for low skill pilots and cash cropped organisations.


Same goes with the current Tier 1 and Tier 2 Battlecruisers.
Slot equalisation would be nice.
All current Tier 1 from 16 -> 17, even better full equality with 18 slots.
Currently there is no need to choose, a couple of millions for an vastly improved hull is a non-brainer.

AstarothPrime
Pecunia Infinita
#53 - 2012-01-10 15:37:16 UTC
Jerick Ludhowe wrote:
"Cruiser = 10M fully fit and insured"

Since when?

Rigged and well fit pvp cruiser runs you much closer to 20mil. Only big difference between fitting a cruiser and bc is going to be in the hull itself, something ideally covered by insurance.


Ok I agree - if its T2 and meta4 fit + expencive rigs - then it can be expencive.
But for noobs meta 3 fit cruiser costs around 4M isk hull + 4M isk in mods...

I.

AstarothPrime
Pecunia Infinita
#54 - 2012-01-10 15:42:08 UTC
Nalha Saldana wrote:

With this logic everyone should fly rifters, <1m ships ftw.
You forget one detail, taking the HAC/Recon will always win the fight in all 3 types of fleets. EVE is always like that, just because you spend double isk doesnt mean you double your preformance. If they buff them (maybe not as big buffs as the stabber above) I will still fly a vaga or zealot for cruiser gangs unless its a suicide mission.


You know - ppl fly rifters around a lot and have fun pvping in them actually. They get 100x more action then you being extremely careful not to pop your 300M isk vaga / zealot. Plus face it - your 3 ppl vaga/zealot gang cant face 5 ppl T1 cruiser gang without someone getting popped. Ofc - you will pop 2-3 cruisers but eventually they will grind one of you down and prolly run ;)
That is the beauty of EVE - you pop 3x15M worth of cruisers they popped one 300M ISK HAC, tell me who won?

Face it - you can not lose a vaga daily without being plex funded, at the same time you can lose 5 ruptures and still not feel the true pain ;)

I.
Alara IonStorm
#55 - 2012-01-10 16:02:28 UTC  |  Edited by: Alara IonStorm
AstarothPrime wrote:

You know - ppl fly rifters around a lot and have fun pvping in them actually.

Rifters are good, most Cruisers are not. They have tangible Speed, Sig Rad, Agility, Accuracy, Scan Res advantages that Cruisers and even Dessies can not just mimic. Cruisers don't over ships like the Nano Cane and their Advantages over Battlecruisers are nill.

AstarothPrime wrote:

your 3 ppl vaga/zealot gang cant face 5 ppl T1 cruiser gang without someone getting popped.

Oh yes you can. Good Vaga pilots should never be in a position where they can not leave a Rupture in the dust and escape when threatened. and Zealots are all about the resists / range with Logi if you are flying them in a three man gang without support you are doing it wrong.


AstarothPrime wrote:

Ofc - you will pop 2-3 cruisers but eventually they will grind one of you down and prolly run ;)
That is the beauty of EVE - you pop 3x15M worth of cruisers they popped one 300M ISK HAC, tell me who won?

You will kill all the Cruisers and take no losses or you are terrible and should get out of HAC's and go back to Battlecruisers. Not Cruisers they are terrible for the most part.

AstarothPrime wrote:

Face it - you can not lose a vaga daily without being plex funded, at the same time you can lose 5 ruptures and still not feel the true pain ;)

I.

Face it if you are loosing a Vaga daily get into a Cane ASAP.

Pretty much any armor Cruiser gets outrun by a Shield Cane and some Caldari Shield Cruisers.

You should not Balance the game around Noob Fitting or it is ok because this ship is more expensive.

It should be balanced like this.

T1 > Faction > T2 > Pirate Faction >T3

Ship Classes - Different - Bigger and Different - Bigger and Different.

If a Cane can run at the same speed of a Cruiser what is the point of a Cruiser. No T1 Ship should be balanced by cheapness but by ROLE and ROLE ALONE.

You pay ISK for Tank, DPS, Slots or Drones and the cost of that is speed , sig, accuracy, scan res. The Cane has it good where it is important and Cruisers do not meet the fold. That is why their are so many Battlecruisers and so few Cruisers a situation that should be rectified.

Again do not balance T1 Ships by ISK but by Role.
Misina Arlath
Darkfall Helix
#56 - 2012-01-10 16:10:59 UTC  |  Edited by: Misina Arlath
Well, f*** me.

I type a long post, someone has posted while I was typing and when I click post this idiotic forum wipes out everything I typed, then shows me the new post that was added while I was typing...

Screw it... CBA to rewrite it all so I'll just make it short.

T1 cruisers = useless once you got Battlecruisers.

Also, alot of T1 cruisers have no role whatsoever.

Augoror... bonus to cap transfer... useful... We all yell for more Augorors when needing cap transfer for sure.
Nalha Saldana
Aliastra
Gallente Federation
#57 - 2012-01-10 16:55:12 UTC
Misina Arlath wrote:
Well, f*** me.

I type a long post, someone has posted while I was typing and when I click post this idiotic forum wipes out everything I typed, then shows me the new post that was added while I was typing...

Screw it... CBA to rewrite it all so I'll just make it short.

T1 cruisers = useless once you got Battlecruisers.

Also, alot of T1 cruisers have no role whatsoever.

Augoror... bonus to cap transfer... useful... We all yell for more Augorors when needing cap transfer for sure.


The best part of the augoror is that it cant fit large transfers and it needs a cap chain, who the hell except a augoror uses medium energy transfers?
Alua Oresson
League of the Shieldy
SLYCE Pirates
#58 - 2012-01-10 18:36:56 UTC
I'd have to agree that cruisers really do need some tweaking to fit them back into the roles that have basically been usurped by battlecruisers. I think that removing the tiers and balancing the cruisers would be a good step.

The other thing that I think would be useful though is to do some rebalancing of the battlecruisers as well. I think the tier 3 battlecruisers are a good step with battleship weapons and a cruiser sized tank. Perhaps adjusting the other battlecruisers to be overgunned would be good, or lowering the amount of turrets/launchers that they have while keeping a battleship sized tank.

I don't think that it is healthy for the game for your ship options to mostly be limited to frigates and battlecruisers. And that is mostly how the game is at the moment. So yes, buff up the cruisers, but also do some adjusting on the battlecruisers. Much as I like them, they are a bit too good all around.

http://pvpwannabe.blogspot.com/

Lunkwill Khashour
Ministry of War
Amarr Empire
#59 - 2012-01-10 19:03:46 UTC
Nalha Saldana wrote:
bonus to cap transfer... useful... We all yell for more Augorors when needing cap transfer for sure.


The best part of the augoror is that it cant fit large transfers and it needs a cap chain, who the hell except a augoror uses medium energy transfers?[/quote]

Let's try and make the Augoror a valuable T1 cruiser for a gang and a stepping stone to the guardian. You'ld want the Augoror to be a flying battery and something like the setup below should fit and be stable (without chaining)


[Augoror, steppingstone]

Medium Energy Transfer Array II
Medium Energy Transfer Array II
Medium Energy Transfer Array II
Medium Energy Transfer Array II

10MN Afterburner I
Cap Recharger II

Capacitor Power Relay II
1600mm Reinforced Rolled Tungsten Plates I
Adaptive Nano Plating II
Damage Control II
Energized Adaptive Nano Membrane II

Medium Semiconductor Memory Cell I
Medium Semiconductor Memory Cell I
Medium Ancillary Current Router I

It's important for smaller engagements and inexperienced pilots that this fit is stable without chaining so they can learn logistics on their own. Alternatively, you switch to trimarks and replay the CPR for more tank. This second fit would need chaining but would have a more hp, ideal for bigger gangs where alpha becomes a problem OT1H but chaining is possible OTOH. A third fit that could be worked around would be replacing 2 ETA's with neuts, dropping some tank for manoevrabililty and play a more offensive Augoror, perhaps with a cap-booster and a MWD. A capstable Augoror could also be useful in PVE to assist an Abaddon. A remote sensor booster might then be fitted or whatever.

Similar things should be possible with a 4 med rep exequoror and a 4 med rep osprey. They'ld be able to support a smallish fleet even with low sp pilots. There the pilots would also pick up the skills needed for the more advanced (and capable) logis.
Misina Arlath
Darkfall Helix
#60 - 2012-01-10 22:10:24 UTC
Lunkwill Khashour wrote:


Let's try and make the Augoror a valuable T1 cruiser for a gang and a stepping stone to the guardian. You'ld want the Augoror to be a flying battery and something like the setup below should fit and be stable (without chaining)


The real question is, why would you care to fly Augoror for logistics support when Exequror offers RR and Osprey offers shield transport?

I'd rather take armour rep to my ship than cap boost. Then I can buffer tank anyways and rely on logi rather than onboard active reps.

Also, giving mining bonus to the Arbitrator drone boat means Aug has no role there either contrary to, e.g. Osprey.

To be honest I'd rather fly a frig for tackle than bother with cruiser (for PvP anyhow) while training straight to BC.