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varied missile hits like turrets

Author
MAS0RAKSH
Doomheim
#1 - 2016-02-04 05:15:59 UTC
turrets, drones, sentries get varied hits from glancing to wrecking, why not same for missiles?
Stitch Kaneland
The Tuskers
The Tuskers Co.
#2 - 2016-02-04 05:59:52 UTC
because they don't have tracking, meaning they don't miss. Unless your ship is faster than the missiles being shot at you and you burn away from them.

Tracking is especially important in the current meta where most ships are small and want to hug/orbit you. Missile boats are completely immune to this, you could orbit a drake at 500m in a dram and still get hit. If you fit for application, you will bring the dram down without much issue.

Turrets miss, so they compensate with wrecking/penetrating/smashing shots for good piloting and minimizing transversal to get "critical" hits that do 1.5x dmg i think? Someone can probably correct me on that. Principle is the same though.
Thorian Baalnorn
State War Academy
Caldari State
#3 - 2016-02-04 06:05:02 UTC
Should add that missiles get their own penalty already resulting from the speed of the target. Want to reduce missile damage? Going faster will do it.

So you get a trade off missiles are good at any range to max range and they always hit but if its moving its going to get a damage reduction. Missiles have lower damage projection than turrets, thats why they are mostly used for PVE. Though i see they are a bit more popular now than when i quit playing a couple years ago due to various mods.

Sometimes you are the squirrel and sometimes you are the nut. Today, you are the nut and the squirrel is hungry.

Sobaan Tali
Caldari Quick Reaction Force
#4 - 2016-02-04 06:27:55 UTC
Crits are up to x3, I think.

To put it simply, missiles don't have hit quality like turrets because they are missiles and not turrets. Two separate weapon systems meaning two separate set of rules, pros, and cons. There's more things that separate the two than make them similar, which is intentional to allow them to offer two different approaches to conventional firepower. There's more to that comparison than simply where one has an advantage over the other, the two operate in very unidentical ways.

That and missiles need to be reworked and re-balanced among themselves anyways. Giving them hit quality would only serve to screw up their balance even more than they already are by introducing a system they were never built around having. It's not really what missiles need and would only hinder CCP's efforts to balance missiles and turrets.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Celthric Kanerian
Viziam
Amarr Empire
#5 - 2016-02-04 12:22:03 UTC
How about you read up on how missiles actually work?
Lugh Crow-Slave
#6 - 2016-02-04 15:28:40 UTC
Celthric Kanerian wrote:
How about you read up on how missiles actually work?


This^
MAS0RAKSH
Doomheim
#7 - 2016-02-04 17:25:22 UTC
Lugh Crow-Slave wrote:
Celthric Kanerian wrote:
How about you read up on how missiles actually work?


This^



Thanks. 12 mil in missiles and asked a ******* questuon that you couldn't answer without trolling. Real missiles hit with varied damage depending where they hit a vessel, but **** me for thinking eve missiles might hit a different spot on a ship and do a little more damage.

Paranoid Loyd
#8 - 2016-02-04 17:27:32 UTC
MAS0RAKSH wrote:
Lugh Crow-Slave wrote:
Celthric Kanerian wrote:
How about you read up on how missiles actually work?


This^



Thanks. 12 mil in missiles and asked a ******* questuon that you couldn't answer without trolling. Real missiles hit with varied damage depending where they hit a vessel, but **** me for thinking eve missiles might hit a different spot on a ship and do a little more damage.


So wait you have 12 mil SPs in missiles and you still don't know how they work?

/Points and laughs

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Celthric Kanerian
Viziam
Amarr Empire
#9 - 2016-02-04 17:43:57 UTC
MAS0RAKSH wrote:
Lugh Crow-Slave wrote:
Celthric Kanerian wrote:
How about you read up on how missiles actually work?


This^



Thanks. 12 mil in missiles and asked a ******* questuon that you couldn't answer without trolling. Real missiles hit with varied damage depending where they hit a vessel, but **** me for thinking eve missiles might hit a different spot on a ship and do a little more damage.



Hey, if you cannot take critism then don't ask so-called
MAS0RAKSH wrote:
******* questuons
.

Also in what way am I trolling? You're the dumb person who is too lazy to look up the various wikia's for information on the mechanics behind missiles.

So stop acting so butthurt and get off the forums.
Thorian Baalnorn
State War Academy
Caldari State
#10 - 2016-02-04 19:42:38 UTC
MAS0RAKSH wrote:
Lugh Crow-Slave wrote:
Celthric Kanerian wrote:
How about you read up on how missiles actually work?


This^



Thanks. 12 mil in missiles and asked a ******* questuon that you couldn't answer without trolling. Real missiles hit with varied damage depending where they hit a vessel, but **** me for thinking eve missiles might hit a different spot on a ship and do a little more damage.



Lets talk about explosion velocity. Explosion velocity of ( for reference the speed of sound is 340-350 m/s at sea level):

Cruise missiles - 69 m/s
Heavy missiles -81 m/s
Rocket -150 m/s

So a cruise missile has an explosion velocity 5 times slower than the speed of sound. Which is slower than an apache helicopter. Yes, an apache helicopter could outrun the blast of an EVE Scourge Cruise missile.

Common earth explosives have an explosion velocity of:

ANHO( industrial/commercial explosive) - 5270 m/s
TNT - 6900 m/s
NG ( nitroglycerin) - 7700 m/s
C-4 - 8500 m/s

So races that have tens of thousands of years in the future, that have conquered space travel and living in space cannot make an explosive with a greater explosion velocity than a firecracker?

I can do this with every weapon system such as 125 MM autocannon. Which is basically the marriage between a standard tank cannon and a GAU-8 Gatling Gun. the t2 125mm AC has a whopping range of 1.2 KM with a falloff of 8.1 KM using DU ammo( because we have that ammo type on earth). So really you can say the maximum effective range is 1.2 KM and after this it becomes less effective. The 120 MM M256 cannon( found on the abrams tank) has an effective range of 4 KM.

I wont even go into lasers and rails. For ships, a rifter without speed enhancements and all level 5 skills goes 456 m/s ( about mach 1.3). The fastest manned spacecraft so far was the apollo 10 at 11082 m/s. Again we have warp drive but we can barely get our fastest frigates above the speed of a commercial airliner( which has to deal with gravity and atmospheric drag)

Real world physics when it comes to making everything realistic would make the game extremely unbalanced, hard to play, and not much fun. For example, if i shoot up your space ship with autocannons, it should affect your systems. You should lose weapons, engines, the ability to maneuver and it should be varied each time depending on where i hit you. A " critical" hit for example might hit the wiring to one of your maneuvering thrusters and now turning port is slower or nearly impossible. Another critical hit might cause your weapons magazine to explode causing secondary explosions. The engine exhaust would be extremely vulnerable. I should be able to shoot up your tailpipe and make your ship explode or at least cause severe damage, without ever touching your armor. If i crash my frigate into your battleship at high speed( bumping) my ship should explode or assuming the shield takes most of the impact be severely damaged while you should also take damage.

We accept that not everything in eve is "realistic" to make it playable.

Though the missile nerf they did years ago was a mistake. Missiles suffer from long travel times and low DPS, nerfing their explosion velocity only made them more useless in pvp. Though they seem to have fixed that a tiny bit.

Sometimes you are the squirrel and sometimes you are the nut. Today, you are the nut and the squirrel is hungry.

FireFrenzy
Cynosural Samurai
#11 - 2016-02-04 21:37:50 UTC
Also missles used to hit for X all the time, you are in range etc it hit for XXX all day every day, missles now actually have variance in the damage they do... It isnt "my cruise missle hits for 513 on basically everything ever" Or whatever the number happened to be
KitCat 01
Based And Redpilled.
Punishing Gray Raven
#12 - 2016-02-05 04:05:57 UTC
MAS0RAKSH wrote:
turrets, drones, sentries get varied hits from glancing to wrecking, why not same for missiles?


They do get varied hits:
They have a range that can vary on your enemy's position and speed vector
Their damage application depends on your target's sig and speed
Even sometimes missiles are too slow to keep up with their targets

Thorian Baalnorn wrote:

Lets talk about explosion velocity. Explosion velocity of ( for reference the speed of sound is 340-350 m/s at sea level):

Cruise missiles - 69 m/s
Heavy missiles -81 m/s
Rocket -150 m/s

So a cruise missile has an explosion velocity 5 times slower than the speed of sound. Which is slower than an apache helicopter. Yes, an apache helicopter could outrun the blast of an EVE Scourge Cruise missile.


lol, looking for Physics in EvE
You're awesome Big smile
\o/ Keep looking \o/