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What do you expect???

Author
Pavel Bidermann
Aliastra
Gallente Federation
#21 - 2012-01-10 17:05:17 UTC
it's pretty funny, but there is truth in it. It's just the same people over and over. Some new folks get included and some of those might even stay, but it ends up being just the same people. No real growth and no change. That's the players' fault. CCP can't make better players.

If you want to improve the population of EVE, you have to get more people to try it and stay for longer than 14 days. That means youu will need a lot of casual players who might be interested in the second job that is EVE. Most of them won't but that's not important. Some of them might, and with enough numbers some of them will.

You will have to have a more compact started area that isn't 100% safe but pretty darn close. It will have to have alot to do in it too. Also, you will have to have some kind of arena-style fighting area scaled like the ever-awesome matchmaker in World of Tanks (its crap but its there).
Jenshae Chiroptera
#22 - 2012-01-10 17:14:22 UTC
Space shouldn't be so small that a few groups can control so much of it.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Sisohiv
Center for Advanced Studies
Gallente Federation
#23 - 2012-01-10 17:20:29 UTC
Jenshae Chiroptera wrote:
Space shouldn't be so small that a few groups can control so much of it.



Null sec is a mansion full of treasures and gold. With a front door and a back door.

He who controls the doors, wins.
Diomedes Calypso
Aetolian Armada
#24 - 2012-01-10 17:20:47 UTC
Lack of alternatives for alternative play styles does not mean a need to turn asside current play structure (entirely)

Create alternatives and let players vote with their feet, ...er with their ship bound pods... can't walk far in a locked rubber room

They need to experiment on ways for dead spaces or temporary worm holes with timed duration enterances to create small Fleet Pvp opportunities outside of major gate camps.

- Faction loot and complexes should be largely moved to within these temporary space

-, entrances should be from far flung portions of the galaxy

- so that the pve desire for faction loot will require a vulnerablity to attack by small fleets of non capital ships, perhaps mutiple gangs meeting each other at once with similar goals of gankage

The change to 0.0 would be a diminishing of exlusive access based on control to certain types of loot... yet their control of space would still allow them better access to the constantly opening and closing pipes of a slightly different purpose and design to the existing permanent worm hole system (which should be left in place as it is for the most part.. this suggestion shouldn't change their situation at least)

.

Jenshae Chiroptera
#25 - 2012-01-10 17:28:37 UTC
Sisohiv wrote:

Null sec is a mansion full of treasures and gold. With a front door and a back door.

He who controls the doors, wins.


Worm holes make more per hour if you know what you are doing.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Jill Thiesant
The Scope
Gallente Federation
#26 - 2012-01-10 17:40:07 UTC
Pavel Bidermann wrote:
it's pretty funny, but there is truth in it. It's just the same people over and over. Some new folks get included and some of those might even stay, but it ends up being just the same people. No real growth and no change. That's the players' fault. CCP can't make better players.

If you want to improve the population of EVE, you have to get more people to try it and stay for longer than 14 days. That means youu will need a lot of casual players who might be interested in the second job that is EVE. Most of them won't but that's not important. Some of them might, and with enough numbers some of them will.

You will have to have a more compact started area that isn't 100% safe but pretty darn close. It will have to have alot to do in it too. Also, you will have to have some kind of arena-style fighting area scaled like the ever-awesome matchmaker in World of Tanks (its crap but its there).


Give new players more skillpoints. When people just pick up a game they want to play it a lot because it's new and shiny but the starting stuff is not very interesting or rewarding in eve, it needs to be quicker to get into at least level 3 missions (BC's) or do something more than just tackle in PvP.
Martyr Theos
The NecroMonger Faith
#27 - 2012-01-10 18:25:31 UTC
Atreyu Bayne wrote:
John Caesse wrote:
BoB, i mean NC, I mean PL, I mean DRF, I mean CFC ARE RUINING EVE AND WILL CONQUER ALL OF 0.0 AND THE GAME WILL END™



The only post worth reading in the entire thread imo.


Especially when you finally realize that, with the exception of the Goons, they have all been played by the same people just using different names. Lol
Pavel Bidermann
Aliastra
Gallente Federation
#28 - 2012-01-10 18:35:15 UTC
No matter what, the game will have to change or just learn to enjoy a dwindling population. Dust will come on board, but if players handle that the way they usually do, that population will just get scammed, killed by the people who hire them and those players will quickly spread the word about how worthless EVE is. Its the same with any new player in EVE. We treat them like crap, the game does nothing to keep them interested and then the players cry " why doesn't anyone want to play with us?". Because, as a general rule, EVE players suck.

EVE needs to market itself better and it needs something better to market. WIS was not stupid. It was just handled by stupid people. More importantly though, the players must market themselves better if this game is going to do well. As it stands, Alliances as a whole are counter productive to the success of EVE as a game.

Good systems tend to attract good players. The current playerrs are the most active part of this system. Unfortunately though, the player base is broken at the moment and it shows. The forums are repetative. New ideas are brushed aside by elitist attitudes, the players do nothing but b*tch at each other, self included. the only activities really going on in EVE are just griefing with the exception of the Russian civil war going on right now. I know Goons tried to make their invasion seem like a big deal, but it wasn't. Next time try attacking some space that's occupied by something other than bots and a few security patrols.

I see Seleene is over on Failheap wondering why people aren't asking a bunch of questions about the CSM meeting in December. Nobody cares what the CSM has to say over there either. That forum is even more boring these days than it ever was. Jester's Trek is about the last actual interesting blog out there. CSM really showed what they were about and that resulted in a lot of people thinking the CSM has been a failed experiment. I tend to agree. Again though, player failure.

We, the players, are the most broken part of the game. If we look at ourselves and honestly try to improve, then perhaps your population problem will improve.
Pavel Bidermann
Aliastra
Gallente Federation
#29 - 2012-01-10 18:49:55 UTC
On the topic of CSM.....really? the most important change to null sec you could think of was destructable stations? Another structure grind?

Why do you even go to Iceland if that's the best you can do? After reading that I thought to myself that the CSM is not so very informed about the many aspects of EVE. That came to light with the ABC ore in wormholes too. If, in fact. all the CSM is familiar with is just pew-pew, then I can see how they wouldn't come up with anything more creative than another structure grind. Come to think of it, structure grinding is pretty much all they have pushed with one exception.

The attempt to nerf high sec was ignorant on the best of days. Its like coming out to your car and finding that you have a flat tire. The CSM's answer? Flatten the other three. Now they all look the same so they must be better. If any space should be highly locrative it should be low sec since they are the crossroad systems of EVE. They lie between all the technology, supply and security in the game. Sort of the Silk Road of EVE. These zones should be most affected by FW, with Empires issuing contract-style orders and security requests to maintain order to FW corps and alliances. these would make FW much more interesting and lucrative.

There are lots of things that could be done, but we get another structure grind. I bet Mittens is patting himself on the back right now. Well, I'm certain he does that pretty constantly for no good reason at all anyway. There's a guy who has single handedly done more to damage the CSM identity a than all the CSM members pu together who have gone before him.
ChakanForever
School of Applied Knowledge
Caldari State
#30 - 2012-01-10 18:59:40 UTC  |  Edited by: ChakanForever
Want an idea?
Here's an idea.

How about everyone in high/lo sec grows or buy a pair of brass balls, get a credit card with at least a $1000 cap, max it out on PLEX, sell the PLEX, buy super uber fleets, invade 0.0, bomb the hell out of it, shotgun a 6 pack of Natty Ice, break the bottles over their heads, and call it a night.

Also, it's spelled Eve.
Sisohiv
Center for Advanced Studies
Gallente Federation
#31 - 2012-01-10 19:01:13 UTC  |  Edited by: Sisohiv
ChakanForever wrote:
What an idea?
Here's an idea.

How about everyone in high/lo sec grows or buy a pair of brass balls, get a credit card with at least a $1000 cap, max it out on PLEX, sell the PLEX, buy super uber fleets, invade 0.0, bomb the hell out of it, shotgun a 6 pack of Natty Ice, break the bottles of their heads, and call it a night.

Also, it's spelled Eve.


Sure. You go first.


Jenshae Chiroptera wrote:
Sisohiv wrote:

Null sec is a mansion full of treasures and gold. With a front door and a back door.

He who controls the doors, wins.


Worm holes make more per hour if you know what you are doing.


At some point you need a reason to grind ISK. Will you fight to keep your wormhole system?
Pavel Bidermann
Aliastra
Gallente Federation
#32 - 2012-01-10 19:19:27 UTC
Having a reason to do anything in game right now is also a problem. Agian, its the players at fault. Null is determined to crap on anything that isn't what they want to do, whether its in high, low or null sec. If anyone is stupid enough to think that suppressing activity promotes good feelings for you, then you should be banned from reproducing IRL. It means thee is something genetically wrong with you. That's probably why you're still wonerding why people don't want to play with you. Pull your head out and give oxygen a try.

If all you can come up with is a spelling dispute, then I guess I might have hit the nail on the head. As for the spelling of EVE, look up. Look at the header. then look at the orange links at the top. Hmmm. I'm not saying I don't make mistakes. I make more than my fair share actually.

I like the idea of giving FW a real roll in the game. They could possibly be supported sometimes by NPC Empire fleets. It could work as an Incursion style system only in reverse in response to severe criminal activity. Empire moves into low and possibly part of null. The effect would be a change in sov level temporarily. Structures already in place would not be effected. This causes map fluctuations on a temporary basis, working on a cool down mechanic. NPC participation withplayer participation from FW. FW recieves special LP rates and rewards for responding. Opposing Factions are also incorporated into the "gross injustices" of the incursion/invasion. Both factions basically get a special F.U. card that gives them different and broad powers of engagement to scan, sieze and shoot in the affected areas of operation. All systems and rules return to normal after the cool down. this would really jack up traditional choke points but creat new ones, temporarily.

Maybe not the best idea, but it beats another structure grind. there's just so much more that can be done in EVE.
Lady Spank
Get Out Nasty Face
#33 - 2012-01-10 20:15:26 UTC
First of all, most people whining about how 'corrupt' the CSM is are not being entirely realistic and claim the CSM has 'NO' interest in anything unrelated to null sec self interests.

The way I see high sec at the moment:

1, Ludicrously easy to make ISK in a relavitely risk-free environment. War decs are useless and the only way to effectively kill people that don't want to be killed is via suicide ganking.

2. Anyone in high sec complaining that they want new content already have the opportunity to engage in new content simply by going lower than 0.5

3. Any additional content that could be included in high-sec would be of no interest to high-sec residents anyway unless it provides more means of income than what they have presently. There is no way this should be supported.

4. 90% of coordinated groups in high-sec are there either farming incursions, or are there to gank all the casual players that still don't understand basic game mechanics despite playing for years and fly around in their pimped out ships since they don't have any other use for their ISK since they refuse to join in in any element of conflict in the game. This is the key issue, people that don't participate in the MMO elements of the game crying that the CSM is focussing on things that actually matter.

5. CSM looking at rebalancing Assault Frigates, lobbying for combat mechanic changes (ECM nerf etc), also working on getting fixes to the overview, market interface etc etc are all of benefit to everyone. There are many more areas they are looking into that are NOT just of interest to the big alliances out in 0.0. Most people crying about how unfair it is are the ones that are truly self-interested.

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

Pavel Bidermann
Aliastra
Gallente Federation
#34 - 2012-01-10 21:12:24 UTC
Lady Spank wrote:
First of all, most people whining about how 'corrupt' the CSM is are not being entirely realistic and claim the CSM has 'NO' interest in anything unrelated to null sec self interests.

The way I see high sec at the moment:

1, Ludicrously easy to make ISK in a relavitely risk-free environment. War decs are useless and the only way to effectively kill people that don't want to be killed is via suicide ganking.

2. Anyone in high sec complaining that they want new content already have the opportunity to engage in new content simply by going lower than 0.5

3. Any additional content that could be included in high-sec would be of no interest to high-sec residents anyway unless it provides more means of income than what they have presently. There is no way this should be supported.

4. 90% of coordinated groups in high-sec are there either farming incursions, or are there to gank all the casual players that still don't understand basic game mechanics despite playing for years and fly around in their pimped out ships since they don't have any other use for their ISK since they refuse to join in in any element of conflict in the game. This is the key issue, people that don't participate in the MMO elements of the game crying that the CSM is focussing on things that actually matter.

5. CSM looking at rebalancing Assault Frigates, lobbying for combat mechanic changes (ECM nerf etc), also working on getting fixes to the overview, market interface etc etc are all of benefit to everyone. There are many more areas they are looking into that are NOT just of interest to the big alliances out in 0.0. Most people crying about how unfair it is are the ones that are truly self-interested.


Lets look at that. It isn't as much about corruption (although that seems to be a core value in EVE) but more about making poor choices based on what appears to be poor knowledge. It must have been hard to still type while laughing so hard you were probably crying, claiming no self interest on the part of the CSM! Please!

1. The only place that DOESN'T have ludicrously easy isk is low sec and probably Faction Warfare (although I have not played FW). Everything else has plenty of money if you're willing to rat. A lot. Call them missions or sanctums or anoms or incursions, they are all the same thing. they just have different names. They all have their risks, but null's huge alliance securty systems are no secret and high sec is currently MUCH more dangerous than null. Hands down.

2. The content isn't different enough to warrant such a statement. they just have different drops and bounties. The frequency and levels are better in null sec, but low sec isn't worth going to for any reason really. So no. There isn't new content in 0.4 space to speak of. It's just tweaked a little.

3. how can you claim to know what is of interest to high sec? You are not everyone and there is plenty of evidence on the web that says otherwise. People have different goals. If everything is based off of money and power, explain Farmville. There is no actual reward to that game. World of Tanks is just 15 minute grind sessions on a few maps, over and over, but its pointless since there is little gained in the end. Call of Duty 4 is STILL going strong with no updates for ages. These games are all different and people play them for different reasons, regardless if you feel they should or not.

4. Focusing on things that are important to you, you mean. If that statistic (which is probably a "magic number" was true, then a vast magority of the players don't agree with you about what is or isn't important. Again, that's just you. It's a sandbox. Nobody has to follow your lead on anything. They just play the game the way they like.

5.Those reballancing issues, heck ALL those issues, have been posted on the forums for years. Don't even claim credit for CCP's "saving our own butts" business model of late. Take credit for the sun rising to while you're at it.
Pavel Bidermann
Aliastra
Gallente Federation
#35 - 2012-01-10 21:35:49 UTC
The very idea that some feels they have to "push" people out into their style of gameplay just means that person doen't even understand what a sandbox is. THAT person is in the wrong game.

I just read the last couple posts on Jester's Trek. He brought up an issue about incursions. He doesn't understand why people keep doing them since they don't actually change. That's a very good question. the answer would most likely be "because they like it". I think that's good, since CCP put a lot of work into it and somebody should enjoy it. I can't simply be about the isk since, like Jester, you would get bored with it pretty quick. I have never run an incursion and have no interest in it. I'm glad other people are enjoying them though.

World of Tanks just launched their clan warfare system. According to null sec, every tanker in the game must sign up for clan warfare since that's the end game and the way you play properly. I can say with all certainty, only a minority will play clan warfare. Most online gamers are casual players.

My wife still plays games on Facebook. She still complains that computer games are stupid and a waste of time. We all have different ideas on how things work.

Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#36 - 2012-01-10 21:37:22 UTC
John Caesse wrote:
BoB, i mean NC, I mean PL, I mean DRF, I mean CFC ARE RUINING EVE AND WILL CONQUER ALL OF 0.0 AND THE GAME WILL END™


PL was never part of that equation... they work for highest bidder and got some strict contract rules as i understand it..
PL is actually the answer for all those "ruining the game" thing.. If there is nobody willing to pay because there is non conflict they will have to create some... or die out.
Maittu
State War Academy
Caldari State
#37 - 2012-01-10 21:53:09 UTC
Renturu wrote:
So, there is a lot of ranting going on over 0.0 occupancy and the rather larger coalitions “ruining” EvE. I rather think that this is a normal progression of this game.
If EvE is truly a player run society, it inevitably will turn from several small medium strength alliances to a few Super Coalitions that are rather overbearing in their influence.

...

Again, what do you think?

-Ren


When theres more caps than sub-caps ready to drop in the fights its rather overbearing yes. When coalitions have titans in the three digit numbers thats a bit overbearing too.

The endless overflow of ISK - big players have to spend it somehow i guess.
Pavel Bidermann
Aliastra
Gallente Federation
#38 - 2012-01-10 21:58:16 UTC
I'm off to my RL job, so I won't be responding any time soon. Here's a parting thought though.

I enjoy exploration. How about random high-end scannable sites?

These are not regular sites. They are unlocked when enough skillpoints (all 5s) are achieved and high end scanning equipment and ships are used. I leave implants out of this since they should still just improve odds, not be a minimum requirement.

The sites are not sec level specific and could appear in any system, if the right pilot is looking in the right place at the right time. There are no regular spawn sites and spawning can't be increased by any mechanism. To say "rare" is an understatement. There may not be anything of value, but it might simply be visually interesting. There may be items that are just strange, like the head in a jar. They may start a rare mission story line. they might be very valuable and/or heavily defended. They may not be defended, but require special skills and equipment.

Not much reward, but could be quite interesting. Interesting to some, not to others. It may be nothing more than a goal for someone.

Also, including FW in high sec defense doesn't require programming. Devs can issue security contracts to factions for hulkageddon. They have come for pew-pew after all. =)
Ai Shun
#39 - 2012-01-10 22:01:48 UTC
The Snowman wrote:
I agree with the OP, Flying in space is god damn boring most of the time...


Then what are you doing playing EVE Online?
Indahmawar Fazmarai
#40 - 2012-01-10 22:17:02 UTC
it is unlikely that I will be here to see whatever CCP plans to do with EVE in 2012, but i am quite sure that either nullsec will stop being the only endgame, or EVE will die out of boredom.

Why?

Because. Nullsec. Is. Boring.

It's a bloody chore, a second job, a neverending list of rules, fly by the book or die. It's like being a pilot in bloody ATC space. Use a scaner, jump to a celestial, use intel chanels, scout, do this, do that, blah blah blah... just to fuking travel from A to B!!! And combat, wow, let FC tell you what to do, who's primary now? Cant even go take a pee without somebody bloody watching your back...

Whereas hisec is a sort of bush flying... You can roam the skies, land anyhwere, kill NPCs, mine, trade... whatever you like. It's free, it's fun. Well, sort of fun. As there is not really a point in flying in hisec, you know? And, also when nulleccers grorw tired of being a cog, they come to fuk hiseccers.

So you start as a free pilot and the ultimate goal you are pushed to is to become a cog or leave...
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