These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Upcoming Feature and Change Feedback Center

 
  • Topic is locked indefinitely.
 

[February] Wreck Hitpoint Rebalance

First post First post
Author
aria Yatolila
Goddess Of Victory - NIKKE
Bled Roamers
#41 - 2016-02-01 15:44:13 UTC  |  Edited by: aria Yatolila
Sound good, nice change !
What about ship fitted with bulkead rigs/modules, as thoses modules reinforce the structure of the ship, wich is for me the main component of a wreck ?

Lady Yatolila, retainer of her Lady Kadesh and Khanid Royal House

Awkward Pi Duolus
Pator Tech School
Minmatar Republic
#42 - 2016-02-01 15:46:14 UTC
+1

Good change, CCP!
Eliana Eros
Sentinel Event
Hatakani Trade Winds Combine
#43 - 2016-02-01 15:46:14 UTC
#wrecklivesmatter

Now when i somehow manage to win a fight, the losers cant bomb all the wrecks? Does that mean...that i can maybe loot? Crazy talk.

=p

♥'s and Glomps for everyone...well almost everyone.

Ze Goggles

Anthar Thebess
#44 - 2016-02-01 15:46:43 UTC  |  Edited by: Anthar Thebess
Asinae Antaelis wrote:
CCP Fozzie wrote:


The current planned numbers are:

Frigate, Rookie Ship, Shuttle, Small NPC: 700 hp
Destroyer: 1000 hp
Cruiser, Mining Barge, Medium NPC, Generic NPC: 1500 hp
Battlecruiser, Industrial: 2500 hp
[/b]

The CSM feedback we've received so far has been positive, and we'd like to hear what you all think.
Thanks!


Shouldn't this be proportionnal to average hull hitpoint? like 1/2 the ship's hull
Cause for frigs, the wreck would have more raw hp than the flying ship...


From RL perspective.
To sunk a ship today you need to punch hole in this hull, so big, you cannot remove water moving in.
In case of EVE armor and hull give you information how much damage you need to do before hole will be 'big enough' to do the job.

In both cases rest of the ship is mostly intact.
Chengan Chakaid
Doomheim
#45 - 2016-02-01 15:53:21 UTC
Rhamnousia Nosferatu wrote:
Chengan Chakaid wrote:
"Hehe, wreck popping was one of the few effective ways of interrupting work of large freighter ganker groups in hisec"

Wait a moment, you could single-handedly interrupt the work of a whole group? Glad it gets changed, seems rather op. It's Eve, one should not expect to be effective against a group.

Apparently I did, even though they always claimed they didn't care about it in local. Apparently they cry much more then anti-gankers or freighter pilots since even CSM takes time to focus on the quality of their gameplay. Poor babies, never thought they are so sensitive.


Anti-gankers? Sorry, I feel like I'm getting dragged into some emotionally loaded conflict and I don't want that. As far as I'm concerned it seems to be waaaaaaaay too op, so good change! +1

o7m8s
Chance Ravinne
WiNGSPAN Delivery Services
WiNGSPAN Delivery Network
#46 - 2016-02-01 15:53:38 UTC
Definitely endorsed.

I would still love to see varying signature radii implemented. For example these values won't change the effect of a torpedo volley on any sub capital wreck. It's the little things.

You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT

Danmal
TYR.
Exodus.
#47 - 2016-02-01 15:56:20 UTC  |  Edited by: Danmal
CCP Fozzie wrote:
Hey folks. There's a small change that's currently planned for our February release and we'd like to get your feedback.

Up until now, wrecks (other than those belonging to Ship Maintenance Array and X-Large Ship Maintenance Array starbase structures) have all had a uniform 500 hull hitpoints. This makes them very easy to destroy, with no difference between destroying a shuttle wreck and a titan wreck.

We've seen a few requests here and there to tweak this mechanic from players, and recently Endie from the CSM has brought the issue up with us and championed it. We've got a set of changes ready for the February release that should help bring wreck hitpoints into a better state.


The current planned numbers are:

Frigate, Rookie Ship, Shuttle, Small NPC: 700 hp
Destroyer: 1000 hp
Cruiser, Mining Barge, Medium NPC, Generic NPC: 1500 hp
Battlecruiser, Industrial: 2500 hp
Battleship, Large NPC, Officer NPC: 3500 hp
Carrier, Dread, Rorqual, Orca, Freighter: 15000 hp
Supercarrier, NPC Supercarrier: 25000 hp
Titan: 30000 hp

The CSM feedback we've received so far has been positive, and we'd like to hear what you all think.
Thanks!


I find this unnecessary. For player wrecks, the quick destruction of the wreck can be tactically important because they are warp-in points. Hence why reward slow/worse PVPers by giving them more time. Second, I am against applying this to NPC wrecks too. Some diligent PVErs destroy their wrecks in low/null so as to remain anonymous, which becomes a chore when they have a lot of hitpoints. Hence, there is at least as good an argument for not increasing their HP. I am not sure what the argument for increasing NPC wreck HP would be.

EDIT: Because of my first point, I suppose this to be the proposal from a group that's bad at PVP pushing their own agenda, am I right?

EDIT2: As I am getting madder about this, can you please start impeaching CSM members who clearly push their own agendas rather than the interests of the community. Thank you.
MissBolyai
ElitistOps
Deepwater Hooligans
#48 - 2016-02-01 15:59:26 UTC
Stupid change

-1
Aleesha Al'Thor
StarLift Enterprises
NeighbourRoach.
#49 - 2016-02-01 16:00:03 UTC
Chengan Chakaid wrote:
"Hehe, wreck popping was one of the few effective ways of interrupting work of large freighter ganker groups in hisec"

Wait a moment, you could single-handedly interrupt the work of a whole group? Glad it gets changed, seems rather op. It's Eve, one should not expect to be effective against a group.


You mean like afk cloakies?
gascanu
Bearing Srl.
#50 - 2016-02-01 16:00:55 UTC
ganking buff... well i'm glad to see CSM doing the good work...
gascanu
Bearing Srl.
#51 - 2016-02-01 16:06:58 UTC
Danmal wrote:
CCP Fozzie wrote:
Hey folks. There's a small change that's currently planned for our February release and we'd like to get your feedback.

Up until now, wrecks (other than those belonging to Ship Maintenance Array and X-Large Ship Maintenance Array starbase structures) have all had a uniform 500 hull hitpoints. This makes them very easy to destroy, with no difference between destroying a shuttle wreck and a titan wreck.

We've seen a few requests here and there to tweak this mechanic from players, and recently Endie from the CSM has brought the issue up with us and championed it. We've got a set of changes ready for the February release that should help bring wreck hitpoints into a better state.


The current planned numbers are:

Frigate, Rookie Ship, Shuttle, Small NPC: 700 hp
Destroyer: 1000 hp
Cruiser, Mining Barge, Medium NPC, Generic NPC: 1500 hp
Battlecruiser, Industrial: 2500 hp
Battleship, Large NPC, Officer NPC: 3500 hp
Carrier, Dread, Rorqual, Orca, Freighter: 15000 hp
Supercarrier, NPC Supercarrier: 25000 hp
Titan: 30000 hp

The CSM feedback we've received so far has been positive, and we'd like to hear what you all think.
Thanks!


I find this unnecessary. For player wrecks, the quick destruction of the wreck can be tactically important because they are warp-in points. Hence why reward slow/worse PVPers by giving them more time. Second, I am against applying this to NPC wrecks too. Some diligent PVErs destroy their wrecks in low/null so as to remain anonymous, which becomes a chore when they have a lot of hitpoints. Hence, there is at least as good an argument for not increasing their HP. I am not sure what the argument for increasing NPC wreck HP would be.


this is about ppl destroying ganked freighter wrecks before gankers could loot them; i guess they cried long enough that their CSM representatives went to CCP and managed to implement this change "for the good of the game" ofc Blink
Gliese Casserres
Confused Bunnies Inc
#52 - 2016-02-01 16:08:55 UTC
CODE ALWAYS WINS

Am I rite? Pirate
Anthar Thebess
#53 - 2016-02-01 16:22:57 UTC
Chance Ravinne wrote:
Definitely endorsed.

I would still love to see varying signature radii implemented. For example these values won't change the effect of a torpedo volley on any sub capital wreck. It's the little things.

Nice idea, but to much calculation,
Soldarius
Dreddit
Test Alliance Please Ignore
#54 - 2016-02-01 16:23:06 UTC
I seem to recall this being asked for far into the past. Nice to see it finally being implemented.

http://youtu.be/YVkUvmDQ3HY

Anthar Thebess
#55 - 2016-02-01 16:24:34 UTC
Aleesha Al'Thor wrote:
Chengan Chakaid wrote:
"Hehe, wreck popping was one of the few effective ways of interrupting work of large freighter ganker groups in hisec"

Wait a moment, you could single-handedly interrupt the work of a whole group? Glad it gets changed, seems rather op. It's Eve, one should not expect to be effective against a group.


You mean like afk cloakies?

Afk cloacker is just one guy from the whole fleet waiting for the cyno.
rofflesausage
State War Academy
Caldari State
#56 - 2016-02-01 16:32:30 UTC
CCP Fozzie wrote:
Absolon Echerie wrote:
I take it this will be without any resists? Or will wrecks even get an inherited resist profile from their former ship?


Currently wrecks have no resists and their hitpoints are entirely hull. This proposal doesn't change either of those things.


Can we remote rep wrecks up to their original HP?
EveIs ABadGame PleaseQuit
Garoun Investment Bank
Gallente Federation
#57 - 2016-02-01 16:36:18 UTC
Sarah Flynt wrote:
CCP Fozzie wrote:
Carrier, Dread, Rorqual, Orca, Freighter: 15000 hp
You do realize that this is a massive buff to freighter ganking?

When can we expect a fix for risk free looting in highsec via a fleet hangar/freight container/can and a laundering alt in return?


A bloobloo a bloobloo moooooom, it's not faaaaiiiir.
Lucas Quaan
DEMONS OF THE HIDDEN MIST
TRUTH. HONOUR. LIGHT.
#58 - 2016-02-01 16:37:19 UTC  |  Edited by: Lucas Quaan
MissBolyai wrote:
Stupid change

-1

It just became a group task instead. ;)

#AMT
Kynric
Sky Fighters
Rote Kapelle
#59 - 2016-02-01 16:38:57 UTC
Ivthink there is a misunderstanding. I was thinking my poor assault ship is a wreck, please rebalance it. Instead my assault ships wreck gets rebalanced.
Sahriah BloodStone
State War Academy
Caldari State
#60 - 2016-02-01 16:47:33 UTC
Good change, long overdue

Sahriah Bloodstone

No.Mercy // Triumvirate

"Never underestimate your enemy or disrespect its abilities. If you do, you shall become the hunted "