These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Why we cant warp to empty space in EVE

Author
Morganta
The Greater Goon
#21 - 2012-01-10 16:06:21 UTC  |  Edited by: Morganta
warp travel needs a point A and a point B

kindly explain to me how you intend to describe point B to your nav computer if it's not an object
clicking a mouse on a 2d representation of 3d space?
using some grid coordinate system based on the center of the universe?
witchcraft?

nevermind, lets look at direct manual flight
actually on second thought direct flight is out as you will never be able to accurately direct plot to a given point as you will most likely over or undershoot it by several AU using manual control, your nav computer needs to calculate the deceleration point to land you on target

these points simply cover the enduser side of things, can you imaging the coding that would be required to make such a thing possible?

fuggeddabouddit
Herzog Wolfhammer
Sigma Special Tactics Group
#22 - 2012-01-10 16:20:28 UTC
You would have tackle blobs warping as grids to general areas and people playing "grid fu".

Probably a database thing.

Bring back DEEEEP Space!

Velicitia
XS Tech
#23 - 2012-01-10 17:34:07 UTC
Quote:
Traveling through hyperspace ain't like dusting crops, boy! Without precise calculations we could fly right through a star, or bounce too close to a supernova and that'd end your trip real quick, wouldn't it.


/thread

Cool

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

arcca jeth
Dark Alliance
#24 - 2012-01-10 17:57:03 UTC  |  Edited by: arcca jeth
warp to the edge of a system, outermost celestial body, set your microwarpdrive in one direction away from the center of the system until your face splatters on an invisible wall or until your ship tries to climb said invisible wall. answer is, there's nothing out there so why would you want to go there? there's literally NOTHING there lol

you / we are in a fishbowl sadly
Dr Karsun
Coffee Lovers Brewing Club
#25 - 2012-01-10 18:06:34 UTC
Actually, the only problem with warp that most people are naming is that you can't fly not knowing if there are objects in your line of flight... That's BS since you can fly threw planets / asteroids / moons / space junks and other space ships without a problem while you are in warp.

The problem is, I guess , that the jump drive calibrating requires an existing cosmic signature to lock on to, there is no way of just punching in coordinates... What is quite silly considering people on earth did exactly that when they were flying somewhere into space -> they didn't have any waypoints, they just flew. Now we have better computers, higher top speed, but can't just hit the "GO *****, GO!" button and burn till we'r out of fuel.

I find that bad, but I can live with that.

"Have you had your morning coffee?" -> the Coffee Lovers Brewing Club is recruiting! https://forums.eveonline.com/default.aspx?g=posts&m=363976#post363976

Hans Jagerblitzen
Ice Fire Warriors
#26 - 2012-01-10 18:18:13 UTC
baltec1 wrote:
I have an 85 AU safe in the middle of nowhereBlink



The OP isn't talking about safes, obviously we can drop bookmarks anywhere in space and warp back to them.


I'm pretty sure what he's suggesting is being able to type in a range, point your ship in that direction, and punch warp.

You could, for example, type "300km" and point your ship towards an enemy at a tactical, vaulting forward and landing somewhere near them, but not on top of them unless you're skilled / lucky, depending on the speed of the ship you're aimed at and how fast they are moving.

Short warps should be possible this way, I understand "jump calculations" and stuff from a lore standpoint, but if you can see that there's 500 meters of empty space between you and and enemy, your ship shouldn't require a lock to warp from 0 to a point a given distance in front of your ship.

Obviously conceptually there isn't anything wrong with this functionality, I think its a matter of SiSi testing and balancing to see how this could be abused and possibly break some types of fleet warfare.

But its certainly an interesting idea....

CPM0 Chairman / CSM7 Vice Secretary

Sisohiv
Center for Advanced Studies
Gallente Federation
#27 - 2012-01-10 18:21:17 UTC
If you warp to it, it isn't empty anymore.
bamason
Viziam
Amarr Empire
#28 - 2012-01-10 18:22:38 UTC
i seem to remeber early on in eve you could double click a spot in space and you would warp till your cap ran out.an old corp member had a 1200 au bm out of the system, had to do multiple warps to get there. then ccp introduced scanning and collapsed the size of a system to something like 200 au so probing could find all safe spots
My Neutral Toon
Doomheim
#29 - 2012-01-10 18:27:37 UTC
bamason wrote:
i seem to remeber early on in eve you could double click a spot in space and you would warp till your cap ran out.an old corp member had a 1200 au bm out of the system, had to do multiple warps to get there. then ccp introduced scanning and collapsed the size of a system to something like 200 au so probing could find all safe spots



systems are much larger than 200AU... the longest gate-to-gate warp i can recall was around 240AU.

...Can't. Tell. If ...Troll? Or Serious....

Butt Hurt about Harrasment? Read first GM post: https://forums.eveonline.com/default.aspx?g=posts&t=88362&find=unread

Hans Jagerblitzen
Ice Fire Warriors
#30 - 2012-01-10 18:39:02 UTC  |  Edited by: Hans Jagerblitzen
Sisohiv wrote:
If you warp to it, it isn't empty anymore.


Again, whether is space is empty or not really has no bearing on one's ability to warp to / through something. Not in the lore, not in practice - they even took extra time to show us what the inside of a planetary warp tunnel looks like!

"Jump calculations" and collisions aren't really the issue here - I think it all boils down to whether giving players the ability to warp forward X distance breaks the tactical depth of engagements and kills things like sniper fleets and the like.

This isn't something that can be argued from a theoretical standpoint, the laws of physics have already been broken.....

CPM0 Chairman / CSM7 Vice Secretary

Sisohiv
Center for Advanced Studies
Gallente Federation
#31 - 2012-01-10 18:53:09 UTC
Hans Jagerblitzen wrote:
Sisohiv wrote:
If you warp to it, it isn't empty anymore.


Again, whether is space is empty or not really has no bearing on one's ability to warp to / through something. Not in the lore, not in practice - they even took extra time to show us what the inside of a planetary warp tunnel looks like!

"Jump calculations" and collisions aren't really the issue here - I think it all boils down to whether giving players the ability to warp forward X distance breaks the tactical depth of engagements and kills things like sniper fleets and the like.

This isn't something that can be argued from a theoretical standpoint, the laws of physics have already been broken.....


The thing is, I've actually done it. Warped without a destination.
I collapsed a wormhole with a freighter and it bounced me in to warp with no destination. Of course I had no way to stop my warp and was forced to log out and rest my position.

If we want to look at this from a realistic point of view the reason it isnt possible is destination is what pulls us out of warp.
Hans Jagerblitzen
Ice Fire Warriors
#32 - 2012-01-10 19:28:03 UTC
Sisohiv wrote:

The thing is, I've actually done it. Warped without a destination.
I collapsed a wormhole with a freighter and it bounced me in to warp with no destination. Of course I had no way to stop my warp and was forced to log out and rest my position.

If we want to look at this from a realistic point of view the reason it isnt possible is destination is what pulls us out of warp.


Whoa, trippy!

I still don't understand why our fancy pants computers that are capable of saving a bookmark, can't compute a bookmark that is 200km in front of the nose of your ship just as easily. It's the same thing more or less, no more computational power needed just simply elementary addition. I maintain that if our computers can save a BM, warp off, and warp back, they should be able to "imagine" a BM 200km in front of you and warp to that.

CPM0 Chairman / CSM7 Vice Secretary

IGNATIUS HOOD
Viziam
Amarr Empire
#33 - 2012-01-10 19:48:57 UTC
200 KM.. why not 200 AU. Would be a littl emore useful I think.

Deep Space for staging etc. I know there isn;t anything out there. Its kind of the idea actually.
"Every normal man must be tempted at times to spit upon his hands, hoist the black flag, and begin slitting throats."   --H.L. Mencken
Ispai Ponue
Chaos Delivery Systems
#34 - 2012-01-10 20:05:55 UTC
baltec1 wrote:
I have an 85 AU safe in the middle of nowhereBlink


How are these made? The only way I've been able to find to do it is to keep bookmarks of some signature that was in the system on some date. All the other ways of making deep safes were killed, no?
Tallian Saotome
Nuclear Arms Exchange Inc.
#35 - 2012-01-10 20:08:02 UTC
Has no one in this thread heard of stutterwarp?

Not exactly what your looking for, OP, but seems to answer what alot of people think they are looking for.

Inappropriate signature removed, CCP Phantom.

IGNATIUS HOOD
Viziam
Amarr Empire
#36 - 2012-01-10 20:10:08 UTC
Tallian Saotome wrote:
Has no one in this thread heard of stutterwarp?

Not exactly what your looking for, OP, but seems to answer what alot of people think they are looking for.



Pardon? What is this stutter warp you speak of and how does one do it exactly if one were to wish to do such a thing?
"Every normal man must be tempted at times to spit upon his hands, hoist the black flag, and begin slitting throats."   --H.L. Mencken
Tallian Saotome
Nuclear Arms Exchange Inc.
#37 - 2012-01-10 20:15:51 UTC
IGNATIUS HOOD wrote:
Tallian Saotome wrote:
Has no one in this thread heard of stutterwarp?

Not exactly what your looking for, OP, but seems to answer what alot of people think they are looking for.



Pardon? What is this stutter warp you speak of and how does one do it exactly if one were to wish to do such a thing?


Empty your cap, and try warping somewhere.... You won't make it Blink Call it a stutterwarp because the easiest way is to start and cancel warp over and over til you get the out of cap message, then let the warp try to complete.

With practice you can get to a fair degree of precision.

Inappropriate signature removed, CCP Phantom.

RubyPorto
RubysRhymes
#38 - 2012-01-10 20:31:52 UTC
IGNATIUS HOOD wrote:
200 KM.. why not 200 AU. Would be a littl emore useful I think.

Deep Space for staging etc. I know there isn;t anything out there. Its kind of the idea actually.


Look up Deep Space safe spots. They're incredibly useful. People didn't need titan and super garage alts when they were available; just park it 300AU out of the system. Cynoing in 300AU outside the system also meant you could have your whole fleet loaded and ready before the defenders had any chance to respond.

CCP tossed them for good reason.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

FloppieTheBanjoClown
Arcana Imperii Ltd.
#39 - 2012-01-10 20:47:24 UTC
Because it'd be stupidly hard to generate any kind of player encounters if people didn't have to use celestials.

Founding member of the Belligerent Undesirables movement.

Susie Chow
Perkone
Caldari State
#40 - 2012-01-10 21:35:07 UTC  |  Edited by: Susie Chow
Because physics has taught us that in order to travel at apparently superluminal speeds one would have to bend space to align the start and end points, like folding a piece of paper to make two dots match up. In other words, your ship follows a nonlinear path between two points while in warp. It can't just point in a direction and say "go," or else it would end up in a completely random place, possibly not even in this universe.

It would also make it stupidly easy to escape from PvP and go AFK whenever you like, which is bad game design.