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Citadels - Auto-Gunning Restrictions

Author
interSTELLA555
Science and Trade Institute
Caldari State
#1 - 2016-01-30 07:20:14 UTC
I watched the Eve Vegas spotlight on Citadels. For the most part everything looks pretty good.
However, I would argue that the fact that citadels only attack when manually gunned is a huge change to
existing player owned station mechanics. This is particularly true in wormhole space. A wormhole player
has to be on constantly during the 21 hour vulnerability window to protect their assets throughout the week.
This strongly deters small groups from venturing into wormhole space and known space. Wormhole space is a
particularly large burden because of the threat of loosing all of one's assets. Wormhole space is already plagued
with null sec like power vacuums and proxy renter farmers. Furthermore, while the current auto-firing POS mechanics
is in no way a perfect defense, it required the attacker to commit a certain force to the field to attack a POS. A POS is a
significant investment particularly for a small gang corp.


I believe that removing auto gunning is a mistake.
interSTELLA555
Science and Trade Institute
Caldari State
#2 - 2016-01-30 07:29:36 UTC
Additionally, I would add that some people have work schedules that make them work heavily during one week and less during another week. In the modern day economy this is not uncommon at all. Auto-gunning / death star POS added an element of protection for this type of individual. Heavily defended POS's may be cumbersome to destroy but also encourage one to entrench themselves and invest heavily in a particular area. I am afraid this change will simply deter this type of individual from venturing out. They will seek safety in a large group or they will choose a more conservative style of game-play. This isn't necessarily a bad thing; however, it creates an environment where risk is strongly deterred. When risk is strongly deterred there are less explosions because of the escalation game that every experienced EvE player knows.
Nevyn Auscent
Broke Sauce
#3 - 2016-01-30 08:24:45 UTC
This has been argued to death already and doesn't need it's own thread.
Black Pedro
Mine.
#4 - 2016-01-30 08:34:21 UTC
It is only 3 hours a week for a medium citadel (which are equivalent to the large POSes we have to day). You also get complete immunity to attack the other 98.2% of the week and completely define when you can be attacked, unlike the situation we have now when POSes are always vulnerable. Plus you get an extra vulnerability to show up in case you miss the first one.

That seems like a fair trade to me.

If you want the benefits a L or XL then you probably should be able to spend the few extra hours a week having someone online to defend it and be in a large enough corp to do so.

This game has enough NPC-run mechanics. If you want to have benefit from a station, you should have to at a minimum have to show up to defend it. If you play less than 3 hours a week, perhaps you should not be living in a wormhole.

So -1.
interSTELLA555
Science and Trade Institute
Caldari State
#5 - 2016-01-30 08:53:48 UTC
Where are the vulnerability times listed for each size.
I did not see it in the EvE spotlight or the Dev blog.
I have been away from EvE for several months, so this is
probably an old argument as was stated above.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#6 - 2016-01-30 09:00:10 UTC  |  Edited by: Scipio Artelius
interSTELLA555 wrote:
A wormhole player has to be on constantly during the 21 hour vulnerability window to protect their assets throughout the week.
This strongly deters small groups from venturing into wormhole space and known space.

21 hours is for an XL Citadel, which is going to cost 700-800 Billion ISK for the base structure.

It isn't for small groups. XL Citadels are for Coalitions.

If a small group wants a Citadel, then a Medium (700-800 Million ISK for the base structure) or a Large (7-8 Billion) are more appropriate.

A Medium Citadel is only vulnerable 3 hours a week and a Large for 7 hours.

No need for 21 hours online for a small group.

Edit: I see I've really only repeated what Black Pedro already covered. I think I should just go to bed. My brain isn't working right.
Black Pedro
Mine.
#7 - 2016-01-30 09:01:40 UTC
interSTELLA555 wrote:
Where are the vulnerability times listed for each size.
I did not see it in the EvE spotlight or the Dev blog.
I have been away from EvE for several months, so this is
probably an old argument as was stated above.


http://community.eveonline.com/news/dev-blogs/citadels-sieges-and-you-v2/

The vulnerability windows are 3, 6 and 21 hours for M, L, and XL citadels respectively.
Lugh Crow-Slave
#8 - 2016-01-30 09:01:46 UTC
interSTELLA555 wrote:
Where are the vulnerability times listed for each size.
I did not see it in the EvE spotlight or the Dev blog.
I have been away from EvE for several months, so this is
probably an old argument as was stated above.


In the sieged citadel dev blog


There are quit a few dev blogs about the citadels not just one