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Lv4 Solo 130m+ ISK/hour: Breakdown

Author
Arthur Aihaken
Kenshin Academia.
Kenshin Shogunate.
#1 - 2015-12-26 14:42:45 UTC
This is a realistic take on how much ISK/hour you can potentially make in non-SoE hubs. This was a standard Empire corporation agent in a 0.6 system (V social skills).
Want to make more ISK/hour? Check out this guide.

TLDR.
133.2m ISK/hour accepting standard Lv4 and Team Burner missions
62.2m ISK/hour (approximate) running standard Lv4 missions only
.....

This is a twist on the guide that Anize Oramara advocates. I'm not utilizing SoE agents, so the agent rewards as well as ISK/LP conversion are substantially less. I accept any Lv4 mission that comes up, shooting everything and looting only where it's either worthwhile or can fit into time constraints. I run a mostly T2 fit Golem Marauder with three Faction BCS. I utilize missile guidance computers because I don't need the extra damage application from target painters as I'm now using NPC-immune Augmented Hornets to take out anything smaller than cruisers. Salvaging is via a pair of T2 small tractor beams and 'Packrat' MTU.

I only accept Team Burner missions because I can run these perfectly with a cheap polarized Garmur fit (70m ISK investment, which pays for itself in 3-4 missions). There's almost no way to screw up the Team Burner missions with the Garmur, and I find that even declining all the other Burner missions I still get a fair number of Team Burner missions (as evidenced below). I'm averaging a Faction drop approximately 1:5 Team Burner missions.

Since I've been keeping track, thus far I've snagged 2x Federation Navy Drone Navigation Computers (275m ISK each), a Federation Navy Small Plasma Smartbomb (6m ISK) and an Imperial Navy Armor Explosive Hardener (35.1m ISK). Not bad for only about 1-2 hours worth of actual Team Burner missions...

The high-grade Ascendancy and Zainou missile implants lend themselves well to both the Golem and Garmur, particularly the Garmur as it helps reduce mission time for Team Burner missions (typically 5-6 jumps out).

Anyone claiming to be consistently making more than 60m ISK/hour (especially these 100m ISK/hour claims) with a single character in non-SoE high-sec hubs (even 0.5 systems) with anything other than a Marauder and accepting occasional Burner missions is full of sh*t. This includes Rattlesnakes, which I've tried (even with higher paper DPS, they're still slower). You can't make enough from blitzing Lv4s and converting LP, and Machariels aren't well-suited to tanking roles where you're going for bounties instead. You also can't hit this shooting and looting everything, because a lot of Lv4 missions aren't worth salvaging (Rogue drones, for example).

Marauders have near-perfect damage application and there is simply no faster way to shoot and loot (this includes returning with a Noctis, which actually takes longer). The Rattlesnake is good, but it can't compete with Marauders for ISK/hour.
.....

Ships Utilized:
Golem Marauder (4.46 AU/s), 1100 DPS (remote ECCM)
Garmur (8.11 AU/s), 238.5 DPS (T2 Polarized fit)

ISK start: 500k ISK
Salvage start: 0k ISK
LP start: 84,312

Missions Completed:
Team Burner (Hawk), 6 jumps ... 00:11:30 (elapsed) | salvage, 0.2k ISK
Damsel in Distress, 1 jump ... 00:25:30 (elapsed) | salvage, 16.2m ISK
Pirate Invasion, 0 jumps ... 00:42:30 (elapsed) | salvage, 2.6m ISK
Team Burner (Hawk), 4 jumps ... 00:52:00 (elapsed) | salvage, 0.16k ISK
Team Burner (Vengeance), 2 jumps ... 01:00:00 (elapsed) | salvage, 35.1mk ISK

Notes:
• Remote ECCM works flawlessly to keep drones immune from NPC aggro, so this really helps taking out smaller targets and ensures you never need to switch-out from Fury ammunition.
• Mission loot from Damsel was unusually high (it's typically ~10m in salvage)
• Vengeance Burner dropped an Imperial Navy Armor Explosive Hardener (35.1m ISK)
• I actually finished the last mission @ 00:59:50, but rounded up.

ISK end: 49.2m ISK
Salvage end: 54m ISK
LP end: 131,736

Mission Rewards and Bounties: 48.7m ISK
Salvage: 18.1m ISK (18.9m salvage sold to Jita buy orders)
LP Rewards: 66.4m ISK (47,424 LP @1400 ISK/LP)

Total ISK/hour: 133.2m ISK / 01:00:00
Total ISK/hour with Burner loot: 168.3m ISK / 01:00:00

I am currently away, traveling through time and will be returning last week.

Bumblefck
Kerensky Initiatives
#2 - 2015-12-26 19:32:57 UTC
Is an nth thread on this really necessary? The figures are lovely and accurate, and painstakingly recorded, but does it actually bring anything new to M&C?

Perfection is a dish best served like wasabi .

Bumble's Space Log

Anize Oramara
WarpTooZero
#3 - 2015-12-26 19:50:51 UTC
Bumblefck wrote:
Is an nth thread on this really necessary? The figures are lovely and accurate, and painstakingly recorded, but does it actually bring anything new to M&C?

Brings more to the forum than your posts that's for surePirate

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Chainsaw Plankton
FaDoyToy
#4 - 2015-12-26 23:27:54 UTC
Bumblefck wrote:
Is an nth thread on this really necessary? The figures are lovely and accurate, and painstakingly recorded, but does it actually bring anything new to M&C?

I don't mind an nth thread, but I have to question the methods. Running 5 missions over an hour with 35m coming from a team burner is just a bad sample to extrapolate on.


I also don't know that I agree with this:
Arthur Aihaken wrote:
Anyone claiming to be consistently making more than 60m ISK/hour (especially these 100m ISK/hour claims) with a single character in non-SoE high-sec hubs (even 0.5 systems) with anything other than a Marauder and accepting occasional Burner missions is full of sh*t. This includes Rattlesnakes, which I've tried (even with higher paper DPS, they're still slower). You can't make enough from blitzing Lv4s and converting LP, and Machariels aren't well-suited to tanking roles where you're going for bounties instead. You also can't hit this shooting and looting everything, because a lot of Lv4 missions aren't worth salvaging (Rogue drones, for example).


I don't have anything that directly agrees or disagrees with it. there are a lot of lv4s that are pretty good, although I've ignored for a long time thanks to burners. I also am rather used to using marauders, although even so I usually ignore loot/salvage. I like the paladin because it is lasers easy mode but a nightmare is pretty similar. Their bonuses are a bit different so I'd say there are some spots where that will make a difference although I can't say off the top of my head what that would be. Although looking at the vargur vs mach I'll take a mach every time. not sure I'd say it is specifically about marauders.

also soe specifically doesn't mean much. It does mean braindead LP conversion but I see 2k isk/lp + with the 4 empire factions over on fuzzworks right now. and for the most part they typically all have at least one item that can compete with SoE stuff.

@ChainsawPlankto on twitter

Arthur Aihaken
Kenshin Academia.
Kenshin Shogunate.
#5 - 2015-12-27 01:19:28 UTC  |  Edited by: Arthur Aihaken
That's why I specifically included an ISK/hour breakdown just running Lv4s (it's about half). I'm also not including Storyline missions or any of the 'Enemies' series, the latter where you can make about 250m ISK/2 hours without much difficulty. Burner missions come up often enough such that 2-4 an hour is fairly realistic.

I am currently away, traveling through time and will be returning last week.

Estella Osoka
Cranky Bitches Who PMS
#6 - 2015-12-27 02:51:25 UTC
Don't bank on those faction drops from the burner missions. While you might be getting one drop every 5-10 missions, I'm betting you might also go far longer without a drop as you continue. Drop rate from npc rats has always been random, and I would be willing to bet that the 1:5 or 1:10 ratio will not always be the same.
Arthur Aihaken
Kenshin Academia.
Kenshin Shogunate.
#7 - 2015-12-27 03:13:39 UTC
Estella Osoka wrote:
Don't bank on those faction drops from the burner missions. While you might be getting one drop every 5-10 missions, I'm betting you might also go far longer without a drop as you continue. Drop rate from npc rats has always been random, and I would be willing to bet that the 1:5 or 1:10 ratio will not always be the same.

They aren't included in the total ISK/hour - otherwise it would be closer to 170m ISK/hour.

I am currently away, traveling through time and will be returning last week.

Chainsaw Plankton
FaDoyToy
#8 - 2015-12-27 03:19:57 UTC
Estella Osoka wrote:
Don't bank on those faction drops from the burner missions. While you might be getting one drop every 5-10 missions, I'm betting you might also go far longer without a drop as you continue. Drop rate from npc rats has always been random, and I would be willing to bet that the 1:5 or 1:10 ratio will not always be the same.

not to mention the value of the drop is horribly random. armor plating worth less than 1m are common. and then many faction items are worth however much isk, but there is another faction variant with the same stats that costs far less. IN exp hardener 37 mil, dark blood 16m, how fast are you going to be able to sell that IN exp hardener? CN shield stuff is similar to dirt cheap DG.

and then there are drops like tracking comps, sensor boosters, invluns, or drone link augmentors that go for over 100m each.

@ChainsawPlankto on twitter

Arthur Aihaken
Kenshin Academia.
Kenshin Shogunate.
#9 - 2015-12-27 03:25:33 UTC  |  Edited by: Arthur Aihaken
Already sold the IN explosive hardener, but had to take a hit on the Fed drone navs, so yes - the estimated value compared to what you can sell it for can vary significantly. Again though, I'm not counting on or including these in the totals. They're an added bonus at this point - nothing more.

I am currently away, traveling through time and will be returning last week.

Arthur Aihaken
Kenshin Academia.
Kenshin Shogunate.
#10 - 2015-12-27 05:02:21 UTC
Missions Completed:
Silence the Informant, 0 jumps ... 00:17:00 (elapsed)
Pirate Invasion, 0 jumps ... 00:24:30 (elapsed) | blitzed
Team Burrner (Jaguar), 5 jumps ... 00:36:30 (elapsed) | salvage, 0.83m ISK
Cargo Delivery, 1 jump ... 00:39:30 (elapsed) | blitzed
Attack of the Drones, 0 jumps ... 00:50:30 (elapsed)
Team Burner (Vengeance), 6 jumps ... 01:03:30 (elapsed) | salvage, 0.19m ISK

Mission Rewards and Bounties: 46.1m ISK
Salvage: 1.02m ISK
LP Rewards: 59.7m ISK (42,667 LP @1400 ISK/LP)

Total ISK/hour: 106.72m ISK / 1:03:30 = 101.6m ISK/hour

I am currently away, traveling through time and will be returning last week.

Jerry T Pepridge
Meta Game Analysis and Investment INC.
#11 - 2015-12-28 03:31:24 UTC
OP bought something of my selll order in Jita, waited a few minutes then sold it back to my buy order.

im +3m because of OP.

please factor into future threads!

@JerryTPepridge

Arthur Aihaken
Kenshin Academia.
Kenshin Shogunate.
#12 - 2015-12-28 04:12:45 UTC
Jerry T Pepridge wrote:
OP bought something of my selll order in Jita, waited a few minutes then sold it back to my buy order.
im +3m because of OP.
please factor into future threads!

Good one, lol. What was it?

I am currently away, traveling through time and will be returning last week.

Jerry T Pepridge
Meta Game Analysis and Investment INC.
#13 - 2015-12-28 06:12:20 UTC  |  Edited by: Jerry T Pepridge
Arthur Aihaken wrote:
Jerry T Pepridge wrote:
OP bought something of my selll order in Jita, waited a few minutes then sold it back to my buy order.
im +3m because of OP.
please factor into future threads!

Good one, lol. What was it?


faction drones x5, you mentioned augmented hornets ? why are they used to help against drone aggro?

EDIT: i bought one of production alts a marauder (paladin) to try l4's out for funsies, it's in 0.7 system Caldari space. the missions are deadset **** easy, its a nice change to be able to tab back to Jita market / production alts while doing l4s. rather than feel like im going to lose my ship any minute now (im used to wh PVE C4's mainly, but even that is just a hobby to my trading & production empire! )

i noticed the bottle neck to "looting" was the MTU (i use a regular one), being too slow, i know 2 of them fight each other, is this the reason you use 2 tractors on yours + packrat? i just sit there like a spaz with 3 salvagers salvaging things as they come in.

point/laugh if you want too lol.

@JerryTPepridge

Arthur Aihaken
Kenshin Academia.
Kenshin Shogunate.
#14 - 2015-12-28 06:44:01 UTC
Jerry T Pepridge wrote:
why are they used to help against drone aggro?

They're not - I just like them because you get decent hybrid damage.

Quote:
i noticed the bottle neck to "looting" was the MTU (i use a regular one), being too slow, i know 2 of them fight each other, is this the reason you use 2 tractors on yours + packrat? i just sit there like a spaz with 3 salvagers salvaging things as they come in.

point/laugh if you want too lol.

Yes, despite being 25m3 larger the 'Packrat' is also 25% faster. The pair of small T2 tractors give you a 48km range which helps augment the MTU. I find that a wing of salvage drones works almost as good as a few salvagers.

I am currently away, traveling through time and will be returning last week.

Morgan Agrivar
Doomheim
#15 - 2015-12-28 08:53:59 UTC
Arthur Aihaken wrote:
Jerry T Pepridge wrote:
why are they used to help against drone aggro?

They're not - I just like them because you get decent hybrid damage.

Quote:
i noticed the bottle neck to "looting" was the MTU (i use a regular one), being too slow, i know 2 of them fight each other, is this the reason you use 2 tractors on yours + packrat? i just sit there like a spaz with 3 salvagers salvaging things as they come in.

point/laugh if you want too lol.

Yes, despite being 25m3 larger the 'Packrat' is also 25% faster. The pair of small T2 tractors give you a 48km range which helps augment the MTU. I find that a wing of salvage drones works almost as good as a few salvagers.

Isn't there some info out there where the salvage drones are not as successful in salvaging than the Salvager I module? Or did they fix that?
Arthur Aihaken
Kenshin Academia.
Kenshin Shogunate.
#16 - 2015-12-28 15:22:52 UTC
They're not, but they auto-salvage.

I am currently away, traveling through time and will be returning last week.

Kaivar Lancer
Doomheim
#17 - 2016-01-29 21:02:29 UTC
This is pretty good. What I like about it is that it's a sustainable method. You're not really competing against anyone else.
Morgan Agrivar
Doomheim
#18 - 2016-01-30 09:04:55 UTC
Salvage drones aren't really worth it but some people like them. Personally, I don't bother with them.
Arthur Aihaken
Kenshin Academia.
Kenshin Shogunate.
#19 - 2016-01-31 00:59:21 UTC  |  Edited by: Arthur Aihaken
Morgan Agrivar wrote:
Salvage drones aren't really worth it but some people like them. Personally, I don't bother with them.

It really depends on the mission. For example, on 'Enemies 5/5' you're waiting in 4-minute increments for waves anyway - so you might as well be utilizing a MTU and salvage drones set to auto-salvage. Damsel and Beserk are two other examples where you're semi-static. But for the most part I tend to agree - they're generally not desirable.

I am currently away, traveling through time and will be returning last week.

Morgan Agrivar
Doomheim
#20 - 2016-01-31 05:11:33 UTC
Arthur Aihaken wrote:
Morgan Agrivar wrote:
Salvage drones aren't really worth it but some people like them. Personally, I don't bother with them.

It really depends on the mission. For example, on 'Enemies 5/5' you're waiting in 4-minute increments for waves anyway - so you might as well be utilizing a MTU and salvage drones set to auto-salvage. Damsel and Beserk are two other examples where you're semi-static. But for the most part I tend to agree - they're generally not desirable.

When I first started playing in August 2013, I did a lot of salvaging since I thought it was another way to make isk but they have nerfed L4 loot so badly that now I don't even bother. It takes time to sit there while the salvage drones fail time and time again compared to a Noctis that you have to go and get to come back, or if you are lucky you can have an alt do it. But then of course you cannot claim the isk made is solo.

On Damsel, I try to blitz that one as fast as possible. Only the Extravaganzas would I even consider salvaging, but since MTUs are so easy to scan down, I don't bother with that either. I prefer to hunt them.
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