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Skill Trading on Singularity (28.1.2016)

First post First post
Author
Max Kolonko
Caldari Provisions
Caldari State
#81 - 2016-01-29 17:35:04 UTC
Please allow removal of planetary skills at some point. I understand why they are not removable but please tell me you will work to make it happen
Sean Crees
Sean's Safe Haven
#82 - 2016-01-29 18:47:11 UTC  |  Edited by: Sean Crees
It was pretty disconcerting seeing skill sections with lots of skills injected in them with no sp on any of them. REALLY wish there was a way to uninject skill books....

I won't even be upset if you don't give me the skillbook or the isk value of the skillbook back. Just take them out!
Gaius Clabbacus
NED-Clan
Goonswarm Federation
#83 - 2016-01-29 22:11:49 UTC
Hope CCP was smart enough to block skill extraction on accounts that were banned from character trading for botting.
Amak Boma
Dragon Factory
#84 - 2016-01-30 12:42:17 UTC
this should be prohiited on accounts with negative wallet to salvage the sp aand biomass .

Darkblad
Doomheim
#85 - 2016-02-01 07:17:33 UTC
CCP Rise wrote:
We appreciate any time you guys can spend testing, writing feedback or filing bug reports related to this feature.
We would, if we could. There's still enough time to do as you propose and also to locate, fix those bugs/flaws as well as testing if the bugs/flaw got fixed?

Also:

Darth Behelzebhu wrote:
Again, YES, the injectors also take in consideration the unallocated SP.

The issue is when you inject them ALL AT ONCE without having previous unallocated SP, which you didn't do, you made it in steps, in steps it works.
My bad. As I did my testing only with using one injector at a time, this design flaw did'nt occur to me. The probability for this to happen was mentioned before the first iteration on Sisi, iirc.
As soonβ„’ as Sisi is up again, I'll check that out, as well as the further tests I wanted to perform myself. CCP for sure did handle the issues reported up until now, I assume.

NPE – ISD – RIP

Sheldor Frye
Fratres Miliciae
#86 - 2016-02-01 10:21:34 UTC
I could try the new free skillpoints allocation system on Sisi and it is so much easier than the previous version!

However, I miss the option to allocate just a part of the skillpoints that are available.
Right now, all skill points will be transferred to the skills in the Queue.

I would like an option just as the popup that appears now, but with the possibility to mark the skills that should get the points.

Example: I want to fly with my corpmates in my new ship e.g. a legion. The offensive subsystem skill is training to 5 with 10 hours left. We want to start now, so I can explicitly finish only this skill immediately.

Then I can undock and explode because I forgot that defense subsystem is still lvl 1.

Right now, I would need to empty my queue and fill it again after allocating the skillpoints.
CCP Terminus
C C P
C C P Alliance
#87 - 2016-02-01 11:52:02 UTC  |  Edited by: CCP Terminus
Sheldor Frye wrote:
I could try the new free skillpoints allocation system on Sisi and it is so much easier than the previous version!

However, I miss the option to allocate just a part of the skillpoints that are available.
Right now, all skill points will be transferred to the skills in the Queue.

I would like an option just as the popup that appears now, but with the possibility to mark the skills that should get the points.

Example: I want to fly with my corpmates in my new ship e.g. a legion. The offensive subsystem skill is training to 5 with 10 hours left. We want to start now, so I can explicitly finish only this skill immediately.

Then I can undock and explode because I forgot that defense subsystem is still lvl 1.

Right now, I would need to empty my queue and fill it again after allocating the skillpoints.

You can use the old version of applying skill points in your character sheet to increase individual skills by as many skill points as you want.

@CCP_Terminus // Game Designer // Team Size Matters

Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#88 - 2016-02-01 11:59:22 UTC
Has any thought been given to allowing pilot to extrac/inject to themselves with little or no penalty?

Maybe to say, let Titan pilots recoup their drones SP?
Memphis Baas
#89 - 2016-02-01 14:12:46 UTC
My suggestions would be:

- Remove the text about "of which xxx is a bonus", it confuses people. You're already detailing the penalties (500k, 400k, 300k, etc) in a pop-up window for injection, and you're calling them "penalties". Then you have text that says nono it's a bonus (I guess compared to 150k). Nobody's going to think of it as a bonus; we extract 500k, we get less than 500k, it's a penalty.

- If possible, don't close the extraction window for each extractor, if we have more than one in the hold. Extra clicking. Would be nice if we could have the "extract the whole stack" capability like for injectors, but it's unlikely that you'll be able to get that change through for the initial release.
Aivlis Eldelbar
Caldari Independent Navy Reserve
Curatores Veritatis Alliance
#90 - 2016-02-01 14:34:37 UTC
CCP Rise wrote:

  • Skills can now be injected at any time, regardless of requirements
  • You must now meet all prerequisites before beginning to train a skill
  • Skills with untrained prerequisites can now be added to the queue if they come after prerequisite training
  • Unallocated skillpoints can now be applied to your training queue

  • Thank you!
    pajedas
    Doomheim
    #91 - 2016-02-01 14:40:24 UTC
    Aivlis Eldelbar wrote:
    CCP Rise wrote:

  • Skills can now be injected at any time, regardless of requirements
  • You must now meet all prerequisites before beginning to train a skill
  • Skills with untrained prerequisites can now be added to the queue if they come after prerequisite training
  • Unallocated skillpoints can now be applied to your training queue

  • Thank you!

    Still can't get onto the test server, but since it's not my God given right I guess it doesn't matter.

    "Just keep paying for your subscription, we don't care what you think."

    Well played CCP, well played...

    πŸ‡

    Goldenweek D White
    School of Applied Knowledge
    Caldari State
    #92 - 2016-02-01 18:41:26 UTC
    I was really looking forward for this feature. For people who have trading alts with tons of useless skills, this would be great to remove them and give to other characters or sell.

    Needless to say, i am very disappointed that skills like Interplanetary Consolidation and Cybernetics cannot be extracted.
    Those skills fill easily at least 1 extractor, therefore it's a lost transaction for CCP (New Eden Store or ingame).

    Some verification needs to be validated (0 clones, no planets, etc), i understand that, but now it's a useless feature for me. Cry
    If it's in your plans to implement this change in a future release, me and a lot of players would be extremely happy.

    Is the History tab, on the Character Sheet, gonna have an indication that skills were extracted, or another similar message? For example: Skill: Negotiation | Action: Skill Injected | Level: 0
    zluq zabaa
    Inhumanum Legionis
    LowSechnaya Sholupen
    #93 - 2016-02-01 19:23:53 UTC
    Does it basically mean that the people who (long time ago) got free Racial Skillpoints, will be able to extract those now? I mean it's understandable that this was the only solution at the time, but allowing those SPs to be extracted now, seems a bit more out of balance towards newer people.
    Jimy F
    Strategic Isks Investments Corporation
    #94 - 2016-02-01 20:14:29 UTC  |  Edited by: Jimy F
    Hi
    it is possible to add option to extract skill books also or even destroy it? it is little weird when i extract mining or production skill points but still skill books are there, its looks somekind wierd for me, i have production character on other character and i not realy using it on first one, ang you get biger isk sink in this way wich is good thing i think :)
    GetSirrus
    Imperial Academy
    Amarr Empire
    #95 - 2016-02-01 21:35:02 UTC
    I can ask why the amount is 500,000 SP instead of 512,000 the total for a x2 train?

    If I want to completely remove or completely train for a skill, an odd number of extractors or injectors is required.
    Darkblad
    Doomheim
    #96 - 2016-02-02 07:25:50 UTC
    That'll require you to spend another batch of AUR [quantity to be announced later]. Either directly or by purchasing an extractor from the market.
    Nothing CCP intended, I assume.

    NPE – ISD – RIP

    Morrigan LeSante
    Perkone
    Caldari State
    #97 - 2016-02-02 08:05:21 UTC
    Can a dev please, please confirm what happens if you are podded with a skill in the queue to which you have no pre-reqs.

    Please.

    It's been asked all over but I've never seen an answer yet.

    Thanks in advance.
    Lavayar
    ANGELGARD.
    Red Alliance
    #98 - 2016-02-02 08:40:27 UTC
    CCP Rise wrote:

  • Skills can now be injected at any time, regardless of requirements
  • You must now meet all prerequisites before beginning to train a skill
  • Skills with untrained prerequisites can now be added to the queue if they come after prerequisite training


  • Finally some good stuff in all this mess.
    CCP Rise
    C C P
    C C P Alliance
    #99 - 2016-02-02 10:37:57 UTC
    Hey guys, a small update that I'm sure many of you will be happy about:

    We are going to allow you to begin training any skill which you have trained at least one skill point into previously, even if you don't meet the prerequisites.

    This means those of you with skills like Command Ships grandfathered into your books just need to make sure there's one SP in there before Feb 9 and you'll be all set.

    Hope this finds you well!

    @ccp_rise

    Morrigan LeSante
    Perkone
    Caldari State
    #100 - 2016-02-02 10:48:59 UTC  |  Edited by: Morrigan LeSante
    CCP Rise wrote:
    Hey guys, a small update that I'm sure many of you will be happy about:

    We are going to allow you to begin training any skill which you have trained at least one skill point into previously, even if you don't meet the prerequisites.

    This means those of you with skills like Command Ships grandfathered into your books just need to make sure there's one SP in there before Feb 9 and you'll be all set.

    Hope this finds you well!



    Fantastic news. Thanks for this fellas, removes the ambiguity of the edge cases of pause/restarts.