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Skill Trading on Singularity (28.1.2016)

First post First post
Author
xttz
GSF Logistics and Posting Reserves
Goonswarm Federation
#21 - 2016-01-28 17:35:19 UTC
Will there be restrictions to prevent people using skill extractors on 'dubious' characters they may want to recycle, such as those with negative ISK?
Rowells
Blackwater USA Inc.
Pandemic Horde
#22 - 2016-01-28 17:53:05 UTC
Has remote injection of skills been considered?
Rowells
Blackwater USA Inc.
Pandemic Horde
#23 - 2016-01-28 17:56:16 UTC
Steve Ronuken wrote:
The requirement to have the prereqs before training will be an issue for a small set of people, but I guess that's a small price to pay for the ability to queue stuff up properly Smile

(People will Command Ships, but not the prereqs (as they changed) won't be able to train it any more. Still be able to use the ship though)

We've had years of time to catch up. I'm not complaining.

Is it possible to rip out a skill that doesn't have the prereqs trained, and then apply it to the prereqs?
Masao Kurata
Perkone
Caldari State
#24 - 2016-01-28 18:07:12 UTC  |  Edited by: Masao Kurata
I love the simplification of training skills with prereqs and the change to the training timeline to show more than one day (that's seriously overdue). The cross to remove skills from the training queue isn't necessary and is too easy to accidentally click. Applying unallocated skill points from the training queue initially seemed like an improvement, then I noticed there was no way to apply any less than your entire unallocated skill points. Please at least let us select how many of the skills at the top of the queue to use unallocated SP on.

Even if not immediately, please work on allowing us to extract Command Center Upgrade and Interplanetary Consolidation. Putting any SP into PI was a horrible mistake, and maybe some people feel the same about Advanced Infomorph Psychology or Cybernetics V, although I'd consider those good skills. I know that it'll require extra checks to make sure that you don't have planets, implants or jump clones you shouldn't have with your new skills, but people will appreciate being able to extract these.

EDIT: just tried a skill injector. Nobody's going to buy that everything but the first 150k is a "bonus". I get the psychology. People like bonuses, they hate penalties... but it's too transparent here for that to work. The base is 500k, anything less than that is OBVIOUSLY a penalty and saying otherwise is insulting the player's intelligence.
Masao Kurata
Perkone
Caldari State
#25 - 2016-01-28 18:10:32 UTC
Also since you're working on the training interface, could you please at last provide a way to switch activate training queues on an account without logging in and out at least two times?
Rock Brackenshield
Wormhole's Watch
#26 - 2016-01-28 18:21:43 UTC
Quick question; what's the reasoning behind not allowing PI skills to be extracted? Does it have something to do with possibly breaking things involving already established PI?

I was hoping to have that 2m SP available for draining =P
gascanu
Bearing Srl.
#27 - 2016-01-28 18:41:59 UTC
still, no word on the prices of these things(extractors)... come on, they're almost here, isn't the price already set?
Masao Kurata
Perkone
Caldari State
#28 - 2016-01-28 18:47:27 UTC
gascanu wrote:
still, no word on the prices of these things(extractors)... come on, they're almost here, isn't the price already set?


CCP probably wants the outrage at them costing a monocle each to not precede initial sales.
Matt Faithbringer
YOLO so no taxes please
#29 - 2016-01-28 18:47:52 UTC  |  Edited by: Matt Faithbringer
possible missing error message:

I'm trying to put Gallente Carrier I into skill queue, I don't have the prerequisites for it, and it won't allow me to put it into skill queue. I quest that's working as intended by reading the OP, but there really should be some message explaining why I cannot drag the skill into the queue.

From perspective of user who didn't read the OP it looks like a bug.

EDIT: The error message saying "Skills have to be trained after pre-requisites" DOES show but ONLY if you have the pre-requisites INJECTED.
gascanu
Bearing Srl.
#30 - 2016-01-28 18:52:58 UTC
Masao Kurata wrote:
gascanu wrote:
still, no word on the prices of these things(extractors)... come on, they're almost here, isn't the price already set?


CCP probably wants the outrage at them costing a monocle each to not precede initial sales.


that's what i'm afraid too... like why will they keep the price "hidden" if it was really cheap...Roll
Masao Kurata
Perkone
Caldari State
#31 - 2016-01-28 18:57:41 UTC
gascanu wrote:
that's what i'm afraid too... like why will they keep the price "hidden" if it was really cheap...Roll


I'm expecting 1500-2000 aurum FWIW, 1500 is what I would consider reasonable but I would not be shocked, just disappointed, if they were over 9000.
Astrid Farnsworth
Broke and Famous
#32 - 2016-01-28 18:57:46 UTC
In teresthing.

"Amateurs talk about tactics, but professionals study logistics." - Gen. Robert H. Barrow, USMC (Commandant of the Marine Corps) noted in 1980**strong text**

Mr Floydy
Questionable Ethics.
Ministry of Inappropriate Footwork
#33 - 2016-01-28 19:02:50 UTC
Awesome change. Skill inject/extract is nice to have but the tweaks around being able to inject skills without prereqs and similar are just the icing on the cake. :)

As for people using /copyskills and these extracters to get level 5 skills on sisi? How on earth is this an issue :p
Jimy F
Strategic Isks Investments Corporation
#34 - 2016-01-28 19:03:55 UTC
it is possible to extract not used skillbook after skill extractor use?
gascanu
Bearing Srl.
#35 - 2016-01-28 19:09:01 UTC
Masao Kurata wrote:
gascanu wrote:
that's what i'm afraid too... like why will they keep the price "hidden" if it was really cheap...Roll


I'm expecting 1500-2000 aurum FWIW, 1500 is what I would consider reasonable but I would not be shocked, just disappointed, if they were over 9000.

what? 1950AUR=10 euros;
a 10 euro implant is ********, add to this the price of SP and they will cost around one PLEX ...
Melzy
Mellie Bear Industries
#36 - 2016-01-28 19:12:19 UTC
Feature request: Ability to create multiple injectors in one go. Removing 50m sp, 500ksp at a time is toxic.....
Daide Vondrichnov
French Drop-O-Panache
Snuffed Out
#37 - 2016-01-28 19:48:48 UTC
CCP Rise wrote:

  • Skills can now be injected at any time, regardless of requirements
  • You must now meet all prerequisites before beginning to train a skill

  • Hi, is this possible to delay a bit this feature, like give us enought time to train CS V, that's a bit unfair to aknowledge us while it's too late.
    Mike Thalos
    Imperial Academy
    Amarr Empire
    #38 - 2016-01-28 19:53:05 UTC
    Wait, I understand there being a minimum of like 500k so that you can use a skill extractor without error. But I feel like having a 5.5 mil minimum is a bit too high. If anything make the minimum 1 mil.
    gascanu
    Bearing Srl.
    #39 - 2016-01-28 19:53:06 UTC
    Daide Vondrichnov wrote:
    CCP Rise wrote:

  • Skills can now be injected at any time, regardless of requirements
  • You must now meet all prerequisites before beginning to train a skill

  • Hi, is this possible to delay a bit this feature, like give us enought time to train CS V, that's a bit unfair to aknowledge us while it's too late.

    it's been responded elsewhere that as long as you have the skill in training and don't stop/pause your training the skill will train as normal even after the patch
    gascanu
    Bearing Srl.
    #40 - 2016-01-28 19:54:55 UTC
    Mike Thalos wrote:
    Wait, I understand there being a minimum of like 500k so that you can use a skill extractor without error. But I feel like having a 5.5 mil minimum is a bit too high. If anything make the minimum 1 mil.

    this way it will be too easy for ppl to recycle alts;