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Player Features and Ideas Discussion

 
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War = Harassment

First post
Author
Sky Achasse
Doomheim
#1 - 2016-01-27 22:33:38 UTC
There is no purpose for war in this game other than for harassment and non-consensual pvp. And by the way, non-consensual pvp is harassment. I bring this up because this is the factor that is driving players away from this game.

There is no purpose for war in this game, so save your arguments. It is only used to circumvent security in high security space. Thats it!
It was supposed to have the purpose of providing a method for corporation to contest one another over resources. This is absurd, any resource worth contesting is out in null-sec or low sec. Corporations only use it to keep other corporations perpetually in war, and harassing them until their members all quit or leave the game.
If players dont want to pvp they should not be forced into it. War forces non-consensual pvp. The only way to get away from it is to leave the game and go play something else.

War means there is no such thing as high security space.

Corporation who wants fights go out into null sec and get fights easy. The fights may not be easy, but it is easy to find someone to fight.
Why? Because if someone enters low-sec or null sec they by default consent to pvp.

Get rid of war and increase your player base. There are many players who do no want to pvp. They want to play cooperatively with others in corporations, and do things together as teams and friends. They prefer PVE content, and dont want to be harassed by the idiots who will be flaming this post.

There are many solutions that could be implements to change how things are controlled in high sec. Currently Capital ships are not allowed, and that model of exclusion could include other structures such as Player Owned Starbases.
For high sec create structures that are temporary, or have expirations of some kind. Or perhaps use something as simple as a license.
For a POS in high sec, one would need to use a license for anchoring, because it is controlled space. The way to acquire a license could be numerous, such as rating with the corps who control, going through a long harrowing sequence of events and perform a number of tasks. (ie, PVE content) This license would only last for a duration and cannot be extended.
Pack it up and move it until you acquire another license and get in que for another anchoring location.

This is only one idea for a solution to the problems that war in high sec are supposed to be all about.

Get rid of war!
Get rid of permanent player owned structures in high sec.
Add more PVE content.
Get more players in the game.

Morrigan LeSante
Perkone
Caldari State
#2 - 2016-01-27 22:37:18 UTC
Sky Achasse wrote:
There is no purpose for war in this game other than for harassment and non-consensual pvp. And by the way, non-consensual pvp is harassment. I bring this up because this is the factor that is driving players away from this game.


LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL

fin.
Bing Bangboom
DAMAG Safety Commission
#3 - 2016-01-27 22:50:38 UTC
It's amazing that you believe you can come into James 315's territory, ie, highsec, and do whatever you please without regard to your PvP Overlords. Frankly, this reads like it was written by someone who hasn't even read the Code.

I'm not going to argue about the purpose of wars in highsec. This has been explained many times and I suspect another explantion would result in the same lack of understanding that you exhibit in the OP. However, I will say that war IS allowed in highsec, we like doing it, and we will continue doing it until server shutdown in the, hopefully, distant future.

If you don't like pvp you will find no safe spot in Eve. Lowsec, nullsec, wh space and especially highsec will continue to be lit by the flames of your burning ships.

Highsec is worth fighting for.

By choosing to mine in New Order systems, highsec miners have agreed to follow the New Halaima Code of Conduct.  www.minerbumping.com

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#4 - 2016-01-27 22:56:47 UTC  |  Edited by: Scipio Artelius
Sky Achasse wrote:
I bring this up because this is the factor that is driving players away from this game.

Is it?

Here's two slides from CCP Rise's FanFest presentation last year that may be relevant to your beliefs:

http://puu.sh/mM7if/63ab233e4b.jpg

and, important for us all:

http://puu.sh/mM7jb/e2ef1eafaf.png

How valid is your assumption that wardecs are driving players away from the game?

Sky Achasse wrote:
It was supposed to have the purpose of providing a method for corporation to contest one another over resources.

Nope, not based on CCP's words:

The system is not broken, it’s not useless (though underutilized) and it does what it’s supposed to do (allow people to fight legally in hi sec)

http://community.eveonline.com/news/dev-blogs/changes-to-war-mechanics/

The reason that wardecs exist, is to allow legal fighting in highsec. It's just an assumption that corporations are supposed to fight over resources. There is no limit on the reasons corps can declare war and they are all valid under the mechanics.
SurrenderMonkey
State Protectorate
Caldari State
#5 - 2016-01-27 23:06:34 UTC
Sky Achasse wrote:

Why? Because if someone enters low-sec or null sec they by default consent to pvp.




Yes, hi, hello. Regarding this matter, I have just consulted wiki.eveonline.com, which I believe to be a more reliable resource than, "Some jerk on the internet who says so."

I have discovered the following:

Consent to PvP


  • You consent to PvP when you click "undock".
  • You are not safe in 1.0 security space. CONCORD is there to punish, not to protect. Get used to the idea.
  • In most cases, the only way to be 100% safe from agression inside the game is to be docked in a station. Being cloaked in a secret safespot could work too.


Based on this, your understanding of consent seems to be flawed.

Citations:

https://wiki.eveonline.com/en/wiki/Golden_Rules#Consent_to_PvP

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Paranoid Loyd
#6 - 2016-01-27 23:10:01 UTC  |  Edited by: Paranoid Loyd
I'll just leave this here and recommend you read the whole thing, but in particular section 7

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Lugh Crow-Slave
#7 - 2016-01-27 23:28:54 UTC
The problem isn't the existence of war devs but how broken they are both for attackers and defenders
Isaac Armer
The Soup Kitchen
#8 - 2016-01-27 23:30:26 UTC
Sky Achasse wrote:
There is no purpose for war in this game, so save your arguments.


hmm...let's keep reading, shall we?

Sky Achasse wrote:
It is only used to circumvent security in high security space.


So there IS a purpose for war in the game. Thanks for proving yourself wrong.
Teckos Pech
Hogyoku
Goonswarm Federation
#9 - 2016-01-28 00:54:36 UTC
Sky Achasse wrote:
There is no purpose for war in this game other than for harassment and non-consensual pvp.

[snip]

There is no purpose for war in this game, so save your arguments.

[snip]

War means there is no such thing as high security space.


You must be new.

You consent to PvP as soon as you undock.

Reference.

Sky Achasse wrote:
Get rid of war and increase your player base.

[snip]

Get rid of war!
Get rid of permanent player owned structures in high sec.
Add more PVE content.
Get more players in the game.


This will, undoubtedly, have exactly the opposite effect.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Ralph King-Griffin
New Eden Tech Support
#10 - 2016-01-28 01:26:34 UTC
Paranoid Loyd wrote:
I'll just leave this here and recommend you read the whole thing, but in particular section 7

/thread
ISD Buldath
#11 - 2016-01-28 02:23:22 UTC
Quote:
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