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Missions & Complexes

 
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Golem L4 Mission Fit

Author
Ploing
Blue Republic
RvB - BLUE Republic
#61 - 2016-01-25 17:56:20 UTC
Arthur Aihaken wrote:


Yes, I get it. You hate the very idea of armor tanking a Golem...


but it´s dual tanked arthur Blink
FarosWarrior
NED-Clan
Goonswarm Federation
#62 - 2016-01-25 19:01:11 UTC
Ploing wrote:
Arthur Aihaken wrote:


Yes, I get it. You hate the very idea of armor tanking a Golem...


but it´s dual tanked arthur Blink


And while dual-tanking might have it's funny things in (small-gang/solo) pvp, for PvE it's sub-optimal at best. I'd rather throw something like an extra TP in there or something like that than shield hardeners, especially since, as you say, your tank is more than adequate (grammarnazi pls?) for the few times you have to tank.
Ploing
Blue Republic
RvB - BLUE Republic
#63 - 2016-01-25 22:25:57 UTC
FarosWarrior wrote:

And while dual-tanking might have it's funny things in (small-gang/solo) pvp, for PvE it's sub-optimal at best. I'd rather throw something like an extra TP in there or something like that than shield hardeners, especially since, as you say, your tank is more than adequate (grammarnazi pls?) for the few times you have to tank.



got no props with unique fits, cause i use a shield enyo for the worm burner. but to ignore a massive bonus for pve is a bit strange.

i understand why he use the shield as a buffer but compared to a shield tank it is inefective. tank and cap wise.

but an explanaition why would be interesting.Smile


Arthur Aihaken
CODE.d
#64 - 2016-01-25 23:01:42 UTC
Ploing wrote:
i understand why he use the shield as a buffer but compared to a shield tank it is inefective. tank and cap wise. but an explanaition why would be interesting.Smile

I thought I covered this, but the reason is that at most of the ranges I'm shooting at I take little if any NPC damage. The exception to this is Guristas which hit you with kinetic-based missiles at pretty much any range. On most missions I rarely (if ever) need to run the armor repairer as the shield buffer is sufficient alone (yes, my "crappy" shield fit actually tanks enough without a booster). There are a handful of missions (Assault, Worlds Collide, Enemy) where I will occasionally need to pulse the armor repairer because you spawn or warp-to point-blank range.

Alternately, I guess you could call it a passive shield fit with an armor tank as a backup - but I'm not sure anyone would draw the distinction. I could probably run a DCU almost as effectively as the armor repairer, but I suspect I'd still be informed I was giving up DPS and otherwise 'doing it wrong'.

I am currently away, traveling through time and will be returning last week.

FarosWarrior
NED-Clan
Goonswarm Federation
#65 - 2016-01-26 22:27:09 UTC
Ploing wrote:
FarosWarrior wrote:

And while dual-tanking might have it's funny things in (small-gang/solo) pvp, for PvE it's sub-optimal at best. I'd rather throw something like an extra TP in there or something like that than shield hardeners, especially since, as you say, your tank is more than adequate (grammarnazi pls?) for the few times you have to tank.



got no props with unique fits, cause i use a shield enyo for the worm burner. but to ignore a massive bonus for pve is a bit strange.

i understand why he use the shield as a buffer but compared to a shield tank it is inefective. tank and cap wise.

but an explanaition why would be interesting.Smile




Nothing wrong with unique or "for-fun" fits, if it works for you it works. But making a fit that tanks less DPS and probably applies it's own dps worse with said dual tank, and then defending it with "I barely ever use the repper because them rats don't do enough damage" is, in my eyes, a bad argument. In my eyes you are saying "I don't understand your logic but I assume you understand mine" or "Your logic is good, but mine is always better".

As someone else has said before in this thread, an armor tank on the golem leaves you with 1 less BCU, and thus less DPS, and the 2 mid slots you use for "tank" could also be used to apply your damage better or something along those lines. A Golem with a t2 X-L booster and 1 invul tanks every lvl4 mission I can think of, and the 4th BCU gives you extra DPS and yes, it DOES make a difference. My golem with 4 BCU's takes 2 volleys to take down an EoM Hydra, with 3 it takes 3 volleys, 4 when the rat gets a booster cycle in. And you can NEVER have enough TP's
Arthur Aihaken
CODE.d
#66 - 2016-01-27 01:37:43 UTC
FarosWarrior wrote:
A Golem with a t2 X-L booster and 1 invul tanks every lvl4 mission I can think of, and the 4th BCU gives you extra DPS and yes, it DOES make a difference. My golem with 4 BCU's takes 2 volleys to take down an EoM Hydra, with 3 it takes 3 volleys, 4 when the rat gets a booster cycle in. And you can NEVER have enough TP's

Are you running a Large Warhead Calefaction Catalysy II in addition to the four BCUs? And what are you running for implants?

I am currently away, traveling through time and will be returning last week.

Ace Lapointe
The Scope
Gallente Federation
#67 - 2016-01-27 01:43:04 UTC
Fun fact, with Links the Golem can get 80% (Unheated) and up effective Target Painters, that is a whole lot of ouch per punch.
Dom Arkaral
Bannheim
Cuttlefish Collective
#68 - 2016-01-27 16:00:23 UTC
The Bigpuns wrote:
Ace Lapointe wrote:
Guys.. He didn't fit this up and is going to try it, he has fit this up and has used it, and it works for him, so.. Why the telling him it is wrong? If it works, it works, if it works for him even better, EVE is Sandbox, not just about Meta gaming, you can make your own choices when you want to in this game, I for one, like it quiet a bit, in most Missions it's shield should be fine, and in the bigger ones, at least you won't have to pay several million to repair your Armor, haha!

Interesting fit and out of the box, I have toyed with a Armor Rep on my Rattlesnake in certain missions cause I know I will be playing it close, but yeah.


But... He called it an ultimate lvl 4 golem. And it's not. No-one said it won't work. Marauders "work" no matter what you do to them. But it's wrong to mix tanks. He shouldn't be getting anywhere near his armor with a proper 2 slot shield tank and bastion. And his dps will be higher.

Lies.. a Mining laser Mara won't do jack ;)

Tear Gatherer. Quebecker. Has no Honer. Salt Harvester.

Broadcast 4 Reps -- YOU ARE NOT ALONE, EVER

Instigator of the First ISD Thunderdome

CCL Loyalist

Estella Osoka
Cranky Bitches Who PMS
#69 - 2016-01-27 17:35:19 UTC
Ace Lapointe wrote:
Fun fact, with Links the Golem can get 80% (Unheated) and up effective Target Painters, that is a whole lot of ouch per punch.


Fun fact: Missile Guidance Computers with precision scripts are better. They decrease the explosion radius of the missile and increase the explosion velocity.
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#70 - 2016-01-27 17:59:13 UTC
Estella Osoka wrote:
Ace Lapointe wrote:
Fun fact, with Links the Golem can get 80% (Unheated) and up effective Target Painters, that is a whole lot of ouch per punch.


Fun fact: Missile Guidance Computers with precision scripts are better. They decrease the explosion radius of the missile and increase the explosion velocity.


One web and one TP is what you want. The web decreases the velocity of the frig magnitudes more than the computer increases the explosion velocity. The web helps drones kill elite frigates in several less volleys. Meanwhile you wont need your TP while attacking Battleships with Fury Missiles, so you should have web+TP+drones on the small stuff. Then you can have a MJD and MWD in the mids.

You should know whats going on in each mission by the time you get to the ability to fly a marauder. When in a lesser ship, you'll want to follow the triggers. When in a marauder, you really do want the 2 slot tank for shields or 3 slot tank for armor. This way you trigger everything and maintain your tank while the rats get closer. Splitting your DPS is the only way to go. The Golem is the only exception to the methodology of killing frigs before they get in close. You want them in close so you can web them and kill them faster. You want to be utilizing salvage drones while you are waiting for them to get in range, take them out with light drones, and then re-deploy your salvage drones. You want to be micromanaging your salvaging so that you finish killing and salvaging by the time the last cycle of your bastion module completes.

And that's really the bottom line to armor tanking or split tanking a Golem; utility is critical to faster completion times because it helps apply the DPS faster. Raw DPS is nice on paper but mission completion times are what dictates your ISK per hour.

internet spaceships

are serious business sir.

and don't forget it

Ace Lapointe
The Scope
Gallente Federation
#71 - 2016-01-27 22:21:09 UTC  |  Edited by: Ace Lapointe
Estella Osoka wrote:
Ace Lapointe wrote:
Fun fact, with Links the Golem can get 80% (Unheated) and up effective Target Painters, that is a whole lot of ouch per punch.


Fun fact: Missile Guidance Computers with precision scripts are better. They decrease the explosion radius of the missile and increase the explosion velocity.


Actually if you only can pick one or the other, and only one of them, a TP is better, as 80-60% Boom is more signifigant on a Golem, cause you know, TP bonus, so no, in a "I only have one slot left, do I TP or MGC?: with a Golem, the TP will always win. Now, I actaully use a Application build which uses 2 Precision Scripted MGC's and a TP, now that, that is a lot of applied damage.

As most sites you will be doing in a Golem have fewer Frigates and more BC/BS class vessels, that makes the decress in explosion velocity less needed as it is when you are against majority Frigates, often by the time you even look at a Frigate in your Overview they are either A, dead by your drones, or you can almost one shot them with Jav's, you need to fit to counter the majority, not the minority, your Drones will do that for you if you multi-task a little.

And yes, a TP and Web is able to apply amazing damage, also better then 2-3 MGC's, also, these are effected by Links, so they just get better, MGC's stay at a constant.

FYI, my Golem build uses Torps, so this is the direction I am looking at, however I do believe the TP and Web is better for the Cruise version as well, I don't use a Web on mine, I use a Republic TP and 2 MGC's, can 2 Volley mosts BC's, and 3-4 Volley most BS, and Frigates always one Volley with Jav.
The Bigpuns
United Standings Improvement Agency
#72 - 2016-01-28 08:14:25 UTC  |  Edited by: The Bigpuns
Ace Lapointe wrote:
Estella Osoka wrote:
Ace Lapointe wrote:
Fun fact, with Links the Golem can get 80% (Unheated) and up effective Target Painters, that is a whole lot of ouch per punch.


Fun fact: Missile Guidance Computers with precision scripts are better. They decrease the explosion radius of the missile and increase the explosion velocity.


Actually if you only can pick one or the other, and only one of them, a TP is better, as 80-60% Boom is more signifigant on a Golem, cause you know, TP bonus, so no, in a "I only have one slot left, do I TP or MGC?: with a Golem, the TP will always win. Now, I actaully use a Application build which uses 2 Precision Scripted MGC's and a TP, now that, that is a lot of applied damage.

As most sites you will be doing in a Golem have fewer Frigates and more BC/BS class vessels, that makes the decress in explosion velocity less needed as it is when you are against majority Frigates, often by the time you even look at a Frigate in your Overview they are either A, dead by your drones, or you can almost one shot them with Jav's, you need to fit to counter the majority, not the minority, your Drones will do that for you if you multi-task a little.

And yes, a TP and Web is able to apply amazing damage, also better then 2-3 MGC's, also, these are effected by Links, so they just get better, MGC's stay at a constant.

FYI, my Golem build uses Torps, so this is the direction I am looking at, however I do believe the TP and Web is better for the Cruise version as well, I don't use a Web on mine, I use a Republic TP and 2 MGC's, can 2 Volley mosts BC's, and 3-4 Volley most BS, and Frigates always one Volley with Jav.


Pfft, call that an application build? I use two tp's, two mgc's and a flare rig. Now THATS good application. With a two slot shield tank, 4 bcs and a calefaction rig.

Also, some people still seem to underestimate the tp on a golem, and I guess it's cos of lack of understanding about the missile application formula. Excess bonus on the explo radius / sig radius side carries over to the explo velocity / ship velocity side, but not the other way round. Its the same reason why rigor rigs are better than flare rigs, if stacking is not an issue.
Estella Osoka
Cranky Bitches Who PMS
#73 - 2016-01-28 14:11:39 UTC
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#74 - 2016-01-28 21:09:55 UTC
Estella Osoka wrote:


How dare you bring science into this discussion.

internet spaceships

are serious business sir.

and don't forget it

Dom Arkaral
Bannheim
Cuttlefish Collective
#75 - 2016-01-28 21:17:12 UTC
Cipher Jones wrote:
Estella Osoka wrote:


How dare you bring science into this discussion.

Tears are only allowed in the C&P forum Twisted

Tear Gatherer. Quebecker. Has no Honer. Salt Harvester.

Broadcast 4 Reps -- YOU ARE NOT ALONE, EVER

Instigator of the First ISD Thunderdome

CCL Loyalist

Estella Osoka
Cranky Bitches Who PMS
#76 - 2016-01-28 21:53:54 UTC
So what we learn is that MGCs with Precision Scripts lower explosion radius and increase explosion velocity. MGCs don't have optimal ranges, so always work at any range. Target Painters have a optimal range and falloff. So out of optimal won't work as well.

Using Cruise Precision missiles with 3x MGCs (precision scripts) makes the explosion radius 144m, and the explosion velocity 238m/sec. Your average Guristas frigate has a sig radius of 38.7m, and a orbit speed of 220m/sec. The explosion velocity of your missiles are now beating the velocity of the frigate, and your explosion radius is greatly reduced from the normal 223m.

Using a TP to increase the frig's sig radius would make it even better; since it will increase the frig's sig radius (if you have all 5s in Marauders and Signature Focusing) by 75% percent. I'm sure all of us who use a Golem have Marauders at level 5, and Signature Focusing at 5, right? No? Well then let us assume you have at least both at 4, which will make it 60%.

Now for Torps. Javelin Torps have a Explosion radius of 338m, and a Explosion velocity of 140m/sec. Using the same 3x MGCs from above, they will change that to - 219m explosion radius and 204m/sec explosion velocity. Again TP will make the sig radius larger.

Remember, for a average Golem, you use your mids for tank. So the TPs and webs needed to reach the same as 3 MGCs would severely lower your tank as you will need 2 of each....maybe more.

So, which of the above is better at killing frigates? You decide.

P.S. I'm not even including stasis webs as their range is limited to 10km for a T2 version, and we all know there are frigates that just love to orbit you at 11km. If you want a web that reaches further, you really have to pay for that faction web; even then you still wouldn't be hitting the frigate for full damage as the explosion radius will still be rather high for torps.