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Webgl and t3 cruiser question

Author
Snitch Ashor
Mercury Arms Inc.
Ghostbirds
#1 - 2016-01-12 18:55:49 UTC
Hello,

I'm working on something to visualize killmails using ccp webgl and could need some advice. So far most of it is working the only thing that causes troubles is t3 cruisers. I managed to construct them using the subsystem res files. The problem is that no effects are being rendered, no boosters and when I mount turrets, they don't get rendered with materials or textures that match the hull or faction. Anybody has managed to get nice looking t3 cruisers including boosters and turrets?

Best regards,
Snitch
Snitch Ashor
Mercury Arms Inc.
Ghostbirds
#2 - 2016-01-14 16:39:44 UTC  |  Edited by: Snitch Ashor
I think I have narrowed down the issue. Simply loading boosters didn't work they dont get _boosterTransforms.
When manually adding the boosters with wrappedObject.boosters.Add() providing the locators I have looked up before and after a Rebuild they show up but all of them for every subsystem so for every booster location an overlay of 5 booster effects. The same happens with mountTurret(). Every turret is actually an overlay of five, that why they look crappy I guess.
Anybody an Idea how to get around this?
CPPC T'amber
Garoun Investment Bank
Gallente Federation
#3 - 2016-01-25 11:43:06 UTC
Issue fixed and posted on the ccpwgl git page, cheers Filipp.

:3