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Data sites:Make them worth running

Author
Thorian Baalnorn
State War Academy
Caldari State
#1 - 2016-01-23 19:06:21 UTC  |  Edited by: Thorian Baalnorn
Data sites in the known universe are in a word, worthless. No one i know runs them because the work to reward ratio is off compared to other tasks...especially relic sites.

Data sites often have 2 -5 times less value in loot than relic sites in the same area. They almost never contain blueprints and when they do they are mostly useless copies of t1 modules that you could obtain in empire. On the other hand the relics sites pay out a decent risk and work to reward ratio. And they drop t2 rig BPC and faction BPCs( though i have only gotten POS module faction BPCs from them thus far.)


The obvious easy answer is to increase the loot table so it drops more loot. However this will just devalue the loot even further in the long run and in 6-12 months we will be in the same place we are now. So to fix this without adversely affecting the market how about we do this:

Since data sites are suppose to be data centers for the faction...

* Data sites will have a chance to drop BPCs of t2 modules , t2 and faction ammo. About 10%-20% of sites will contain a BPC of some type.

* Data sites have the chance to escalate ( about 10%). These escalations would be as follows:
- All existing combat site escalations for that faction including a couple new escalations per faction
- escalations for other pirate factions ( as if they were attempting to set up operations in the current factions space)
- Gas sites, Special(( small) ice belts that contain most/ all ices. Asteroid belts that contain only a few types of high end asteroids.
- Hidden data sites( escalating into another more rare data site)
- Hidden caches of the faction( guarded and unguarded versions single pocket) that contain a variety of goods ranging from t2 modules, faction modules, dead space modules, BPC of t2 modules, ammo, ships. BPC of faction and deadspace modules and ships.
- Drug labs

If you get an escalation your chances of getting a type of escalation would as follows:

- Faction combat site escalation(10%)
- Opposing faction combat site escalation (5%)
- Gas Cloud( 10%)
- High end Ice belt (15%)
- High end asteroid belt (15%)
- Hidden data site escalation( which has better loot and a better chance of escalation)(15%)
- Hidden non Combat cache( but has less valuable loot) (15%)
- Hidden Guarded cache( single pocket /single spawn. Spawn may be small or large) (5%)
- Drug Lab (10%)

Sometimes you are the squirrel and sometimes you are the nut. Today, you are the nut and the squirrel is hungry.

Saisin
Chao3's Rogue Operatives Corp
#2 - 2016-01-23 19:38:39 UTC
I do like this idea a lot.

I believe the data loot drop table have been improved very recently, and there may not be enough time yet to know if this improvement is significant enough to counter the bad rep data sites have built over time.

This said, an escalation type percentage would go a long way to communicate better on the improvement on data sites.

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Rivr Luzade
Coreli Corporation
Pandemic Legion
#3 - 2016-01-23 20:55:36 UTC
I am not sure if you can call the done measures an improvement. They added things to the data sites that apparently no one needs. I mean, what are Angel Standard Trigger Mechanisms used for? Correct, Cosmos guns that no one uses because they are useless. So ... yeah, sounds interesting what you suggest.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Omnathious Deninard
University of Caille
Gallente Federation
#4 - 2016-01-23 21:21:40 UTC
Do you know what would make data sites worth doing? More PVP, the more ships that get destroyed the greater the need for the loot that comes from data sites.

If you don't follow the rules, neither will I.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#5 - 2016-01-23 21:54:55 UTC
Omnathious Deninard wrote:
Do you know what would make data sites worth doing? More PVP, the more ships that get destroyed the greater the need for the loot that comes from data sites.

Then camp them. I've done extensive camping of data and relic sites in Syndicate and Curse and got a nice amount of covert ops killed. You cannot say "More PVP" without creating it. And before you even think about it: No, Data sites should not become anomalies. That would be the most horrible thing imaginable to do to them.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Thorian Baalnorn
State War Academy
Caldari State
#6 - 2016-01-23 22:41:36 UTC
From relic sites in null i get about 10-30 mil per site. The average being around 18 mil. I also out of about 100 sites get 4-6 faction BPC for various POS mods and 2-4 tech 2 rig mods. Out of those 100 sites around 10% have over 25 mil worth of salvage.


For data sites in null i get 1-15 mil with the average being around 5-6 mil. Ive only gotten over 25 mil once and it has some super rare sleeper thing in it. Ive got two t1 BPCs that i didnt find to be useful either selling or using. I had one good site that was super hard to pin down. it was a secure site. I hacked one can and got 10 mil worth of stuff. i thought finally a pay day....nope in mere seconds about 10-15 weird hybrid spawns between faction/sleeper warped scrammed me and had my stratios nearly into hull in less than 30 seconds. I had the stratios armor tanked for c1- c3 wormholes. these did alpha like sanctum with all rats at optimal range and you sitting still with 0 resist. Luckily my MWD wasnt disabled and i managed to GTFO and they lost interest after i got out of the site or scram range or something and warped off with the whole site.

So the one out of about the last 200 sites i got that was finally going to make up for all the ones i did that i got nothing almost cost me a 500 mil fitted ship. This should of been an escalation. If i get a site like this again, I will have to scan it down and go get a full plexing tank just to access the stuff in it. Kind of ridiculous.

The solution i came up, im hoping would spark more information in the sites without destablizing the market on the goods that come from them. And it would definitely make it feel more like explorations if we got stuff like that when doing sites... you never know what treasures even a crappy site might lead too. I think it would really enhance the "exploring" part of the game without overpowering the profession.

Sometimes you are the squirrel and sometimes you are the nut. Today, you are the nut and the squirrel is hungry.

Nevyn Auscent
Broke Sauce
#7 - 2016-01-24 00:30:00 UTC  |  Edited by: Nevyn Auscent
Rivr Luzade wrote:
I am not sure if you can call the done measures an improvement. They added things to the data sites that apparently no one needs. I mean, what are Angel Standard Trigger Mechanisms used for? Correct, Cosmos guns that no one uses because they are useless. So ... yeah, sounds interesting what you suggest.

Cosmos guns are not useless, especially not the cosmos items that have been through tiericide.
No-one uses cosmos stuff because it used to come from single shot only missions, and was vastly too expensive because the only way to get the components was also from single shot missions.
Now both BPC's and components are dropping in loot lists, this will slowly change.

P.S. Thorian That will have been a Ghost site or something very like them. They come up as data sites but are a different class of site really.
Abramul
Canadian Forces Corp
United 4 Nations
#8 - 2016-01-24 18:46:13 UTC
I would suggest one of:
a) make skillbooks manufacturable. Seed blueprints via data sites.
b) clone a percentage (1-10%) of NPC skillbook purchases and BPC creation (copy/invention) to data sites. Having spawns dependent on these should keep prices in line.